Redtemplar
Neo Member
David Jaffe on this situation
Sony internal studios helped Days gone. It was in development for 6 years.When did I say it's a bad thing? It's not necessarily a bad thing. But smaller studios make AAA games all the time on their own.
It happens all the time. It is just The Initiative that could not make a game.
- HouseMarque, a team of 60 people who don't even have any experience making a AAA game, just released Returnal.
- Supergiant Games , a team of 20 people, released Hades which puts most AAA games to shame.
- Bend Studios made Days Gone with a team of less than 100 people.
- Ember Labs, a team of 12 people, just released a fantastic game, Kena, that is very AAA-ish.
- 100-ish people at Sucker Punch Productions made Ghost of Tsushima, which also has an ongoing multiplayer game.
- Spider-Man PS was made by 150 developers.
- Control was developed and shipped by less than 100 people in 3 years.
It's like the developers of KOTOR Aspyr annoucing three years from now "we are going to co-develop with Remedy Entertainment".The only thing more funnier than the concern trolling is a select few people calling out others for "concern trolling" who obviously have a history of doing the exact damn thing themselves in other threads.![]()
No, actually I'd be playing and enjoying the game. No one wishes for a bad game lol.Sony internal studios helped Days gone. It was in development for 6 years.
Nothing wrong in Studio helping other or collaborating on a project. It happens all the time. Initiative took on a project maybe too ambitious for team of 70. So Darren pulled some folks from CD. In the end we should judge em based on the final game not who made it. If game is good then most of you will hide in bushes lol
Not all of them. And none of them brought a co-developer -- which is a difference here.and all of them outsourced work ..just like is doing the initiative.
Not all of them. And none of them brought a co-developer -- which is a difference here.
Anyway, just to clarify, I don't think this is a bad thing. If it makes for a good game, then so be it, because that's what matters in the end. Though this is a co-development job now, not a simple outsource, so our disagreement is more about the semantics.
"Microsoft is to be blamed for my fanboyish posts!!! It's on them!"Well thats on Microsoft for literally announcing the game with a CG trailer before anything substantial was being done in its development. IT'S ALSO their fault for waiting a whole gen to fucking invest in studios. People have literally waited a whole fucking gen for Microsoft to step the fuck up. Only thing they could do was whip out their check books.
the 'checkbooks' griping will always be hilarious. You think Sony paid for Deathloop, FF7R, Forspoken and FFXVI with bananas?People have literally waited a whole fucking gen for Microsoft to step the fuck up. Only thing they could do was whip out their check books.
Now your seeing the difference in building studios for 20+ years , as opposed to buying them in the past couple years. Shit takes time, and looks like they need help.
You don't tell everyone a new studio will be AAAA just to later say they are a robust support studio without something happening to cause the change.Has anyone considered that The Initiative is a smaller studio and they basically secured a partnership with the most talented, robust "support studio" on the planet in Crystal Dynamics?
They had two options for their AAAA game. Hire 200+ people in a relatively short period of time or work a deal with a support studio to bring Perfect Dark to life.
They chose the costlier option. As a result, they get a massive studio that's already functioning at high capacity.
This isn't bad news for the game. This is great news.
As soon as they were classified as a AAAA studio they were setup for failure.
Thinking you can hire a bunch of amazing people in their field and they magically work together is so short sighted imo. Personalities matter every bit as much as talent in a team setting.
Hopefully the game is fun when it releases but not a good look for Xbox studios tbh.
You don't tell everyone a new studio will be AAAA just to later say they are a robust support studio without something happening to cause the change.
I hate when companies try to insult the intellegience of the people that buy their products.
You don't tell everyone a new studio will be AAAA just to later say they are a robust support studio without something happening to cause the change.Has anyone considered that The Initiative is a smaller studio and they basically secured a partnership with the most talented, robust "support studio" on the planet in Crystal Dynamics?
They had two options for their AAAA game. Hire 200+ people in a relatively short period of time or work a deal with a support studio to bring Perfect Dark to life.
They chose the costlier option. As a result, they get a massive studio that's already functioning at high capacity.
This isn't bad news for the game. This is great news.
Microsoft wouldn't have OK'd this deal (super expensive) if they weren't liking what they were seeing from Perfect Dark at this point.
