Spukc
always chasing the next thrill
Like initial loading time or during actual gameplay?GT: Sport, TLOU : Remake, GTA V, Red Dead 2
Like initial loading time or during actual gameplay?GT: Sport, TLOU : Remake, GTA V, Red Dead 2
Ironic
When we show "how" you poopoo it.
You're so dramatic dude.
The only reason I haven't been able to finish GTA V on ps4 is because of the nearly 5 min initial loading. I have no patience for that when I like to play in 30 min segments. (i alternate gaming with reading to prevent getting bored and I don't want to leave the console on while I'm reading)You ever been annoyed by loading times current gen?
We are not talking about motorstorm on the ps3 day 1.
And devs used every trick to mask loading times anyway.
Agreed, couldn't come up with the names that quickly. Lol
Kena too btw. That's straight-up Pixar-level.
What a shiitake!Nothing Sony showed today looked like it was taking advantage of some crazy innovative never seen before SSD.
I expect every game, even the exclusives to run better on Series X hardware specs.
I stand corrected on that game then.kena will be also On PS4![]()
It was just an example, dude.
Ofcourse XSX can produce the same texture quality and whatnot.
But PS5 can load twice as much data in the same amount of time. There is nothing "mythical" about that.
It opens up lots of doors and we need to wait and see how it is going to be used by devs.
Fact is, PS5 is able to do things XSX can't.
Ofcourse, but look at the visuals shown during the event yesterday.
PS5 isn't exactly XSX' retarded lil' brother.
Ugh. This is so tiring.
If the PS5 with compression can transfer an 8 MB texture in 1 second then the XSX can only transfer 4.8M of that texture in the same second. It would need two cycles to load that 8MB. True.
But if only 40% is necessary to display and the XSX only loads that 40% instead of the 8MB then its only loading 3.2MB in that one second.
You will end up displaying the same texture on the screen, within the same time parameter with left over I/O still remaining.
You get it now?
I was hoping for both consoles to show this kind of performance:The thing is you guys are focusing too much on this portal level thing but really, where is the leap? where is the killzone Shadowfall effect? I was expecting a level of fidelity close to the Unreal Engine 5 demos, and that showed already the power of SSD loading, and I understand for some can be cool etc. ,but honestly, I believe we are losing the perspective of what a real generation leap means. I mean, if we needed to run old games at better resolution and faster loading times, cool just release a PS4 Ultra or something. From PS5 (or XsX) I expect to have a completely different prespective of the look of a videogame, to have a step up closer to a real movie look and without taking the Unreal Engine 5 into the account we already have fantastic photorealistic demos on Unreal Engine 4, and even then PS5 and Sony failed to deliver. I already have a PC to play console games at higher res there was non need for a new console generation for that, but really I;m even struggling to call this "generation"
I'm expecting it to be like the PS3, Series X might win on multiplats but there will be exclusives on PS5 that are jaw-dropping.
Did I ever say otherwise?Ugh. This is so tiring.
If for example the PS5 with compression can transfer an 8 MB texture in 1 second then the XSX with compression can only transfer 4.8M of that texture in the same second. It would need two cycles to load that 8MB. True.
But if only 40% of the texture map is necessary to display, and the XSX only loads that 40% instead of the 8MB then its only having to transfer 3.2MB in that one second.
You will end up displaying the same texture on the screen, within the same time parameter with left over I/O still remaining on the XSX.
You get it now?
Did I ever say otherwise?
What I'm saying, is that if both only need to display that 40% you mentioned, but due to all the other requirements, it could result in XSX needing to lower the quality of said texture even more, or apply tricks like that elevator, they'll just run that "even lower" texture at a higher res than PS5.
In a very specific example. There are probably countless other examples to illustrate the benefit the PS5 could bring over XSX, just as how XSX is more powerful than PS5 so able to render st a higher resolution or have higher fps.
Do you get it?
Here you go. Fully deserving of this. Well done.Nothing Sony showed today looked like it was taking advantage of some crazy innovative never seen before SSD.
I expect every game, even the exclusives to run better on Series X hardware specs.
It goes both ways. XSX higher tflops doesn't negate PS5's SSD benefits.My friend what I'm saying is that although the raw numbers say that PS5 can access twice the resources of XSX, XSX uses efficient techniques to try to match. You cant just use 4.8 vs 8.5.
Thats all.
Sony dropped the ball yesterday, where is that leap over hell blade 2 or over that UE5 tech demo , most of this stuff looked PS4 pro + even horizon zero dawn 2 which is made in my country , which I am proud of .Sure sure... virtual texturing as the mythical invention of newspaper, only possible on XSX, and developers not uploading portions of textures or selected mip levels only on PS2(on a platform where you were DMA-ing to the rasteriser everything by hand... and yes I do mean uploading only the required mip levels and not the entire chain)
Not hard when MS hasn't even show any 1st party games or had their main E3 event in July.
