Next-Gen PS5 & XSX |OT| Console tEch threaD

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The Xbox One UI has always had a lot of functionality and updates but would slow to a crawl. It was the store where things would snail pace it chugging while it loads game icons and if you had video previews auto playing. But their latest update (I got it around a week ago) is fast. The redid some of the layout too which probably helps.

Crossing fingers it remains just as fast on Series X. By the sounds of it, it'll be the same UI.

Yes, I think you're safe in assuming the Xbox store will be AT LEAST as quick as it is today and likely a good bit speedier. As you said, the connectivity will limit things somewhat, but the extra horsepower being brought to bear will be much like replacing a 7 year old chrome book with a new alienware gaming laptop. :) It's gonna be FAST.

To be honest, I was floored at the difference between the PS4 and the PS3 when I first got my PS4. Even today...It's very nice and fast. Nothing that I consider "slow" when navigating around. Browser performance kinda sucks but still is way better than the PS3 way. Download speeds, etc. were greatly improved as well. So if we see the same kind of leap as there was between last gen and the current gen, I think we're all going to be VERY HAPPY with the speed of these boxes. Add to that the smoking game and level load times...quick resume, etc. and we are going to be SPOILED. Just the changes to game loading are something that will be a permanent change in the console market. I can't imaging consumers ever again being satisfied with anything slower than these new consoles will be. Good times!
 
I dont want to say that you are the one talking bullshit
But you are

A 3080 at 4k will run FS2020 at the 40's
A 3090 at 4k at the 60's
Now try moving up to 8k


About the consoles and their difference, I won't even bother to answer to you.
pretty soon you will get your answers from vg tech, df, nx gamer etc.

And either behave or you know how its gonna play... ignore list etc

7% faster in FS 2020.... On avg. 10%..... TF difference? 20%.
4K_3080.png

Again, XSX has an 18% advantage on paper in terms of TF over PS5, but on avg. its real-world perf won't be 18% more.

8K...? Will next-gen games run at 8K on consoles? Nope.
Here's 8K on a $1500 GPU in current-gen (and one last-gen) games for you....

IXdl1lL.png
 
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Do we have a dedicated PS5 Thread?

I feel like there is so much misinformation / lack of information on the backwards compatibility.

I don't mind having to pay for a proper remaster. And I know some games have announced different things. But for example let's take Cyberpunk 2077.

They've said it'll play on PS5, "and better" (what does that mean?) but a full "next gen" patch will be hitting in 2021.

So when I pop in my PS4 Cyberpunk Disc into my PS5, will I be playing

1. The PS4 Pro version with NOTHING at all improved?
or
2. The PS4 Pro version but uprezzed to full 4K, higher framerate, better loading etc?

(Later obviously with the patch great I'll be playing the PS5 version)

Have they confirmed uprezzing/framerate will be an option?

With CyberPunk 2077 the way it will work, I believe, is:
  • If you put the PS4 disk into your PS5, you can play the PS4/PS4Pro version
  • OR it will download a patch for the PS5 or possibly a full PS5 version to the SSD which you can then play
So I think with this game and others like it you'll have the option of playing the PS4 version or downloading a patch or full version for the PS5. I imagine it will work much like this for the XSX as well if you go to put in and play the Xbox One disk for the game.
 
Again, XSX has an 18% advantage on paper in terms of TF over PS5, but on avg. its real-world perf won't be 18% more.

8K...? Will next-gen games run at 8K on consoles? Nope.
Here's 8K on a $1500 GPU in current-gen (and one last-gen) games for you....

Again, XSX has an 18% advantage on paper in terms of TF over PS5, but on avg. its real-world perf won't be 18% more.
You are wasting my time.
 
Again, XSX has an 18% advantage on paper in terms of TF over PS5, but on avg. its real-world perf won't be 18% more.
Will depend on the game and resolution tiers. If the dev is aiming specifically for certain resolutions, that 18% SeX advantage might lead to more than 18% or less than 18%.

For example, One X had a 40% boost on PS4 Pro, yet some games had double the resolution which was somehow pulled off.
 
Will depend on the game and resolution tiers. If the dev is aiming specifically for certain resolutions, that 18% SeX advantage might lead to more than 18% or less than 18%.

For example, One X had a 40% boost on PS4 Pro, yet some games had double the resolution which was somehow pulled off.
Hence the words "on avg."
 
Will depend on the game and resolution tiers. If the dev is aiming specifically for certain resolutions, that 18% SeX advantage might lead to more than 18% or less than 18%.

