Do you agree with Chatgpt that PS6 portable can match the power of PS5 in all parameters by 2028?

Switch 2 is more powerful than the Steam Deck though. And the 2023 version of Rog Ally X retailed for $800. lol.
Handheld? Hardly if ever. Second point is irrelevant to your original post Also correction Rog Ally X was $599, 699 and $799

I like how you ignored that
 
Handheld? Hardly if ever. Second point is irrelevant to your original post Also correction Rog Ally X was $599, 699 and $799

I like how you ignored that
Comedy Central Lol GIF



Yeah. You're dumb.

Switch 2 has a higher resolution screen @120Hz vs an 800p screen 6 60Hz
Better CPU. 8 Cores vs 4.
Switch is 1.72Tflops handheld and 3 when docked vs 1.6 on Steam Deck.

Please log off, go touch some grass and take a deep breath. It's going to be okay - even when Switch 2 outsells whatever the next Sony console is it'll be fine. It's just numbers.
 
My biggest worry is that this thing will act like an anchor around ps6 development. Sony has always delivered a very focused api that allows to the metal coding and they might have to start developing games with the portable in mind which would be damn dissapointing....

The portable will be a shackle for sure. I've come to terms with it. Leading edge graphics has become increasingly prohibitively expensive to make.

but seeing Sony backing off from pushing tech this gen and them looking at nitendo printing money maybe thats the plan.

I also think that's the plan. The more powerful version, whatever it's called, will scratch the itch for Playstation gamers who wants the best graphics.

The more powerful version will perhaps be as 4 times as powerful. So we're looking at a guaranteed 60fps-120fps and higher resolution together with ray tracing and all other bells and whistles.

The diminishing returns for the ultra high specced PC will be more revealing and so it's less value for money.
 
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I just love it's going to be PS6 (handheld system) < PS5 < PS5 Pro < PS6 Pro (console system). Way to hold back the next generation and confuse the shit out of everyone!
 
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It can definitely run PS5 games, just not at the same resolution/FPS, mainly due to lower memory bandwidth.

Was DF saying even to make a portable PS4 is a challenge?

I would be very happy with a portable PS4 to be honest and when you say that for both resolution and frame per second, maybe a PS4 portable aka PSP Vita 2?
I get they can go back to Jaguar, but maybe the Zen from Steam Deck? PS6 portable looks so much cool.

Is there any sight of use of some AI?
 
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AFAIK it has shader binary compatibility so it should "just work" but performance may not be great without a patch.
Sure - just like Series S can run all the Series X games as-is, just performance may not be great if they don't support it explicitly... Oh wait...

The whole 'it needs a patch to perform' means it won't run games out of the box, period. No amount of semantics debates about ISA compatibility changes that - hell PS1 and N64 technically shared the ISA with the PS2 - doesn't mean they were forward compatible with PS2 games.

Was DF saying even to make a portable PS4 is a challenge?
Define 'challenge'.
Modern AMD APUs can run PS4 profile at 15-20W just fine(often with improved performance0. Yes you'd need a special memory subsystem to get full compatibility(not the crap they put into existing portables, steam-deck included) probably using eDram, but that's been par for the course for consoles for decades. Unlike PC in a box 'closed systems' - they actually have memory subsystems designed for the chipset.

I would be very happy with a portable PS4 to be honest
You and the 5 people that bought a PSVita too. But if Sony is seriously making this thing, they'll need more than 6 people to buy one.

Is there any sight of use of some AI?
I hope 'someone' shows AI use that isn't just 'hey, there's the same exact game that you've been playing for past 25 years, but now with slightly enhanced AI pixels, and even inserting extra made-up AI pixels, but all importantly - it's AI enhanced pixels, because that's all we can do'.
But that won't have any relevant impact on BC with PS4 or PS5 (and it shouldn't - they really need something that changes the paradigm for a change again - it's been 20 years since the last shift).
 
Define 'challenge'.

I guess they said something about the design of the base PS4. I don't quite recall. I not into looking for what DF weekly they said that, so you gonna ask them for yourself.

Probably PS6 will have BC with PS5 so is not a problem.
AFAIK it has shader binary compatibility so it should "just work" but performance may not be great without a patch.

I think patches will not be a problem for the portable because will be a digital only console, so people would download patch with the game anw.

This is kinda looking just a bump up Steam Deck version with better specs. The only thing remaining is probably the low level acess Playstation gaming API.

Maybe the same design of the Playstation Portal? I don't think PS6 will change the Dualsense design anytime soon. 1920x1080 LCD screen, 120hz, they are forced to follow Nintendo Switch 2 if they want to enter into the portable space again.
 
I guess they said something about the design of the base PS4. I don't quite recall. I not into looking for what DF weekly they said that, so you gonna ask them for yourself.
They seem to say the same thing I said - that PS4 BC is largely a non-issue, PS5 isn't though.

