While I agree with this, I feel like a lot of times this boils down to rush the middle, which isn't necessarily good either.
Use those side routes, people are still letting me go all the way up the right side of Starfish Mainstage, then I can paint a good chunk of their territory or sneak up on them from behind.
WOW WHAT THE FUCK
two man team in salmon run. TWO fucking disconnected and they give us the FUCKING ROLLER AND INK BRUSH
THEY MADE ME LOSE RANK FOR LOSING THAT MATCH??????
While I agree with this, I feel like a lot of times this boils down to rush the middle, which isn't necessarily good either.
Use those side routes, people are still letting me go all the way up the right side of Starfish Mainstage, then I can paint a good chunk of their territory or sneak up on them from behind.
Not really. I've had control at the beginning and lost it mid battle so many times. Only 3v4 matches does this actually work when playing with strangers. In my experience, players who rush the center rarely paint the base.
I just got done losing a match because no one painted our base when they respawned.
I just got done losing a match because no one painted our base when they respawned.
WOW WHAT THE FUCK
two man team in salmon run. TWO fucking disconnected and they give us the FUCKING ROLLER AND INK BRUSH
THEY MADE ME LOSE RANK FOR LOSING THAT MATCH??????
WOW WHAT THE FUCK
two man team in salmon run. TWO fucking disconnected and they give us the FUCKING ROLLER AND INK BRUSH
THEY MADE ME LOSE RANK FOR LOSING THAT MATCH??????
Certainly. Rushing straight into enemy fire isn't always the best way to go either. Each match will call for different methods. But the main thing is to not spend time inking every inch of spawn for the first 30 seconds.
Feels like so many of the stages are designed so that one of my inkbrush benefits in ranked of legging it to the centre first is made as cumbersome as possible by drops and blocks.
Well nobody went back and did it then. That was the issue.
Why didn't you paint it when you respawned? Did you really go an entire match without dying at all?
The people who rush are always the first dead creating a burden on the rest of their team.
Well nobody went back and did it then. That was the issue.
The advice of "establish territory control first and fill in blanks later" comes from the people who have been playing Splatoon for years now. Painting spawn immediately at the start of the game is apparently noob move.
I think you need to reword? Might just me, though, but what?
Not necessarily. If you're charging at the other team maybe, but you shouldn't be doing that anyway. You should painting as much as the landscape as possible, avoiding the other team or engaging when you see one and are forced to.
When you focus on the point of the game, you know, painting the ground, you can go a match without dying.
The people who rush are always the first dead creating a burden on the rest of their team.
When you focus on the point of the game, you know, painting the ground, you can go a match without dying.
Both matter you need to do both, or be very very efficient at oneThe people I see who go for the middle go for kill count. There are people on this board that advocate that your number at the end doesn't matter, your kills do.
Nope. Gonna need a group to reach full bar Profreshional.
If anyone wants to team up:
FC SW-2682-1865-4892
Just had a team where 2 of us were leading our Grillers away and the other 2 went to the other end of the map shooting the small fish.
I think you need to reword? Might just me, though, but what?
The people I see who go for the middle go for kill count. There are people on this board that advocate that your number at the end doesn't matter, your kills do.
The people I see who go for the middle go for kill count. There are people on this board that advocate that your number at the end doesn't matter, your kills do.
It's better to establish territory control early and fill in the blanks later when you respawn.
The people I see who go for the middle go for kill count. There are people on this board that advocate that your number at the end doesn't matter, your kills do.
Count me in.
How do you know they are going for kills? Inevitably they will meet the enemy if they go towards them...that's obvious. It doesn't mean they are "go for kill count". The recommended strategy is to control the middle territory as quickly as possible. Letting that slip is an uphill climb.
The people I see who go for the middle go for kill count. There are people on this board that advocate that your number at the end doesn't matter, your kills do.
Oh sorry, bro, had not idea I was talking to a badass here who never dies.
The point is to win. There's more to that than just painting the ground.
Who the fuck has been saying that?
As new Splatoon players I'm sure we know better than the people who have been playing it for years now.
...or maybe we should listen.
How do you know they are going for kills? Inevitably they will meet the enemy if they go towards them...that's obvious. It doesn't mean they are "go for kill count". The recommended strategy is to control the middle territory as quickly as possible. Letting that slip is an uphill climb.
Well, those people are stupid, but it doesn't really invalidate the actual strategy of going to the middle to paint the main area first. I think you are probably alone, though, in being a super badass who never dies one time in Turf War.
It's not hard? I don't know why that would make me a badass.
The winning team is determined by how much ground they covered.
The winning team is determined by how much ground they covered.
Half the boards can be won without the middle at all. Why start a battle before prepped that doesn't even matter half the fucking time?
I feel like this is not true, or at least disingenuous. I have a hard time believing that the biggest area in most of the maps are that easy to be thrown away. You would have to paint around the enemies territory and your own most of the way if you just throw out the middle. And that, to me, sounds a lot harder and riskier than trying to control the middle, since enemies will be spawning and doubling back to that area frequently.
True but you can't cover ground if you're dead, which means his point is valid. Both are important. Maybe not equally, but important all the same.
Almost every stage has a backdoor into the enemy base.
While you guys are out team fighting I'm painting nearly all your shit behind you (and hoping you don't spawn while I'm doing so).
Almost every stage has a backdoor into the enemy base.
While you guys are out team fighting I'm painting nearly all your shit behind you (and hoping you don't spawn while I'm doing so).
It's not hard? I don't know why that would make me a badass.
Almost every stage has a backdoor into the enemy base.
While you guys are out team fighting I'm painting nearly all your shit behind you (and hoping you don't spawn while I'm doing so).
Almost every stage has a backdoor into the enemy base.
While you guys are out team fighting I'm painting nearly all your shit behind you (and hoping you don't spawn while I'm doing so).