For example, One X had a 40% boost on PS4 Pro, yet some games had double the resolution which was somehow pulled off.
One X was more powerful than just mere 40% more TF.
 
Do we have a dedicated PS5 Thread?

I feel like there is so much misinformation / lack of information on the backwards compatibility.

I don't mind having to pay for a proper remaster. And I know some games have announced different things. But for example let's take Cyberpunk 2077.

They've said it'll play on PS5, "and better" (what does that mean?) but a full "next gen" patch will be hitting in 2021.

So when I pop in my PS4 Cyberpunk Disc into my PS5, will I be playing

1. The PS4 Pro version with NOTHING at all improved?
or
2. The PS4 Pro version but uprezzed to full 4K, higher framerate, better loading etc?

(Later obviously with the patch great I'll be playing the PS5 version)

Have they confirmed uprezzing/framerate will be an option?
I believed that if you put in Ps4 cyber punk disc to your ps5 to play, you will have BC version of PS4 game, meaning that PS5 will activate its BC boost mode which is similar to boost mode in PS4 pro. The game will play smoother framerates than PS4 pro, also might have higher resolution. Later on in 2021, you will get full next gen version which includes higher quality texture, ray-tracing, etc. For free.
 
Will depend on the game and resolution tiers. If the dev is aiming specifically for certain resolutions, that 18% SeX advantage might lead to more than 18% or less than 18%.

For example, One X had a 40% boost on PS4 Pro, yet some games had double the resolution which was somehow pulled off.
Xbox One X had 50% more bandwidth, 30% higher GPU clock speed, 10% more CU's and 3 GB more RAM than PS4 Pro...
 
I believed that if you put in Ps4 cyber punk disc to your ps5 to play, you will have BC version of PS4 game, meaning that PS5 will activate its BC boost mode which is similar to boost mode in PS4 pro. The game will play smoother framerates than PS4 pro, also might have higher resolution. Later on in 2021, you will get full next gen version which includes higher quality texture, ray-tracing, etc. For free.
Thats a good reminder.

If any Cyberpunk gamers want to experience it as next gen 2077, then you got to wait for the next gen patch CDP said will come in 2021.

If you play 2077 in your PS5 or SeX, it'll basically just be a boosted PS4 or One version.

Up to you. Get 2077 and a next gen console, play it semi-boosted waiting for next gen patch (assuming youre still playing by then). Or just wait it out and start fresh as a next gen experience.
 
I believed that if you put in Ps4 cyber punk disc to your ps5 to play, you will have BC version of PS4 game, meaning that PS5 will activate its BC boost mode which is similar to boost mode in PS4 pro. The game will play smoother framerates than PS4 pro, also might have higher resolution. Later on in 2021, you will get full next gen version which includes higher quality texture, ray-tracing, etc. For free.

Oh yeah I know this part- sorry I may not have been clear.

Have Sony detailed much about it's "BC Boost Mode"?

Like Boost mode on PS4Pro- I'm not expecting it's gonna turn everything 4k60 or whatever, but it'd be nice to know what kind of base level performance we are expecting.


I mean I don't know why I care I've already got the pre order anyway lol, I just want to know!
 
Xbox One X had 50% more bandwidth, 30% higher GPU clock speed, 10% more CU's and 3 GB more RAM than PS4 Pro...
Also, released 1 year later and $100 more expensive. But the difference is only resolution with abit more higher framerates in some game. Some game PS4 pro performs better framerates.
 
Thats a good reminder.

If any Cyberpunk gamers want to experience it as next gen 2077, then you got to wait for the next gen patch CDP said will come in 2021.

If you play 2077 in your PS5 or SeX, it'll basically just be a boosted PS4 or One version.

Up to you. Get 2077 and a next gen console, play it semi-boosted waiting for next gen patch (assuming youre still playing by then). Or just wait it out and start fresh as a next gen experience.

Not to Double post but in my opinion? CP2077 will be worth playing multiple times, stealth, hacking, etc. I'm happy to play out the gate then do it again with a nicer looking world.
 
Oh yeah I know this part- sorry I may not have been clear.

Have Sony detailed much about it's "BC Boost Mode"?

Like Boost mode on PS4Pro- I'm not expecting it's gonna turn everything 4k60 or whatever, but it'd be nice to know what kind of base level performance we are expecting.


I mean I don't know why I care I've already got the pre order anyway lol, I just want to know!
I don't think Sony has detailed anything about BC boost mode, and which games are involved, or demos showing the difference between a game on PS4 and a game played BC on a PS5.
 
Thats a good reminder.

