Scat
But god I love those maps stitched together of tens of photos. What a huge job that must have been.
VG&CE was the best at that. EGM did a great job as well.
Props to Andy Eddy and Steve Harris.
Scat
But god I love those maps stitched together of tens of photos. What a huge job that must have been.
VG&CE was the best at that. EGM did a great job as well.
Props to Andy Eddy and Steve Harris.
Not speaking of you in particular, but it annoys me that people say this having not played it. Just because it's what Kojima said (he seems to be a possessive jealous man).Please keep in mind I have not played the MSX original, which it seems is much better. It's certainly possible a lot of my criticism wouldn't necessarily apply to the definitive MSX version of Metal Gear. The NES version, while interesting and even innovative in some ways, is brutally uncomfortable to play, at least initially. It's very worth playing but you're only going to get out of it what you're willing to put into it.
Not speaking of you in particular, but it annoys me that people say this having not played it. Just because it's what Kojima said (he seems to be a possessive jealous man).
I have both on original hardware, and marginally prefer the Famicom/NES version. The MSX2 version runs choppy, like 25fps of less, it's jarring to have a 2D game that runs like a bad N64 game. And the Fami/NES version is chopped up and has some glitches, but is overall an easier, fairer and more enjoyable playthrough for me. Fami/NES also has nicer colours, while MSX2 has more detail, it's very drab, and the Jungle intro adds flavour too.
I pretty much agree with this post by Kurt Kalata (HG101)
http://blog.hardcoregaming101.net/2009/08/metal-gear-msx-and-nes-comparison.html
Your thoughts are pretty much spot on with mine after playing it a lot today...well, in fact all of it. In it's time I can see the immersion and discovery being exciting and rewarding but the things it does wrong makes it not worth the time to me in the modern day. The floor pits are the worst and having to shuffle between keycards and gasmask...and hidden doors and respawning enemies.I think I'm able to appreciate it now more than I could when I was a kid. Having said that, it's still got a lot of grueling flaws that I wouldn't blame anyone for not being able to put up with.
Graphics aside, Metal Gear is brutally unforgiving and often outright cheap. You lifebar drains extremely quickly as you're taking damage and you can easily find yourself dead in an instant. Getting into and out of trucks is a fundamental mechanic you learn early in the game. Unfortunately, when you exit the very first truck you figured out you could get into, you find yourself in the line of fire of the guard who instantly sees you and shoots at you.
Nice clear bro, dying trying to AVOID a pod is the worst.alright just beat life force in one credit:
i died stupidly on the fire board 3rd stage trying to grab a power pod.
and died 3 times at the end because i ran into a wall trying to avoid a power pod. i was was full power with a back up force field ready and didn't want to flip over the power icon to speed up.
tip: for the first stage if you want a free 1up right before the boss, stay at the top most or bottom of the board when tearing through the regenerating tissue for a free life right about when you reach the end.
here's some pics of the ending and when the game starts over on a harder difficulty:
I have to agree with both of you, I learned this myself a year ago trying to go back to it out of nostalgia. It's as you say, I see the elements in it that made me think it was so awesome back in the day, but it has some fundamental design flaws that keep it from aging well.Your thoughts are pretty much spot on with mine after playing it a lot today...well, in fact all of it. In it's time I can see the immersion and discovery being exciting and rewarding but the things it does wrong makes it not worth the time to me in the modern day. The floor pits are the worst and having to shuffle between keycards and gasmask...and hidden doors and respawning enemies.
I played some Ninja Gaiden 2 today. Got to the third stage where you have to jump on those pillars. Seems to have infinite continues and seems just as frustrating as the first one. I've never beaten the first one or played it extensively so I'm coming in pretty bad.
It's not that tough...I would say Act 5 with the ice and 7-2 are the toughest parts of the game.Everyone should really beat the first one or at least watch the cutscenes of the first since the story continues. You'll get more out of it.
NG2 is the easiest of the series. If I remember correctly, the difficulty doesn't ramp up as much in 2. I remember the stage in Act 2 with the winds being one of the toughest parts in the game.
Yeah it's a great game!Sorry guys, Ninja Gaiden II post incoming today or tomorrow, depending on when I get the image.
Glad to see y'all are already playing it! It's one of my faves![]()
It's not that tough...I would say Act 5 with the ice and 7-2 are the toughest parts of the game.
I beat the 1st 2 games back in 2015 andwow you must be good @ ninja gaiden series. i'm in the same boat couldn't beat one as a kid. sorta gave up but need to finish it one day. pretty excited for part II. glad to hear it's easier.
