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Splatoon 2 |OT| Fresh Squids 2 Go

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Furries!!!! Why are you in my Plaza?!
A good deal on an official Switch ethernet adaptor was presented to me today that I could not pass up. Wireless connection has not been an issue for myself but speedtests are a tad faster now that I am wired and match-making seems a bit snappier.


Less microwaves floating around my home for the (((globalists))) to read my thoughts and subliminally influence my buying and voting habits is also a plus.
Oh nice! How much of a difference was it? I'm thinking of buying one myself. Just to have it around.
 
Do you consider knowing the locations of your enemies beneficial? If so, then yes, it's worth it.

How often do you get into a fight with someone and both of you get away though? Pretty much all of my encounters with people end with someone dying, usually because someone got the jump on the other. It takes a really good player to get away from a good gank or to turn the table and kill the ganker.

I still might end up getting the jacket because I'm sitting on 100k coins and I could see it being useful if Ninja Squid becomes really popular.
 
How often do you get into a fight with someone and both of you get away though? Pretty much all of my encounters with people end with someone dying, usually because someone got the jump on the other. It takes a really good player to get away from a good gank or to turn the table and kill the ganker.

I still might end up getting the jacket because I'm sitting on 100k coins and I could see it being useful if Ninja Squid becomes really popular.

if you're using a long range weak gun its more likely they'll back away from your long range suppressive fire vs running up on people with a jr or aerospray
 
What's the over/under on Thermal Ink as an ability? There's a 3* jacket on SplatNet with it and I kind of want to try it out, but I'm wondering how useful it really is. Usually when you hit someone, it feels like you splat them pretty soon after that first hit. Not many people survive that initial encounter, and if they do, they aren't hard to spot afterwards unless they have Ninja Squid.

It's not a cheap jacket either, so if Thermal Ink is a total scam I'll save my coins for something better, but I'd like some extra opinions.

Co-sign. Is this ability worth it?
If you're using a Splatling or a Squelcher? Sure. It's less useful with close range weapons and useless with chargers, since you're either splatting or completely missing.
 
if you're using a long range weak gun its more likely they'll back away from your long range suppressive fire vs running up on people with a jr or aerospray

Ah, I see. That can be useful. Especially if you have high ground and they try to flank you. Any idea how long the thermal ink lasts without cold blooded?
 
I can't tell if salmon run is hard today or if I'm just getting bad teammates because they all keep dying.

I played 3 matches this morning with randoms, and only completed 1 successfully.

I like 3 of the 4 weapons today. Splattershot (or whatever the sniper is called) easily my least favorite for salmon run...too easy to get overwhelmed with it, I think.
 
I played 3 matches this morning with randoms, and only completed 1 successfully.

I like 3 of the 4 weapons today. Splattershot (or whatever the sniper is called) easily my least favorite for salmon run...too easy to get overwhelmed with it, I think.

Splattershot is great as a support weapon. The real worst weapon for Salmon Run is the Heavy Splatling.
 
Do you consider knowing the locations of your enemies beneficial? If so, then yes, it's worth it.

Well, no. Knowing the locations of my enemies is incredibly useful, but Thermal Ink only kicks in if I've hit them first, in which case I must have known their location. For it to make a difference to my play, they have to get hit by me, survive, retreat, and have me lose track of them. If any of those 4 conditions doesn't happen, Thermal Ink isn't of any use. That means that, for example, with the Tri-Slosher it is completely redundant, since if you hit them you only need one more hit and the chances they're going to survive that sort of scenario are very low.

It can have a use with weaker, long-ranged stuff like the N-Zap '85, but it's definitely a more circumstantial ability.
 
Thermal Ink works best on longer range, longer ttk weapons like the H-3 Nozzlenose, Jet Squelcher and Dualie Squelchers. When you get too close the effect doesn't work as well anyway.
 
Splattershot is great as a support weapon. The real worst weapon for Salmon Run is the Heavy Splatling.

I think with friends that would hold true. With randoms I feel like you don't get the luxury of being a support and need to carry them more often.
 
Well, I've decided I'll get the Thermal Ink jacket. Thanks to all of you for teaching me which weapons I should use it with so I don't go around wasting why time pairing it with the Tri-Slosher. I figure I'm going to try and get as many weapons as I can up to at least Raw Freshness so I'll be using plenty of weaker long range weapons that Thermal Ink will be very helpful with. And again, I've got more money than I know what to do with right now, so spending 13k on a jacket isn't going to kill me.
 
