Seems like it requires a certain amount of GPU power to do upscaling.
no RDNA4 apu's. RDNA5 will have themswitch to RDNA 4 or UNDA
I thought there wasn't going to be an RDNA5, UNDA was their new architecture after 4.no RDNA4 apu's. RDNA5 will have them
Who said it has to work with physical games? Have their been any physical only PS4 or 5 games? The Vita is where things changed and everything was available digitally.A single handheld that uses the exact same games as a TV counterpart.
In order for that to work physical games as we know them have to be EOL.
It will require a clean break from all existing disc games which won't work on the new handheld.
100% of games will have to be owned at the PSN level in order to be shared between the two consoles.
Physical boxed disc games would continue to exist for the TV console but licensing would have to happen
at the user account level via PSN.
The Switch 2 should at best be as fast as the Steam Deck in portable mode. The exitement has been about the docked mode, where the dock has 42W going into it. Even if the Steam Deck 2 doubles performance, it still won't match the Series S, since you're still talking about 3.2 TF vs 4 TF. So if the Steam Deck 2 is on 3nm say, we would need another 3X perfomance per watt boost at 2nm.But would it?
The Switch 2 looks far more powerful than people thought. In some cases it looks like it's giving the Series S a challenge. The next Steamdeck is probably due next year, and I expect that to have more power than the Switch 2.
Is it so out there to imagine an affordable PS5 portable by 2028? The PS5 would be 8 years old by then and would be considered old tech. Would you have been amazed if Sony released a portable in 2021 that's as powerful as a base PS4? I know I wouldn't be that shocked.
No, I mentioned it before a few times.This is the first time you've acknowledged a handheld PlayStation SoC, or did I miss anything?
Strix Halo is not even a standard laptop APU, let alone a handheld APU.The latest high end iGPU from AMD the 8060s in the Ryzen AI MAX+ 395 is roughly 21% slower than the RX 6700 which is very close to the GPU of the PS5. This is still using RDNA 3.5, switch to RDNA 4 or UNDA might make up the performance difference at the same CU counts.
No, they're different SoCs. [Redacted] is specially designed to run at very very low voltages.Seeing Strix Halo at 15w made me wonder if Sony can repurpose PS6 chips with less usable CUs for the handheld.
It's a lot less than 40.Based on this, PS6 chips with more imperfect CUs, (assuming the PS6 has a total of 80CUs) can have 40CUs disabled and used as a PS6 Portable chip with 40CUs enabled.
Is it based on something like Bumblebee or Sound Wave? If these are real APUs.No, I mentioned it before a few times.
Strix Halo is not even a standard laptop APU, let alone a handheld APU.
No, they're different SoCs. [Redacted] is specially designed to run at very very low voltages.
It's a lot less than 40.
It shares a few things with Soundwave, but it's a different SoC.Is it based on something like Bumblebee or Sound Wave? If these are real APUs.
It shares a few things with Soundwave, but it's a different SoC.
PlayStation has to keep physical disc-based games around at some level.Who said it has to work with physical games? Have their been any physical only PS4 or 5 games? The Vita is where things changed and everything was available digitally.
Hard to estimate performance since it's using an unreleased GPU uarch, but I think it's somewhere between XSS and PS5.So in practical terms, the next ps portable is more powerful than ps4 pro but weaker than ps5, correct?
Silicon-carbon batteries would be the solution to this.
They've been used in high-end phones in China for a couple of years.
They should be in mass production by the time PS6 hits the market.
The iQOO Z10 has a 7,300 mAh battery with 90W charging.
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Interesting.It shares a few things with Soundwave, but it's a different SoC.
Thanks for clarifying! Do you know if this handheld is following the same schedule as PS6 (if following the aforementioned PS5 schedule) here? Thanks, once again.No, I mentioned it before a few times.
PS6 is design complete and in pre-si validation already, with A0 tapeout scheduled for late this year.
If it follows PS5 schedule: Q4 2025 A0 tapeout, H1 2026 1st party dev kits, H2 2026 B0 tapeout, H1 2027 3rd party dev kits, H2 2027 launch.
It tapes out a few months after the regular PS6 SoCThanks for clarifying! Do you know if this handheld is following the same schedule as PS6 (if following the aforementioned PS5 schedule) here? Thanks, once again.
It's a lot less than 40.
UDNA is marketing name for now. They call it, because functions is merge from RDNA/CDNA, but not all.I thought there wasn't going to be an RDNA5, UNDA was their new architecture after 4.
It can definitely run PS5 games, just not at the same resolution/FPS, mainly due to lower memory bandwidth.Weird. I don't see the point if it's not going to be powerful enough to run PS5 games.
For a phone yes it is.Congrats it's a 7300 mAh battery. Whoop-de-do.