I like to consider myself fairly intelligent and have bought every console ever released by Microsoft so I think I fall into the category you are talking about. Throwing sly insults at people that might not see your perspective will not endear you to most people.The Initiative is not a robust support studio. Crystal Dynamics is filling that role at the moment.
AAAA was a goofy marketing term that certain fanboys latched onto. The intelligent people who buy their products knew this the whole time.
Don't think you read the comment correctly, The Initiative isn't a support studio. They still have the leads and senior team members in the game's developmentYou don't tell everyone a new studio will be AAAA just to later say they are a robust support studio without something happening to cause the change.
You don't tell everyone a new studio will be AAAA just to later say they are a robust support studio without something happening to cause the change.
I hate when companies try to insult the intellegience of the people that buy their products.
I like to consider myself fairly intelligent and have bought every console ever released by Microsoft so I think I fall into the category you are talking about. Throwing sly insults at people that might not see your perspective will not endear you to most people.
I've said from the beginning AAAA should have never been a marketing term, it is going to be an anchor around the neck of Initiative for every game they release.
What's annoying about the character?I find Lara of the TR reboot one of the most annoying character ever made. And I don't think I'm the only unfortunately. I really don't get it how useful can be the CD collaboration if not in a bad way. Another fragile/humanise revisitation of a VG character? God help us.
Most of those games aren't AAA. Returnal, hades, and kena are not AAA.When did I say it's a bad thing? It's not necessarily a bad thing. But smaller studios make AAA games all the time on their own.
It happens all the time. It is just The Initiative that could not make a game.
- HouseMarque, a team of 60 people who don't even have any experience making a AAA game, just released Returnal.
- Supergiant Games , a team of 20 people, released Hades which puts most AAA games to shame.
- Bend Studios made Days Gone with a team of less than 100 people.
- Ember Labs, a team of 12 people, just released a fantastic game, Kena, that is very AAA-ish.
- 100-ish people at Sucker Punch Productions made Ghost of Tsushima, which also has an ongoing multiplayer game.
- Spider-Man PS was made by 150 developers.
- Control was developed and shipped by less than 100 people in 3 years.
How long did last of us 2 take?Bleeding Edge was developed by a small side team of 10 people though. Around launch, a maximum of 25 developers worked on that game.
That means around 100 people were supposedly working on Hellblade 2 since 2017 (after Hellblade launched). Since 2019, all the dev diaries have been about them doing landscapes and having their animators went through sword-fighting courses, which I think is just a waste of time and resources and a good definition of poor project management.
Ideally, that game should have been releasing in 2021 (a four-year sequel). And it was one of those games that I was super hyped for. Unfortunately, I may have to wait two or three years more before I'm able to play that game because the game still isn't in full production.
Artoon and Feelplus were not AAA studios affiliated with another 3rd party publisher tho? Why can't you guys just admit that it's an unusual situation instead of all this damage control? It's weird.
Crystal Dynamics is not a support studio. Support studios don't get a big announcement with their logos everywhere. You will find them hidden in the credits after the game is out. This is not regular outsource work.
You don't tell everyone a new studio will be AAAA just to later say they are a robust support studio without something happening to cause the change.
I hate when companies try to insult the intellegience of the people that buy their products.
When did I say it's a bad thing? It's not necessarily a bad thing. But smaller studios make AAA games all the time on their own.
It happens all the time. It is just The Initiative that could not make a game.
- HouseMarque, a team of 60 people who don't even have any experience making a AAA game, just released Returnal.
- Supergiant Games , a team of 20 people, released Hades which puts most AAA games to shame.
- Bend Studios made Days Gone with a team of less than 100 people.
- Ember Labs, a team of 12 people, just released a fantastic game, Kena, that is very AAA-ish.
- 100-ish people at Sucker Punch Productions made Ghost of Tsushima, which also has an ongoing multiplayer game.
- Spider-Man PS was made by 150 developers.
- Control was developed and shipped by less than 100 people in 3 years.
- Ember Labs, a team of 12 people, just released a fantastic game, Kena, that is very AAA-ish.
- 100-ish people at Sucker Punch Productions made Ghost of Tsushima, which also has an ongoing multiplayer game.
- Spider-Man PS was made by 150 developers.
Doubtful. The tweets say "first person" about 30x. A disappointment for me as well.
Problem is even if Sony outsources their games, they are still good and bangers, anytime MS lately has outsourced a game it turned into a train wreck like crackdown 3, state of decay 2 etc.Nice logic.
