Nintendo First-Party Thread: The Teams, The Games, The Future

That actually happened with Motor Toon Grand Prix (MTGP) series on PSX.

The first MTGP was released in Japan only. MTGP2 came to Japan and Europe as MTGP2. But the USA freaked out and renamed their release of MTGP2 to MTGP.

hey, remember Final Fantasy 7?, the sequel to Final Fantasy 3?
 
It looks to me as if Headstrong Games has been disbanded after Disney Art Academy. Checking on that game's credits, all team members moved somewhere else. Given that Kuju had like 6 studios 10 years ago, and then scaled down to a small Art Academy team at Headstrong and a small casual game studio, it wouldn't be a surprise.

This game was thus unsuccessfully pitched;
allstars_uic5zm2.jpg

Shame.. battalion wars and overkill were such good games
 
So which team are rebooting Project HAMMER?
Stories of cancelled projects are always incredibly interesting!

Since Miyamoto’s potential influence on story content in future first-party Nintendo games (RPG games in particular) has been a frequently recurring topic in various threads (most recently in the Rabbids threads, here and here), I thought it might be of interest to assemble some of the material that I found interesting on this subject.

Whoa!
I have no further material to add, but thanks as always for the amazing posts :)
 
If you just want a good story, you should pick up a novel or see a movie. - Miyamoto

It's that sort of dismissive and self-righteous attitude that irks me about the guy. Granted, he's right but as a prominent figure at Nintendo his words carry a lot of weight and they might not jive well with developers/publishers whose visual novels and graphic adventure games are their bread-n'-butter like Telltale Games, 5pb, and Chunsoft. Games like Steins;Gate and Danganronpa would be a boon to Switch owners. Not every video game experience has to be about pushing blocks, jumping over stones, and hitting switches. Bad enough what happened to Paper Mario, which at its peak I had called one of the best RPG series on consoles.
 
any news about Grezzo? Just saw the latest trailer of Ever Oasis, look really promising, I wonder if they're making something for the switch
 
It's that sort of dismissive and self-righteous attitude that irks me about the guy. Granted, he's right but as a prominent figure at Nintendo his words carry a lot of weight and they might not jive well with developers/publishers whose visual novels and graphic adventure games are their bread-n'-butter like Telltale Games, 5pb, and Chunsoft. Games like Steins;Gate and Danganronpa would be a boon to Switch owners. Not every video game experience has to be about pushing blocks, jumping over stones, and hitting switches. Bad enough what happened to Paper Mario, which at its peak I had called one of the best RPG series on consoles.

I see what you mean, but I do think it’s perhaps fair to say that the singular line you quoted is somewhat more irksome/inflammatory when it is divorced from its context (the particular sentence you quoted occurs within an 11-sentence answer from Miyamoto). On the other hand, when attempting to add context (as I did on the last page, or in other cases where it seems appropriate), ultimately I’m just hoping that folks are keeping an open mind, and likewise I can understand why you would zero in on that singular line as representative of your larger point.
 
Lots of great ideas and I would love for the 3D Mario team to make a brand new IP. I want to see a brand new experience (single player) from them. Also, Aonuma kind of hinted he's making a new IP with a thief. Takahashi, one of the heads at Nintendo, said to expect a lot more new IPs from Nintendo.

With Retro you said they might be making Luigis Mansion. Were you confusing them with Next Level Games since NLG made Luigis Mansion Dark Moon?
Thanks! Also yeah after Splatoon, Mario Maker and ARMS as new multiplayer focused ips. I'd like to see what the Zelda and 3D Mario team could do with new single player focused ips.
Yeah I think Aonuma was dropping a hint at what he was thinking of the planned new ip. However, he mentioned he didn't have time because of Zelda. Hopefully they can find a way to release 2D Zelda, new ip and 3D Zelda in 3 years. Takahashi's comments are good to hear.

