Vital Tundra
Member
Whatever makes you happy, Woolie.
Thats a good one, ha!
Whatever makes you happy, Woolie.
I've been playing games on console for my entire life. I recently built up the courage to build a PC. I never planned to go all in like I did but it just happened and I ended up never looking back to consoles except for one thing...
I couldn't help but feeling depressed about trying to get used to KB+M specifically for shooters. You see, I've been playing shooters competitively on console for the better part of my life. And now that I had switched to PC I was struggling a lot with shooters specifically.
It was getting to the point that I was having health issues. I would get so tense because my brain was going faster than my fingers could get used to with KB+M that I would sometimes get severe pain in my shoulders in between my shoulder blades.
You see, I thought it was the mouse that was screwing me up. I was wrong.
So, there I was, trying out Warframe. This time I was determined to try to get used to KB+M even though it was such a bear in the past. This time I would take it slow and play in small amounts. See, Warframe had grabbed me and I was loving it. I wanted to get used to KB+M with a game that I loved that would make it harder for me to quit because I am anticipating playing Anthem on PC when it releases and would like to actually start to try to play competitively again. So I had time.
Anyway, I was messing around with the keybindings trying to find something that didn't jar me so much and that felt efficient (to no avail). After I exited the menu I reached across my IRL desk for a cherry (farmers markets are awesome) and I accidentally bumped my controller while at the same time my other hand was moving the mouse... I saw my character move and at the same time the mouse was moving the view. There was no UI change or lag like I've seen in some games where you switch inputs. I thought that was standard...
That's when it hit me. Oh snap. No way this is going to work... But it did. I put the controller in my left hand and the mouse in my right and everything clicked. Like, I swear, it was like my world had changed. As if my pituitary gland was laying in wait for it's chance to strike and decided to drop an endorphin bomb on my brain.
I then did some quick keybinding to both controller and mouse, I have a naga with 12 side buttons so plenty of room for skills. And then it dawned on me again... I have an Elite controller! Two extra buttons with just the left hand and in the flipping perfect position.
This combination INSTANTLY increased my performance 100 fold. I was able to switch to public play and constantly came in second and third playing with KB+M users when before I was always last. Remember, I've only discovered this yesterday and I've only been trying hard to play with a mouse for 4 days. Every other time I'd end up giving up.
This time there was no pain. I don't get so tense at all and I can play for hours take quick break and come back. Where before I could play for hours... if I wanted to have pain and have to take at least an entire day off of playing.
I figured out that it wasn't the mouse that was messing me up. It was the left hand trying to get used to the keyboard and the awkward way that I had to press buttons that where no where near where my fingers felt comfortable. Not to mention button combos. All of this not matching up to how I had trained my brain my whole life was making me stress out.
A huge part of it was the lack of precision that you have using WASD over a joystick with movement. There is hardly any granularity on the keyboard but with the joystick you can move slower or faster depending on how far you press the stick out. On KB you are also taking up three fingers with WASD where on a controller you are only using your thumb freeing up other fingers to be ready on buttons that you could be pressing faster.
So now, I feel like I have the best of both worlds. I have the AMAZING precision of the mouse and the FAR more comfortable and precise use of my left hand for movement and finger utilization.
I was being serious when I said that it was really bumming me out trying to get used to KB+M before. There are so many FPS's coming out and are already out that I want to get into and experience on PC and be competitive again because I love it and it would have nagged at me that I was at a disadvantage using solely a controller. I had tears in my eyes after trying this and it working so well.
Have any of you heard of this? I'm prepared to feel like a dunce if this is common knowledge but I had never heard of it before.
If you've never heard of it though and you can relate to my story, you should definitely give this a try! It could change everything.
So far I've tried this with Warframe, Metro and DOOM and they all work flawlessly! How many other games let you do this?! I held off buying SO many games because of my previous situation but this would get me into them for sure.
Not PC but like this?
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If so I agree! That is how I played the shooter parts of Marlow Briggs lol! My logitech controller and mouse.
