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Microsoft: Scarlett games will work across the whole Xbox family

RaySoft

Member
That's bad. Really bad. And some people in the thread are so delusional that's not even funny, I mean - a PS2 game, even running on emulator in 8K 120FPS is still a PS2 game, a very limited and primitive game. You can surely take any PS4/XB1 game, bump it to 4K, 60FPS, add RT and say it's taking advantage of the new hardware, which will be true, but the limitations of the new hardware will begin no later than at the design phase, not on the already finished product. Take BF3 for example - one of the first cross-gen titles - it DID take advantage of the PS4/XB1 - higher resolution, 60FPS, better graphics on top of that, and 64 players in MP mode, BUT, at the same time - it had SERIOUSLY toned down physics and destruction ever since, every BF that was released on the new-gen hardware was being toned down more and more on the aspect that really made it stood out of the crowd. And this is what the next-gen platforms will get if the games will also have to run on the PS4/XB1 - a prettier and faster PS4/XB1 games, nothing more. Think of the current situation of PC, where even ~10x more processing power is basically being put in use for just a mere resolution and framerate bump, nothing more. Just look at all those X019 games, they're not even X1X-worthy, let alone Scarlett...

I couldn't agree more!
I have to say I'm baffled people tend to forget that "next-gen" isn't just about prettier graphics, it's also a new stronger foundation that can support the evolving design decisions of the future. In the way current-gen hardware is not strong enough to even support.

If this rly is MS' way forward and Sony follow suit, the consoles, as we know it, are dead.
 

Panajev2001a

GAF's Pleasant Genius
PC’s set the minimum requirements on a per game basis. You can’t just play every game on any old system.

I find the PC angle amusing as it actually torpedoes their argument pretty well, especially in a Play Anywhere kind of world for MS games and multiplatform third party games. The reasoning or attempt to get out of that is what leads to a Frankenstein monster that has all the limitations of a console (closed box that cannot be self upgraded and leaves you unable to tinker and mod games) and a PC (HW target always moving, developers never catering to any particular configuration, especially the newest one very few users have).
 

Kagey K

Banned
Actually I just went back and read what Matt Booty from Xbox actually said. The "foreseeable future" bit didn't come from him but from the girl that wrote the article, and is likely a click baity leap she made.

The actual quote from Matt Booty is rather softer and less definitive than we feared:

"Perhaps we feel confident about our content pipeline so that we feel like we don't have to save everything up. But then I will also say that, really for any device these days, when you launch a new device you are not eliminating all of the devices in that family. When Scarlett launches there will still be the Xbox One S out there, there will still be Xbox One X, and we really need to approach that family of devices, the same way we approach PC - content scales to meet the device. I think that's going to be the case for anybody."

Holy shit, see what we find when we actually read the article instead of just jumping to conclusions?

It‘s not the first time it’s happened and it won’t be the last. Why did it take this many pages for anyone to actually analyze the content?

Edit, nevermind why discuss the content when 2 pages later people are still running off the false assumptions from page 1.
 
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RaySoft

Member
You only have to look at PC as an example of how this works:

u8I3TDh.png


The developer is targeting (recommending) 16GB of RAM in this case, but the game will run with a minimum of 8GB.

Now let's dumb this down for console users:

j94kWaz.png
You're completely missing mckmas8808 point here. If minimum req. is an xbox one s, then the game isn't designed for a 20GB ram console anymore, but an 8GB one instead.
 

Jigsaah

Gold Member
They do have Surface, they just have not gotten the PC audience to like what they are trying to train their console fans to like. The point made earlier stands: there are plenty of pre-assembled PC’s one can easily connect to a TV through HDMI, what is the point of consoles changing their software and development model to have the worst of both worlds? (developers not taking advantage of the latest and greatest for longer after launch and spending resources scaling their software and/or limiting their visions... or having the game run like crap in minimum required specs... and next to no openness for user tinkering/modding... a super closed down PC)
Hmmm touche, forgot all about surface...are those gaming laptops though?
 

RaySoft

Member
Holy shit, see what we find when we actually read the article instead of just jumping to conclusions?

It‘s not the first time it’s happened and it won’t be the last. Why did it take this many pages for anyone to actually analyze the content?

Edit, nevermind why discuss the content when 2 pages later people are still running off the false assumptions from page 1.
In wich other way can you interpret "[..]content scales to meet the device[..]" ?
You can scale graphics and stuff (like the PC, OneX and PS4 Pro are doing) but you cant scale the backbone of a game.
 