I think patches will not be a problem for the portable because will be a digital only console, so people would download patch with the game anw.
The problem is someone has to create the patches. Especially considering many devs no longer exist that released titles on PS5 - sort of like how some PS4 software (even 1st party) is forever stuck on PS4 base with no improved patches for Pro/PS5.
 
They seem to say the same thing I said - that PS4 BC is largely a non-issue, PS5 isn't though.

The problem was making a PS4 portable, not a PS6. Different things.

The problem is someone has to create the patches. Especially considering many devs no longer exist that released titles on PS5 - sort of like how some PS4 software (even 1st party) is forever stuck on PS4 base with no improved patches for Pro/PS5.

Well, Nintendo is doing his part. Old games are doing their NS2 versions, so is up to Sony to either do a poor job or not.

The second alternative is doing 'exclusives', aka doing a game version design to run at the PS6 portable, just like PSP/PSvita got.

You must know that entering into the portable war so late to the party have their consequences and obstacles. If Sony really want a piece of the profit sales, they need to make risks.

As I said before, 1080p120 LCD screen will need to be mandatory.
 
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The problem was making a PS4 portable, not a PS6. Different things.
PS4 portable they could to today. Take RDNA3.5 APU, pair it with some embedded memory, 15W TDP and call it a day. It'll even run some games at higher framerates/higher DRS targets.

Well, Nintendo is doing his part. Old games are doing their NS2 versions, so is up to Sony to either do a poor job or not.
I mean that's different - NS compatibility is there as is (even if buggy), NS2 patches are more like 'enhanced' variants.

You must know that entering into the portable war so late to the party have their consequences and obstacles. If Sony really want a piece of the profit sales, they need to make risks.
I agree - just not seeing what the risks here are, so far everything is playing it safe and by the numbers.
If it's a 120hz LCD - that would likewise be playing it safe, though it is good that Nintendo forced HDR and VRR on handheld, so now that at least will likely be standard.
 
PS4 portable they could to today. Take RDNA3.5 APU, pair it with some embedded memory, 15W TDP and call it a day. It'll even run some games at higher framerates/higher DRS targets.

DF said otherwise.
I mean that's different - NS compatibility is there as is (even if buggy), NS2 patches are more like 'enhanced' variants..

Is not. This is not a native BC as PS5 have with PS4/PRO. NS2 use a mix of hardware and software emulation. They could need a patch or not to run proper.


Now, if you are talking about 'patches' to make the resolution/fps better, is another story.
 
DF said otherwise.
Not really (and yea I just watched their latest video). Also it's kind of immaterial - 15-30W APUs have been broadly available in last 2 years and I've had plenty of time to test them against PS4 era software myself, don't need to wait for tech channels on that one.

Is not. This is not a native BC as PS5 have with PS4/PRO. NS2 use a mix of hardware and software emulation.
That's semantics.
PS2 BC with PS1 was a mix of hw&sw emulation at launch, and noone debated it as 'not BC' 25 years ago.
The point is this proposed handheld would not be BC with previous console, NS2 is.

They could need a patch or not to run proper.
I mean - that's their bugs to fix, shoddy compat is what it is.
 
Not really

Don't make me look for the video that DF really said that.
That's semantics.
PS2 BC with PS1 was a mix of hw&sw emulation at launch, and noone debated it as 'not BC' 25 years ago.
The point is this proposed handheld would not be BC with previous console, NS2 is.

That doesn't mean NS2 will need or not patches to run. If you read the thread I posted, you gonna see that 'NS games are incompatible with NS2'.
I mean - that's their bugs to fix, shoddy compat is what it is.

Still patches dude. Whatever you admit or not, they could need it.
 
Still patches dude. Whatever you admit or not, they could need it.
PS5 has a list of incompatible titles at launch also. Many of them have been patched since.
Again - nothing to do with hw or sw - compatibility is hard.

But again - semantics - BC worked out of the box (and is supposed to work out of the box for NS2) - for most of the library.
The difference in this rumor is suggestion that none of the PS5 library will work without title-patches.
 
PS5 has a list of incompatible titles at launch also. Many of them have been patched since.
Again - nothing to do with hw or sw - compatibility is hard.

But again - semantics - BC worked out of the box (and is supposed to work out of the box for NS2) - for most of the library.
The difference in this rumor is suggestion that none of the PS5 library will work without title-patches.

The list of incompatible games on PS5 are so damn small, I don't even think is worthy to mention.

As I said, Nintendo Switch 2 use a mix of hardware/software hybrid to run NS games because, unlike PS5 BC inbuild, NS games are incompatible with NS2 for nature, so they could still need a patch before run.

I gonna try to find out the video DF speak of doing PS4 portable.
 
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