7300 mAh * 3.7V / 1,000 = 27Wh.
A 27Wh battery can run a 40W load for like ~40 minutes.
Such incredible battery life!
ahaha farmboys want switch now?? I will pays full price please do thirs sony and stop gas woke crud
For a phone yes it is.
I would assume the PS6 handheld would be at least four times larger than that phone.
In fact, I would bet the PS6 handheld would be larger than the Unihertz Tank 3 Pro.
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For $700.00 USD , and the company is making a profit ; that's what's possible in 2025.
https://www.unihertz.com/products/tank-3-pro
If it's 1080p screen, possibly Final Fantasy 16 1080p 60fps?It can definitely run PS5 games, just not at the same resolution/FPS, mainly due to lower memory bandwidth.
I knew Sony will do it right .. this thing will wipe the floor with Switch 2 power wise.Hard to estimate performance since it's using an unreleased GPU uarch, but I think it's somewhere between XSS and PS5.
Nope. Even a regular PS5 struggles to maintain 60fps in 720p at times in FFXVI's performance mode.If it's 1080p screen, possibly Final Fantasy 16 1080p 60fps?
That's more like it. But hard to say how it would fair in a handheld.
It's very similar to the Ally X battery - which is 80Wh. That device is 89Wh.
The problem is weight. It is already heavier than an Ally X in that form factor, which people who use a Steam Deck find too heavy. Now you back it up another step and people who use a Switch find the Steam Deck too heavy as well. Switch 2 is quite noticeably lighter, between the Switch 1 and Deck.
But that's the problem with battery life. More = more weight.
At 89Wh, it would fair similar to the Ally X which gets ~2 hours at 40W gaming. This is about 2:15 vs 2:00 hours.
Nothing really revolutionary, and barely enough. Switch 2 gets it pretty rough spouting a 2.5hr bottom limit. People want 4hr+ battery life on handhelds, preferably 6hr+. 12hr+ is even better.
When it comes down to it, to hit 4 hours @ 40W power draw, it's something unheard of. No laptops do that. Even 3 hours at 40W would need a 120Wh battery, which due to weight, just isn't happening on a handheld.
So the only solution is to run the device at lower power.
That device might be a lot more than 89Wh.
According to this site it's using two batteries to produce 7.74V to 8.9V
https://www.devicespecifications.com/en/editor-review/7837f3/10
Besed on what you know, would you expect PS6P to be included in PS6 package? Aka Hyprid?Hard to estimate performance since it's using an unreleased GPU uarch, but I think it's somewhere between XSS and PS5.
Sony may surprise us with a DualSense 2, which has a touchscreen instead.Besed on what you know, would you expect PS6P to be included in PS6 package? Aka Hyprid?
I know that can be cost prohibitive given Sony's persue of high end console gaming.
Sony may surprise us with a DualSense 2, which has a touchscreen instead.
Sony Might be Working on a Touchscreen Controller for the PlayStation 5
Earlier this month, another Sony controller patent was published detailing a new touchscreen-based design. The face of this controller would be one giant touchscreen into which players could program as many buttons as they need. Said buttons can be any size the user wishes and can be placed in any arrangement the player might see fit, such as lowering the directional pad or moving the X button to the right. This would result in a truly customizable controller layout tailored to each user's needs or preferences.
Now you back it up another step and people who use a Switch find the Steam Deck too heavy as well. Switch 2 is quite noticeably lighter, between the Switch 1 and Deck.
Nothing really revolutionary, and barely enough. Switch 2 gets it pretty rough spouting a 2.5hr bottom limit. People want 4hr+ battery life on handhelds, preferably 6hr+. 12hr+ is even better.
No, it's a 15W SoC on 3nm.
Don't worry, Cerny will do it rightSounds good to me!
FYI, switch 2 is 10W @ 8nm
Ps6 portable should be a big improvement especially if it's providing enough TOPS for AI unlike the Switch 2
Ps6 portable should be a big improvement especially if it's providing enough TOPS for AI unlike the Switch 2
Don't worry, Cerny will do it right
To see the repercussions on other sites.What's the point of sharing these when he said this in this very thread?
New unreleased tech that's years away will be more powerful than current handhelds? Wow. What a shocking development lmfao.I knew Sony will do it right .. this thing will wipe the floor with Switch 2 power wise.
New unreleased tech that's years away will be more powerful than current handhelds? Wow. What a shocking development lmfao.
Holy shit you spend more time talking about Nintendo than Sony - you sure you don't have a big collection of Nintendo games?
Switch 2 is more powerful than the Steam Deck though. And the 2023 version of Rog Ally X retailed for $800. lol.How come Switch 2 didn't do that with Steam Deck, Rog Ally?