Do you agree with Chatgpt that PS6 portable can match the power of PS5 in all parameters by 2028?

Base PS6: 4K 60-120fps

Portable PS6: 1080p 60-120fps

Same games, same everything

That's how it should be done if they really want to succeed
 
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no RDNA4 apu's. RDNA5 will have them
I thought there wasn't going to be an RDNA5, UNDA was their new architecture after 4.

A single handheld that uses the exact same games as a TV counterpart.
In order for that to work physical games as we know them have to be EOL.
It will require a clean break from all existing disc games which won't work on the new handheld.
100% of games will have to be owned at the PSN level in order to be shared between the two consoles.
Physical boxed disc games would continue to exist for the TV console but licensing would have to happen
at the user account level via PSN.
Who said it has to work with physical games? Have their been any physical only PS4 or 5 games? The Vita is where things changed and everything was available digitally.

Physical PS6 games could still be around, but if you want to play them, you'll need to Stream them with Remote Play off your PS6 with the the disk inserted.

Hopefully Sony can make saves transfers seamless. Microsoft did it right and you can jump between different Xbox consoles, PC, or cloud streaming seamlessly.

Having it have only digital support would be a reason to get people to move away from physical.
 
But would it?

The Switch 2 looks far more powerful than people thought. In some cases it looks like it's giving the Series S a challenge. The next Steamdeck is probably due next year, and I expect that to have more power than the Switch 2.

Is it so out there to imagine an affordable PS5 portable by 2028? The PS5 would be 8 years old by then and would be considered old tech. Would you have been amazed if Sony released a portable in 2021 that's as powerful as a base PS4? I know I wouldn't be that shocked.
The Switch 2 should at best be as fast as the Steam Deck in portable mode. The exitement has been about the docked mode, where the dock has 42W going into it. Even if the Steam Deck 2 doubles performance, it still won't match the Series S, since you're still talking about 3.2 TF vs 4 TF. So if the Steam Deck 2 is on 3nm say, we would need another 3X perfomance per watt boost at 2nm.
 
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This is the first time you've acknowledged a handheld PlayStation SoC, or did I miss anything?
No, I mentioned it before a few times.
The latest high end iGPU from AMD the 8060s in the Ryzen AI MAX+ 395 is roughly 21% slower than the RX 6700 which is very close to the GPU of the PS5. This is still using RDNA 3.5, switch to RDNA 4 or UNDA might make up the performance difference at the same CU counts.
Strix Halo is not even a standard laptop APU, let alone a handheld APU.
Seeing Strix Halo at 15w made me wonder if Sony can repurpose PS6 chips with less usable CUs for the handheld.
No, they're different SoCs. [Redacted] is specially designed to run at very very low voltages.
Based on this, PS6 chips with more imperfect CUs, (assuming the PS6 has a total of 80CUs) can have 40CUs disabled and used as a PS6 Portable chip with 40CUs enabled.
It's a lot less than 40.
 
No, I mentioned it before a few times.

Strix Halo is not even a standard laptop APU, let alone a handheld APU.

No, they're different SoCs. [Redacted] is specially designed to run at very very low voltages.

It's a lot less than 40.
Is it based on something like Bumblebee or Sound Wave? If these are real APUs.
 
Who said it has to work with physical games? Have their been any physical only PS4 or 5 games? The Vita is where things changed and everything was available digitally.
PlayStation has to keep physical disc-based games around at some level.
They're one of the only things tying the current amd/amd PS5 to the original PlayStation and they're something that PC and Nintendo don't have.
Box art, game manuals and maps make disc-based games something that adds to the platform.
 
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Silicon-carbon batteries would be the solution to this.
They've been used in high-end phones in China for a couple of years.
They should be in mass production by the time PS6 hits the market.

The iQOO Z10 has a 7,300 mAh battery with 90W charging.

iqoo-z10-turbo-first-look-is-out-will-be-powered-by-the-v0-17o9nusxafte1.jpeg

Congrats it's a 7300 mAh battery. Whoop-de-do.

7300 mAh * 3.7V / 1,000 = 27Wh.

A 27Wh battery can run a 40W load for like ~40 minutes.

Such incredible battery life!
 
No, I mentioned it before a few times.
Thanks for clarifying! Do you know if this handheld is following the same schedule as PS6 (if following the aforementioned PS5 schedule) here? Thanks, once again.
PS6 is design complete and in pre-si validation already, with A0 tapeout scheduled for late this year.
If it follows PS5 schedule: Q4 2025 A0 tapeout, H1 2026 1st party dev kits, H2 2026 B0 tapeout, H1 2027 3rd party dev kits, H2 2027 launch.
 
Personally I think this is not a great idea. Rather Sony make a PS6 Lite that is their "Series S" to keep their ecosystem accessible.
 
Congrats it's a 7300 mAh battery. Whoop-de-do.

7300 mAh * 3.7V / 1,000 = 27Wh.

A 27Wh battery can run a 40W load for like ~40 minutes.

Such incredible battery life!
For a phone yes it is.
I would assume the PS6 handheld would be at least four times larger than that phone.