Kagey K

Banned
In wich other way can you interpret "[..]content scales to meet the device[..]" ?
You can scale graphics and stuff (like the PC, OneX and PS4 Pro are doing) but you cant scale the backbone of a game.
You can and they have. There have been multiple examples dropped. Unity and Shadow of Mordor show how.

Its not like cross gen games are new, and for the most part nextgen games have always shown an edge over their last gen counterparts, and that trend will continue.

All I see is a bunch of confusion over what they said topped with a bunch of Sky is falling posts.

It always takes some time for devs to adapt to the new systems, and it will be the same here,
 
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RaySoft

Member
You can and they have. There have been multiple examples dropped. Unity and Shadow of Mordor show how.

Its not like cross gen games are new, and for the most part nextgen games have always shown an edge over their last gen counterparts, and that trend will continue.
Again, I don't think we are discussing the same thing here. Cross-gen games are NOT true next-gen games just because it's running on a next-gen console with better graphics and more frames. If you design a game from the ground up that must run on a machine with 8GB of RAM (ie. One S & PS4) You are doing compromizes left and right all the time vs. designing a game from the ground up on either the scarlett or PS5 (wich would be true next-gen title, but can't run on the older ones)
 

Kagey K

Banned
Again, I don't think we are discussing the same thing here. Cross-gen games are NOT true next-gen games just because it's running on a next-gen console with better graphics and more frames. If you design a game from the ground up that must run on a machine with 8GB of RAM (ie. One S & PS4) You are doing compromizes left and right all the time vs. designing a game from the ground up on either the scarlett or PS5 (wich would be true next-gen title, but can't run on the older ones)
I disagree. I dont know what you expect out of next gen, but expect more of the same as we already have.

This is where things go wrong, and I did it myself last gen. People are still going to be making the same games in the same genres and it’s not going to jump like you think it is,
 

bitbydeath

Member
Holy shit, see what we find when we actually read the article instead of just jumping to conclusions?

It‘s not the first time it’s happened and it won’t be the last. Why did it take this many pages for anyone to actually analyze the content?

Edit, nevermind why discuss the content when 2 pages later people are still running off the false assumptions from page 1.

Which part is false exactly?
Foreseeable future just means a timeframe wasn’t mentioned for how long MS will continue supporting Xbox One S which is correct.
 

Kagey K

Banned
Which part is false exactly?
Foreseeable future just means a timeframe wasn’t mentioned for how long MS will continue supporting Xbox One S which is correct.
I suppose false was a poor choice of words, but based on some of the initial reactions it seemed fair.

Misleading might have been a better choice in hindsight.
 
Surely they just mean in the first year, which would be understandable? Are developers really going to bother making different versions for last gen consoles beyond a year or two?
 

Kagey K

Banned
Surely they just mean in the first year, which would be understandable? Are developers really going to bother making different versions for last gen consoles beyond a year or two?
They will make last gen games until the return on investment makes sense. If you have 50 million XB1 and 105 mill PS4 are you going to stop making games for them so you can sell to the 10 mil PS5 and 10 mil Xbox infinite’s?
 
I'm pretty sure that older systems will get slowly phased out...

We also don't know what the future holds. It could be that Microsoft is planning to release new and more powerful systems every three years. So every Scarlet game might run on base Xbox hardware, but then base Xbox will get phased out after three years when Scarlet X comes out and then Scarlet X games only run on Scarlet and Scarlet X.

I'd welcome something like this, since console generations have gotten way too long.
 

CeeJay

Member
I couldn't agree more!
I have to say I'm baffled people tend to forget that "next-gen" isn't just about prettier graphics, it's also a new stronger foundation that can support the evolving design decisions of the future. In the way current-gen hardware is not strong enough to even support.

If this rly is MS' way forward and Sony follow suit, the consoles, as we know it, are dead.
A clue to how things are going to go is that all Xbox One peripherals will work on Scarlett and the fact that MS have just released a new premium Elite controller right at the end of the Xbox One's life that can be used through the entire life of the new Scarlett console (along with any controller since day one of XB1 2013). Previous generations across all consoles have always had brand new controllers and have usually gone with a brand new system architecture as well. I think MS have already laid out their plans pretty clearly and some people get it and rightly compared it to PC yet a lot of people in here are blind to that and are just expecting the same thing that has happened in all previous generational transitions. This one is going to be different, get used to that fact.
 
