Do you agree with Chatgpt that PS6 portable can match the power of PS5 in all parameters by 2028?



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The funny thing is he posted that almost a month ago and I just got to see it thanks to that sub early in the day lol
 
the only way to make a Portable PS5 by 2028 is if it's bigger than a Steam Deck, costs 2000€ and has a battery life of 30min at full load...

is it technically doable? sure, you could do it today in fact... would it be an appealing product? absolutely not due to physical restrictions
 
It simply wasnt possible to contain 7nm 220W powerdraw into 15W 3nm similar specced mashine, maybe if sony made it in docked mode 40-50W it could get close, coz of more modern featureset but even then im not so sure.
 
PS4 Pro (GPU + Memory Bandwidth; along with efficiency gains with architecture & ML)
PS5 base (CPU + Storage I/O + RAM)

I'd be looking at early PS5/late PS4/cross-gen visuals rendered at 720p @ 40-60fps, with 2-3x frame gen + 2x ML upscaling to 1080p @ 120fps.

Mainly make it a legacy device to play everything from PS1 to PS4 Pro + PSP & Vita natively excl. PS3, then streaming all of the same incl. PS3, having local Portal-like playback for PS5 & PS6. Having some native mid budget titles developed for it and then porting down select PS5-only titles. I'd also see if I can entice over some third party Switch/Switch 2 stuff. Then throw in a basic android sandbox for mobile titles and additional functionality.

One thing's for sure, I don't want PS6 games being developed with any handheld in mind. I want that thing pushed to the limits, not being hamstrung by something with <1/15th the power draw. There's only so much scaling you can do before entire featuresets just stop becoming viable and you end up having to make two functionally different games; which they probably won't wanna do.
 
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PS4 Pro (GPU + Memory Bandwidth; along with efficiency gains with architecture & ML)
PS5 base (CPU + Storage I/O + RAM)

I'd be looking at early PS5/late PS4/cross-gen visuals rendered at 720p @ 40-60fps, with 2-3x frame gen + 2x ML upscaling to 1080p @ 120fps.

Mainly make it a legacy device to play everything from PS1 to PS4 Pro + PSP & Vita natively excl. PS3, then streaming all of the same incl. PS3, having local Portal-like playback for PS5 & PS6. Having some native mid budget titles developed for it and then porting down select PS5-only titles. I'd also see if I can entice over some third party Switch/Switch 2 stuff. Then throw in a basic android sandbox for mobile titles and additional functionality.

One thing's for sure, I don't want PS6 games being developed with any handheld in mind. I want that thing pushed to the limits, not being hamstrung by something with <1/15th the power draw. There's only so much scaling you can do before entire featuresets just stop becoming viable and you end up having to make two functionally different games; which they probably won't wanna do.
The way we are currently heading, if you extrapolate doubling every 1.5 years, (recently looks like we are accelerating beyond that again), you'll be able to far surpass PS5 on a mobile device by 2029.

As the die continues to shrink, at some point it won't much matter what kind of shell you put around it. Sometime next decade, your "tablet" should have very little performance difference than a tower PC, especially when we move beyond silicone.
 
Node shrinks slowed down considerably guys, we had 5nm gpu's(nvidia 40xx series) back in 2022 and 3 years later 50xx series still uses 5nm, we will only get 3nm in 2027/2028.
Just compare how much node shrinkage we got durning ps4 gen, system launched on 28nm process node, in 2013, 7 years later its succesor was on 7nm node.

Now lets compare 2020 7nm to 3nm likely happening 2027-2028 so when ps6 gonna launch, that is not particulary big node shrink in comparision, 28nm vs 7nm in 7 years, 7nm vs 3nm and still takes 1 year longer, on top huge chunk of additional performance gonna be used up by rt and ai upscaling capabilities, my prediction is when it comes to raw troughtput we might only get around 3x stronger mashine vs base ps5 this time(ofc slap upscaling on it and probalby 10-15x better rt performance and that starts to look quide decent).
 
The way we are currently heading, if you extrapolate doubling every 1.5 years, (recently looks like we are accelerating beyond that again), you'll be able to far surpass PS5 on a mobile device by 2029.

As the die continues to shrink, at some point it won't much matter what kind of shell you put around it. Sometime next decade, your "tablet" should have very little performance difference than a tower PC, especially when we move beyond silicone.
Laptop GPU performance isn't doubling every 1.5 years though. It's not clear if we have even doubled mobile 3080 Ti performance yet.
 