I just tried to get an Annaki shirt with Cold-Blooded on it. The brand has a greater likelihood of rolling that ability.

I also had a drink giving me an even greater chance of getting that ability.

And I still only got it on one of my three ability slots. What gives? Do we know the odds yet?
 
yeah dude i was salmon running with a friend and ranked down when we got wiped
Sure it was the same people you wiped with? Odd that it doesn't seem to happen to me. Maybe I glitched out of ranking down
many many times

Could be because my friends were the lowest rank, and then it won't rank you down if you wipe with them... or more than two ranks under your rank or something like that.
Losing on the third wave never deducts your pay grade, so as long as you make it there it should be fine.

If someone in your team has a lower pay grade than you, your pay grade progress stalls until they catch up, but you still earn points towards bonuses regardless of whether you win or lose (and regardless of the pay grade level of your teammates).

So...I find it odd how I rarely play with Japanese players online in this iteration. I've only seen maybe 10 Japanese players in total over 20-50 hours of online play, which is a stark contrast to my experience from the original Splatoon. Anybody have a similar experience?
Matchmaking heavily takes ping into account this time around in Splatoon 2, which effectively makes it regional matchmaking. I don't like it all that much personally.
 
I still probably prefer the Stingray's original incarnation from back in the Testfire days, but I do think at least that it could use some sort of aiming reticle when you aren't actively firing it. Right now even with the benefit of the thermal vision, it feels like kind of a crapshoot as to whether you'll even hit or threaten someone that you're after.

That being said I admit I don't have a ton of experience with it yet since I haven't put much time into weapons that have it. Maybe I should give the Heavy another spin...
 
Stingray desperately needs a buff. Feels like the weakest special by far. Aiming is a chore, and it takes a few hits for it to actually kill. I can almost never take people out with it.
 
Don't expect I'll beat this score any time soon:

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Good night as long as I wasn't facing fucking grillers. Also, one time I was trying to use the Ink Jet on a flyfish, and I shot him like five fucking times in the open missile launchers without destroying them. The hitboxes on those things are ridiculous.
 
Anyone else noticing this pulsing or flickering effect while playing multiplayer? Happens in ranked for sure not so much turf war. At first I thought it was my tv going bad but then I noticed it on handheld mode as well. Anyone know why it does this?
 
Stingray desperately needs a buff. Feels like the weakest special by far. Aiming is a chore, and it takes a few hits for it to actually kill. I can almost never take people out with it.

It seems pretty useless outside of Salmon Run, where it's actually one of the best specials due to its ability to kill multiple bosses at a distance, including the fucking fly fish.
 
I still probably prefer the Stingray's original incarnation from back in the Testfire days, but I do think at least that it could use some sort of aiming reticle when you aren't actively firing it. Right now even with the benefit of the thermal vision, it feels like kind of a crapshoot as to whether you'll even hit or threaten someone that you're after.

That being said I admit I don't have a ton of experience with it yet since I haven't put much time into weapons that have it. Maybe I should give the Heavy another spin...

I've gotten a lot better with it and I still have to say that it's still garbage. The damage is too low and when people see or get hit by it they're obviously going to run, which means you have to stop and re-aim.

A reticle as you mentioned would be a great idea cause half the time I feel like I'm guessing where to aim. And if I have to guess to try and hit someone with a special, why should I use it in the first place.
 
High tide with an inexperienced charger= you're gonna have a bad time.

Also, people who use specials in the 1st round when you've already met the quota and no one is in danger: why?
 
Things I should do: Count how many bosses appear in a wave. I swear you could kill every boss, collect only one egg from each, and still hit the quota.

Now if only I could count in the midst of all the chaos. lol

Splattershot is great as a support weapon. The real worst weapon for Salmon Run is the Heavy Splatling.

But it's got everything you could possibly ask for in a weapon barring the ability to shoot Flyfish. D: Everything else just drops dead.

High tide with an inexperienced charger= you're gonna have a bad time.

Also, people who use specials in the 1st round when you've already met the quota and no one is in danger: why?

I accidentally hit RS sometimes. >.> Happens to me in CoD too where I randomly knife things* when I'm just trying to turn around. Would love specials being put on the D-Pad so I could stop doing that.

*Things may include teammates
 
I've gotten a lot better with it and I still have to say that it's still garbage. The damage is too low and when people see or get hit by it they're obviously going to run, which means you have to stop and re-aim.