Say what you like about Xbox/MS but over the past few years they have consistently been very good to their customers even sometimes to their own detriment. Play anywhere has been great for people with xbox and a gaming pc or people who have friends that dont own a pc or an xbox but still want to play together. Backwards compatability has been awesome. Gamepass deals have meant that I have played like 4 games that I might have paid £50-60 for this year for a fraction of that and now I know that I will be able to play Scarlett launch titles on my X if I can't upgrade straight away. For all the slack they get they seem like the good guys of gaming at the moment.
 
Say what you like about Xbox/MS but over the past few years they have consistently been very good to their customers even sometimes to their own detriment. Play anywhere has been great for people with xbox and a gaming pc or people who have friends that dont own a pc or an xbox but still want to play together. Backwards compatability has been awesome. Gamepass deals have meant that I have played like 4 games that I might have paid £50-60 for this year for a fraction of that and now I know that I will be able to play Scarlett launch titles on my X if I can't upgrade straight away. For all the slack they get they seem like the good guys of gaming at the moment.
I am not sure you can really call them good guys for not releasing Scarlet exclusives. All that they are really doing, is releasing first party Xbox1S games for a few years longer. That might not matter for those who are not interested in buying Scarlet early, but it simply delays Microsoft's next gen entirely. Scarlet would be a glorified Xbox1X-2, and Sony would be the only one supplying true next gen game titles.

It isn't that Xbox owners "don't have to upgrade"... It's that they get their next gen games a few years later than Sony customers. How is that a good thing to them?
 

Journey

Banned
If devs are working with a base console in mind, this limiter will certainly cement Scarlet as the 4K 60fps machine.


Scalability in games has come a long way. It used to be that games were gimped when they supported multiple specs, but that's just not the case today, we can have the best looking Red Dead Redemption 2 running on PC, followed by Xbox One X, PS4 Pro and scale all the way down without any compromise. Anyone telling you differently is stuck in 1995.
 

diffusionx

Gold Member
I wouldn't say the xbox one version was gimped by the 360 version.

Xbox 360 version was done by a completely different team and used a separate engine as a starting point (FM5 vs. FH1). It was ultimately a different game, like those old 8-bit and 16-bit ports you used to see. It's not the same situation as what they are talking about here at all.
 

bitbydeath

Member
Scalability in games has come a long way. It used to be that games were gimped when they supported multiple specs, but that's just not the case today, we can have the best looking Red Dead Redemption 2 running on PC, followed by Xbox One X, PS4 Pro and scale all the way down without any compromise. Anyone telling you differently is stuck in 1995.

The problem is Scarlett will have exclusives looking like RDR2 while the competition will exclusives looking like RDR3.
 
Xbox 360 version was done by a completely different team and used a separate engine as a starting point (FM5 vs. FH1). It was ultimately a different game, like those old 8-bit and 16-bit ports you used to see. It's not the same situation as what they are talking about here at all.
We have no idea what they mean here, it's all just speculation, for all we know they could have the same type of thing in mind.
 

Lort

Banned
This is quoting something out of context and then referencing an opinion post.. that says categorically that the next gen xbox will be more powerful than the ps5.
 
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diffusionx

Gold Member
We have no idea what they mean here, it's all just speculation, for all we know they could have the same type of thing in mind.

Well, not really, because we can see what they are doing for Halo Infinite. They have one cross-platform engine there, it's the same game, so not the FH2 situation at all.
 

NickFire

Member
This has still got to be some kind of misunderstanding.
I've been pretty much expecting this would be the case for both companies in the first couple years. The audience has become so conditioned to games running on hardware with different capabilities that it seems inevitable that devs / pubs (1st and 3rd) would see the prior generation audience as a revenue stream they can't pass up too soon. I'm sure I'll find the practice disappointing in a few instances (at least) once I buy a next gen console on launch day, but it is what it is. And if they allow custom settings for the high end hardware, I'm sure I'll find some fun in playing with those at first as a consolation prize.
 
.

You think Sony are going to target GoW2 or the next Horizons game for both PS4 and PS5? Absolutely no chance. MS need to put their best foot forward as well.

they will 100%.
Sony cannot afford 80 millions angry ps4/pro players... that will be a disaster.

only idiots can thinks there will be 2020/21/23 only ps5 exclusive games..
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
they will 100%.
Sony cannot afford 80 millions angry ps4/pro players... that will be a disaster.

only idiots can thinks there will be 2020/21/23 only ps5 exclusive games..

