Crystal Dynamics is working with The Initiative on Perfect Dark

Not necessarily. They bought Ninja Theory, and they are going through the same stuff: three years and the game is still in pre-production.

Most of it just comes down to project management.

Or Ninja theory was working on multiple projects when Microsoft bought them. Ninja theory as already busy with Bleeding Edge and prototyping a sequel to Hell blade. So when MS bought them they already had projects in the works. They are working on 2-3 projects.

And literally launched a game a year or so ago. Shit takes time, but they know what they are doing. They are not a studio that requires attention. Same with Obsidian, they make things in a timely manner. Its 343, rare and possibly TI that might need some help. And in TI case maybe it's because they are a new startup and have not found their flow yet. WHich takes a long time when its all new people who never worked together before.

But in case of 343 and rare, that shit needs to changing.
 
What's that got to do with Perfect Dark?
Ah, okay. I was under the impression that The Initiative was one of the developers that MS recently acquired when they bought Zenimax, and so I was asking why the talent didn't exist and if it had left the firm.

So, my mistake - it seems The Initiative is working with CD because they successfully rebooted Tomb Raider, so it's fair enough they'd seek the expertise and knowledge to do the same with PD.
 
The only thing more funnier than the concern trolling is a select few people calling out others for "concern trolling" who obviously have a history of doing the exact damn thing themselves in other threads. 😆
 
Or Ninja theory was working on multiple projects when Microsoft bought them. Ninja theory as already busy with Bleeding Edge and prototyping a sequel to Hell blade. So when MS bought them they already had projects in the works. They are working on 2-3 projects.

And literally launched a game a year or so ago. Shit takes time, but they know what they are doing. They are not a studio that requires attention. Same with Obsidian, they make things in a timely manner. Its 343, rare and possibly TI that might need some help. And in TI case maybe it's because they are a new startup and have not found their flow yet. WHich takes a long time when its all new people who never worked together before.

But in case of 343 and rare, that shit needs to changing.
Bleeding Edge was developed by a small side team of 10 people though. Around launch, a maximum of 25 developers worked on that game.

That means around 100 people were supposedly working on Hellblade 2 since 2017 (after Hellblade launched). Since 2019, all the dev diaries have been about them doing landscapes and having their animators went through sword-fighting courses, which I think is just a waste of time and resources and a good definition of poor project management.

Ideally, that game should have been releasing in 2021 (a four-year sequel). And it was one of those games that I was super hyped for. Unfortunately, I may have to wait two or three years more before I'm able to play that game because the game still isn't in full production.
 
But are Crystal Dynamics here to write the story or to humanize characters?
Id assume they are working with TI in a technical respect...dunno what they are actually doing they might be writing the game or whatever.

And to my earlier question.
What games do you actually like?

Just so I can rest my mind knowing you do actually like something, cuz it comes off as you hate everything yet are on a gaming board and enter multiple multiple threads purely to vent about how much you hate everything.
If i know there are things out there you like Ill atleast assume you are NOT one of those basement dwellers with pent up rage just waiting to shootup a developers studio and for now you have a mini outlet that is hating on games and game developers on this forum.
Yes, they are and they were quite proud about the new "emotional" Lara which frankly is hilarious and not absolutely emotional to me, far the contrary. I'm not talking of the gameplay here, I was quite clear in my previous post.
The hell it has to do what games like to me. They ask support to CD just for redesign the Perfect Dark female character. I stated how awful how CD is it in such task, I'm just looking to the Avenger too, they have no clue how to make a cool female protagonist, most of their last creations are banals, even annoying if I can say.
So if they are not at ND's level then what? They are shit? Plenty of studios don't meet that standard, imo, including other Sony studios.

You don't have to like the TR reboot, but it was received extremely favorably by most. Like I said, that was when Gallagher was running things and I agree they have fallen off since his departure. But Gallagher is running this and so I'm expecting great things.
I don't expect the ND level but neither they ask help to CD when they have a pletura of talented studios at disposal. Quite weird collaboration.
 
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Y'all never heard of Mistwalker?

I been saying exactly this, or Enix as in Square Enix. They do the same thing, they contract outside teams often to build and make their games with their production team leading overall game design and vision.

Mistwalker had a team of like 30 or less and contracted artoon to develop blue dragon with Sakaguchi and his team overseeing them. Sakaguchi and his team at Mistwalker were in charge of the major elements of the game, directing, game design, the overall creative process. Same exact thing for Lost Odyssey, they contracted Feel Plus to build the game.
 