A reticle as you mentioned would be a great idea cause half the time I feel like I'm guessing where to aim. And if I have to guess to try and hit someone with a special, why should I use it in the first place.
I guess the case could be made that the Stingray laser is more meant to force movement rather than straight-up killing, and hope that you have teammates that could follow up on a fleeing opponent...but the Tentamissiles already do that, more easily, more effectively, and can auto-target multiple enemies at once. You could maybe finish off someone that a teammate has already weakened, but that's really specifically-situational. In its present incarnation I'm just not sure what the Stingray contributes that isn't generally outdone by other specials.
 
I guess the case could be made that the Stingray laser is more meant to force movement rather than straight-up killing, and hope that you have teammates that could follow up on a fleeing opponent...but the Tentamissiles already do that, more easily, more effectively, and can auto-target multiple enemies at once. You could maybe finish off someone that a teammate has already weakened, but that's really specifically-situational. In its present incarnation I'm just not sure what the Stingray contributes that isn't generally outdone by other specials.

The Rain Cloud also basically forces players out of an area, so you can add that to the list of specials that all generally fill the same niche. Hell, that's generally what I use bomb rushes for too.

I appreciate them nerfing all of the specials, but so many of them just boil down to "Get someone to move without actually having a good chance at killing them". I wish there were more utility specials like Ink Armor. Surely they could've nerfed Echolocation instead of straight up removing it, right?
 
As we're approaching two weeks with the game, I was wondering what weapons are gravitating towards especially compared to the first game (for those who played it).

Personally, it's a lot of the same for me. My main weapon is the N-Zap 85 with the Heavy Spatling and Dualie Squelchers not too far behind, all weapons I used extensively in S1 except for the Dualie Squelchers, which are technically new. I'm using the Octobrush a lot more this time round, the brushes never gelled with me last time, but in this game I'm enjoying using them a lot more.
 
Shit! I ordered the Annaki Beret from SplatNet ages ago, and now there's one with a better ability in the shop that I can't buy. Is there any way for me to get it? I know you can buy stuff from Splatnet that you've already bought in the shop so that's stupid as hell that it doesn't work the other way around. :/

Yes! Managed to get a full set of Cold-Blooded the second time around.

Edit: Managed to order it from someone in the plaza. Still annoying though. Why not let us hold duplicates?
 
Gotta be honest, people not returning their golden eggs to the basket in salmon run is really annoying. Just lost a round because my teammate decided fighting for 30 seconds while holding the egg was better than turning it in so we could win thw wave
 
The Rain Cloud also basically forces players out of an area, so you can add that to the list of specials that all generally fill the same niche. Hell, that's generally what I use bomb rushes for too.

I appreciate them nerfing all of the specials, but so many of them just boil down to "Get someone to move without actually having a good chance at killing them". I wish there were more utility specials like Ink Armor. Surely they could've nerfed Echolocation instead of straight up removing it, right?

They should bring back Killer Wail. Not the best, but it was damn cool.
 
So I had this Salmon Run where my teammates were all scrubs they all died within 10 seconds of wave 1 by just one griller, and they keep dying over and over. Like how we survived up to the last 10 seconds of wave 3 is beyond me.
 
As we're approaching two weeks with the game, I was wondering what weapons are gravitating towards especially compared to the first game (for those who played it).

Personally, it's a lot of the same for me. My main weapon is the N-Zap 85 with the Heavy Spatling and Dualie Squelchers not too far behind, all weapons I used extensively in S1 except for the Dualie Squelchers, which are technically new. I'm using the Octobrush a lot more this time round, the brushes never gelled with me last time, but in this game I'm enjoying using them a lot more.
Been using the tentatek, splattershot pro, nzap, hero shot, hero dualies, and dualies.
 
SR game where the round is over and it's those few seconds before we all go back to spawn and some idiot uses his splashdown twice for fun :) Needless to say we died on round two.
 
As we're approaching two weeks with the game, I was wondering what weapons are gravitating towards especially compared to the first game (for those who played it).

Personally, it's a lot of the same for me. My main weapon is the N-Zap 85 with the Heavy Spatling and Dualie Squelchers not too far behind, all weapons I used extensively in S1 except for the Dualie Squelchers, which are technically new. I'm using the Octobrush a lot more this time round, the brushes never gelled with me last time, but in this game I'm enjoying using them a lot more.

Played sloshers at the beginning. Gravitated towards brushes and clash blaster at the moment. Mostly buying time so I can finally pick up my Hero brella hopefully sooner than later. Did have some fun lvls 26-29 with the dapple dualies
 
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