They've literally done it since the year 2000 when they went from the PS1 to the PS2.
 

NickFire

Member
They've literally done it since the year 2000 when they went from the PS1 to the PS2.
I was wondering where you were yesterday when the Stadia news started breaking. Good to see you again.

Back on topic - a lot changed in 19 years, and cross play is a game changer on this topic. Imagine being a Sony or MS executive, allowing your Pro and X to play games with Switch and Ipods, and then turning away from allowing your PS5 / Scarlet to play games with PS4 and One. Career ending to turn that money away.
 

Spokker

Member
While the original article may be misleading clickbait, there is still a worthwhile discussion to be had about whether or not supporting older hardware holds a game back.

I think the key point being missed here is this: does the graphical or technical effect you are trying to achieve inform the gameplay? In other words, if you got rid of your massive crowds, advanced physics, fluid dynamics or whatever, would the hypothetical game break?

Let's take a hypothetical multiplayer shooter. This shooter has tall grass that players can hide in. It also has distortion effects that make it difficult for the player to see if they are hit.

If you ported that game to a platform that could not render those effects at a reasonable frame rate, either the game doesn't get ported or you have to remove those effects from the higher spec platform. Otherwise the matches are unfair.

What we see today, is toned down graphical effects for the lower spec platform that have little to nothing to do with gameplay. You can turn off Lara's bouncy hair. You can lower the resolution. Lower quality textures can be used. And so on.

But if you have a game in which you are trying to do advanced AI and track hundreds of unique objects on a realistically rendered ocean and there are 100 players on the server, that's going to be a tall order for the lower spec platform, and the game might not be in development because of that.

I think we've reached diminishing returns on the GPU side. It's time to see what developers can do with some beefed up CPUs.
 
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Three

Member
One of my questions is why does MS feel the need to turn the Xbox into a parallel PC when they already have the PC?

The idea that this is good because it turns the Xbox into a PC-like platform with different tiers is simply nutty to me, why do we need two of these markets? What's the advantage of console in this space if devs now are coding for 3 different Xbox platforms AND the PC? It just seems like MS is missing the forest for the trees. Just get rid of the Xbox and put your resources into Windows and the Xbox app.
Because if they tried to charge for live on PC and lock it to their store everyone would uninstall windows. I think MS will try and kill the online subscription and steadily increase gamepass cost. That may be one step to just make TV PCs.
 
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diffusionx

Gold Member
Because if they tried to charge for live on PC and lock it to their store everyone would uninstall windows. I think MS will try and kill the online subscription and steadily increase gamepass cost. That may be one step to just make TV PCs.

Agreed they'll kill Live as they're practically giving away UGP to get people to switch. UGP is where they want people and they already charge for it on PC. In fact, the existence of UGP makes me wonder even more strongly why MS is trying to turn the Xbox into a PC-like platform when the actual PC platform exists which they are heavily involved in.
 
They do have Surface, they just have not gotten the PC audience to like what they are trying to train their console fans to like. The point made earlier stands: there are plenty of pre-assembled PC’s one can easily connect to a TV through HDMI, what is the point of consoles changing their software and development model to have the worst of both worlds? (developers not taking advantage of the latest and greatest for longer after launch and spending resources scaling their software and/or limiting their visions... or having the game run like crap in minimum required specs... and next to no openness for user tinkering/modding... a super closed down PC)

There were a number of high profile cross gen titles at the start of this generation. Tomb Raider, CoD, Destiny, Forza Horizon 2, Titanfall etc. And that was with wildly different architectures and the 360 not even having a HDD as standard or unified dev kits.

There will be even more cross gen games at the start of this next generation. PC multiplatforms won't be leaving behind quad core laptops and integrated graphics (like current Ryzen 3xxx series mobile parts) for at least a couple of years. And for the next year or two mechanical HDDs need to be supported too for anyone wanting to launch on PC. Cross gen is going to be big in the first year or two.

X1 will die when PS5 does. MS can't change that, and I'm sure they've known it for a long time.

Big difference between MS and Sony is that MS have a vested interest in supporting common PC configurations and pushing Gamepass, while Sony's only concern is kicking PS5 off to the best possible start. I think Sony will be slightly ahead on big first party next gen exclusives. Maybe a year to so.

PC’s set the minimum requirements on a per game basis. You can’t just play every game on any old system.

Console developers/publishers will be able to chose which consoles and PC configs they want to support.

MS will begin to move beyond the X1 as soon as the overall payoff is right. This will be slow and first, then rapid.