In fact, I would bet the PS6 handheld would be larger than the Unihertz Tank 3 Pro.

Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_06_23_800mAh_Week_-_Long_Battery_Life.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_02_5G_High_Speed.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_03_High_-_Performance_Chip.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_05_Ultra_-_Large_512GB_Storage_Capacity.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_07_Durable_Heat_Dissipation_System.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_04_Built_-_in_DLP_Adjustable_Projector.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_08_Quad_-_Lens_Cameras.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_09_4_-_in_-_1_Navigation_System___L1___L5_Dual_-_Band_GPS.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_01_Embrace_the_High_-_speed_5G_Network_and_Expandable_Visual_Presentation.jpg


For $700.00 USD , and the company is making a profit ; that's what's possible in 2025.
https://www.unihertz.com/products/tank-3-pro
 
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Doubtful it can equal the PS5 by then, but it's irrelevant because games are so scalable now, and newer games are going to target the Switch 2. They can also just scale down the resolution and make use of upscaling.

We are also seeing stagnation in hardware performance advancements, and why companies are jumping to AI as a way to work around that. The games pushing graphics hard are also more stagnant in unique design, with budgets that are less sustainable, so I'll take more portable options.
 
For a phone yes it is.
I would assume the PS6 handheld would be at least four times larger than that phone.

In fact, I would bet the PS6 handheld would be larger than the Unihertz Tank 3 Pro.

Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_06_23_800mAh_Week_-_Long_Battery_Life.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_02_5G_High_Speed.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_03_High_-_Performance_Chip.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_05_Ultra_-_Large_512GB_Storage_Capacity.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_07_Durable_Heat_Dissipation_System.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_04_Built_-_in_DLP_Adjustable_Projector.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_08_Quad_-_Lens_Cameras.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_09_4_-_in_-_1_Navigation_System___L1___L5_Dual_-_Band_GPS.jpg


Tank_3_Pro_-_23800mAh_5G_Rugged_Smartphone_with_Built_-_in_Projector_01_Embrace_the_High_-_speed_5G_Network_and_Expandable_Visual_Presentation.jpg


For $700.00 USD , and the company is making a profit ; that's what's possible in 2025.
https://www.unihertz.com/products/tank-3-pro

That's more like it. But hard to say how it would fair in a handheld.

It's very similar to the Ally X battery - which is 80Wh. That device is 89Wh.

The problem is weight. It is already heavier than an Ally X in that form factor, which people who use a Steam Deck find too heavy. Now you back it up another step and people who use a Switch find the Steam Deck too heavy as well. Switch 2 is quite noticeably lighter, between the Switch 1 and Deck.

But that's the problem with battery life. More = more weight.

At 89Wh, it would fair similar to the Ally X which gets ~2 hours at 40W gaming. This is about 2:15 vs 2:00 hours.

Nothing really revolutionary, and barely enough. Switch 2 gets it pretty rough spouting a 2.5hr bottom limit. People want 4hr+ battery life on handhelds, preferably 6hr+. 12hr+ is even better.

When it comes down to it, to hit 4 hours @ 40W power draw, it's something unheard of. No laptops do that. Even 3 hours at 40W would need a 120Wh battery, which due to weight, just isn't happening on a handheld.

So the only solution is to run the device at lower power.
 
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Why would I agree with an LLM on anything? What is this with peoples obsession with posting ChatGPT shit. I haven't been a member too long, but a long time lurker and I see this shit too much.
 
In my opinion, Sony should delay the PS6 for several more years (2033?) and make a real PS5 Portable in 2029.

For now, they could release a real PS4 Portable to compete with the Switch. The PS4 catalog is huge.
 
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I mean, "not matching the power of PS5" is obvious in that a handheld PlayStation, even debuting seven to eight years after PS5, won't be able to pull the kind of feats (up to native 4K resolution, up to 120fps, full raytracing) that the PS5 currently does.

That said, a portable device that renders things internally at, say, 540p or 720p and upscales them to 1080p using lighter iterations of future PSSR or FSR versions and targets just 30fps or 40fps across the most taxing PS5 and PS6 titles (and up to 120fps on indies and lighter games) would certainly be something feasible.

Especially in a context in which the PS6 would be receiving even less next-gen only titles than the PS5 did in it's early years, owing to a likely prohibitive cost of a device that, in spite of what it's name would suggest, would actually take the place of the PS5 Pro rather than being the flagship device for a whole new generation of games as we've known them up until now.
 
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If it's 1080p screen, possibly Final Fantasy 16 1080p 60fps?
Nope. Even a regular PS5 struggles to maintain 60fps in 720p at times in FFXVI's performance mode.

Best case scenario for 60fps gameplay on console with an acceptable image quality would be that Square Enix decides to give the game a PS5 Pro update at the same time they release the game on Xbox and Switch 2 in the future.
 
That's more like it. But hard to say how it would fair in a handheld.

It's very similar to the Ally X battery - which is 80Wh. That device is 89Wh.

The problem is weight. It is already heavier than an Ally X in that form factor, which people who use a Steam Deck find too heavy. Now you back it up another step and people who use a Switch find the Steam Deck too heavy as well. Switch 2 is quite noticeably lighter, between the Switch 1 and Deck.