The performance gap would be too large if they are attempting some sort of mandatory dual tier platform like the Series S|X. You'd have to pare down your main console to make it work...and I don't see Sony doing that for PS6.
 
They are still on the power hype train. This device will have RDNA4 RT and FSR4 to target PS5 Image quality. Remember that it's likely been designed by Cerny and that PS5 had shit RT and no AI uspcaling.
 

📌 Can a PS6 Portable Be as Powerful as a PS5 by 2028?

✅ 1. CPU (Processing Power) – Yes, Likely

  • PS5: 8-core Zen 2 CPU @ 3.5GHz (~448 GFLOPS CPU power)
  • PS6 Portable (~2028 Expected): 8-core Zen 5/6 CPU @ 3.0-3.5GHz (~600+ GFLOPS CPU power)
💡 Verdict: Yes! By 2028, portable chips will be much more efficient. An 8-core Zen 5/6 CPU could match or outperform PS5's Zen 2 CPU while using far less power.


✅ 2. GPU (Graphics Power) – Possibly, Depending on TDP

  • PS5: 10.3 TFLOPS RDNA 2 GPU (36 CUs @ 2.23GHz)
  • Steam Deck (2022): 1.6 TFLOPS RDNA 2 GPU (8 CUs @ 1.6GHz)
  • ROG Ally (2023): 3.8 TFLOPS RDNA 3 GPU (12 CUs @ 2.7GHz)
  • PS6 Portable (~2028 Expected): 6-10 TFLOPS RDNA 5+ GPU (~20 CUs @ 2.5GHz?)
💡 Verdict: Maybe.

  • A 6-10 TFLOPS GPU in a 30-50W handheld is possible with RDNA 5+ or AI-assisted upscaling (FSR 4.0, AI reconstruction).
  • But it won't be exactly 10.3 TFLOPS like PS5 unless Sony pushes higher power consumption (50-60W docked).

✅ 3. RAM (Memory & Bandwidth) – Likely

  • PS5: 16GB GDDR6 @ 448GB/s
  • PS6 Portable (~2028 Expected): 24GB LPDDR6X @ 400-500GB/s OR LP-HBM @ 800GB/s
💡 Verdict: Yes!

  • LPDDR6X (expected ~2026) could provide 400-500GB/s bandwidth, nearly matching the PS5.
  • If Sony uses LP-HBM (~800GB/s), it would surpass PS5 in memory bandwidth!

✅ 4. Storage – Faster than PS5

  • PS5: 5.5GB/s SSD (9GB/s compressed)
  • PS6 Portable (~2028 Expected): PCIe 5.0 SSD (~10GB/s)
💡 Verdict: Yes! A PCIe 5.0 SSD in 2028 will be at least 2× faster than PS5's storage.


✅ 5. Power Consumption – Portable vs. Console Tradeoff

  • PS5: ~200W+ TDP (console)
  • PS6 Portable (~2028 Expected): 35W-50W TDP (portable mode), 60W+ docked mode?
💡 Verdict: It depends on power limits.

  • In handheld mode (~35W-50W), the PS6 Portable may run at ~6-8 TFLOPS.
  • In docked mode (~60W+), it could hit PS5-level performance (~10 TFLOPS).
  • AI upscaling (FSR 4.0, DLSS-like tech) can compensate for lower raw power.

📌 Final Answer: Will PS6 Portable Match PS5?

ComponentPS5 (2020)PS6 Portable (~2028 Expected)Can it match PS5?
CPU8-core Zen 2 @ 3.5GHz8-core Zen 5/6 @ 3.0-3.5GHz✅ Likely better
GPU10.3 TFLOPS RDNA 2 (36 CUs @ 2.23GHz)6-10 TFLOPS RDNA 5 (~20 CUs @ 2.5GHz?)🟡 Maybe (~6-8 TFLOPS portable, 10 TFLOPS docked)
RAM16GB GDDR6 @ 448GB/s24GB LPDDR6X (~500GB/s) or LP-HBM (~800GB/s)✅ Likely equal or better
Storage5.5GB/s SSDPCIe 5.0 SSD (~10GB/s)✅ Likely faster
Power (TDP)200W+35W-50W (portable), 60W+ (docked)🟡 Depends on TDP

📌 Final Verdict:

✅ A PS6 Portable in 2028 CAN match or exceed the PS5 in most areas, but it depends on power limits.

