Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

For everyone talking about the Switch internal storage, that really isn't the problem here. The actual problem is that you are buying a physical retail game which appears to have all the disadvantages of a digital version (requires large download, takes up space on your storage, will not be preserved if servers go down eventually), without any of the benefits (can be launched without a card). It's stupid as hell.
Pretty much.
This shit should be forbidden.
 
Nintendo should mandate that every game work from the cart. Even an online game should at least load a menu and say, for example 'you need an update because this is an online game', and if it has a single player portion that should work fine.

I don`t think anyone actually tested this, but it`s very obvious.
Of course, but it says 'up to 13GB' so it could be less, perhaps the 13 is designed to include DLC for example.

Anyway I'm not questioning the likely truth, just asking if there has been 100% confirmation.

What do you mean? The game on Wii U was 20gb whereas this one is 7, and it says internet required right on the cover.
You can compress things, games that play off discs often have the same data in multiple places for quicker local access (eg if streaming level data there is a copy of each character nearby). So a much faster, non-physically loaded cart version can do away with that.
 
Wasn't this a statement made by an NoE rep, so we don't really know if this policy applies to other regions, but I'm sure someone will bring up…


…Which costs the same on both the eShop and in retail in Europe. The whole 'add a keyring' theory doesn't apply here.

Different publishers. Sega in USA and Deep Silver in EU. One must be more inclined to offering it cheaper via digital than the other.
 
For everyone talking about the Switch internal storage, that really isn't the problem here. The actual problem is that you are buying a physical retail game which appears to have all the disadvantages of a digital version (requires large download, takes up space on your storage, will not be preserved if servers go down eventually), without any of the benefits (can be launched without a card). It's stupid as hell.
It is stupid... and very disheartening. I want to go cartridge anytime the option is there, but having to download more than half the game onto sdcard defeats the point... this game is now a wait and see for me.

Best case scenario... maybe they quietly reissue the game on a larger cartridge, or possibly the box has incorrect info about just how big the download is. I hope we get more clarity soon.
 
Yea, a lot of people keep forgetting that the cost of the phone is subsidized by a contract usually. You go buy an unlocked phone with 256GB, it'll cost you far, far more

That's not really true, at least where I live. It's about the same price or even cheaper to buy the phone separately. Kinda irrelevant for this discussion nonetheless.
 
For everyone talking about the Switch internal storage, that really isn't the problem here. The actual problem is that you are buying a physical retail game which appears to have all the disadvantages of a digital version (requires large download, takes up space on your storage, will not be preserved if servers go down eventually), without any of the benefits (can be launched without a card). It's stupid as hell.

I see what you're saying here but would you be willing to pay more for switch games on larger cards than for example the PS4 version?
 
For everyone talking about the Switch internal storage, that really isn't the problem here. The actual problem is that you are buying a physical retail game which appears to have all the disadvantages of a digital version (requires large download, takes up space on your storage, will not be preserved if servers go down eventually), without any of the benefits (can be launched without a card). It's stupid as hell.
Clearly this is not a plug & play device anymore with this bullshit.
 
For everyone talking about the Switch internal storage, that really isn't the problem here. The actual problem is that you are buying a physical retail game which appears to have all the disadvantages of a digital version (requires large download, takes up space on your storage, will not be preserved if servers go down eventually), without any of the benefits (can be launched without a card). It's stupid as hell.
It does have one advantage. It will be $5 in two months after it bombs, one reason being because every parent that buys it will bring it back to the store because it doesn't work without a huge chunk of nonsense.

So you'll possibly be able to play the game for peanuts in 'semi-physical' form.
 
For everyone talking about the Switch internal storage, that really isn't the problem here. The actual problem is that you are buying a physical retail game which appears to have all the disadvantages of a digital version (requires large download, takes up space on your storage, will not be preserved if servers go down eventually), without any of the benefits (can be launched without a card). It's stupid as hell.

People are saying because it's physical they can still gift/sell the game, and I suppose that just shows how digital still falls short even in 2017.
 
I really hope this doesnt set a precedent, pretty dodgy practice to be fair. If you're buying physical you should get the full game on the cart otherwise whats the point? How big is Skyrim say? Are they gonna put that on a small cart with a big download? I understand that there will be day 1 updates/patches but to put half a game on a cart is taking the piss.
 
I see what you're saying here but would you be willing to pay more for switch games on larger cards than for example the PS4 version?

Few scenarios

1) Pub uses larger more expensive cart, games has to cost more. Switch owners pissed off
2) Pub uses smaller cart, mandatory day 1 download. Price parity. Switch owners pissed off.
3) Pub uses larger more expensive cart, price game same as other versions. Switch owners happy, investors and Financial Director pissed off.
4) Pub goes digital only for switch, price parity across versions, loses retail presence of game, sells below expectations. Combination of pissed off switch owners who want physical and pissed off investors who see this and switch as a flop.
 
That's not really true, at least where I live. It's about the same price or even cheaper to buy the phone separately. Kinda irrelevant for this discussion nonetheless.