But that's the problem with battery life. More = more weight.

At 89Wh, it would fair similar to the Ally X which gets ~2 hours at 40W gaming. This is about 2:15 vs 2:00 hours.

Nothing really revolutionary, and barely enough. Switch 2 gets it pretty rough spouting a 2.5hr bottom limit. People want 4hr+ battery life on handhelds, preferably 6hr+. 12hr+ is even better.

When it comes down to it, to hit 4 hours @ 40W power draw, it's something unheard of. No laptops do that. Even 3 hours at 40W would need a 120Wh battery, which due to weight, just isn't happening on a handheld.

So the only solution is to run the device at lower power.

That device might be a lot more than 89Wh.
According to this site it's using two batteries to produce 7.74V to 8.9V

https://www.devicespecifications.com/en/editor-review/7837f3/10
 
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That device might be a lot more than 89Wh.
According to this site it's using two batteries to produce 7.74V to 8.9V

https://www.devicespecifications.com/en/editor-review/7837f3/10

There's a picture of the battery label in a YouTube video here, it clearly states 89Wh.

There's no way it's 23000 mAh at 8.9V, that would be 200Wh, and devices at that capacity are pretty enormous. Again, even giant 18" laptop beasts that are 10x the size of that thing, barely ever use more than a 100Wh battery.
 
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Hard to estimate performance since it's using an unreleased GPU uarch, but I think it's somewhere between XSS and PS5.
Besed on what you know, would you expect PS6P to be included in PS6 package? Aka Hyprid?

I know that can be cost prohibitive given Sony's persue of high end console gaming.
 
Besed on what you know, would you expect PS6P to be included in PS6 package? Aka Hyprid?

I know that can be cost prohibitive given Sony's persue of high end console gaming.
Sony may surprise us with a DualSense 2, which has a touchscreen instead.

Sony Might be Working on a Touchscreen Controller for the PlayStation 5
Earlier this month, another Sony controller patent was published detailing a new touchscreen-based design. The face of this controller would be one giant touchscreen into which players could program as many buttons as they need. Said buttons can be any size the user wishes and can be placed in any arrangement the player might see fit, such as lowering the directional pad or moving the X button to the right. This would result in a truly customizable controller layout tailored to each user's needs or preferences.
 
Sony may surprise us with a DualSense 2, which has a touchscreen instead.

Sony Might be Working on a Touchscreen Controller for the PlayStation 5
Earlier this month, another Sony controller patent was published detailing a new touchscreen-based design. The face of this controller would be one giant touchscreen into which players could program as many buttons as they need. Said buttons can be any size the user wishes and can be placed in any arrangement the player might see fit, such as lowering the directional pad or moving the X button to the right. This would result in a truly customizable controller layout tailored to each user's needs or preferences.

That would be a dream solution for me, if Sony manages to target high-end console gaming and somehow manage to change DS to act as portable PS6 (either stream) and with addition of local play models (CPU,GPU...etc) .. but I don't think it would be feasible mainly due to cost.
 
Now you back it up another step and people who use a Switch find the Steam Deck too heavy as well. Switch 2 is quite noticeably lighter, between the Switch 1 and Deck.
Nothing really revolutionary, and barely enough. Switch 2 gets it pretty rough spouting a 2.5hr bottom limit. People want 4hr+ battery life on handhelds, preferably 6hr+. 12hr+ is even better.

I would argue ergonomics help make up for the weight. The Switch 1 is lighter than my Deck, but I can hold my Deck for longer periods because it doesn't have a flat back. My hands can cup around the device like a normal pad, and support the weight easier, instead of cramping in an awkward position.

Nintendo could probably get away with some extra weight for battery on Switch 2 if they simply shaped the joycons to hold better.
 
I think they need to get up to the Udna or its refresh architecture to make this work. The compute power and bandwidth will be inferior to the ps5 in all probability but with fsr5/pssr2/rt cores it should deliver competitive/superior image quality to the base ps5, and a greatly improved architecture focused on ai and rt should allow for ps6 games to be downported , albeit with significantly scaled-down settings.

The challenge as always is delivering support, which means Sony will have to deliver a streamlined and easy porting process. My biggest worry is that this thing will act like an anchor around ps6 development. Sony has always delivered a very focused api that allows to the metal coding and they might have to start developing games with the portable in mind which would be damn dissapointing....but seeing Sony backing off from pushing tech this gen and them looking at nitendo printing money maybe thats the plan.
 
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I knew Sony will do it right .. this thing will wipe the floor with Switch 2 power wise.
New unreleased tech that's years away will be more powerful than current handhelds? Wow. What a shocking development lmfao.

Holy shit you spend more time talking about Nintendo than Sony - you sure you don't have a big collection of Nintendo games?
 
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New unreleased tech that's years away will be more powerful than current handhelds? Wow. What a shocking development lmfao.

Holy shit you spend more time talking about Nintendo than Sony - you sure you don't have a big collection of Nintendo games?

How come Switch 2 didn't do that with Steam Deck, Rog Ally?
 
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