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I'm not concerned about the game being 'deep' in dev hell but the game was announced 2 years ago
The game was announced in the middle of December 2020. I know maths is hard but the last time I checked 9 months isn't 2 years.

and the studio set up 4 years ago and it's now in 'early development' by another studio.
10th June 2018, that's just over 3 years.

It's clear that MS were not happy with the way things were progressing and hired outside help just like Crackdown and Sumo Digital. You're taking offence at that though. I'm curious to hear when you think this will release.

That scientist should do the same for your concern of sales for PS5 exclusives.
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Yes, they are and they were quite proud about the new "emotional" Lara which frankly is hilarious and not absolutely emotional to me, far the contrary. I'm not talking of the gameplay here, I was quite clear in my previous post.
The hell it has to do what games like to me. They ask support to CD just for redesign the Perfect Dark female character. I stated how awful how CD is it in such task, I'm just looking to the Avenger too, they have no clue how to make a cool female protagonist, most of their last creations are banals, even annoying if I can say.

I don't expect the ND level but neither they ask help to CD when they have a pletura of talented studios at disposal. Quite weird collaboration.

Where in the press release does it say what they are actually doing on the project?
 
I been saying exactly this, or Enix as in Square Enix. They do the same thing, they contract outside teams often to build and make their games with their production team leading overall game design and vision.

Mistwalker had a team of like 30 or less and contracted artoon to develop blue dragon with Sakaguchi and his team overseeing them. Sakaguchi and his team at Mistwalker were in charge of the major elements of the game, directing, game design, the overall creative process. Same exact thing for Lost Odyssey, they contracted Feel Plus to build the game.
Artoon and Feelplus were not AAA studios affiliated with another 3rd party publisher tho? Why can't you guys just admit that it's an unusual situation instead of all this damage control? It's weird.

Crystal Dynamics is not a support studio. Support studios don't get a big announcement with their logos everywhere. You will find them hidden in the credits after the game is out. This is not regular outsource work.
 
Where in the press release does it say what they are actually doing on the project?
Perfect Dark update! We are partnering with Crystal Dynamics, the world class team behind character-driven games such as Tomb Raider, to bring this first-person spy thriller to a new generation.

Or you think they contact them for their talent in the FPS design? (which is even more bizzarre).
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Perfect Dark update! We are partnering with Crystal Dynamics, the world class team behind character-driven games such as Tomb Raider, to bring this first-person spy thriller to a new generation.

Or you think they contact them for their talent in the FPS design? (which is even more bizzarre).
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The workload wont be divided that cleanly - this isn't outsourcing. They'll be collaborating equally. They'll be contributing art, lighting, story, programming or whatever. Hopefully the larger pool of opinions will make things better, not worse.

We're going to see a lot more of this with work from home and huge publishers owning larger numbers of studios - it already happened a bit, but now it's kind of irrelevant who you work for when you can be put on loan to help someone else finish a project.
 
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Perfect Dark update! We are partnering with Crystal Dynamics, the world class team behind character-driven games such as Tomb Raider, to bring this first-person spy thriller to a new generation.

Or you think they contact them for their talent in the FPS design? (which is even more bizzarre).
Cabin Fever Reaction GIF

Technical know how?
Theres alot of talent still at Crystal Dynamic or do you think they need how ever many people they are taking on just to design and tell the story?
Just cuz they have made character-driven games in the past doesnt mean they have been called in the make the character.
 
Not necessarily. They bought Ninja Theory, and they are going through the same stuff: three years and the game is still in pre-production.

Most of it just comes down to project management.
Yeah. But main difference is that Ninja Theory released a game in 2019 (albeit not that great) and now that they are in bulk of production they have staff to sustain it and they are rapidly growing.

And also they already had pipelines and studio culture in place
 
Spider Men 2 and Wolverine will both be out before this game.
Wanna bet?

Because by my calculations, when number of devs is increasing, shit will get done sooner. So by those calculations, this colab means that PD will be out sooner than it would be if Initiative developed it alone.

I expect Spider-Man 2 to be out before PD or maybe around same time. But there is no way Wolverine will be out before PD. Creative Director of Wolverine (funny he is Brian Horton former CD of Crystal Dynamics) just completed Miles Morales last November. So they are probably in preproduction phase.