Which part is false exactly?
Foreseeable future just means a timeframe wasn’t mentioned for how long MS will continue supporting Xbox One S which is correct.

Foreseeable future means the future you can foresee. 2022 for example is foreseeable by us, Matty Booty, MS, Sony, and everyone in game development and publishing. The decline of X1 is most definitely not beyond anyone's ability to see or beyond MS's general roadmap.

That first part in the OP is attributable to T3 and only to T3 - who weren't there and spoke to nobody.

MS are already planning for a post X1 market for both Gamepass and Xbox in general.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I was wondering where you were yesterday when the Stadia news started breaking. Good to see you again.

Back on topic - a lot changed in 19 years, and cross play is a game changer on this topic. Imagine being a Sony or MS executive, allowing your Pro and X to play games with Switch and Ipods, and then turning away from allowing your PS5 / Scarlet to play games with PS4 and One. Career ending to turn that money away.

There's a bigger picture at play. Sony and MS have to ask themselves, "whats the long term goal?" Because making PS5 games playable at 30 fps on the OG PS4 can "only" hold games back. There's 0% chance the God of War we got could have been done on a PS3.

So will Sony or MS want to hold games back just to make some consumers happy? And if they do that, will that make PC gaming more popular in the long term since they'll start to have defacto exclusives?
 

NickFire

Member
There's a bigger picture at play. Sony and MS have to ask themselves, "whats the long term goal?" Because making PS5 games playable at 30 fps on the OG PS4 can "only" hold games back. There's 0% chance the God of War we got could have been done on a PS3.

So will Sony or MS want to hold games back just to make some consumers happy? And if they do that, will that make PC gaming more popular in the long term since they'll start to have defacto exclusives?
Just to be clear, I'm in favor of a clean break because I will be an early adopter (day 1), and I am really looking forward to the stuff that I understand cpu upgrades offer. But that said, I don't think the question for the powers that be is "do we hold games back to make consumers happy?". I think the question is "do we really pass up the chance to sell this game to 80 - 100 million people still using their PS4's, or only sell it to an audience that starts around a million and progressively creeps up to 10-20 million in the first couple years?" That's why it seemed a given to me.

And no, I don't think this props up PC that much. Come year 3, we'll switch from bitching and moaning to praising the mind blowing games that start coming out.
 
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bitbydeath

Member
MS are already planning for a post X1 market for both Gamepass and Xbox in general.

We don’t know how far down the track they’re planning to keep supporting X1. For all we know Scarlett might still be called Xbox One (insert letter or word here).

All we do know is that MS isn’t dropping support of X1 anytime soon.

And this move isn’t that surprising since Halo Infinite is on both and their are rumblings that it will be supported as a GaaS title for many years going forward.
 
Just to be clear, I'm in favor of a clean break because I will be an early adopter (day 1), and I am really looking forward to the stuff that I understand cpu upgrades offer. But that said, I don't think the question for the powers that be is "do we hold games back to make consumers happy?". I think the question is "do we really pass up the chance to sell this game to 80 - 100 million people still using their PS4's, or only sell it to an audience that starts around a million and progressively creeps up to 10-20 million in the first couple years?" That's why it seemed a given to me.

And no, I don't think this props up PC that much. Come year 3, we'll switch from bitching and moaning to praising the mind blowing games that start coming out.
1st party studios are not out to make money. They are out to sell consoles. That's the difference between 1st party and 3rd party.

The fact that Microsoft 1st party entirely failed in its intended purpose, is the only reason why MS changed the narrative and claim they are here to make money. But Sony has no reason to follow Microsoft. Sony is leading Microsoft because 1st party games are doing their jobs at convincing people to buy Sony hardware. That's what made the difference. And the same is going to happen with PS5.

You say "holding games back to make consumers happy", I say "you don't actually want next gen to start". Sony want next gen to start in 2020, whether Microsoft is ready or not.
 
While the original article may be misleading clickbait, there is still a worthwhile discussion to be had about whether or not supporting older hardware holds a game back.

Absolutely!

I think the key point being missed here is this: does the graphical or technical effect you are trying to achieve inform the gameplay? In other words, if you got rid of your massive crowds, advanced physics, fluid dynamics or whatever, would the hypothetical game break?

I agree. The thing is that core gameplay ususally - though not always -takes up a relatively small amount of your central processing resources. It has done on most platforms through history, with things like calculating what to draw and where, telling the GPU what it's doing, animating models, drawing particles, none-gamplay physics effects, decompressing assets etc etc taking much more comparatively. And many of those things are quite scalable with things like LOD, frame rate, animation quality etc.