THERE IS A SOLUTION I JUST DISCOVERED AND TRIED FOR MYSELF FOR HYBRID CONTROLLERS ON THE PC!
The Hori TAC Grip G1
I wanted something to replace my PS Move Controller, and thought a good solution might be the Hori Tac Grip...It is advertised as a PS4/PS3 controller with a mouse attachment, but it works great on the PC (just flip the switch to PS3 for XInput Mode)
AND IF YOU DOWNLOAD AN UPDATE, IT CAN RECOGNIZE THE CONTROLLER AS A KEYBOARD! (Analog stick is programmed to be WASD, SO NO HANZO/ZEN GLITCH)
Just download the software to edit, follow update instructions on the website as shown, and WALA! No Hanzo/Zenyatta glitch! (Controller is a bit pricey though...100$ on Amazon)
*Don't plug in the mouse directly to the controller, as it will act as an analog stick. Just use any mouse of your choice as normal*
*The firmware update is REQUIRED for this device to be recognized as a keyboard...if you don't update the device firmware, it will just recognize the device as a controller*
I will be using a lot more Zen/Hanzo now that it doesn't switch between the skills anymore.
Here are the links to the software and software updates for the controller.
Hybrid players: We can finally enjoy this game with ALL CHARACTERS!
http://www.hori.jp/products/p4/p4_tac_g1_UK/DL/
http://www.hori.jp/products/p4/p4_tac_g1_UK/update/
No, I'm saying WASD lets you change direction faster and that it's an advantage you're ignoring. And that the added granularity isn't as important as it is when you are playing on a gamepad as you don't need to compensate your aim with movement as much when playing on a mouse.
For certain movements, especially in FPS, without question. Personally I don't even know how to bhop in something like Quake, but I highly doubt you could do it with a mouse/analog stick combo
Stutter stepping/jiggle peeking in CS:GO and Rainbow Six Siege would likely be less effective/doable on a stick.
No, like a few others have said, posts which are strategically ignored, analogue movement doesnt trump keyboard controls. Like, at all. One thing people also ignore, mouse and keyboard arent separate entities, they work together as one in games, thats their strength. Analogue character movement whch is consistently thrown here has no purpose in 99.99 percent of games. Whats the point of analogue movement if games dont utilize it, if they dont take advantage of it ? It may feel better for console players, but thats about it. As its been pointed out, wsad (not wasd) gives you instant speed and directional change where a stick has dead zones. And wsad in combination with the mouse which is used for changing the camera serves the same granular adjustments as the stick does, but even better. And then you have all the keys around wsad for quick access and all the rest of the keys for more advanced functions in games, when on controllers stuff like contextual actions and wheels that pause the gameplay had to be invented because you dont have enough buttons so games have a limit to what they can have, gameplay wise.
For certain movements, especially in FPS, without question. Personally I don't even know how to bhop in something like Quake, but I highly doubt you could do it with a mouse/analog stick combo
Stutter stepping/jiggle peeking in CS:GO and Rainbow Six Siege would likely be less effective/doable on a stick.
In shooters and action games? You do realize keyboard and mouse offer infinitely more advanced movement possibilities than controllers right? I mean, you surely watched some high level unreal tournament or quake or tribes, right ?
To give you an example, since i feel you didnt get what im saying, Brothers A Tale of Two Sons is a game designed in a particular way that fully utillizes the strengths and options provided by a stick. Nearly every other game in existence DOES NOT. Wsad by itself gives you eight dirrections. By itself. In what game would you need that extra movement direction between 10 and a half o'clock and 12 o'clock ? Another point that i made which is ignored or not understood, you use the mouse for that very fine, very precise movement. You orient the camera with the mouse which gives you all the benefits that a stick does for movement direction.
Basically, most people are wrong in this topic becuse they split M/KB into two entities. Wsad is not worse than a stick for movement because no PC player uses just the wsad for movement. On a PC you move with wsad and mouse together. You can watch how a console player games with a pad, its almost exclusively the left stick and very aproximative, rare camera adjustments. On a M/KB setup, its reversed, the camera is used consistently, even for directional changes of the character - you dont press A if you want to go left, you move the mouse to that dirrection and you press forward.
i cant say i agree with you op. i couldnt imagine choosing an analog stick for movement in an fps over WASD. Ive been playing FPS games on the pc since the mid 90s and its pretty much second nature to me.