If any Cyberpunk gamers want to experience it as next gen 2077, then you got to wait for the next gen patch CDP said will come in 2021.

If you play 2077 in your PS5 or SeX, it'll basically just be a boosted PS4 or One version.

Up to you. Get 2077 and a next gen console, play it semi-boosted waiting for next gen patch (assuming youre still playing by then). Or just wait it out and start fresh as a next gen experience.
I gonna play 2 times or more. This game gonna have so much replayablility.
 
You are wasting my time.

Just need one game to spot and debunk that fake "8K" benchmark video that you linked me.

Here's a screenshot of AC Odyssey from that vid you posted:
Hea8I1W.png

Apparently in "8K" according to this video, AC Odyssey gets at 106.8fps and 94.5fps on avg. on RTX 3090 and 3080, respectively.

Here are DF's results in the same game at 4K.
jhGF90g.png

C5f5OoZ.png

72.4fps and 66.4fps on avg. in 4K on RTX 3090 and 3080, respectively.

Clearly the vid you posted is legit, man...

Learn to fact check before posting BS and... Watch the damn video first.
 
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Oh yeah I know this part- sorry I may not have been clear.

Have Sony detailed much about it's "BC Boost Mode"?

Like Boost mode on PS4Pro- I'm not expecting it's gonna turn everything 4k60 or whatever, but it'd be nice to know what kind of base level performance we are expecting.


I mean I don't know why I care I've already got the pre order anyway lol, I just want to know!
I'm pretty sure, the game will perform better on ps5 using boost mode than ps4 pro. But it is not confirm yet officially, just gotta wait and see.
 
Also, released 1 year later and $100 more expensive. But the difference is only resolution with abit more higher framerates in some game. Some game PS4 pro performs better framerates.
Yes i know about that, my reply was in context of the poster expecting a similar performance difference with a mere 18% higher shader throughput. :)
 
Has there been any confirmation on whether the non-boosted PS4 'mode' of the PS5 behaves like a standard PS4 or a PS4 Pro when running PS4 games?
 
Has there been any confirmation on whether the non-boosted PS4 'mode' of the PS5 behaves like a standard PS4 or a PS4 Pro when running PS4 games?

it seems nothing has been said but I reckon they would have the ability to play it "non boosted" as some games will break boosted and it's an easy fix to stop that
 
I mean, 10-bit to 12-bit color is still a substantial jump. With 10-bit color, you get 1,024 shades of each primary color, and over a billion possible color. With 12-bit, that's 4,096 shades and over 68 billion colors.
On a 10-bit panel? I don't think so.
The crux of the matter is that. LG CX panels are 10-bit panels. They can't reproduce 12-bit even if the signal received had them. That's like a 1080p set accepting a 4K signal even though it won't be ever used
 
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Just need one game to spot and debunk that fake "8K" benchmark video that you linked me.

Here's a screenshot of AC Odyssey from that vid you posted:
Hea8I1W.png

Apparently in "8K" according to this video, AC Odyssey gets at 106.8fps and 94.5fps on avg. on RTX 3090 and 3080, respectively.

Here are DF's results in the same game at 4K.
jhGF90g.png

C5f5OoZ.png

72.4fps and 66.4fps on avg. in 4K on RTX 3090 and 3080, respectively.

Clearly the vid you posted is legit, man...

Learn to fact check before posting BS like those and... Watch the damn video first.

Let me guess, ignore list? 🤔

IIXkZgx.jpg
 
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Xbox One X had 50% more bandwidth, 30% higher GPU clock speed, 10% more CU's and 3 GB more RAM than PS4 Pro...
And a faster CPU, and it also had unified bandwidth, unlike the Series X/S. Plus the I/O was same across all current gen consoles.

The One X had all the advantages and was basically able to play the same game, same FPS, bit higher res.

Any differences in multi-plats for next gen will be a wash. Each advantage(s) either console has that could lead to a difference in resolution or frame rate will end up failing to be implemented, negated by that console's other disadvantage(s). Both systems.

Next gen, I bet 3rd party multi-plat devs will ship the same games, same res, same fps, etc. PS5 versions will support the DualSense's new haptics, and the games will boot fastest on PS5, but otherwise nothing will be unique to either system. Call of Duty Cold War, for example.

Only the exclusive games will be significantly different.
 
Has there been any confirmation on whether the non-boosted PS4 'mode' of the PS5 behaves like a standard PS4 or a PS4 Pro when running PS4 games?

PS4 pro, as per cerny's presentation
But only if the game was patched for Pro.