But core gameplay does have a point beyond which dropping performance just breaks the game. Collisions fail, physics malfunction, the game stutters and hangs, you lose sync with other machines and can't catch up, etc.

And then you just have a to hack away at core gameplay, which I think is the point no-one wants to reach. Especially not the people making the game!

Let's take a hypothetical multiplayer shooter. This shooter has tall grass that players can hide in. It also has distortion effects that make it difficult for the player to see if they are hit.

If you ported that game to a platform that could not render those effects at a reasonable frame rate, either the game doesn't get ported or you have to remove those effects from the higher spec platform. Otherwise the matches are unfair.

Any game planning to also release on the PC already needs to have gameplay independent from that kind of scaling. Any time your game is on PC, or supporting more than one console (i.e. MS and Sony, or base and Pro) you already have to have some kind of resilience to scaling planned in. Normally the game becomes unplayable due to performance before the game actually breaks - though console vendors should have conditions that prevent performance dropping this low, meaning the game isn't allowed to release.

What we see today, is toned down graphical effects for the lower spec platform that have little to nothing to do with gameplay. You can turn off Lara's bouncy hair. You can lower the resolution. Lower quality textures can be used. And so on.

But if you have a game in which you are trying to do advanced AI and track hundreds of unique objects on a realistically rendered ocean and there are 100 players on the server, that's going to be a tall order for the lower spec platform, and the game might not be in development because of that.

You can certainly hit that point. One of the problems of tuning super simulation-heavy games, is making them fun to play and also balanced. Increasing scale is one aspect that has proven very popular, with 100 player deathmatch games being very successful. But these games are often cloud powered and have server clusters to thank for that.

I'm sure you could make a Scarlett game that couldn't physically run in any meaningful way on X1 from launch day, but would that also be a hit game that pushed the platform, or would it be more of a tech demo...?

It will be interesting to see if anything more ambitious in gameplay scope than RDR2 or Cyberpunk launches in the first 12 months of the next gen!

I think we've reached diminishing returns on the GPU side. It's time to see what developers can do with some beefed up CPUs.

Certain types of game hit diminishing returns on the CPU side a long time ago, I think - like platformers. Others are still hungry for everything that they can get ... like Star God Damn Citizen.

You also have to factor in development time and budget into how far you can push new systems early on, I reckon.

Sorry for the wall of words, but as said, it's an interesting topic!
 
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We don’t know how far down the track they’re planning to keep supporting X1. For all we know Scarlett might still be called Xbox One (insert letter or word here).

All we do know is that MS isn’t dropping support of X1 anytime soon.

And this move isn’t that surprising since Halo Infinite is on both and their are rumblings that it will be supported as a GaaS title for many years going forward.

I agree that MS aren't dropping X1 any time soon, though that doesn't rule out some AAAs not landing on X1 or low end PCs after a little while.

I'll bet large sums of money that Sony isn't dropping PS4 any time soon either. PS4 has done incredibly well, was a brilliantly judged piece of hardware that gauged the market excellently, and is still selling very well.

If anything, I think PS4 [Edit: doh!] will outlive the X1. Can't see Sony dropping it sooner, at any rate. Not with those sales and install base.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
You say "holding games back to make consumers happy", I say "you don't actually want next gen to start". Sony want next gen to start in 2020, whether Microsoft is ready or not.

Perfect way to put it! Next-gen "HAS" to mean something. Cross-gen games are NOT next-gen games. We all know the PS5 and Scarlett can't live off of cross-gen games. Why would people want to spend $500 on a console if it's just a 15% better version of what's on the PS4 Pro or Xbox One X?
 

sendit

Member
I see this as a marketing scheme for them to push their streaming platform. Xcloud technically should work on any device.
 
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Yeah. Just like PC games have been limited in resolution and frame rate. Bummer.

How do you get me saying scarlet being a capable 4K 60fps machine (which I think will be great) due to having to operate within the parameters of the base specs (mainly CPU) as being “limited in resolution and frame rate”?

But, in answer to your sark, yes PC games are made to work on an infinite amount of configs, so they are limited in some ways. Imagine what a quality dev could do on PC if they made it for one specific top end gpu/cpu/ram combo and it didn’t work on anything else. This is a big reason console exclusives tend to look and perform MUCH better than multi platform titles.
 
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