I know that some people like them, but I generally don't."Does anyone know of a good mouse I can use without any surface available. Are these good enough at this point, or still full of kinks?"
A trackball.
Some of the precision movements you need to make instaneously in fast shooters such as Quake would probably be nearly impossible to pull off with an analog stick. In fact, I'm having difficulty thinking of any FPS where analog/joystick + mouse would be an improvement, with the exception of the Descent series.
It's similar with 2d platformers too, where I choose digital over analog movement everytime when possible. I find the dpad much more comfortable for making snap movements.
This controller actually does work on PC:
I've been wanting this for years. A Wii nunchuck analog with more buttons and a mouse for aiming.
"Not really sure why this is such a revelation, WASD has always been a fucking awful setup and its only chosen because its close to the left edge of the keyboard so your hand isnt activating like 20 keys when you rest it. Except the full length of the keyboard then pushes your mouse way the fuck away from you so you have to adopt this awful wide stance that throws your shoulder blades together"
Use a smaller keyboard.
While the mouse is clearly superior to an analogue stick, the continued persistence of WASD over an analogue stick puzzles me
An analogue stick is designed to move a character in a 3D space, a keyboard is an implement designed for typing
It's cool that people enjoy WASD, but it's never been ideal
While the mouse is clearly superior to an analogue stick, the continued persistence of WASD over an analogue stick puzzles me
An analogue stick is designed to move a character in a 3D space, a keyboard is an implement designed for typing
It's cool that people enjoy WASD, but it's never been ideal
You can strafe step with a controller. I'm guessing it would be easier with C+M for looking to the sides. But I don't have the game to test it. I've just seen it done with a controller alone.
Don't know about the others, they seem to be PC centric games and I can't find any vids of anyone using a controller for the movements. I don't own any of these games btw so this is just what I've seen. I can't say which is easier or if it is just as difficult and would need to get used to. These "techniques" are generally difficult in and of themselves in the first place.
Regardless, these are exploits. Not something that was an intentional design of movement or to take advantage of a setup and not something that everyone is going to be doing either. Except for the siege one. But you can do that on controller as well. I've done stuff like that on other shooters with a controller. I'm actually pretty sure this technique in siege originated on the console version.
But whether or not you can do these with controller as well, they are only specific techniques which you are NOT doing 100% of the time while playing and for not even a handful of games. And even then, only a small fraction of the user base is going to be utilizing them.
With the joystick you get full 360 degree movement and all the granularity that comes with it 100% of the time. For everyone.
Quake was a game that was designed entirely around keyboard. How many games these days are designed around it? I don't think multiplatform games would be.
edit: I genuinely don't understand what you mean. Having the same degree of movement isn't particularly important where FPS games are concerned. Having reliable and instant access to movement in the cardinal directions is more important, I'd say. Generally speaking.And you have to sacrifice what you are looking at in order to gain the "same degree of movement" as a joystick. Not to mention that you also have to dedicate 2 fingers to it that could be sitting on other high priority buttons ready to press when needed.
To the last paragraph, you use the strengths of whatever tools you have in conjunction with each other. However, if one tool is lacking it makes you lean on the other more to get the job done if it will let you.
WSAD isn't weak for movement and it shows in mid to high level FPS play even with multiplat FPS games, generally speaking. It's weak for movement in certain contexts, but FPS games where you control your facing with a mouse isn't one of them, because WSAD introduces some marked advantages in that context.I agree that controller only players rely more on movement to adjust their aim. IMO This is because aiming precisely with a controller is a pain to do because of the joysticks weaknesses in that area and they need to use the left joystick to offset it. But I think the same is true for M+KB players. I think that WASD is weak for movement and PC players offset that weakness with the mouse and heavily rely on it instead.
Do you have a picture of your setup?