Polyphony Digital uses outsourcing to make Gran Turismo games. So Ember Labs > Polyphony Digital, eh? Polyphony can't make a game?
I strongly suspect Perfect Dark's scope is much more grand than Kena.
Sucker Punch has 160 developers. 100-ish is quite the understatement.
Insomniac has 400+ developers. You think they chained away 150 of them only to work on Spiderman?
Playground was once an outsourced dev and they put out great games. They were onboard from the beginning of dev though. When MS outsource late it usually means the project wasn't progressing well. Think Crackdown and think Halo Infinite two months before launch. Crystal Dynamics are very talented though so the game will hopefully be really good regardless.Problem is even if Sony outsources their games, they are still good and bangers, anytime MS lately has outsourced a game it turned into a train wreck like crackdown 3, state of decay 2 etc.
whenever we get these buzz words from MS it slights me as not god because their track record has been abysmal
Hopefully get the game in 2024 now it has such a large team.
2021 Halo Infinite, Forza Horizon 5
2022 Starfield, Forza Motorsport
2023 Fable, Gears Of War, Avowed
2024 Perfect Dark, Elder Scrolls VI
Looks good to me.
Could be a possibility given that Gallagher already ran the studio could be folded into the initiative. Square also isn't happy with crystal dynamics given the avengers reception which is partly on them to blame for wanting a GASS model instead of a 30 hr linear experience the studio is use to. It's still odd that they're allowing them to work on Microsoft first party stuff but if you're Microsoft this is a gift giving CD is probably the best studio they can get for third person action games.I know someone at one of the CD studios and none of them saw this coming. Most of them are thinking that MS really could be buying them
How's it a bad sign please tell us about the game or what CD is doing or working on vs how far along the game is or what the initiative have worked on?Seems like a bad sign
546 at naughty dog and 412 at guerrilla… Wow that's some horrible bloat and another reason these studios are crap.![]()
It's not a big studio and don't think they have been hiring that quickly
this is what I'm trying to say from the start this is exactly what would an AAA"A" studio do when need help ....they get an entire top tier studio to work at itHas anyone considered that The Initiative is a smaller studio and they basically secured a partnership with the most talented, robust "support studio" on the planet in Crystal Dynamics?
They had two options for their AAAA game. Hire 200+ people in a relatively short period of time or work a deal with a support studio to bring Perfect Dark to life.
They chose the costlier option. As a result, they get a massive studio that's already functioning at high capacity.
This isn't bad news for the game. This is great news.
because you don't get a top tier studio like crystal dinamic without citing them in the loading and the ending title with their logos no matter how much money u throw at it it's a matter of prestige of the studio, the world "collaboration" is more that than anything else do not pass an already famous top tier AAA studio .. as anonymous man power . The initiative is a very little as studio and the game was thought from the beginning that it needed 150 200 people to add to the project once in full production. Ms just giving lots of money to the studio thats it.....and getting too tier help with it ..no matter how much the usuals are trying to push a narrative without having seen a single pixel of the game under discussion.What, why would a 1st party need 3rd party collaboration, aka assistance. This is not a positive no matter the spin.
it's at this point full production if they hired all of those peopleThey were founded 3 years ago and started on Perfect Dark. How is it still 'early in development'?
If Naughty Dog did this, I can assure you - the Internet would be ablaze.because you don't get a top tier studio like crystal dinamic without citing them in the loading and the ending title with their logos no matter how much money u throw at it it's a matter of prestige of the studio, the world "collaboration" is more that than anything else do not pass an already famous top tier AAA studio .. as anonymous man power . The initiative is a very little as studio and the game was thought from the beginning that it needed 150 200 people to add to the project once in full production. Ms just giving lots of money to the studio thats it.....and getting too tier help with it ..no matter how much the usuals are trying to push a narrative without having seen a single pixel of the game under discussion.
Remember Crackdown 3?Microsoft wouldn't have OK'd this deal (super expensive) if they weren't liking what they were seeing from Perfect Dark at this point.
naughty dog did this multiple times and you have like most of the time no idea of what u talk about just spreading fud and hate on Xbox like alwaysIf Naughty Dog did this, I can assure you - the Internet would be ablaze.
Nice to see Xbox guys like the move tho.
Remember Crackdown 3?