Ah, maybe it's been a while since I've looked at phone prices. Either way, it's irrelevant like you said.
 
I see what you're saying here but would you be willing to pay more for switch games on larger cards than for example the PS4 version?

If the videogame company suggests buying additional microSD storage (as in the picture of the OP), the total cost for the game already becomes higher.

This title should be seen as a big eShop title, with a "game cart option" to slightly reduce the storage space requirement.
 
Works for Puyo Puyo Tetris and Rime!

Remains to be seen if it works for larger productions like Fifa

Few scenarios

1) Pub uses larger more expensive cart, games has to cost more. Switch owners pissed off
2) Pub uses smaller cart, mandatory day 1 download. Price parity. Switch owners pissed off.
3) Pub uses larger more expensive cart, price game same as other versions. Switch owners happy, investors and Financial Director pissed off.
4) Pub goes digital only for switch, price parity across versions, loses retail presence of game, sells below expectations. Combination of pissed off switch owners who want physical and pissed off investors who see this and switch as a flop.
5) Publisher won't bother with Switch version

I agree with what you're saying here. Posted something similiar earlier in this thread.

If the videogame company suggests buying additional microSD storage (as in the picture of the OP), the total cost for the game already becomes higher.

This title should be seen as a big eShop title, with a "game cart option" to slightly reduce the storage space requirement.
If you have to buy a microSD for the game you (as in the consumer) have to carry the additional cost. Not the publisher. Big difference
 
If the videogame company suggests buying additional microSD storage (as in the picture of the OP), the total cost for the game already becomes higher.

This title should be seen as a big eShop title, with a "game cart option" to slightly reduce the storage space requirement.

But is that worth it for WB? As some stated, the physical version can cost 5$ down the line, which will devalue the digital version, and I wouldn't be surprised if that happened as it's a multiplatform game that's pulling a stunt like this.
 
Remains to be seen if it works for larger productions like Fifa


5) Publisher won't bother with Switch version

I agree with what you're saying here. Posted something similiar earlier in this thread.


6) Nintendo takes the hit on Switch carts and prices them in such a way that publishers can use larger carts without having to up the RRP.

I blame Nintendo for all this :p
 
Remains to be seen if it works for larger productions like Fifa


5) Publisher won't bother with Switch version

I agree with what you're saying here. Posted something similiar earlier in this thread.


If you have to buy a microSD for the game you (as in the consumer) have to carry the additional cost. Not the publisher. Big difference

A quick and dirty search tells me that FIFA 13 on the Wii U was 7.5gb, whereas FIFA 17 on the PS4 is 44gb. Yikes. Is it safe to say we are not getting a yearly FIFA on the Switch?
 
A quick and dirty search tells me that FIFA 13 on the Wii U was 7.5gb, whereas FIFA 17 on the PS4 is 44gb. Yikes. Is it safe to say we are not getting a yearly FIFA on the Switch?

It's gonna be really interesting how they handle Fifa.

Unless it's the last gen version i see a similiar situation with Fifa were the full game is not on the card but only parts of it.


Leaning towards a last gen port tbh
 
Wow, they are even charging full price for a port that they cheapened out on storage size.

It wasn't even a $50 game, what a joke. As I said before, hopefully the 32GB game cards get cheaper by next year since this reminds me of when Resident Evil Revelations were one of the first 3DS games to use a 4GB card that they were planning to charge $10 higher than the usual 3DS game but stopped that due to consumer backlash. Later on, 4GB games became pretty common that this didn't occur again since 8GB game cards were available but no game went that high for storage.
 
Few scenarios

1) Pub uses larger more expensive cart, games has to cost more. Switch owners pissed off
2) Pub uses smaller cart, mandatory day 1 download. Price parity. Switch owners pissed off.
3) Pub uses larger more expensive cart, price game same as other versions. Switch owners happy, investors and Financial Director pissed off.
4) Pub goes digital only for switch, price parity across versions, loses retail presence of game, sells below expectations. Combination of pissed off switch owners who want physical and pissed off investors who see this and switch as a flop.
Well, now their investors and Financial Director get no margin from me, instead of a reduced margin.
 
I'm out. Going physical with switch and any digital games are indies that won't come to physical.

Was looking forward to this but I am not buying a game that requires a download like that when it could be all on the cartridge
 
Not that I want to whitewash WB's practice here, but this is kind of a flawed argument, as you could go fully digital on Switch as you would on the PC version.
PCs have tonnes more space. You can also go total non DRM or you can trust a company like Valve that's shown they care about their customers.

32GB was always a total joke and ithis is just a double punchline.
 
Few scenarios

1) Pub uses larger more expensive cart, games has to cost more. Switch owners pissed off
2) Pub uses smaller cart, mandatory day 1 download. Price parity. Switch owners pissed off.
3) Pub uses larger more expensive cart, price game same as other versions. Switch owners happy, investors and Financial Director pissed off.
4) Pub goes digital only for switch, price parity across versions, loses retail presence of game, sells below expectations. Combination of pissed off switch owners who want physical and pissed off investors who see this and switch as a flop.
Addendum to 3 "Switch owners buy more games because they are satisfied with how the publisher treated them".