NES Game Club Guidelines
The nominated title should be readily available via standard
channels such as eBay, for a reasonable price (Maximum $30,
preferably less to give the majority of people a chance to join
in). The title should be a licensed NES/Famicom title (No hacks,
homebrew, multicarts). Only exception is unlicensed, but readily available titles.
The title should be available in English, and if not, it should at the very least be
playable without knowledge of Japanese.
Due to the nature of the Club, excessively long or grind-heavy
games such as RPGs will be excluded.
Use this site to check prices.
Selection Process
Games are nominated two months out (eg: if game is nominated in March, it will be the
game played in May). They can be nominated starting one day after the post for a
month's pick goes live (eg: if a game is posted on March 4, nominations open on March 5).
The first five games suggested after nominations open that have not yet been played,
and were not nominated the month before will be added to the list and will be voted on.
So be sure to come in early to nominate your favorites!
Five days after the nominations open, or when we reach five nominations (whichever
comes first) the nominations are tallied in the following manner:
The list of nominees are checked for infringements of the above
guidelines, and any not meeting the requirements are removed.
The voting list will be shuffled for each member voting.
Voting will take place until the 20th day of the month, at which point the poll will
close and the votes will be tallied.
The winner will be announced as soon as the tally is counted so that members
will have time to pick up the winning game.
Previous months:
- March 2017 - Metal Gear
- February 2017 - Double Dragon
- January 2017 - Battletoads (I'll make a post for this at some point haha)
- December 2016 - Crystalis
- November 2016 - Bionic Commando
- October 2016 - Castlevania
- September 2016 - Blaster Master
- August 2016 - Adventure Island
- July 2016 - Zanac
- June 2016 - Conquest of the Crystal Palace
- May 2016 - Wrecking Crew
- April 2016 - Street Fighter 2010
- March 2016 -The Guardian Legend
- February 2016 - Shatterhand
- January 2016 - Rygar
- December 2015 - Super Mario 3
- November 2015 - Faxanadu
- October 2015 - Monster Party
Cool carts! Dat Crisis Force -- super impressive visuals!
Anyone playing NGII? I'll be popping it in at some point soon. Should be a quick playthrough for me though.
Finally got some time to hook up my NT Mini and busted out a few carts for the occasion.
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I might do that this weekend. Been working on Nier Automata and more importantly been with my family and working on college courses. Did anyone pick up Brave Wave's digital release of NG1-3 OST yesterday? It's good stuff.
1st game isn't the hardest, that would be 3, but yeah 2 has more extra lives and more checkpoints so it's better in that regard.First try, the water stage boss (face&hands) got me. It's a beautiful game though, but if the difficulty is anything like the first one, I can probably safely say I won't be clearing it.
Still though, using a continue after losing to any of the 3 final bosses has you restarting 7-2 all over again so there's that.
i remember that's and why i didn't finish. i never owned the game but was playing at a sleepover in middle school. couldn't finish it because the family took us to see ghostbusters II in the theaters. man, this is bringing back some memories=) i still need to finish it!Still though, using a continue after losing to any of the 3 final bosses has you restarting 7-2 all over again so there's that.
1st game isn't the hardest, that would be 3, but yeah 2 has more extra lives and more checkpoints so it's better in that regard.
Still though, using a continue after losing to any of the 3 final bosses has you restarting 7-2 all over again so there's that.
Yeah Japanese 3 is the easiest in the series, US 3 is the hardest. And PAL never got 'Shadow Warriors' 3That's US though right? I could be mistaken but isn't the Japanese release of 3 easier than the US release?
If you finish form one of the boss and die out on form two, yes, you have to do 7-2 again. But the boss stays on form two when you get back there, if I recall correctly.
Can someone tell me if Ice Climbers on Famicom is import friendly? Is there any Japanese text that requires knowledge for story/etc context?
Can someone tell me if Ice Climbers on Famicom is import friendly? Is there any Japanese text that requires knowledge for story/etc context?
It's literally the same ROM as the NES release.
Get your japanese dictonary ready
No, just kidding, just pop it in and play
brbusingimaginationsincenopics.gif ?I don't know if anyone cares but I loaded up the new firmware on my HiDefNES and holy shit the FirebrandX PVM D93 palette is fucking gorgeous. Like I don't think someone could make a better palette.
I care. Big time. Palettes are so hard to get right on NES.I don't know if anyone cares but I loaded up the new firmware on my HiDefNES and holy shit the FirebrandX PVM D93 palette is fucking gorgeous. Like I don't think someone could make a better palette.