UcchedavÄda
Member
T7 is just about as barebones as SFV was from a single player perspective
I'm a bit busy playing, so I'll have to be brief:
That is simply wrong.
SFV on launch had character stories (lol) and survival. That was it for SP content.
T7 is just about as barebones as SFV was from a single player perspective
Ucchedavāda;239273001 said:I'm a bit busy playing, so I'll have to be brief:
That is simply wrong.
SFV on launch had character stories (lol) and survival. That was it for SP content.
I completely forgot these existed 🤔....I do remember liking balrog a lot. Everyone in SFIV was so ugly so I couldn't really appreciate them at the time.I was also fond of Chun ( chicken ) Pheonix li
my favs
Cool costumes get me to play characters, it kind of upsets me that the costume packs are so limited in V with who they are for.
I would main that,
But if she's a girl in mecha gorilla she's going to NEED this outfit
Good thing the Beta prepared us for this, lol.I remember grinding out matches against hardest cpu BC there was no way to go online at all. If you set it to limited health it was almost like you were playing.
Good times
I'll be honest, I'm enjoying GGRev2 and Tekken 7 a lot, but what they've absolutely proven to me without a doubt is that the FGC has a personal vendetta against Capcom/SF. T7 is just about as barebones as SFV was from a single player perspective, and is missing a TON of QOL features that should have been there from the start. Lobbies are terrible and matchmaking/online is also apparently broken on PS4, yet we don't see nearly as much vitriol as we did with SFV. Overall, these games have kinda made me appreciate SFV more, as weird as that sounds.
Now if only we could get the balancing right...
It has terrible input reading AI, character stories that are literally 1 fight, and not even for every character, no vs cpu, no replays, no rematching/sets in lobbies, higher input lag than previous tekkens (and sf5), long load times, host can sabotage tournaments by leaving, no rage quit penalties (afaik), no tutorial, no trials, characters locked behind real money.
But at least it has arcade mode and customisations!
Yep, impressive how it still feels on even footing or better with all that.
Yep, impressive how it still feels on even footing or better with all that.
Yeah, it does. Better training mode, more characters, and better gameplay helps a lot for me.Maybe on launch. Current SFV? No way.
I don't remember having problems getting in on ranked the first month but I don't remember. SF will always be the FGC joke as a mass of them continue to play the game they supposedly hate.
It has terrible input reading AI, character stories that are literally 1 fight, and not even for every character, no vs cpu, no replays, no rematching/sets in lobbies, higher input lag than previous tekkens (and sf5), long load times, host can sabotage tournaments by leaving, no rage quit penalties (afaik), no tutorial, no trials, characters locked behind real money.
But at least it has arcade mode and customisations!
When SFV launched it had none of this. Havent played tekken 7 but it cant be as bad as that.
I'll be honest, I'm enjoying GGRev2 and Tekken 7 a lot, but what they've absolutely proven to me without a doubt is that the FGC has a personal vendetta against Capcom/SF. T7 is just about as barebones as SFV was from a single player perspective, and is missing a TON of QOL features that should have been there from the start. Lobbies are terrible and matchmaking/online is also apparently broken on PS4, yet we don't see nearly as much vitriol as we did with SFV. Overall, these games have kinda made me appreciate SFV more, as weird as that sounds.
Now if only we could get the balancing right...
Doesnt SFV do the same thing? It rewards you for playing various modes and encourages you to try different characters. Because you can get more Fight money by levelling up 10 characters to Level 20 than taking 1 character to level 100.
Yeah, it does. Better training mode, more characters, and better gameplay helps a lot for me.
The online is surely lacking though. KI still the goat
The online for SFV was smoothed out in about a day to where you could get matches. Tekken 7 on PS4 is still completely broken after 3 full days (almost 4). SFV had way less content though but it also didn't have Tekken's development time of like 3-4 years (as it's been in arcades for at least 2). But it's hard to tell when each game began development and what that means (i.e. how long were they just in the planning stage).
That's true about development times. I do think it's funny though how nice people are to NB on Twitter after waiting days to tell them a patch is coming. Sfv truly saved other fighting games from getting melted.
Its been a while so people probably forgot how bad sfv was when it came out.