I don't expect Wolverine to be out until 2025. If they will reuse as many systems and assets from Spiderman as they can
 
Technical know how?
Theres alot of talent still at Crystal Dynamic or do you think they need how ever many people they are taking on just to design and tell the story?
Just cuz they have made character-driven games in the past doesnt mean they have been called in the make the character.
The workload wont be divided that cleanly - this isn't outsourcing. They'll be collaborating equally. They'll be contributing art, lighting, story, programming or whatever. Hopefully the larger pool of opinions will make things better, not worse.

We're going to see a lot more of this with work from home and huge publishers owning larger numbers of studios - it already happened a bit, but now it's kind of irrelevant who you work for when you can be put on loan to help someone else finish a project.
Ok. So let's say I don't understand what's the point of such collaboration. It's not like MS hasn't enough studios. And surely this game won't be released soon to require such urgent cooperation. 🤷‍♀️ The only reason could be they find CD particularly talented in something which I totally ignored for a game like Perfect Dark.
 
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Well at least some people at CD won't be stuck making Marvel schlock. Hopefully this game ends up more on the tactical, multiple paths stealth focused spectrum instead of the craftathon TPS one.
I liked the new TR games but stealth is an afterthought in those and and I'd like to see more Tactical Espionage action games considering it's a dying genre.

The original PD were more actiony, but stealth would suit it well too.
 
Another article about it

See. Even Paul Tassi agrees that it's highly unusual. I don't know why you guys are so defensive and acting like victims. Even calling the mods for help? Damn.

From the article:
The Initiative is a first party Microsoft studio that was specifically created to build giant, AAA games like Perfect Dark. Crystal Dynamics is a third party developer owned by Square Enix. This is like Sony Santa Monica announcing they were hiring Eidos Montreal to work on God of War Ragnarok with them. It's exceedingly unusual to see.
 
I'm ok with this, I really liked the Tomb Raider reboot games, and even Avengers wasn't bad when it comes to JUST the campaign, the GaaS stuff was terrible but the campaign was alright and enjoyable. I got that game 2nd hand and beat the campaign, can't say I had a terrible time. It was ok as long as you stayed away from the aids gaas shit.

Perfect Dark will be good IMO.
 
People don't want to admit that there's a good possibility that development wasn't going well and they needed help.

Sony formed a secret studio to remake The Last of Us and they brought in other developers from Bend Studio to help on the project and it was finally given to Naughty Dog to finish the project.

This is also not similar to Naughty Dog or Santa Monica Studios. Many gaming studios outsource their work to either make a game for them or to contribute a small portion to their overall game development.

Examples:

Full Game Development


Smash Brothers Ultimate - Bandai Namco
Street Fighter V - Dimps
Dragon Ball FighterZ - Arc System Works

Small Contributions
Last of Us: Part II

- Art Outsourcing: The Studio of Secret 6, Inc.
- Art Outsourcing: Lemon Sky Studios

God of War 2018
- Valkyrie Entertainment

What is known is that Valkyrie is aiding with 3D environment art and possibly character design. If Valkyrie contributed significantly to these aspects in God of War (2018) as well, then it's safe to say that Ragnarok will look very good.

There have been reports of some key people leaving The Initiative and now Crystal Dynamics will probably co-develop the game, which is entirely different than what happened with The Last of Us Part II and God of War.


If people can cry doom and gloom whenever a Sony employee leaves to join a Microsoft studio, then you guys shouldn't have a problem admitting there's a good chance there are some development problems going on with the Initiative.
 
The game was announced in the middle of December 2020. I know maths is hard but the last time I checked 9 months isn't 2 years.


10th June 2018, that's just over 3 years.


Lets Go Yes GIF by Bubble Punk
You're being pedantic more like by sticking to announcements at shows. Announcements at shows or public relations are not a dev cycle or what is happening behind the scenes. 3yrs 5 months the studio was created. Dev started at the very least 1 yr and 5 months ago because we have the job description of somebody who left meaning they were working on it earlier than that even. Does the pedantic math make you happier?

Does it remove from the fact that the studio isn't near showing the game and CD have started 'early development '. All I said was that there is a shortage of developers at the moment and MS were likely not happy with the timeframe/progress internally so they got CD in. That's really offended some of you regulars because I mentioned crackdown (another game that got Sumo late in dev) but it's probably not far from the truth. If they could expand their internal studio or Perfect Dark was in a state where hiring devs for the project was going as planned CD wouldn't be brought in. Why would it when everyone is always talking about aquisitions yet one of their current studios isn't actually doing dev work. Because there is a dev shortage and TI isn't ready or in a state to develop internally.
 
