SFIV is so much more fun than SFV

The only thing I feel nostalgic for from SFIV is Makoto and even then she was much better in Third Strike. Street Fighter V even with all of the problems it has is a much more fun game for me.
 
I really miss SF4. But I mean that 80% as a viewer than as a player. I really loved watching that game at high level. I thought it was an amazing spectator game. As a player although I give the edge to SF4 but SFV isn't that far behind for me(SF3 is way way way behind both). I like and hate both games for different reasons. In some ways I wish the technical aspect of SF4 could be combined with the "commit" aspect of SFV. Basically I want more options to explore and discover stuff like in SF4 while making you have to be smart about how to use certain moves because you can't just fly across the screen quickly and only be -2 on block or have huge bounce back or push back. Maybe they can do that with SF6 if there is one.
 
Honestly, gameplay wise I can barely tell them apart. But then I haven't played IV for a long time.

Even visually, they have an incredibly similar art style. IV beats it on pure content day one though. Hell, even over a year past launch of V, IV still has more stuff.

I like them both a lot gameplay wise. Much more than 2 or 3.
 
anyone who has played fighting games since a kid in the arcade will tell you that sf4 is better than sf5, this us nothing new
 
Show me a match equivalent to Momochi Vs Daigo from 2015 in SFV.

Not only is SFV is a frustrating game to play, it's a boring game to watch. The comeback is getting a CC, activate VT and then winning. While in SF4, you have to outplay your opponent using everything that your character has. Not doing throw loops in the corner.
 
I played a lot of IV and got decent at it, but despite the meta-games issues I prefer 5 by a wide margin. I have more fun playing it, plain and simple. They did end up fixing a lot of my issues with IV towards the end (vortexes mainly) but the damage was already done and the volume of option selects was a little nuts during my heyday. If I want to deal with BS on the regular I'd rather just play Marvel so the movement would be there at least.

That being said, both IV and V can be fun to watch especially with the right commentary. But I've fallen asleep multiple times during both, during Marvel (which I'm the most favorable towards), KOF, etc. A good match is a good match in any game, and I find that they're pretty much as frequent regardless of the game. IV, V, Marvel, GG and BB have had some good, good watches. Gun to my head, I'd much rather watch V or Marvel as opposed to IV.
 
I think V is vastly superior, if only because it went more towards Third Strike whereas IV went more towards Super Turbo, and Third Strike is the best fighting game of all time. IV does feel more polished though, I'll give it that.

V going towards Third Strike doesn't work because it lacks the thing that kept how third strike was in check. The parries. 3rd strike with no parries is as freaking sloppy as sfv is
 
I totally disagree. I played a ton of SFIV, but it was always frustrating knowing I would never be able to consistently beat people who spent hours and hours learning the timing of one-frame links.

V felt a lot more accessible and less reliant on arbitrary stuff like that for high-level play. The characters in V also felt more unique to me, it felt like half the characters in IV were shotos and the few new characters that had original mechanics like Hakkan weren't very competitive.

I get why some people like IV more but as a more casual player I had a lot more fun with V.
 
It also has the greatest SF character ever that is SORELY missing from SFV, Cody.

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SFV is a heck of a lot better than SF4. SF4 feels stilted and robotic. SFV is considerably closer to the feel of the 2D games.
 
I'll take SFV any day of the week.

FADC is the most moronic mechanic ever in a SF game. Half the cast didn't take advantage of it, the other half could circumvent any kind of footsies with zero risk. Ultras were also a super stupid comeback mechanic. On a more personal level, I don't have the time nor the will to train those 1f links anymore, so good ridance. I won't even go into OS. That was as ugly as it gets. People learning not how to fight, but button combinations to win-win.
 
Excellent Adventures used to be something I would look forward to every Sunday back when SFIV was alive.

God, can Capcom just give new patches for SFIV and UMVC3 and ignore SFV and MvC:I all together? We already have PS4 ports of the older games. Most of the hard work is already done.
super was golden age excellent adventures
 
SFV is trash. "High-level" play is not exciting at all because of the dumb down mechanics.

Any fighting game can be interesting as long as it's fair because it can come down to mind games, but I really agree. 5 is way simpler than 4 and it suffers for it in many ways.
 
Was hoping that we would get an ultra plus update for SFIV. There was no reason to force SFV on us so quickly with it being unfinished. Are the SFxT tekken costumes in the ps4 version of usf4?
 
I guess if you really like option selects and FADC's. I grew to love watching SFIV around AE 2012 and Ultra, but I never really enjoyed playing it. It's easily my least favorite Street Fighter series. It's the aesthetic stepchild of the franchise and the Focus Attack system was always an awkward Roman Cancel ripoff. SFV has its problems, but its problems aren't really the gameplay. I greatly prefer it over SFIV. Greatly.
 
Remember when vortex vortex vortex vortex vortex? Vortex vortex, vortex.

Now SF4 is the greatest, for some reason.
 
I guess if you really like option selects and FADC's. I grew to love watching SFIV around AE 2012 and Ultra, but I never really enjoyed playing it. It's easily my least favorite Street Fighter series. It's the aesthetic stepchild of the franchise and the Focus Attack system was always an awkward Roman Cancel ripoff. SFV has its problems, but its problems aren't really the gameplay. I greatly prefer it over SFIV. Greatly.

Yup. I really liked all those things. Option selects, FADCs, 1 frame links, kara-moves.

I also really liked longer combos where you can hitconfirm lights into heavier attacks.

Can't do any of that in 5.

I have learned how to hitconfirm more quickly by playing 5 though, I will give it credit for that. Also I know tons of people don't like any of the things I just listed, but just for me personally they all were lots of fun.