🚀 Possible Performance Modes:

  • 🟢 Portable Mode (~35W-50W): 6-8 TFLOPS (PS4 Pro+ to near-PS5 performance)
  • 🟡 Docked Mode (~60W+): 8-10 TFLOPS (matching PS5 with better RAM & SSD)
  • 🔴 Full PS5 power (10.3 TFLOPS) in handheld mode? Unlikely, unless power efficiency drastically improves.
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By next-gen, we will have cross-gen games and probably 99% of games will be built with PS5 as the least common denominator. With that in mind, PS6 at 50w tdp at $449 that is small enough to be portable and can be attached to a separate sort of PS portal machine (controller+screen+battery) would be a great idea! PS6 base will be cheap and PS6 Pro will be the 200w-300w monster machine.
I'm sorry but efficiency can't make the rtx 6010 runs like the 5090. That equals to Jensen Lies to the power of 10.
 
It'd be nice if Sony held an 8yr cycle with a 2yr cadence between: 2026 PSP3 > 2028 PS6 > 2030 PSVR3 > 2032 PS6 Slim/Pro etc > 2034 PSP4 > 2036 PS7 etc.

Can't see them releasing a handheld closer than 2 yrs; and I'm hoping PS6 can be 2028 so it's the best it can be. Other option would be 2027/28 for PS6 with the "PSP3" after in 2029/30. These are all big ticket items now with relatively premium price tags, asking for ~$600 and then another $400+ within a ~year probably won't be the best approach.
 
40 watts in handheld mode… they need a new tech for batteries to play more than 1 hour or a really bulky device.
 
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They are still on the power hype train. This device will have RDNA4 RT and FSR4 to target PS5 Image quality. Remember that it's likely been designed by Cerny and that PS5 had shit RT and no AI uspcaling.
It may be a possibility that it may not benefit from any AI hardware.

Seems like it requires a certain amount of GPU power to do upscaling.


Also, there's no RDNA4 APUs in the near future.
 
It may be a possibility that it may not benefit from any AI hardware.

Seems like it requires a certain amount of GPU power to do upscaling.


Also, there's no RDNA4 APUs in the near future.

Switch 2 uses worse node (8nm) than PS5 (7nm) while this will use N3. It won't be RDNA4 (technically I think PS5 Pro is only RDNA3.5 + RDNA4 RT + custom AI hardware), it will likely be the next uArch from AMD, UDNA.
 
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The performance gap would be too large if they are attempting some sort of mandatory dual tier platform like the Series S|X. You'd have to pare down your main console to make it work...and I don't see Sony doing that for PS6.
They had better let developers decide if a game releases on both consoles or not to avoid the Series S/X disaster.
 
The performance gap would be too large if they are attempting some sort of mandatory dual tier platform like the Series S|X. You'd have to pare down your main console to make it work...and I don't see Sony doing that for PS6.

Every game is going to be cross gen at best. As long as the handheld can run PS5 games without modification passably, that's fine.

And the PS6 is basically going to be more or less a "PS5 Pro Max"
 
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Great, now AI is taking our moronic drunk/high theory threads. You don't even have to write your own nonsense scenarios anymore.

We used to be a proper forum, I tell ya.
 
Not at 15w.

Is that at 1080p? Running that game at just under 60fps while completely chocked on power is very impressive. Especially if that is native.

According to DF, Returnal's native resolution is only around 1080p. Housemarque says they then used temporal upsampling to get to 1440p and then checkerboard rendering to get to 4K

That of course depends on all of the other graphical settings. I didn't see anything linked in the Tweet.
 
Is that at 1080p? Running that game at just under 60fps while completely chocked on power is very impressive. Especially if that is native.

According to DF, Returnal's native resolution is only around 1080p. Housemarque says they then used temporal upsampling to get to 1440p and then checkerboard rendering to get to 4K

That of course depends on all of the other graphical settings. I didn't see anything linked in the Tweet.
Seeing Strix Halo at 15w made me wonder if Sony can repurpose PS6 chips with less usable CUs for the handheld.

Could that reduce the overall cost of both the handheld and console?
 
the only way to make a Portable PS5 by 2028 is if it's bigger than a Steam Deck, costs 2000€ and has a battery life of 30min at full load...

is it technically doable? sure, you could do it today in fact... would it be an appealing product? absolutely not due to physical restrictions

But would it?