Also no, I'm not confusing the two. Next Level Games is a good developer and I enjoyed Dark Moon. However, I don't think they'll be able to evolve the game to Switch and try to continue the series growth. In addition to that it takes Next Level Games about 3-4 years to release a new game and those were GCN, Wii and 3DS games. Luigi's Mansion Dark Moon released in early 2013. Tropical Freeze launched almost a year later. I imagine Nintendo took note of its sales and wanted to make another one for Wii U/NX. While I'd prefer something different or their own new ip; I think they could do an amazing job with Luigi's Mansion in creating a solid, single player adventure game.
 
Didn't someone notice that both the director and the programming lead for Link Between Worlds/Triforce Heroes weren't credited in BotW? I wouldn't be shocked if they've been working on another 2D Zelda since development on TFH ended.

That leaves the question on whether the remainder of the Zelda team will work on another title using BotW as the framework, or move onto a new IP for now.
 
I would wager a bet that that game has been either completely or mostly done for the better part of time since its reveal last E3, a la Code Name S.T.E.A.M.

I actually agree but in terms of news, it still seems far off for their specific part of the Nintendo circus.
 
Thanks! Also yeah after Splatoon, Mario Maker and ARMS as new multiplayer focused ips. I'd like to see what the Zelda and 3D Mario team could do with new single player focused ips.
Yeah I think Aonuma was dropping a hint at what he was thinking of the planned new ip. However, he mentioned he didn't have time because of Zelda. Hopefully they can find a way to release 2D Zelda, new ip and 3D Zelda in 3 years. Takahashi's comments are good to hear.

Also no, I'm not confusing the two. Next Level Games is a good developer and I enjoyed Dark Moon. However, I don't think they'll be able to evolve the game to Switch and try to continue the series growth. In addition to that it takes Next Level Games about 3-4 years to release a new game and those were GCN, Wii and 3DS games. Luigi's Mansion Dark Moon released in early 2013. Tropical Freeze launched almost a year later. I imagine Nintendo took note of its sales and wanted to make another one for Wii U/NX. While I'd prefer something different or their own new ip; I think they could do an amazing job with Luigi's Mansion in creating a solid, single player adventure game.

It would be interesting to see what Retro came up with a Luigi's Mansion game. I think we're going to see a good amount of new IP's from Nintendo. I don't think people realize, but Nintendo has a lot of IP's to juggle lol. They still have IP's like F-Zero that need to make a return.
 
Rumours coming from the other thread that we are getting a Metroid 3DS game : /

Wish they would give up on 3DS and focus solely on Switch
 
Didn't someone notice that both the director and the programming lead for Link Between Worlds/Triforce Heroes weren't credited in BotW? I wouldn't be shocked if they've been working on another 2D Zelda since development on TFH ended.

That leaves the question on whether the remainder of the Zelda team will work on another title using BotW as the framework, or move onto a new IP for now.

If Aonuma or "Zelda Team" ever does produce a new IP, I wonder if it'll be equivalent to something like Beyond Good & Evil or Okami; a "Zelda/OoT-like" action adventure game that takes the traditional 3D Zelda formula and runs with it, but also offers a myriad of clever twist unique to its world and characters.
Seeing as BotW marks a new shift in style for mainline Zelda, it might not be a bad idea to re-purpose the classic formula found in OoT, TP, and SS for something that's completely new and fresh.
Its honestly something I wish they'd do more often rather than just abandoning stuff for years on end.
:P
 
Rumours coming from the other thread that we are getting a Metroid 3DS game : /

Wish they would give up on 3DS and focus solely on Switch

Unless Nintendo doubles down on chibi art and the federation force direction, I doubt we're gonna see a Metriod game on the 3ds. Right now, it seems the only 1st party games in coming to the 3ds (outside of this last Fire Emblem game) are aimed at the wider casual market. Stuff like Miitopia, Ever Oasis, Brain Training, etc.

