The PS5 is dropping to below 1080p in this game, meanwhile the Series X is regularly achieving superior resolution and performance, but somehow it's the Series X that's doing worse? How exactly does that work? And suddenly after months of downplaying VRS' performance impact, it's now being used as part of an effort to downplay Series X by suggesting Series X somehow desperately needed it as a crutch?
The reality is Xbox Series X would have had the advantage in resolution and performance regardless of VRS Tier 2. What VRS Tier 2 does in this game is it further ensures on top of the better GPU in Series X that in cases where the game might have miss its target frametime that the console has some extra performance headroom to better protect against fps drops. In the best case scenario together with dynamic resolution scaling it totally eliminates the need altogether to even use the dynamic resolution, just as it did with Gears 5.
The team at The Coalition haven’t stopped innovating since bringing Tier 1 VRS to Gears Tactics, and have brought Tier 2 VRS support to both Gears 5 and Gears Tactics. The team saw similarly large perf gains from VRS Tier 2 – up to 14%! – this time with no noticeable visual impact. See for […]
devblogs.microsoft.com
Whatever happened to when people use to claim it's only ever going to give 8-12% better performance at best so it's a waste of time after that blog post by Coalition? People saw savings of 8-12% or 14%-20% and completely wrote it off, not realizing those frametime savings can be crucial to performance no matter how tiny they may appear. This is the reason that Series X doesn't dip quite as hard as the PS5 appears to.
There are other games where Series X has both the resolution advantage as well as the performance advantage without Tier 2 VRS playing a factor, so we can end the excuses. And btw utilizing a built in hardware feature of a more advanced GPU is never a crutch.