Splitfish has been selling a line of these things for years:
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They've got controller/mouse combos for PC/Mac, PS3/4, and X-Box. I've had one since like 2008 or something. They are indeed fun to use.
This is the one I have. It is very unfortunately called the Fragnstein:
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I got it for PS3 but it works on PC as well.
inb4 'those are exploits'
If it's mapped to keyboard inputs, it can't be analog.I had forgotten about this. Does it still output Analog movement while mapped to WASD?
I think a lot of the problem that people used to gaming on consoles have is that they have learned to use their movement controls to assist with aiming - not just to move.WASD is terrible and is the reason that, despite buying Overwatch on PC, I just continue to play it on PS4. I really don't understand how a universal standard for better movement with a mouse hasn't happened yet. There's a reason controllers moved on from a D-Pad for movement to a stick, PC decided it was just going to stay in the past in that regard.
Not really.You can strafe step with a controller.
I agree that WASD is not optimal, but yeah - it's far too ingrained in most people now to change.Had a buddy who could solo entire enemy teams in Soldier of Fortune 2 who used asdf for movement (superior because you never had to lift a finger) and space to shoot with his thumb. His run forward button was left click, f was either melee or grenade, can't remember now.
He cut his teeth in Quake with over 180 fov back in the day.
I tried this but wasd was ingrained to far at that point.
I think a lot of the problem that people used to gaming on consoles have is that they have learned to use their movement controls to assist with aiming - not just to move.
It's really obvious when you watch someone play an FPS game with a controller rather than KB&M - the person aiming with a controller is often strafing back and forth with the left analog stick to track their target, instead of using the right stick to track it.
When that's how you're used to aiming, I can see how it would be more important to have analog control for your movement.
KB&M players are used to aiming with a mouse, and mainly use the keyboard for movement.
The combination of 8-way movement with mouse look means that your movement isn't really as limited as that sounds.
Again: console players often walk in a straight line or strafe left/right when running around a level, while PC players will be walking forward or moving diagonally and turning with the mouse instead.
It's Grifta morphing gamepad, created with the help of a Kickstarter. Unfortunately few hundred of backers allegedly haven't received theirs yet.
I'm not saying that it's a problem, but that I think it's why some console players struggle with WASD.I agree with this, but I don't see it as a problem. It's just what naturally happens when dealing with weaknesses in one area. It's why movement is dependent on mouse aim with WASD and why so many rely completely on the mouse for aim and not WASD IMO.
Yes, but while analog movement allows for finer movement control, it also has the disadvantage of being a much slower input method.I see no reason that a good movement solution can't work with or strengthen a good aim solution and vice versa. That is all I'm saying.
I assume that you're referring to my post.Is there some NeoGAF Strunk + White which says, "Never form a paragraph"?
"Does anyone know of a good mouse I can use without any surface available. Are these good enough at this point, or still full of kinks?"
A trackball.
You can strafe step with a controller. I'm guessing it would be easier with C+M for looking to the sides. But I don't have the game to test it. I've just seen it done with a controller alone.
haha, fuck.
Not every game will support this, beware. Some games switch between M+KB and controller mode based on which device you press buttons on. You might wanna get one of those keyboards with an analog:
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You can strafe step with a controller. I'm guessing it would be easier with C+M for looking to the sides. But I don't have the game to test it. I've just seen it done with a controller alone.
Don't know about the others, they seem to be PC centric games and I can't find any vids of anyone using a controller for the movements. I don't own any of these games btw so this is just what I've seen. I can't say which is easier or if it is just as difficult and would need to get used to. These "techniques" are generally difficult in and of themselves in the first place.
Regardless, these are exploits. Not something that was an intentional design of movement or to take advantage of a setup and not something that everyone is going to be doing either. Except for the siege one. But you can do that on controller as well. I've done stuff like that on other shooters with a controller. I'm actually pretty sure this technique in siege originated on the console version.
But whether or not you can do these with controller as well, they are only specific techniques which you are NOT doing 100% of the time while playing and for not even a handful of games. And even then, only a small fraction of the user base is going to be utilizing them.