I imagine Metroid doesn't fit that market real well.
 
If Aonuma or "Zelda Team" ever does produce a new IP, I wonder if it'll be equivalent to something like Beyond Good & Evil or Okami; a "Zelda/OoT-like" action adventure game that takes the traditional 3D Zelda formula and runs with it, but also offers a myriad of clever twist unique to its world and characters.
Seeing as BotW marks a new shift in style for mainline Zelda, it might not be a bad idea to re-purpose the classic formula found in OoT, TP, and SS for something that's completely new and fresh.
Its honestly something I wish they'd do more often rather than just abandoning stuff for years on end.
:P
This is honestly what I'd love to see and something I've thought about for a while now.

Nintendo created such a rich world with BotW that I'd love to see them tackle a radically different world/style in a Zelda-like game.
 
This is honestly what I'd love to see and something I've thought about for a while now.

Nintendo created such a rich world with BotW that I'd love to see them tackle a radically different world/style in a Zelda-like game.

Yeah, I'd really love it.
I still adore that classic, 3D Zelda formula and I also love stuff like Beyond Good & Evil because its one of the rare high-quality Zelda-like action-adventures floating around out there.
It kind of sucks imo that they're not as ubiquitous as metroidvanias.
I'd be pumped to see what Aonuma or Zelda Team would do with that formula outside of a high-fantasy setting specifically tied to Zelda and its lore/traditions.
They could do an urban fantasy Zelda-like, a Zelda-like set in a kooky cartoon world with a hint of darkness a la Paper Mario: The Thousand Year door, or they could do a Science-fantasy Star Wars-esque Zelda-like; there are honestly a ton of really cool possibilities.

Though there is always the possibility that if they do produce a new IP they'll do something completely different, which is fine by me (I'd be hyped either way). I'm just gonna miss the classic 3D LoZ formula T.T
 
I've been thinking about GameCube lately (My favourite Nintendo console) what can we realistically expect from GameCube VC if this does indeed happen? Will they actually look good on a HDTV? Can I expect Dolphin-esq quality visual improvements?
 
I've been thinking about GameCube lately (My favourite Nintendo console) what can we realistically expect from GameCube VC if this does indeed happen? Will they actually look good on a HDTV? Can I expect Dolphin-esq quality visual improvements?

The biggest mistake you can make is to expect something. Don't do it. Don't even dream about Dolphin-related stuff. Don't do this to yourself.
 
The biggest mistake you can make is to expect something. Don't do it. Don't even dream about Dolphin-related stuff. Don't do this to yourself.

I know I'm setting myself up for disappointment : (

I just hope they do it right and it doesn't turn out awful
 
Didn't someone notice that both the director and the programming lead for Link Between Worlds/Triforce Heroes weren't credited in BotW? I wouldn't be shocked if they've been working on another 2D Zelda since development on TFH ended.

That leaves the question on whether the remainder of the Zelda team will work on another title using BotW as the framework, or move onto a new IP for now.

The director for TriForce Heroes worked on 1-2 Switch it seems (as director). The lead programmer of the 2D Zelda series (Triforce Heroes, A Link Between Worlds, etc) is probably working on a new project for Aonuma.
 
The director for TriForce Heroes worked on 1-2 Switch it seems (as director). The lead programmer of the 2D Zelda series (Triforce Heroes, A Link Between Worlds, etc) is probably working on a new project for Aonuma.

Huh, that's a weird shift. From the looks of it, his work has been mainly Zelda-focused. Though it seems that he also worked on Nintendo Land. Does 1-2-Switch not have some sort of credits section?
 
Rumours coming from the other thread that we are getting a Metroid 3DS game : /

Wish they would give up on 3DS and focus solely on Switch

Why would you believe rumors in a thread where there were multiple debunked rumors. It was like those people who thought Diddy Kong Racing from Retro was a rumor solely because some guy had a feeling and the other people just ran with it.
 
