VAT is 20%. US Prices don't have taxes.
Yes, people stay subbed for games in a broad sense but I'm still not sure how that helps id or Doom here.People STAY subbed if MS keep the games coming. For example, I knew Doom was coming, so quite happily kept my sub going another month.
asmon just said the game is a flop, and he shows evidence. And what he says goes, and its the true.Lots of numbers in here, except the the most important ones: development budget and net profit.
but OK let's just call it a flop without knowing those figures.
For most countries yes as far as I know so like UK, Germany, France, etc.. unless something recently changed.Ah I see, so PSN does show prices with VAT in Europe?=
I ask because in my country VAT is 19% but for some reason PSN is the only digital sorefront that still shows prices without sales tax, and only adds it during checkout (which is why I don't really use it and I've been "living in Alaska" ever since the Ps3)
Feels like you're moving the goal posts here.But will it retain the new players it brought in is the question. Existing subscribers aren't necessarily retained because of Doom unless you have data that supports that?
Suprising that the OP just made up numbers and claims and that people just accepted them as fact?
It's actually worse, they don't discount much and they don't make many physical copies, so the used market is limited.MS dont seem discount their titles that much these days.
Quoting my own post to show how nuts some of the OP is.Why are you saying these numbers are made up?
But Doom outsold Clair Obscur on steam.
Steamdb max concurrent:
Hi fi rush - 6132
Doom - 31470
Clair Obscur - 145063
Now OP (and why would he lie) says that hifi rush outsold Doom on steam so we know for a fact that a game with 5 times the players can sell less than whatever title we want to win or lose based on our fanboy desires. 5 x 31470 = 157350.
Therefore - Doom the dark ages sold better than Clair Obscur.
I should make a thread letting everyone know.
Everything is done to drive you to Gamepass.It's actually worse, they don't discount much and they don't make many physical copies, so the used market is limited.
In Australia this was $95 AUD which is like paying $55 USD + tax. Still painful but it seems like Australia is getting the best deal here.
Everything is done to drive you to Gamepass.
And no one cares when other games that are 70$ in the US are not 80€ in europe. Doom might be the first game that's 80€ in europe to be honest. And also 1$ is not 1€. With 20% VAT, the price would be 74.352€. And VAT is different in every country anyway.VAT is 20%. US Prices don't have taxes.
It's literally illegal to not show the final price in europe. There is no such thing as seeing a price somewhere and seeing a different price at checkout. To most of the world that's unfathomable.Ah I see, so PSN does show prices with VAT in Europe?=
I'm not moving anything. I stated clearly that bringing in new players and retaining them is what defines success on Game Pass. If Doom failed to do that then it is not a success on the service.Feels like you're moving the goal posts here.
You: "Game has to retain subscribers or bring in new ones to be a success".
I explained if the game has millions of players on Game Pass, then it's clearly helping retention.
You: "Actually, retention doesn't matter - it only matters if the game brings in lots of new players."
I asked how many new subscribers every game on Game Pass has to bring in. I asked if one million was enough?
"Actually, only new player retention matters - and you need to provide information literally from the future regarding T:TDA's players."
If the game has millions of players, but less than one million sales, than the vast majority of players played it on Game Pass. If it didn't bring in millions of new subscribers, than it is self-evidently driving retention. You can jump through hoops to say otherwise, but at the end of the day, that's Microsoft's goal: get people playing games on Game Pass. In this regard, their strategy is clearly working. With 34 million monthly subscribers, Microsoft pulls in around $300m in monthly revenue. D:TDA cost around $100m, and $200m more than covers the cost of all of the new additions to Game Pass this month. From a sheer accounting point of view, Microsoft are already in the green on D:TDA. Was it as big as Eternal? No, it doesn't look like it was. But was it a flop? Doesn't look it, either.
Ok, so to be successful, Game Pass must have infinite growth? How many new players must every game on Game Pass bring in to be considered a success?I'm not moving anything. I stated clearly that bringing in new players and retaining them is what defines success on Game Pass. If Doom failed to do that then it is not a success on the service.
Stranger Things season 4 was Netflix's biggest ever English language premier and they lost subscribers. Was it not a success?I'm not moving anything. I stated clearly that bringing in new players and retaining them is what defines success on Game Pass. If Doom failed to do that then it is not a success on the service.
I'm in Denial stage right now, i can't accept it to be a flop.
At least in this new one you don't have to watch your step every 5 minutes in yet another platform section.Because it was a huge step down from Eternal despite what the small vocal minority tells you.
Expectations would vary depending on the type of game and budget. There's a big difference between games like Hi-Fi Rush, Doom TDA and Call of Duty as far as what type of impact they would have.Ok, so to be successful, Game Pass must have infinite growth? How many new players must every game on Game Pass bring in to be considered a success?
I'm seeing more and more people are giving false or misinformed game prices.The game is $69.99USD. It would be important to cite which currency the $80 is referred to.
