I admit I wasn't likely to play this game. Forza Horizon is more my jam.
Each new game they sink lower, no doubt about it.
I'm going to play devils advocate here.
Games have cost $60 since 2004. Game development costs have risen exponentially. They gotta make their money somewhere if gamers aren't going to pay more thank $60 for games.
No doubt they will inevitably soon, they see the western Devs all get away with it and get lots of free income they would want that tooI swear to god, if japanese game companies starts putting loot boxes in their full price games as well, i'm gonna lose my shit.
Thats exactly what i posted before. F6 has all of this. But i havent played 7 so i dunno if its different or not. Hell, i never even used them in 6 cause none of the challenges seemed like fun to me.
I swear to god, if japanese game companies starts putting loot boxes in their full price games as well, i'm gonna lose my shit.
They were a generation behind on HD towns, so the loot boxes might come for the PS5 and Xbox Two.
Japan might do a China anyway and demand drop rates which chases off developers and publishers when they need to let gamers know they have a 0.1% of something good per spin.
Well just think where they will be come Horizon 4.
You can get CR increase but it's only via drivatar difficulty now. In 6, as you say, you could tweak all your settings for more CR boost.
EDIT Just had a look.
New Racer - Average +0% CR
Above Average +20% CR
Highly Skiller +40% CR
Expert +60% CR
Pro +80%
Unbeatable +100% CR
Forza 8 is literally going to expect us to pay real money for virtual petrol for our cars isnt it?
Holy shit. They will do it 100%Forza 8 is literally going to expect us to pay real money for virtual petrol for our cars isnt it?
I'm going to play devils advocate here.
Games have cost $60 since 2004. Game development costs have risen exponentially. They gotta make their money somewhere if gamers aren't going to pay more thank $60 for games.
Forza 8 is literally going to expect us to pay real money for virtual petrol for our cars isnt it?
This sounds a lot like Destiny 2's system. My solution is to not spend money and just play the base game.
They run well oiled gatcha machine on mobile, just haven't bring them on full priced game yet.
It's fascinating watching video games slowly turn into virtual gambling machines.
The problem with that is that its too easy to see the connection between the price paid and the benefit gained.Forza 8 is literally going to expect us to pay real money for virtual petrol for our cars isn't it?
I admit I wasn't likely to play this game. Forza Horizon is more my jam.
Each new game they sink lower, no doubt about it.
Yup Turn 10 tried it with Forza 5 and it was a big issue than but both of the forza horizon games this gen implementionations have been great and now are just reimplementing crap like this. I don't like how they have stopped rewarding people for turning off assists even if I don't turn off most assists. I also have a big issue with how they are handling the VIP model in Forza 7 as well.Well just think where they will be come Horizon 4.
The problem with that is that its too easy to see the connection between the price paid and the benefit gained.
These schemes are usually far more indirect, to make it difficult to figure out the money paid / time spent for the resulting reward. So instead of buying fuel, you'll pay some real money (or real money backed virtual currency or tokens) to buy some other in-game virtual currency that allows you to buy something else that provides some bulk amount of fuel, or some item or status that makes the fuel deplete slower.
Its always got to be something indirect and shady.
Either way, the push lately has been to get players used to using in-game storefronts that mix both in-game items and real-money items, to make it such a common occurrence that its only one quick, small and instant step away from spending real money.
They just rather pointless IMO, it boils down to modern gamers obsessed with collecting virtual tat to display to other's. Its a shame as Forza 7 is a damn fine game,
The main differences between F7 and F6 mod/credits as I understand them:
Forza 6 had two tracks to permanently increase CR gains, by either disabling certain assists (variable bonuses) or buying into VIP status (double credit rewards). Mod cards could be used and/or consumed to gain CR bonuses. You could only buy mods via in-game credits.
Forza 7 has eliminated permanent CR gain tracks. Disabling assists has no bearing on rewards. Mod cards can be consumed to gain CR bonuses. You can only buy mods via in-game credits right now, but will soon be able to buy them (in prize boxes with other items as well) with real money though tokens.
Somebody let me know if this is inaccurate.
I'm going to play devils advocate here.
Games have cost $60 since 2004. Game development costs have risen exponentially. They gotta make their money somewhere if gamers aren't going to pay more thank $60 for games.
Sales for AAA titles such as these have also risen dramatically, as have revenue from reasonably implemented and proceed DLC. Cost of production has not risen so greatly since 2011 that these lootboxes, a relatively new problem, could even possibly be the only answer.
And let's not forget all the overtime publishers never pay and the tax evasion.
Dan Greenawalts response to someone on twitter about VIP really pisses me off.
https://www.reddit.com/r/forza/comments/739172/dan_greenawalt_comment_about_the_limited_vip/
Making the changes they have in Forza 7 has really angered me in a way I haven't been in a long time. I feel like I've been misled as a consumer and the loot boxes are just another thing to be pissed about. Over emphasis on the new weather system and saying they have day/night on tracks then only have it on half the tracks is another negative.
And it sucks because the overall game seems to have undergone some great improvements. They finally took the time to update some of the tracks and make them more realistic after years of not updating certain tracks.
A worthwhile addition I'd say is that both FM6 and FM7 have the option to totally disable the real-money "token" feature's visibility in the interface through a menu option. I think credit where it's due is important.
Dammit this Loot Box furore is dumb as a box of rocks.
It's just some in-game content you can win with in game credits. Like every other frigging game that gives you content for achieving stuff.
You can win cars, mods (which are ways of boosting your credits by achieving mid race features such as perfect corners, overtakes etc) and driver clothes.
Essentially what Forza 7 has done is instead of rewarding players with cars and mods as previously, it just gives you credit. And you can choose what you do with them.
But as ever gamer culture throws a massive childish tantrum. What a pile of stupid crap.
Dammit this Loot Box furore is dumb as a box of rocks.
It's just some in-game content you can win with in game credits. Like every other frigging game that gives you content for achieving stuff.
You can win cars, mods (which are ways of boosting your credits by achieving mid race features such as perfect corners, overtakes etc) and driver clothes.
Essentially what Forza 7 has done is instead of rewarding players with cars and mods as previously, it just gives you credit. And you can choose what you do with them.
But as ever gamer culture throws a massive childish tantrum. What a pile of stupid crap.
Just because you close your eyes it doesn't mean it isn't there or it isn't a driving force behind the decisions.
What difference does it really make? Even if you turn them off, you can't turn off how Forza has been changed to accommodate them. Putting them out of sight doesn't remove their poisonous nature.
Also, I think it's a bad idea to "give credit" for a putting a fig leaf over the creeping intrusion of monetized casino psychology into full-priced games. They can have credit when they take them out entirely.
Just for a point of reference, unless Forza 7 is unlike every single past game in the series (and the Horizon games), the in-game economy has always resulted in a massive excess of credits without much to spend them on other than the high-end cars. I've literally seen that as a complaint. The crate system itself (ignoring the token purchases) may be an attempt to solve that by giving a "flow" of cars/personalizations/bonuses with a lottery element that makes players want to burn through credits more regularly. If that's handled right, I want that. It's a way to divvy up content already in the game as a reward to playing the game itself. That's the purpose of designing a game economy.
We'll know within the first several days if the money feels artificially scarce.
JackAubrey
His name isn't Jack, it's Dan Greenawalt
(Today, 08:23 PM)
WTF?
But as ever gamer culture throws a massive childish tantrum. What a pile of stupid crap.
I agree when they add real world money to these loot boxes it's utter bullshit.
But in terms of the system within the game now, without using real money, it's a neat feature which I like.
So I'm by no means saying it's okay for them to add real money to this later.