Remember when vortex vortex vortex vortex vortex? Vortex vortex, vortex.

Now SF4 is the greatest, for some reason.

Eh, 5 has its own "vortexes" - albeit not as complicated. Also they've done a good job of reducing throws that can lead back into throws, so hopefully they're reduced further.
 
I just started playing Ultra on PS Now for shits and giggles, and I can't believe how well this game aged. It still feels great to play and I find the gameplay of SFIV way more satisfying than SFV's. It's more about the mechanics/combat than the content, for sure.

Anyone else feel a little nostalgic for SFIV after playing SFV?

That's hilarious that you're having more fun playing SF4 on a streaming service than SFV played locally lol.

I actually agree though, offense was a lot more fun on 4 for me. Even taking away FADC, more normals linked together per character and everyone had their own favorite links to execute which gave their character more personality. 1 frame links get knocked, but thats part of the nature of fighting games. Everyone shouldn't be able to do the same things that someone else does just because they don't feel like putting the work in to be able to do it.
 
I couldn't play 48 hours worth of SF4 after years of owning the different iterations, but I've put 330 hours in SFV. What Capcom messed up with V was everything but the gameplay and it took them about a year to get the game to the point at which it should have been for release. They dropped a skeletal frame on gamers and it permanently wounded SFV.
People are hating on SFV a lot lately. I remember how a ton of people were saying the game play/mechanics were amazing. After season two, a lot of people are flipping on that. I guess the changes made were damaging.
Season 2 was so damaging the community's outcry forced them to release a season 2.5 patch where some character's buffs were almost entirely partial rollbacks of season 2 nerfs. They haven't even undone virtually all the v-reversal nerfs that were absolutely unnecessary in the first place. We really are just stuck with the game until season 3 can move us past whatever they were attempting to do with the season 2 update.
 
Yup. I really liked all those things. Option selects, FADCs, 1 frame links, kara-moves.

I also really liked longer combos where you can hitconfirm lights into heavier attacks.

I'm dying because I remember complaints about how every character had the same combos in SFIV because of this: hitconfirm lights into medium canceled into special FADC'd into Ultra.
 
I prefer watching V for some reason, enjoy playing V more than IV, but was actually better at IV than V.

IV's character faces always looked weird to me. Only MvCI has that beat.
 
The Super and Ultra iterations are quite honestly tied for 3rd best Street Fighter game of all time, imo. ST and A2 are tied for first. ;) Vanilla 4 is tied for worst with NG and 3S.
 
I'm dying because I remember complaints about how every character had the same combos in SFIV because of this: hitconfirm lights into medium canceled into special FADC'd into Ultra.

Sounds like Necalli's wake up CH Jab, VTC into Fierce + Roundhouse Stomp into Critical Art.
 
Remember when vortex vortex vortex vortex vortex? Vortex vortex, vortex.

Now SF4 is the greatest, for some reason.

Try watching SF4 again, any version. You'll find that game has a lot more variation in match types. Fireball wars(Guile vs Sagat), footsie battles(Gen vs Bison), the hunter chasing the hunted(Gief vs Sim), and yes even the battle of vortex characters(Seth vs Viper). Seriously, saying SF4 is worse than SFV because of vortex doesn't make much sense when every SFV character is a vortex character. Blow ups and huge come backs are a dime a dozen in SFV. It's not even special or hype anymore when it's so common.
 
I'm wondering which game is more consistent from a professional standpoint. Street fighter 5 there are legitimate players that are pretty damn consistent in top 8s like Du, Punk, Fuudo for this year but I'm wondering if street fighter 5 allows for more "random" results

From a spectator aside of things I think it depends on the character. In general street fighter 4 seems more attractive to watch because it appears as though there are more options. Street fighter 5 seems like it's hard to distinguish between players using a particular character. But in 4 characters had like trademarks for players.

Like snake eyez' gief in 4 way more satisfying to watch and the same can be said for lots of players using a character.
 
SF V was something that I thought I wanted. I was growing very tired of SF IV and it seemed like having a fresh and new Street Fighter game was the answer. In many ways I don't think the game should have ever happened now that it's been out for over a year and is still struggling to attract players. It's boring to play and watch and matches generally always play out the same way.

I think what made SF IV such a great game that revived the FGC and franchise was simply because of the gap in-between SF III and SF IV. That amount of time was healthy for the series to rethink what it was. SF V was a forced attempt to make another Street Fighter game and unfortunately in the fun and content department it still is extremely lacking to this day. Sure the time gap between the two games is not too far off, but SF V doesn't change the series enough to warrant it's release IMO.
 
SFIV is probably the only SF game (aside from SF1) I can't watch match footage of because I was so sick of that game by the time Ultra rolled around although I did keep playing it. It's my most played SF due to being the first that launched with online, the revival it inspired, and being that it came out when I was in college and had a lot of free time to grind it out against Kens and Sagats.

I had a lot of issues with it when I first played it and even more issues after seven years of playing it but I did warm up and do think it's a very good game (although vanilla was garbage). SFV is kind of the opposite where I absolutely loved it from the beginning but I've been soured on it a bit as time goes on (I still consider superior to SF4).

I'm glad SFIV lasted as long as it did because it became a much better game over time. I was frustrated back then because I felt like people didn't want to give it a chance. Of course, it was a new Street Fighter game so people weren't going to go back until it stopped receiving updates.


Top Five Street Fighter series:

1. SFII
2. SFIII
3. SFA/Z
4. SFV
5. SFIV

I'd rank it as the following based on how much I enjoyed them when I actively played them:

1. SFIII
2. SFV
3. SFIV
4. SFA
5. SFII
 
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