From the OP
Direct Input controller support
Background Music Select
Updated Rage Quit System > Anytime a player disconnects during a match, their League Points will be deducted as if it was a loss.
VS. CPU
7 extra playable characters
A free cinematic story mode
Free Chun-Li and Ryu Story costumes
Survival no longer quits on disconnect, and will prompt relog in on completion for FM.
Challenge mode:
Demonstrations
Combo Trials
Daily (weekly) Targets for 100-5000 FM
Stage transitions for all default stages
Improved matchmaking for matching with similar skill
Online rematch, 2 out of 3
8 Player lobbies
8f is now 6.5f
When SFV launched it had none of this. Havent played tekken 7 but it cant be as bad as that.
I loved how they said 8frames was a designed feature yet they lowered it,
SF4 has visually aged like a brick.
Ucchedavāda;239264928 said:That aspect is worth commending.
As is the fact that you can unlock most new stages with FM.
But overall the fight money system is poorly thought out. The vast majority of FM is locked away in single-player modes, or easiest to obtain by yourself (the 5k weekly quests), which means that it fails to motivate engagement with the main component of the game.
Compare SFV's fight money system with, for example, Heroes of the Storm. HoTS rewards you for playing the main modes, for playing with other people, encourages you to try different characters and modes via daily quests, and also allows you to purchase in-game characters with fight money.
And the range of items unlockable via fight money in SFV is rather lacklustre. Other than the stages and characters, there is one costume to unlock per characters (story mode), and after that you have colors, titles, and profile decorations. In that regard both IJ2 and T7 greatly outclass SFV.
How can we be sure Tekken 7's problems aren't Capcom's fault? Akuma is in the game, after all.
I'm going to start tweeting SFV Server about Tekken's PS4 online bullshit.
I cleverly posted a picture of another game I won't play on one of Onos tweets
Got
Em
https://twitter.com/nycfurby/status/871831648274395137Just read the @InjusticeGame patch notes. NRS is the king of netcode now?
Well done more games should implement this idea if it works.
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I'll be honest, I'm enjoying GGRev2 and Tekken 7 a lot, but what they've absolutely proven to me without a doubt is that the FGC has a personal vendetta against Capcom/SF. T7 is just about as barebones as SFV was from a single player perspective, and is missing a TON of QOL features that should have been there from the start. Lobbies are terrible and matchmaking/online is also apparently broken on PS4, yet we don't see nearly as much vitriol as we did with SFV. Overall, these games have kinda made me appreciate SFV more, as weird as that sounds.
Now if only we could get the balancing right...
Ucchedavāda;239286480 said:
How? Are they using some kind of jitter test to determine this? There's no way to detect this on the fly.
Or is it asking the ps4/xb1 for the connection type?
Maybe just detecting if there's an ethernet cord plugged in or the system is connected via wifi?
SFV also didn't wait two years to release a game. Which they damn well should have, but Tekken had more time and still has a bunch of issues.
I'd honestly be down for Artgerm's art to be the new character portraits if the SSFV update/relaunch is an actual thing.Thanks. He renders butts and muscles pretty good.
For those who care, I took the time to compile the SFV art made by Artgerm (who some of you may remember for his Third Strike: Online Edition art) since he was contracted by Capcom. For reference, he did SFV Ryu & Ken on his own accord before Capcom brought him on.
Artgerm is currently working on SFV Vega, in case you're curious.
Ucchedavāda;239226117 said:Capcom has put up Superhero themed Alternate Costume Ideas on CFN.
This one is so terrible that it is great:
Nah, he needs to get on Urien, Karin, Kolin, & Ed.Those are real nice.
Tell him to rush through Vega and stop wasting his time so he can get on Nash.
For those who care, I took the time to compile the SFV art made by Artgerm (who some of you may remember for his Third Strike: Online Edition art) since he was contracted by Capcom. For reference, he did SFV Ryu & Ken on his own accord before Capcom brought him on.
Artgerm is currently working on SFV Vega, in case you're curious.
No problem, man.These are fantastic. Thanks for sharing, Neoxon.
I thought Wolfkrone dropped this game because Laura was bad now? I just found him in ranked playing Laura. Maybe she is bad, I managed to take a match off him.