Interesting. I never played Doom 2016 so all I know is Eternal, which I thought was great. I had no idea that Doom fans hated Eternal.Think you may be right but for the wrong reason.
This is why. Doom Eternal was more decisive tha DA.
It's 80€ in europe. Where i live in switzerland after taxes it's 96USD.I'm seeing more and more people are giving false or misinformed game prices.
That said this game was never going to be successful with such a huge Gamepass push AND releasing a fake "physical" edition.
If this is MS' strategy moving forward expect to see a lot more failures.
Couldn't say. I don't keep up with Netflix content. Don't they have like 200-300 million subscribers compared to 20-30 million Game Pass subscribers? I'm fairly certain Microsoft wants to be operating at Netflix's level in the gaming space.Stranger Things season 4 was Netflix's biggest ever English language premier and they lost subscribers. Was it not a success?
Doom fans dont hate eternal. It's a tiny minority that likes to be loud on the internet. Do divise games have 90+ user score averages?Interesting. I never played Doom 2016 so all I know is Eternal, which I thought was great. I had no idea that Doom fans hated Eternal.
Numbers are public. 8.6 user rating on metacritic, 90 on opencritic, 90% positive reviews on steam.clarky care to add something here?
The entire community didn't, but many did. A lot of people were immediately turned off by the platforming aspects of the game comparing it to a Mario game. Others weren't happy with the "forced use of certain weapons to acquire certain pick-ups", etc. The folks that didn't like it were VERY vocal about it. You can look up old Steam forum and reddit posts from 5 years ago and see the complaints pretty quickly.Interesting. I never played Doom 2016 so all I know is Eternal, which I thought was great. I had no idea that Doom fans hated Eternal.
It's a very good game by every metric wtf u saying? You may not like the changes compared to the previous couple but its still a high quality game.I tried it yesterday, the game is just not good. I liked the two predecessors much more. And I probably won't continue playing the latest part.
lol good luck getting any number other than dload count from old ms for their floppy flopsLots of numbers in here, except the the most important ones: development budget and net profit.
but OK let's just call it a flop without knowing those figures.
Numbers are public. 8.6 user rating on metacritic, 90 on opencritic, 90% positive reviews on steam.
It's like saying thst breath of the wild is divisive. Im on of the people who doesnt like it at all, and i will say it any chance i get, and im not the only one, we are very loud. But for me to say that it's a divisive game would be some next level delusion with the review scores it has across the board from media and users.
Ok I think I have a clearer picture now. Metacritic score for user-rating doesn't lie but there is vocal opposition to the direction of Eternal. Maybe a stretch to say it's divisive as that would indicate closer to a 50-50 split in sentiment. So as it pertains to my original thoughts on why the Dark Ages is suffering...does the "perfect storm" theory hold up?The entire community didn't, but many did. A lot of people were immediately turned off by the platforming aspects of the game comparing it to a Mario game. Others weren't happy with the "forced use of certain weapons to acquire certain pick-ups", etc. The folks that didn't like it were VERY vocal about it. You can look up old Steam forum and reddit posts from 5 years ago and see the complaints pretty quickly.
No, we don't need an Eternal 2. I'm glad they went with an other design for this. I love TDA.Should have made Eternal 2
Hope this is a lesson learned.
Ironically that release stopped the bleeding by half. (They were expecting twice the decline). Also, they have like 200M subsStranger Things season 4 was Netflix's biggest ever English language premier and they lost subscribers. Was it not a success?
We passed that timeline.Ok, so to be successful, Game Pass must have infinite growth?
To match let's say, 3M copies worth of revenue at $75, GP needs to acquire between 11-15M new subscribers.How many new players must every game on Game Pass bring in to be considered a success?
Switch 2 port am save usterimble my friends
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Or retain 1 million for a year.We passed that timeline.
To match let's say, 3M copies worth of revenue at $75, GP needs to acquire between 11-15M new ssubscribers.
That is no additive.Or retain 1 million for a year.
We rented a lot of games in the 80s and 90s, or traded/borrowed from friends. It was rare that anyone I knew owned more than like 5 games.How in the fuck would you people have gamed during the 80/90/2000's? Christ almighty- PAY for the fucking game if you want games like this to continue to get made! "We don't want single player games to disappear" and "fuck GAAS" yet let's NOT buy this game cause it's $80 and you will "finish it in a week". Fuck me drunk, Microsoft has you all wrapped around their fucking finger with this gamepass bullshit.
traded/rented A LOT.How in the fuck would you people have gamed during the 80/90/2000's? Christ almighty- PAY for the fucking game if you want games like this to continue to get made! "We don't want single player games to disappear" and "fuck GAAS" yet let's NOT buy this game cause it's $80 and you will "finish it in a week". Fuck me drunk, Microsoft has you all wrapped around their fucking finger with this gamepass bullshit.