It's that sort of dismissive and self-righteous attitude that irks me about the guy. Granted, he's right but as a prominent figure at Nintendo his words carry a lot of weight and they might not jive well with developers/publishers whose visual novels and graphic adventure games are their bread-n'-butter like Telltale Games, 5pb, and Chunsoft. Games like Steins;Gate and Danganronpa would be a boon to Switch owners. Not every video game experience has to be about pushing blocks, jumping over stones, and hitting switches. Bad enough what happened to Paper Mario, which at its peak I had called one of the best RPG series on consoles.

I agree with his.

Nintendo has always been one of my favourite developers from the 8-bit days to the absolutely inventive, clever and beautifully developed newer games such a Splatoon, Mario 3D World or the amazing Breath of the Wild. One of the few who has managed to keep ridiculously high standards throughout their game development history while also making a massive amount of games.

I just really don't like the attitude that there's something inherently wrong trying to aim high when it comes to narrative and storytelling in this medium or that it would be somehow detrimental for the "gameplay",
Storytelling doesn't necessarily mean gazillions of cutscenes or dialogue trees.. you can interweave some clever storytelling in a very mechanics based game that will take an already brilliant game to an even higher level.

Story based games have always been a very valid medium since the early text adventures from Infocom and the likes.. Nintendo has made some interesting examples themselves such as the Detective Club series from Yoshio Sakamoto and co..
Would be interesting to see what Nintendo could do in that genre now, a good mystery story but with some additional great gameplay in the form of puzzle solving and detective work, Understandable they wouldn' t want to put a lot of resources in such niche things though.

Nintendo's internal output used to be more varied and possibly more interesting overall.. doesn't change the fact that Nintendo makes some of the absolute best games in the world, Mario Galaxy and Breath of the Wild are quite possibly THE best games of the last 10 years.
 
It's that sort of dismissive and self-righteous attitude that irks me about the guy. Granted, he's right but as a prominent figure at Nintendo his words carry a lot of weight and they might not jive well with developers/publishers whose visual novels and graphic adventure games are their bread-n'-butter like Telltale Games, 5pb, and Chunsoft. Games like Steins;Gate and Danganronpa would be a boon to Switch owners. Not every video game experience has to be about pushing blocks, jumping over stones, and hitting switches. Bad enough what happened to Paper Mario, which at its peak I had called one of the best RPG series on consoles.

That's a thought he had in 1998.

Since then he's produced several shorts regarding his own series Pikmin. I'm not sure how this would be relevant in the now when Miyamoto's direct influence is under control since he's not directly involved with bringing projects over or supervising.
 
Miyamoto is criticised way too harshly for his opinion on story in games. His attitude is that you build a fun, accessible game structure and then you come up with a story that enhances the gameplay without getting in the way. Because of his industrial design background he is always going to view game mechanics as the highest priority. There's nothing wrong with that opinion, he has produced the greatest games of all time with that process.

What he doesn't like is when a story is written and then a game is built around it. That process has led to some horrid games in recent years, like Metroid Other M and The Order 1866. You can still make a good game with that approach but it's never going to be a product that is revered for it's game design. Nobody talks about Uncharted 2 in the same way they talk about Mario 64, even though it's an excellent game.
 
That's a thought he had in 1998.

Since then he's produced several shorts regarding his own series Pikmin. I'm not sure how this would be relevant in the now when Miyamoto's direct influence is under control since he's not directly involved with bringing projects over or supervising.

Just saw Pikmin shorts on 3DS. Myamoto is also a great movie director. I actually didn't expect them to be THAT good.
 