This split thing is a complete fucking pisstake.
 
If they want the same profit margin (or very close to) as the PS4/XB1/PC versions it's either this or a more expensive Switch version (on cart).
 
If they want the same profit margin (or very close to) as the PS4/XB1/PC versions it's either this or a more expensive Switch version (on cart).

If this becomes a thing, they might as well release physical boxes with a voucher code inside. The Switch is basically all digital if Nintendo is fine with this.
 
Doesn't really matter to me what the reason is for this or who is to blame, this is poor for the end user, particularly the vast majority of the demographic for the lego games. I like my switch, the little time I've spent with it so far anyway, but if this ends up being the norm and not a one off, that sucks. Someone has complicated this along the line that makes it far less of a no brainer for me to assume I'll be getting third party stuff on this where I can. Pretty unfortunate. I do hope this isn't a consistent problem. Even if I go buy a 128gb card and stay physical, 13gb a game is going to add up too quickly.
 
I see what you're saying here but would you be willing to pay more for switch games on larger cards than for example the PS4 version?

Yes I would. I understand that things cost money. But $60 in my mind, the $60 they are charging for this game should indeed cover the cost of the bigger cart. This game is a port. It has additional content sure but I bet it cost a lot less than making a new game from the ground up.

I would not however pay more for a Switch digital version than a PS4 Digital version (which is the reason people are mad about RIME).

If the game was $30 on PS4 and $40 on Switch physical, I would not bat an eye. Carts cost money. But at $60 I would assume they could afford it.
 
Yes I would. I understand that things cost money. But $60 in my mind, the $60 they are charging for this game should indeed cover the cost of the bigger cart. This game is a port. It has additional content sure but I bet it cost a lot less than making a new game from the ground up.

I would not however pay more for a Switch digital version than a PS4 Digital version (which is the reason people are mad about RIME).

If the game was $30 on PS4 and $40 on Switch physical, I would not bat an eye. Carts cost money. But at $60 I would assume they could afford it.

Wouldn't bat an eye? You either release a complete physical product or make it all digital.
 
Isn't this game selling for like $25 on the Wii U at the moment? Why is everyone acting like it's not just WB cheaping out and that they will lose their "slim" margins if they went for the 32 GB cart when they are selling this for fucking $60 on xbo/ps4/switch.

Like seriously, it's a port from the wii u that they are selling for full price 4 or so years after it released.
 
Unfortunately I don't have a WiiU, otherwise I would have played it there (although I heard the loading time is overtly long)

Haha great game on the Wii U, but I can attest, the load times are Brutal. It didn't put me off or anything, but it was pretty painful. At least the world is pretty seamless once you're in. If you'd played the 3ds game, you'd know the loads are just as bad annnnd the world is segmented all over the joint.
 
Pure bullshit. WB continuing their WiiU legacy of making weird decisions the whole time.

On balance, I wouldn't mind if it was a budget release, but for a full-price game it's completely unacceptable.
 
This is pretty common on other platforms. I don't understand why some in this thread thought that the Switch would be less likely to experience this phenomenon rather than more.
 
This is pretty common on other platforms. I don't understand why some in this thread thought that the Switch would be less likely to experience this phenomenon rather than more.

Other platforms only have less than half of the game on the disc?
 
This is pretty common on other platforms. I don't understand why some in this thread thought that the Switch would be less likely to experience this phenomenon rather than more.

Haven't bought a game on any platform in recent years that was completely unplayable even in single player without going online first. Can you give an example?
 
This is pretty common on other platforms. I don't understand why some in this thread thought that the Switch would be less likely to experience this phenomenon rather than more.

Mmm, that's kind of aside to the actual problem with this though. Those platforms (making assumptions about which you're referring too?) tend to have larger default storage and more flexible options in terms of expanding the storage, in addition to having to get online in the first place to boot at all for offline single player. I would say the problem here is beyond internal storage but boiled down to the end user in simplest terms, those are the problems you're left with that make it a larger issue than if it's the case on another assumed platform, particularly if it's a future norm. For me anyway, obviously can't speak for the thread.
 
This is pretty common on other platforms. I don't understand why some in this thread thought that the Switch would be less likely to experience this phenomenon rather than more.

None of the other platforms have ever released a physical game that doesn't work without a download.

The other platforms has 500 GB HDD (minimum).

The Switch can read games without having to install them. Lego City pretty much have to be installed, leaving you with very little space left. They literally ruined the plug and play aspect the Switch has to offer by doing this.

You see the issue?
 
This is pretty common on other platforms. I don't understand why some in this thread thought that the Switch would be less likely to experience this phenomenon rather than more.

I'm struggling to think of any platform other than PC where you buy a retail game and have to download the majority of the game to even play it.
 
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