The Switch 2 looks far more powerful than people thought. In some cases it looks like it's giving the Series S a challenge. The next Steamdeck is probably due next year, and I expect that to have more power than the Switch 2.

Is it so out there to imagine an affordable PS5 portable by 2028? The PS5 would be 8 years old by then and would be considered old tech. Would you have been amazed if Sony released a portable in 2021 that's as powerful as a base PS4? I know I wouldn't be that shocked.
 
people dont realize that the issue is PRICE, moore law is dead in the economic sense, every node is more expensive than the last one

there wont be an steamdeck 2 because it will be more expensive and doesn't make sense for valve to do it since she can just make a deal with another vendor to launch an more powerfull machine with steamOS that is also more expensive, why she would launch a more expensive steamdeck if she can do this instead?

you guys NEED to let go this idea that things are just get less expensive over time, this over, denial inst going to change that reality, were entering an stagnation period, either we like or not (its not a bad thing per si but i understand why some people doesn't like)
 
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No chance. A handheld would be stuck with shitty LPDDR memory which would cripple performance, even if they just slapped a die-shrunk PS5 APU on a portable PCB.

Handhelds will soon hit a performance wall, because power consumption for high bandwidth memory is not scaling with transistor density at all anymore.
 
Seeing Strix Halo at 15w made me wonder if Sony can repurpose PS6 chips with less usable CUs for the handheld.

Could that reduce the overall cost of both the handheld and console?
I'm not sure if AMD can test the CPU or GPU before it's merged on the die with the rest of the SOC. I know they can't for the X3D chips in regards to how the memory is connected.

AMD has been very good about recycling parts that don't meet their spec goals the past few generations.
Someone ask Chatgpt to create a new battery while they're at it.
Sodium Ions are already being worked on, similar volume capacity as LiON on the low end. But more than twice the capacity in W/Kg.
 
I'm excited to see how powerful the new batch of gaming PC handhelds are going to be later this year, so I'm not concerned about the power of a PS6 portable unit just yet!
 
I tend to not agree with anything chat gpt says out of principle. If one day it becomes half way decent at logic, mathematics and finally learns how to play chess i might reconsider my position.
 
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I'm not sure if AMD can test the CPU or GPU before it's merged on the die with the rest of the SOC. I know they can't for the X3D chips in regards to how the memory is connected.

AMD has been very good about recycling parts that don't meet their spec goals the past few generations.
To understand what I meant, take a look at the PS5. It has 40 total compute units, but 4 is disabled to increase yields.

Disabling compute units on a GPU is a manufacturing process used to improve yields and ensure consistent performance. By removing some compute units (CUs) from a chip, manufacturers can still sell chips that might otherwise be discarded due to imperfections or variations in performance. This allows them to use chips that would otherwise be considered defective and achieve higher overall production yields.

Based on this, PS6 chips with more imperfect CUs, (assuming the PS6 has a total of 80CUs) can have 40CUs disabled and used as a PS6 Portable chip with 40CUs enabled.
 
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i mean, id still buy one if its 600 ish. if it can play ps5 games at lower resolution, aka "less powerful than ps5" bring it.
 
The performance gap would be too large if they are attempting some sort of mandatory dual tier platform like the Series S|X. You'd have to pare down your main console to make it work...and I don't see Sony doing that for PS6.
People still don't get this… It works for Nintendo because is an hybrid. Sony is not going to fallow that route.
 
Sony won't be creating their own Wii U. It will be a single handheld.
A single handheld that uses the exact same games as a TV counterpart.
In order for that to work physical games as we know them have to be EOL.
It will require a clean break from all existing disc games which won't work on the new handheld.
100% of games will have to be owned at the PSN level in order to be shared between the two consoles.
Physical boxed disc games would continue to exist for the TV console but licensing would have to happen
at the user account level via PSN.
 
40 watts in handheld mode… they need a new tech for batteries to play more than 1 hour or a really bulky device.
Silicon-carbon batteries would be the solution to this.
They've been used in high-end phones in China for a couple of years.
They should be in mass production by the time PS6 hits the market.

The iQOO Z10 has a 7,300 mAh battery with 90W charging.

iqoo-z10-turbo-first-look-is-out-will-be-powered-by-the-v0-17o9nusxafte1.jpeg
 
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