Lol I disagree entirely with "this story could have been told so hour any cyberpunk references"
honestly seeing a take like that makes me feel like I'm playing a totally different game
If you mean my comment regarding the story being doable without cyberpunk references, feel free to quote and/or prove me wrong? Specifically story not gameplay.
Johnny's plot line for sure is intrinsically tied to cyberware. But majority of the plot lines are just reskins of your typical GTA missions with slightly different "skins." Which is enough for some people.
BDs = Security footage/detective mode in any/all games including Witcher 3 and other such titles. Click Scan, identify the item the game tells you to, proceed with plot. Very little open ended plot points here or anything that affect progression.
Gangs = easily doable without Cyberpunk references, in fact little to none of the gang control of key city areas are really played into beyond what fixer you talk to on the phone
Holo = just a phone
Shards = could easily be something displayed on a screen
Nomads = typical Fast and Furious plotline/Road Warrior things of people who live off the land
Corpos = one of the most underutilized parts of the game. You start out hearing about the Frankfurt incident if you play as Corpo and then none of the abernathy plot ever comes into play again, and the corpo environment only comes into play in one to three quest lines.
Dolls/JoyToys = Another underutilized device that could be done with any basic stripper or lady/man of the night. They use them in two good quests and only one of them is well done (the Evelyn questline).
Netrunners = Just plain hackers.
There are times where the "flair" pay off for sure, but I feel like if you're thinking this game is intrinsically tied to its setting beyond the visual I think I could easily reskin the game in a modern environment and it still work the same.
It's not to say the flair doesn't pay off in a lot of ways, it's just that I feel like things like augmented animals, Corpo plots, gang wars, etc are all mentioned in passing but not really utilized. I would have been interested to hear more about things like the fact that Maelstrom appear to be some crazy death cult and/or dig into Scavs and their doings, but it's really only used once or twice while the "meat" of the game is your typical "go here, talk to fixer or npc, kill or neutralize, exit" mission that could be done in any other setting.
Again though, gameplay wise it uses Cyberpunk setting "well" but it still lacks customization and options in a lot of ways that I feel should be standard for games of this size and caliber at this point.