That's a thought he had in 1998.
Right, it was a single line taken out of the context of an 11-sentence answer, but I'll also briefly mention: the post on the previous page (1) included examples of story-heavy projects that wouldn't have existed without Miyamoto's initiative/oversight/approval (as well as examples of projects that at the very least managed to retain their story emphasis despite his direct supervision), and (2) draws a connection between these story-heavy projects (with which Miyamoto was involved) and some of his less widely-known statements, statements which (3) indicate that he is more confident about investing resources into story-heavy projects when there is (in his perception) an 'author' or authentic 'writer's voice' or someone with a 'writer's mentality' who is involved and willing/able to invest substantial time/effort.
 
Miyamoto is criticised way too harshly for his opinion on story in games. His attitude is that you build a fun, accessible game structure and then you come up with a story that enhances the gameplay without getting in the way. Because of his industrial design background he is always going to view game mechanics as the highest priority. There's nothing wrong with that opinion, he has produced the greatest games of all time with that process.

What he doesn't like is when a story is written and then a game is built around it. That process has led to some horrid games in recent years, like Metroid Other M and The Order 1866. You can still make a good game with that approach but it's never going to be a product that is revered for it's game design. Nobody talks about Uncharted 2 in the same way they talk about Mario 64, even though it's an excellent game.

It's one of the things I'll always praise him and others like him for. Games like Uncharted and The Last Of Us do very little to me because their stories get in the way.
... I also don't think their gameplay is any good but that's besides the point.

I don't think stories in games are necessarily a bad thing but most of them aren't particularly good so whenever they come up I always feel like I'd rather just be playing something else instead of going through said long story sequences.
It's very much a less is more thing with video games for me. I think Shovel Knight's little story bits actually work really well, for example, but they are in no way the focus of that game.
 
There's something I've noticed about each of the EPD teams. Each seems to have their own set of tropes and creative tendencies distinct from one another.

* Group 1 focuses on multiplayer games with a large cast of characters (Mario Kart, ARMS)

* Group 2 focuses on games with a heavy emphasis on Avatar customization and social interaction (Animal Crossing, Splatoon)

* Group 3 focuses on big, story driven single player experiences (The Legend of Zelda)

* Group 4 seems to be single player games with simple concepts (Pikmin, New Super Mario Bros.)

* Group 5 focused on games based around vehicular combat (Star Fox, Tank Troopers)

* Group 6 focuses largely on concept driven games rather than character driven games (Miitopia, 1-2 Switch)

* Group 7 seems to focus on more off-beat and experimental games (Rhythm Heaven, WarioWare)

The Tokyo groups seem more miscellaneous, doing anything from a big 3D Mario, to a animation creation tool.

I'm sure we may see each of these teams deviate from these descriptions every once in a while, but it's interesting none the less.
 
The way of grouping Animal Crossing and Splatoon is a terrible stretch to make a point that is even made worse by the Pikmin and NSMB grouping.
 
Wait, it just occurred to me, Nintendo doesn't own HAL?

Nope, and they don't own Intelligent Systems either.

Fun fact, there's only four Nintendo series represented with playable characters in Smash Bros. that don't come from one of Nintendo's internal divisions or subsidiaries: Kirby, Mother, Pokemon, and Fire Emblem. Interestingly, the former two have some sort of connection to Sakurai/HAL Labs...
 
Nope, and they don't own Intelligent Systems either.

Fun fact, there's only four Nintendo series represented with playable characters in Smash Bros. that don't come from one of Nintendo's internal divisions or subsidiaries: Kirby, Mother, Pokemon, and Fire Emblem. Interestingly, the former two have some sort of connection to Sakurai/HAL Labs...
It's funny when people think of Pokémon as an outlier when they don't own HAL and IntSys either.
 
Yeah, I'd really love it.
I still adore that classic, 3D Zelda formula and I also love stuff like Beyond Good & Evil because its one of the rare high-quality Zelda-like action-adventures floating around out there.
It kind of sucks imo that they're not as ubiquitous as metroidvanias.
I'd be pumped to see what Aonuma or Zelda Team would do with that formula outside of a high-fantasy setting specifically tied to Zelda and its lore/traditions.
They could do an urban fantasy Zelda-like, a Zelda-like set in a kooky cartoon world with a hint of darkness a la Paper Mario: The Thousand Year door, or they could do a Science-fantasy Star Wars-esque Zelda-like; there are honestly a ton of really cool possibilities.

