Aaronology
Member
I suppose it just depends how you define corruption. To the game, corruption simply seems to imply an AI or machine going out of normal protocol. It really doesn't mean much outside of that.
Well, the game isn't very clear. The GAIA cutscene seems to imply corruption is something similar to rampancy from Halo/Bungie lore. Like you said, an AI going out of control. But until this point we've seen "corruption" merely as a visual cue for the Scarabs utilizing their ability to control robotic tech. God tier hacking, basically. But it also has physical presence and poisons? It's a little confusing, and it isn't surprising there are muddy interpretations.
Mm, I like that data log. It was when I realized Travis wasn't going to become some secret villain as I was suspecting up to that point. He was fucked up a little, for sure, but ultimately a good guy who did his job.Hades actually is the ONLY subroutine that does have the ability to pull control away from Gaia---that is exactly how Travis programmed him. There is a datalog where he talks about this, and it is quite interesting. He was discussing how he was having trouble with Hades, because it was either too soft or too hard. If it was too hard, it would never give control back to Gaia after it was complete with it's task. If it was too soft, Gaia generally handed over control and pretended Hades was running things, but she was still secretly manipulating things behind-the-scenes. Travis' only solution was to put Gaia in her own protective coding shell while Hades was at work, so that she couldn't interact with Hades, and Hades couldn't screw with her while in control.