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You're being pedantic more like by sticking to announcements at shows. Announcements at shows or public relations are not a dev cycle or what is happening behind the scenes. 3yrs 5 months the studio was created. Dev started at the very least 1 yr and 5 months ago because we have the job description of somebody who left meaning they were working on it earlier than that even. Does the pedantic math make you happier?

Does it remove from the fact that the studio isn't near showing the game and CD have started 'early development '. All I said was that there is a shortage of developers at the moment and MS were likely not happy with the timeframe/progress internally so they got CD in. That's really offended some of you regulars because I menti9ned crackdown but it's probably not far from the truth. If they could expand their internal studio or Perfect Dark was in a state where hiring devs for the project was going as planned CD wouldn't be brought in. Why would it when everyone is always talking about aquisitions yet one of their current studios isn't actually doing dev work. Because there is a dev shortage and TI isn't ready or in a state to develop internally.

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I think in this case Microsoft was right to announce the game early, Perfect Dark fans have been waiting like 15 years hoping that the franchise would come back, so I was happy just to see it exists and is being worked on.
Also talking about "buying studios" when that clearly isn't the case here, as they funded a new studio.
I'm hoping the scope of the game got so big that they asked for funding and help and this seems a great way to do it considering the ties between the studios.
Good to see Spencer willing to put money into this franchise as he probably understands how important it is to fans.
The game was leaked like a year before announcement...if they didn't announce it people would just be complaining about "what about the initiatives game?"...lose lose situation...announce to early people mad, hold of on an announcement people mad. Theres enough games where waiting till 2024 isn't going to kill me.
 
Artoon and Feelplus were not AAA studios affiliated with another 3rd party publisher tho? Why can't you guys just admit that it's an unusual situation instead of all this damage control? It's weird.

Crystal Dynamics is not a support studio. Support studios don't get a big announcement with their logos everywhere. You will find them hidden in the credits after the game is out. This is not regular outsource work.

Technically, Xbox Game Studios and Square Enix are competitors even. (MS is also the console manufacturer with a relationship with SE, plus XGS can reach out to make co-publishing deals, but once it comes down to the shelves, a kid has a choice of buying Fable or Final Fantasy and each company wants its product to sell first.)

It's not an impossible scenario to imagine a co-development arrangement that's financially beneficial even for an in-house studio. (FromSoft is a publisher that also lends out its developers for Bloodborne and Elden Ring, but they're built to swing both ways depending on who wants their product or if they have to sell it themselves. This is different. Nintendo also sometimes contracted Namco or Koei studios for spin-offs, that's a little closer, but those are complete productions, leveraging expertise to match for example the Pokemon brand with the Tekken designer for mutually beneficial product promotion.) Not unimaginable, but it is weird.

...Imagine being the boss of one company and you get a call from another company, "Hey, you've got a guy named Chris working there, right? Well, he's buddies from way back with Ian at our store here, they actually used to work together until Ian left you guys to come work for us. It turns out, Ian needs some help running the place... so, can you send Chris over to work at our office for a while?" Like, dude, we hired Chris because we need Chris.
 
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I pray it is. or the fight sequences are. Too many first person games
Not going to happen going by the press-releases, but yeah third person would be awesome. I rarely enjoy first person shooters, goes back to the DOOM days from getting motion sick, I could probably count the FPS I've finished on one hand.

If they go first person then need to absolutely nail the immersion, like Cyberpunk with mods so you see your body when you look down and with every move well-animated, no flying gun and camera.
 
Spider Men 2 and Wolverine will both be out before this game.

Insomniac apparently has 2 teams, one in Burbank California, and another in North Carolina. If you go to Insomniac's website, they have 23 job openings on everything from Art Director to Combat Designer, Engine Programmer, Lead AI Gameplay Programmer, Lead Animator, Lead Gameplay Programmer, Senior Gameplay Animator and so many others. Don't be so certain of that fact. Perfect Dark could easily drop in the 2023-2024 timeframe if development is going well, which isn't even that far off from Spider-Man 2's planned release date. And assuming Spider-Man 2 does in fact make its 2023 release date, are people really so certain Wolverine automatically makes 2024 or 2025? That leaves a pretty long window from the time Perfect Dark was announced (2020) to when it could possibly release.

What makes people think Crystal Dynamics and The Initiative weren't actually working on this together for much longer than thought, before this public announcement? And we've already seen evidence that regardless of how much development talent you might already possess, or regardless of how many games you've already shipped together, you can still have a need to hire more studios and outside help to get you to the finish line anyway, as what we know to have taken place with Last of Us 2, Assassin's Creed: Valhalla and a whole host of other AAA releases.

