It's OP and needs a Nerf. Use a range weapon against them
Yeah, even just one shot from it splats me, it's insane lol
It's OP and needs a Nerf. Use a range weapon against them
It's OP and needs a Nerf. Use a range weapon against them
Tru, it has carried me all the way to A rank.
But now that im in a rank its clear that I dont belong here, im getting outplayed super bad
I hope the .52 Gal doesn't get nerfed since that is my best weapon. I love the Tri Slosher too but it is kinda busted. lol
The TriSlosher isn't even fun. The Squelchers on the other hand:
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I will stick to my belief that OP weapon or no, the players who have the best chances of winning are those that make the best use out of each map's layout and know it in and out.
The TriSlosher isn't even fun. The Squelchers on the other hand:
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https://twitter.com/im_flc/status/891234193320968192Would love to know how much longer respawn is?
The first number is probably what you're interested in; enemies that have no Quick Respawn effect of any kind will take 9.5s to respawn, up from about 8.5s if I recall the regular respawn time correctly.Alright, so, hard numbers for Respawn Punisher vs QR. RP vs 0 QR = approx 570f (9.5s) respawn. RP vs 3M QR = approx 525f (8.75s) respawn.
https://twitter.com/im_flc/status/891234193320968192
The first number is probably what you're interested in; enemies that have no Quick Respawn effect of any kind will take 9.5s to respawn, up from about 8.5s if I recall the regular respawn time correctly.
When do you unlock 3 star gear? I read somewhere it says 12 but I'm 13 now and the store still doesn't sell it.
I was under the feeling I got my first 3 star before reaching 10 (maybe I'm wrong, tough)... Is there really a threshold? Seems really random to me (even if you probably get more 3 stars later).When do you unlock 3 star gear? I read somewhere it says 12 but I'm 13 now and the store still doesn't sell it.
It resets at midnight. Not sure it updates at other times...Store items reset after a few hours so maybe you need to wait for the stores to sell new stuff.
When do you unlock 3 star gear? I read somewhere it says 12 but I'm 13 now and the store still doesn't sell it.
The TriSlosher isn't even fun. The Squelchers on the other hand:
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The TriSlosher isn't even fun. The Squelchers on the other hand:
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I don't remember the tri slosher being this OP in Splatoon 1 was it that good there too? Altho the octobrush also is majorly improved.
I don't remember the tri slosher being this OP in Splatoon 1 was it that good there too? Altho the octobrush also is majorly improved.
God, I love when one person thinks they've found the perfect crows nest to kill from, as my team is moving the rainmaker to his base.
I'm not an ace sniper, but I did pretty well in S1 until I dropped them for Octobrush and have trying to learn to use them again in the last few days, I'm now consistently getting 5 kills each match reaching 10 fairly often, 0 deaths and ranking 1st or 2nd in turf painted. Though I'm still far from being able to carry a team like I can do with other weapons and still miss a lot of easy shots. Anyway, what I've found has helped me improve my results a lot:
-Don't camp. That makes it easier for the enemies to avoid you. So try moving around a lot. As an exercise, force yourself to change location after firing 3 shots, even if there aren't enemies around and you're just painting turf. Shooting reveals your location and that makes you vulnerable. Changing locations frequently makes it harder for the enemy to avoid you, how will they do so if they don't know where your shots will come from?
-Try to stay alive. One thing that makes snipers a great asset for a team is that they provide a safe jumping spot, but this only works if you manage to keep that spot safe from enemies and aren't constantly respawning.
-Always have a path to escape. Snipers either shoot or move, so if an enemy is getting close just flee to another location where you can snipd him before he gets in range.
-Take the center. If you can hold the center of the stage you'll become an awesome asset to your team: you'll stop the enemy from advancing and you'll provide a very nice jump spot. Besides, you'll get a lot of opportunities to snipe people coming at you from the front and be constantly repainting turf. This is where a sniper truly shines.
-Lay down roads for your teammates and block the enemy. Maybe you see a friend fighting someone but you can't snipe the enemy. Try laying some ink to increase your teammate's mobility, or shoot right next to the enemy to impede his movement.
-Aim away from the enemy as the shot is charging, then put the crosshair on them and shoot. This way they won't see your line of sight until it's too late.
-Use your specials, Ink Curtain helps a lot to stop enemy advance and hold the center, basic bomb is better to deal with enemies who are too close (in these situations use them to help you escape).
-Aim where the enemy is going, not where they are. The best snipers read enemy movement and anticipate it. This will make your shots hit much more often.
Hope it helps!
Both received big buffs for Splatoon 2. Especially Tri-Slosher.
It's been buffed a little, but I think people are also overreacting to it. Like how people treated the roller in splatoon 1 like an invincible steam roller.
I don't want to jinx myself, but splattershot jr has carried me from C- hell to C... I don't know, I don't want to believe it's better than the dulies.
I don't want to jinx myself, but splattershot jr has carried me from C- hell to C... I don't know, I don't want to believe it's better than the dulies.
I just realised that the faster you go straight for the middle of the map, the bettr you control the enemy team.
Amazing
It's a good kit. Enperry Dualies also have a good kit, are you using those or regular? (I don't think regular is bad, but Enperry seems slightly better due to Inkjet.)
For a starting weapon, Splattershot Jr is really good. I like Ink Armor a hell of a lot more than most of the specials honestly.
Consistently getting three player teams or teams with 1 or more afk tonight for some reason
Consistently getting three player teams or teams with 1 or more afk tonight for some reason
If it's the stage I am thinking of then all you need to do at that part is aim slightly above the first grapple and hold down the trigger. Do not alter your aim, and you will easily get through that part of the stage.Ugh. Just when the campaign was starting to get good, they force me to use the blaster. Not even the rapid blaster. The shitty slow one. I fucking hate the blaster. And then to top it off they expect me to fucking mid-air grapple from point to point while hitting a target off to the side with the blaster. Fuck this.
If it's the stage I am thinking of then all you need to do at that part is aim slightly above the first grapple and hold down the trigger. Do not alter your aim, and you will easily get through that part of the stage.
Consistently getting three player teams or teams with 1 or more afk tonight for some reason
Consistently getting three player teams or teams with 1 or more afk tonight for some reason
Yup. I wish the game would accommodate AFKs better. I'm not sure what a good solution would be, but it sucks how it all comes down to whether you or your opponent has an AFK.