Bloodborne never was. Its only ever using 18 CUs @ 800 MHz on PS4 or PS4 Pro, unless "boost mode" on PS4 Pro is on, then it can go to 18 CUs @ 911 MHz.

If the PS5 boost mode works like the PS4 Pro boost mode, then the CU count stays the same (unless patched) but the clock can go as high as possible.

So in theory Bloodborne on PS5 will run with 18 CUs @ 800 MHz (if boost can be disabled) or 18 CUs @ 2230 MHz (if boost enabled) unless the game is patched to use all 36 CUs (unlikely.) I doubt it's boost mode would bother with the max PS4 Pro clock of just 911 MHz, because why not just go even higher to 2.23 GHz?

Its still unclear if the PS5 will have the same toggle in system settings to enable/disable boost mode. Assume it will, but idk. We need to see the UI and people need to use the system to find out, or ya know... Sony could just tell us.
 
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It is becoming increasingly clear to me that bethesda games will be released on PS5. It seems that they bought Zenimax with some clause about bethesda that does not allow them to absorb it in their own studies and is relegated to collaborations.

But they will tell us later ... Marketing geniuses but they are seeing the duster before their time.

What they could do is to use Bethesda as their publisher for PS5, Nintendo or other platforms. For instance they want to publish a game on Nintendo Switch and it was developed from a Microsoft Game Studio they could publish it through Bethesda so that people won't see it is a Microsoft game.
 
What they could do is to use Bethesda as their publisher for PS5, Nintendo or other platforms.

Most likely. I believe that MS bought Zenimax to boost Game Pass and take people away from PS Now, Luna, Stadia, Apple's rumoured service, and Tencent's upcoming service. Having Zenimax's games available on day one, as well as their older title perma-free on there for good would be enticing for some. But PlayStation and Nintendo devotees are unlikely to make the switch. So, sell them the titles to buy as usual, but don't allow them on the platform cloud services.
 
So in theory Bloodborne on PS5 will run with 18 CUs @ 800 MHz (if boost can be disabled) or 18 CUs @ 2230 MHz (if boost enabled) unless the game is patched to use all 36 CUs (unlikely.) I doubt it's boost mode would bother with the max PS4 Pro clock of just 911 MHz, because why not just go even higher to 2.23 GHz?

Hmm. Does that mean that there might be three options for running a PS4 game?

* Run in PS4 mode
* Run in PS4 Pro boost mode
* Run in PS5 boost mode

If Sony were smart, they would have some sort of game profile lookup web service that would transparently apply the best setting, with a notification to the user as to which setting it was using.

Maybe all PS4 titles would work seamlessly on PS5 without need for such a thing.

I'm most interested to see how the PS5's IO affects PS4 games loading times. Bloodborne and AC:O were long. It would be funny to see them complete their loading stage in 2-3 seconds.
 
Just purchased an X900H for the game room. Ready and waiting for the consoles to arrive!

Bo_Hazem Bo_Hazem @HeisenbergFX4

Smart choice! What size? Join us here:


And this interesting comparison came as well lately:

 
Why would I act as if I didn't see this post. But the fact that you literally say that you hat Microsoft says enough for me. I'll just ignore you. You hate a company 😂

But I...

that-70s-sho-i-love-you.gif


Well, at least I'm not a hypocrite like plenty of so-called "neutrals", or saying they "own" both consoles as some kinda proof. I mean, you should own both if you're an xbox fan if you wanna play top tier games, but not if you're a PS fan as you're only missing Forza games. Now with Bethesda we need to wait and see how these games will be in this new era.
 
Hmm. Does that mean that there might be three options for running a PS4 game?

* Run in PS4 mode
* Run in PS4 Pro boost mode
* Run in PS5 boost mode

I think it will work like this:

PS4 games - 18 CUs @ 800 MHz (if boost mode can be disabled)
PS4 Pro patched games - 36 CUs @ 911 MHz (if boost mode can be disabled)

PS4 games - 18 CUs @ 2230 MHz (boost mode)
PS4 Pro patched games - 36 CUs @ 2230 MHz (boost mode)

I don't see the point of running PS4 games (unpatched for Pro or PS5) that only use 18 CUs @ only 911 MHz.
That was the max a PS4 Pro could do in boost mode, but the PS5 can go much higher.
 
PS5 are out there just like the XSX it seems, Sony's NDA are probably much more strict. You can't even show you have it I guess.

And no, I can't confirm. Don't have Travis's number

You did good enough. Sony is indeed strict as hell. Which is not necessarily working in their favor.
 
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