Though there is always the possibility that if they do produce a new IP they'll do something completely different, which is fine by me (I'd be hyped either way). I'm just gonna miss the classic 3D LoZ formula T.T
Most definitely.

Hopefully we hear more from Aonuma about his game at E3.
 
It's funny when people think of Pokémon as an outlier when they don't own HAL and IntSys either.

It's easy to make the mistake. Despite not being owned by Nintendo, I can't recall HAL or IntSys working with anyone else but Nintendo since the NES days.

There's something I've noticed about each of the EPD teams. Each seems to have their own set of tropes and creative tendencies distinct from one another.

* Group 1 focuses on multiplayer games with a large cast of characters (Mario Kart, ARMS)

* Group 2 focuses on games with a heavy emphasis on Avatar customization and social interaction (Animal Crossing, Splatoon)

* Group 3 focuses on big, story driven single player experiences (The Legend of Zelda)

* Group 4 seems to be single player games with simple concepts (Pikmin, New Super Mario Bros.)

* Group 5 focused on games based around vehicular combat (Star Fox, Tank Troopers)

* Group 6 focuses largely on concept driven games rather than character driven games (Miitopia, 1-2 Switch)

* Group 7 seems to focus on more off-beat and experimental games (Rhythm Heaven, WarioWare)

The Tokyo groups seem more miscellaneous, doing anything from a big 3D Mario, to a animation creation tool.

I'm sure we may see each of these teams deviate from these descriptions every once in a while, but it's interesting none the less.

I've said it before, but I'd really like these dev teams to have names, if only to make discussing the dev teams more discernible in conversation, but also to indicate these sort of thematic differences between the groups.
 
I'd go for team names too, it was great back when SEGA had AM2, Smilebit, Hitmaker, et al. Each team had a distinct identity and style and it made it easy to follow who was where and working on what.

The way of grouping Animal Crossing and Splatoon is a terrible stretch to make a point that is even made worse by the Pikmin and NSMB grouping.

Doesn't matter, the wider point he's making is a good one. It's certainly interesting to note and look at the different creative philosophies throughout each of the teams, especially now when more teams are seemingly branching out to create new IP.
 
Nope, and they don't own Intelligent Systems either.

Fun fact, there's only four Nintendo series represented with playable characters in Smash Bros. that don't come from one of Nintendo's internal divisions or subsidiaries: Kirby, Mother, Pokemon, and Fire Emblem. Interestingly, the former two have some sort of connection to Sakurai/HAL Labs...

Also funny, just because Mario, Link, and Samus are in it, people always talk about "Nintendo" making Smash like when they talk about Nintendo making a Mario game. Hilarious considering Nintendo never made a Smash Bros game :)

Most definitely.

Hopefully we hear more from Aonuma about his game at E3.

Way too early, imo. EPD3 is all about BotW DLC right now and pre-production on the next thing.
 
Cuningas de Häme;237385005 said:
But it creates a divide, all of them are Nintendo devs. I kind of like that everyone is "just" from Nintendo. It creates more equal setting.

"Nintendo games" is a broad brush that's painted over everything they make and it's too difficult to make nuanced discussion around that. I for instance, can say I like "Nintendo games", but to me, that means I like the games from Groups 1, 2, 4 and 7, on top of the work from HAL, Monolith (you know, the company that the press treated like a 3rd-party) and IntSys. THAT is "Nintendo" to me. Conversely, people who slam "Nintendo games" get carte blanche to do so because there's no distinctions.

By continuing this monolithic approach to things, discussing Nintendo's games as something you like or don't like will consistently be an "all or nothing" approach, and no one is well served by that.
 
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