And I disagree. RE8(a multiplat) looks better from a graphical, technical point of view
Nothing Sony showed today looked like it was taking advantage of some crazy innovative never seen before SSD.
I expect every game, even the exclusives to run better on Series X hardware specs.
Pretty sure they should gears( not a new game or engine) a few weeks earlier than the Inside Xbox may event. July, when they bring Halo, Hellblade (fingers crossed), Rumored Fable and other announced titles I'm sure we'll have a better comparison. At least a better idea of Sony 1st party line up vs XGSSure they did they showed GeOW and Minecraft. You forgot about them as well? I don't blame ya.
Sony dropped the ball yesterday, where is that leap over hell blade 2 or over that UE5 tech demo , most of this stuff looked PS4 pro + even horizon zero dawn 2 which is made in my country , which I am proud of .
That's what people predicted here for months , even more after MS may event , don't shoot the messenger.I am not sure what a cinematic running on a PC and a tech demo is supposed to be surpassed by prelaunch games at this stage...
It goes both ways. XSX higher tflops doesn't negate PS5's SSD benefits.
On that note, I'm just going to make a more elaborate post, because apart from this cat and mouse game, I'm also genuinely curious.
Let's say we have a game that takes place outside of that wide open area in the UE5 demo.
PS5 and XSX.
When turning around as a player, the game has to load a lot of data to prevent pop-in and keep the graphical fidelity consistent.
PS5 can move twice as much data as XSX, so it can easily keep up and even outdo XSX.
So, logically speaking, to keep up with PS5, XSX has to either lower graphical fidelity (i.e. texture quality and whatnot), find a way to hide the extra loading of data, or suffer pop-in.
Then you'd have the difference in GPU, so XSX can run everything at a higher res, like native 4k vs 1440p on PS5, as well as implement better ray-tracing (which I assume will take out a chunk of XSX' poweradvantage).
And yes, that means that XSX performs better than PS5, but PS5 will be able to do stuff that XSX just can't.
Now, my understanding of hardware is limited, so feel free to correct me on this, but from everything I've read and heard so far (from Cerny, to devs, to discussions on gaf), this seems to be what seperates PS5 and XSX.
And this is what's going to be the result as devs learn of new ways to develop their games and make full use of the switch to SSDs.
Like I said, feel free to educate me on this if I'm missing something, would be appreciated actually.
That's what people predicted here for months , even more after MS may event , don't shoot the messenger.
RAM is still required for the GPU right?That's not how rendering an image works.
If that was the case why even have RAM?
That's not how rendering an image works.
If that was the case why even have RAM?
I was hoping for both consoles to show this kind of performance:
Or this kind.
Do you lose the ...when you get frustrated?How are you judging that OP? You never gave any breakdown why you think so in the OP...…It may seem like Series X can obtain similar visuals, but will they run the same, will they have the same texture complexity, will they run with LODS as sustained. The quick web-swinging in Spiderman, will they be able to do that on Series X at the same fidelity. What about loadtimes. There are lots you don't know OP. A game in motion is critical as to what it retains in realtime. In any case, Faceoffs will be very interesting for these consoles. But before you go claiming such OP, MS has to at least match or impress folks with visuals from their first party as what we've seen in the Sony conference. Their last game showing was not entirely convincing in the least bit.
I already mentioned skyrim, here is a Uncharted 4 cutscene compared to gameplay
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no "orders of magnitude better" maybe in another cutscene but that means not "every cutscene"
dont want to be picky, but now we are talking about comparing "exact same level of fidelity" so now whe are talking about no difference or differences that can range from added filters to huge amount of extra shaders or double or triple amount of polygons per character, so you agree its not "orders of magnitude better" and "for every case"?
It goes both ways. XSX higher tflops doesn't negate PS5's SSD benefits.
On that note, I'm just going to make a more elaborate post, because apart from this cat and mouse game, I'm also genuinely curious.
Let's say we have a game that takes place outside of that wide open area in the UE5 demo.
PS5 and XSX.
When turning around as a player, the game has to load a lot of data to prevent pop-in and keep the graphical fidelity consistent.
PS5 can move twice as much data as XSX, so it can easily keep up and even outdo XSX.
So, logically speaking, to keep up with PS5, XSX has to either lower graphical fidelity (i.e. texture quality and whatnot), find a way to hide the extra loading of data, or suffer pop-in.
Then you'd have the difference in GPU, so XSX can run everything at a higher res, like native 4k vs 1440p on PS5, as well as implement better ray-tracing (which I assume will take out a chunk of XSX' poweradvantage).
And yes, that means that XSX performs better than PS5, but PS5 will be able to do stuff that XSX just can't.