Every now and then we get new threads centered around being "concerned" that AAA games from Xbox need the exact same 3 or 4 years - sometimes more - that it takes every other AAA studio, including Sony's, to make their games. Since when did it become all the rage for major AAA games to be made in just 1 to 2 years? I thought it was well established the biggest budget games tend to take a 3-5 years+ to make. Whenever you see a game from the same studio show up sooner than you expect, it's usually because they have additional teams working on those or had extra help. Insomniac announced Spider-Man in 2016. You think they weren't early in development either even though it dropped 2018? Early in development could mean they were already working on it in some form for over a year. We already know Initiative has been at it longer than that.

Do people think it took Insomniac just 2 years to make Spider-Man? Last of Us dropped 2013, Uncharted 4 dropped 2016, Last of Us 2 dropped 2020. Xbox's newest games have only just been announced last year, except Hellblade 2 (2019), Halo Infinite was only announced in 2018, and now will release in 2021. 3 years after announce. We know it's been longer since their last game, but they waited to announce it when they thought it was within 2 years of release.

My assumption is every new title Xbox announced is within a 1-4 year release window.
 
That means around 100 people were supposedly working on Hellblade 2 since 2017 (after Hellblade launched). Since 2019, all the dev diaries have been about them doing landscapes and having their animators went through sword-fighting courses, which I think is just a waste of time and resources and a good definition of poor project management.

Ideally, that game should have been releasing in 2021 (a four-year sequel).

What the hell are you talking about?

First off, they threw a hail mary with Hellblade (with their own money) to simply stay afloat..it wasn't such an immediate success that the whole staff immediately began building out the sequel.

And they made it perfectly clear (in the first dev blog from January 2020) that the Hellblade 2 team is DOUBLE the size of the original team (which would make it 40 but I'll be generous and assume they're up to 50 by now).

They got acquired June 2018 (thus securing a real budget)..and all you have to do is look up Tameem and Melinas (public) Instagram pages to see that all of that Iceland locale scouting/asset creation shown in the July 2020 Dreadnaught diary was from July 2018 and the physical training from Melinas Digital Hooman diary is/was over a 1 year period from summer of 2018 to summer 2019.

Series S/X devkits became available in 2019..thus we get the awesome in-engine trailer with in-shape, motion captured Melina, etc.

January 2020, they revealed that Project Mara and the Insight Project have in development at the same time as Hellblade 2.
Obviously, the rest of the team is/has been working on those projects (again, further killing this bullshit "all 100 people have been developing Hellblade 2 for 4 years" narrative)

Covid lockdown happens shortly after and cost them (and many other motion capture-dependant studios) a huge chunk of development time in 2020.

Melina (per her Instagram page) began mocap again at a new studio in September 2020..and in spring 2021 things became back in full swing..hence the behind the scenes trailer presumably filmed during then and shown during E3 week and the announcement that the game is finally being built out.

That's the actual deal. Enough with the bullshit.
 
When did I say it's a bad thing? It's not necessarily a bad thing. But smaller studios make AAA games all the time on their own.
  • HouseMarque, a team of 60 people who don't even have any experience making a AAA game, just released Returnal.
  • Supergiant Games , a team of 20 people, released Hades which puts most AAA games to shame.
  • Bend Studios made Days Gone with a team of less than 100 people.
  • Ember Labs, a team of 12 people, just released a fantastic game, Kena, that is very AAA-ish.
  • 100-ish people at Sucker Punch Productions made Ghost of Tsushima, which also has an ongoing multiplayer game.
  • Spider-Man PS was made by 150 developers.
  • Control was developed and shipped by less than 100 people in 3 years.
It happens all the time. It is just The Initiative that could not make a game.
and all of them outsourced work ..just like is doing the initiative.
 
The article i posted made a really good point:

"Square Enix was publicly disappointed with the sales of Marvel's Avengers this past year, and had said something similar about past Tomb Raider games. This is more Square Enix setting the bar too high than these games performing badly, as Avengers is actually one of the better-selling games of the year, and new content has been greenlit for 2022 (no word on how this news may affect future Avengers content). But I mean, it's not completely unthinkable to say that if the price was right, Square Enix might be open to selling Crystal Dynamics to Microsoft."
 
I think this is great news. Crystal Dynamics, along with Eidos Montreal and Asobo is one of the few studios left that Xbox hasn't bought already that I would love to see become part of XGS. Working with XGS to co-develop Perfect Dark reboot is the 2nd best alternative.
 
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