Now, my understanding of hardware is limited, so feel free to correct me on this, but from everything I've read and heard so far (from Cerny, to devs, to discussions on gaf), this seems to be what seperates PS5 and XSX.
And this is what's going to be the result as devs learn of new ways to develop their games and make full use of the switch to SSDs.
Like I said, feel free to educate me on this if I'm missing something, would be appreciated actually.
wanted to see this...
confirmed, sony trailers are bullshit as usual.
not as fast switching as the trailer, but loading through the portal is decently fast.
Here's the thing though, PS5 can do exactly the same as what you're saying with the 20+ wings, 20+breast, and 20+ legs in the same volume and still have space left over for gizzard and necks, and then add 20+ more of each.Those raw numbers dont matter if you are able to get similar quality assets to the screen in time.
Let me take another stab at this with a different metaphor since the math I used didn't land.
Let's say we have two delivery trucks. Same size but one is twice as fast as the other.
If they can both deliver 10 chickens to the store, the faster truck can ostensibly deliver double the chickens in the same time the other truck can.
But, what if the slower truck optimizes the chicken parts necessary for that days delivery.
So instead of delivering 10 whole chickens, they cut up the chickens (SFS) and pack them smartly (direct storage and compression).
They can now deliver 20+ wings, 20+breast, and 20+ legs in the same volume and still have space left over for gizzard and necks.
Efficient packing and reduced waste for delivering whole chickens.
So while the other truck can deliver the whole chickens twice in the same time frame, the slower truck has delivered all the pieces of all the chicken necessary to match those two trips.
Does that make sense?
Here's the thing though, PS5 can do exactly the same as what you're saying with the 20+ wings, 20+breast, and 20+ legs in the same volume and still have space left over for gizzard and necks, and then add 20+ more of each.
Or add 20+ breast/wings/legs of ducks on top of the chicken parts.
But that's where game design comes into play, hence why all the devs are excited.This doesn't matter if the storage unit for the chicken has no where to put the extra parts or doesn't need the extra parts. Theres only so much chicken they need and can store and eventually being able to get so much chicken doesn't matter.
(btw I am working on a response to you but Its lengthy.)
I was hoping for both consoles to show this kind of performance:
Or this kind.
lol i posted a vid of that Megacity demo in that old 'Next gen graphics expectations' thread on here, and so many people were saying how they expect much better lol. I'd love them to say the same after yesterdays showing.Wooo I agree... these demos look a generation beyond what we've seen thus far. But I think next gen will be able to pull something similar, devs need the time to pull this off.
But that's where game design comes into play, hence why all the devs are excited.
People expected much better? Lmao! We'll see but I think this could be achieved. Looking back at UE5 demo, streaming so much details really fast is a possibility. What people need to realize is that a full game with this fidelity can't be done in 2 years, it needs time. I've seen people asking to see games in development even if they were in early stages. Ofc devs are not going to do that. People don't know jack about game development and they always assume what they see is what they'll get and then complain. Next year or in two years we'll start to see things and concepts we thought not possible with these consoles.lol i posted a vid of that Megacity demo in that old 'Next gen graphics expectations' thread on here, and so many people were saying how they expect much better lol. I'd love them to say the same after yesterdays showing.
Those are both cutscenes. I'm not sure what to pick out here.
one is gameplay, in U4 there is a part where you can move in the house and explore it, one image is that, and there is also a cutscene after Nathan plays crash bandicoot and talks with Elena, that is the other image, the graphics dont change between the two pictures and if there is a change obviously it is not "orders of magnitude"
This was the vid i posted -People expected much better? Lmao! We'll see but I think this could be achieved. Looking back at UE5 demo, streaming so much details really fast is a possibility. What people need to realize is that a full game with this fidelity can't be done in 2 years, it needs time. I've seen people asking to see games in development even if they were in early stages. Ofc devs are not going to do that. People don't know jack about game development and they always assume what they see is what they'll get and then complain. Next year or in two years we'll start to see things and concepts we thought not possible with these consoles.
An advantage is still an advantageSure... no hint of jealousy and not hurt one bit by having a moderate advantage in GPU FLOPS and the systems being neck and neck with each having some advantage and not the BeAsTTTtT!!!!! you though you would get... but keep milking everything in the XSX specs sheet while joking about PS5 fanboys and their SSD.
That's a special scene where your character has limited use. That's not the normal gameplay like when he climbs, shoots, etc..
This was the vid i posted -
And yeah so many were saying its not impressive and that it would be the minimum they expect from next gen games. People never learn lol.
I just checked from my Sony source.
Captured means "grab the HDMI output from the PS5 to the PC video capture hw card."
I stand corrected.
one is gameplay, in U4 there is a part where you can move in the house and explore it, one image is that, and there is also a cutscene after Nathan plays crash bandicoot and talks with Elena, that is the other image, the graphics dont change between the two pictures and if there is a change obviously it is not "orders of magnitude"