You can play Gamepass on any device that can run the Edge web browser.I have gamepass PC and no xbox
You can play Gamepass on any device that can run the Edge web browser.I have gamepass PC and no xbox
If that's not it then what is it? What is preventing Sony from streaming PS4 and PS5 games on PS+ aside from not making the decision and investment to do so? They clearly had at least $4 billion to invest when they bought Bungie, so funding wasn't the problem.Really? You think that's what the issue is?
You can play Gamepass on any device that can run the Edge web browser.
I'm not sure what you personally seeing profit numbers has to do with it. We know Gamepass on consoles pulled through $2.9 billion in revenue in 2021 and it didn't require 100 million consoles to do it, and that was only 18% of Xbox revenue.What makes you think it doesn't? I've yet to see MS post the profit numbers for GP, they seem to love posting just the revenue numbers though.
I wish the streaming stuff wasnt tied to GP ultimate.
So why can't you see it for cloud gaming then and this acquisition?Is it difficult to create a new phone OS with how dominate iOS and Android are, yes. So if Google or Apple were making an acquisition that bolstered that position even further (Apple buying Google or vice versa), I can see that being an issue.
Tell MS that when it was bringing that to the FTC and complaining about it. It was Windows Phones funeral unfortunately. iOS had the hardware install base. WP on the other hand didn't.If Google wants to pull YT from competing devices, let them, it's their funeral. YT is popular but hardly something that can't be replicated, if they ever tried to pull the native apps from iOS they would realistically just destroy themselves. The advertising angle there is a bit different and I could see that being an issue if they were looking to purchase something that would further bolster the advertising position they have.
If that's not it then what is it? What is preventing Sony from streaming PS4 and PS5 games on PS+ aside from not making the decision and investment to do so? They clearly had at least $4 billion to invest when they bought Bungie, so funding wasn't the problem.
Other than not wanting to do It, why haven't they?
If it's not the model Sony wants then that's cool. But it's hard to see what's stopping them, especially considering the cloud investment they'll need to make to run a dozen live service games.
One cloud service provider explained that Microsoft already has a 'massive
cloud presence', and can leverage its existing infrastructure to enjoy a
significant cost advantage over new entrants. The competitor also noted that Microsoft has advantages in hardware, power, space, bandwidth, and many other key features of cloud infrastructure, because it contracts at much higher volumes than others.
Tell MS that when it was bringing that to the FTC and complaining about it. It was Windows Phones funeral unfortunately. iOS had the hardware install base. WP on the other hand didn't.
Pretty much the same stuff they said before.
Because it was written by lawyers, that's why.
Well there is that one guy the other week who was mad that Hulu didn't work on his PS3 any more.
MS are making that exact argument right now. They are saying sony sold more consoles so there is less competition.If MS was arguing against a Sony move because Sony sold more consoles that would be equally ridiculous, unless the move further reduced competition in consoles directly (they are trying to buy Nintendo). That's on MS for not selling more units.
It's only an issue if Sony was using their position against other players in the space (charging additional fees if games appear on consoles other than PS or leveraging the size of their user base to keep content off rival platforms to block competition).
Google had an antitrust case. nothing unfortunately for Windows phone because it was dead. But surely you can see that regulators look at market competition beyond "if they aren't competitive in that segment that's on them" and youtube can't just be easily replicated like you said it can. Neither can Azure, Amazon services, or COD. "Well just build your own then" isn't a valid defence to regulators.And we see all the grand changes that materialized for YT in regards to MS's complaints.![]()
I disagree that people are underestimating any of that. Everyone knows that cloud infrastructure isn't free, but it's an investment Sony has already made through purchasing OnLive and Gaikai, which ultimately resulted in PS Now. This Is infrastructure Sony already has and does not have to build from the ground up. They are not a new entrant. They have been there since January of 2014. It has been available on PS4, PS5 and PC for years.Because people are underestimating the cost, time and work required for such a thing. People here seem to believe that costs are reduced for new entrants. They're not, they are significantly higher for new entrants. It has nothing to do with simply diverting SoCs instead of putting them in consoles.
Let me paste from the actual document because it's clear people aren't reading it:
And this isn't Sony saying this btw.
MS are making that exact argument right now. They are saying sony sold more consoles so there is less competition.
MS are making that exact argument right now. They are saying sony sold more consoles so there is less competition.
So if somebody believes that the sole reason MS is competitive in cloud is because they took a hit on console chip supply, does that also mean the sole reason Sony are competitive on consoles is because they took a hit to cloud?
Google had an antitrust case. nothing unfortunately for Windows phone because it was dead. But surely you can see that regulators look at market competition beyond "if they aren't competitive in that segment that's on them" and youtube can't just be easily replicated like you said it can. Neither can Azure, Amazon services, or COD. "Well just build your own then" isn't a valid defence to regulators.
Mine's running strong, too. Tough little box.I still have my PS3 up and running. Is that why I had to tell Phil Spencer to get off my lawn? He was counting consoles, wasn't he? Sneaky bastard.
Again how much of that is profit? I'll keep waiting.I'm not sure what you personally seeing profit numbers has to do with it. We know Gamepass on consoles pulled through $2.9 billion in revenue in 2021 and it didn't require 100 million consoles to do it, and that was only 18% of Xbox revenue.
Literally what does it matter?Again how much of that is profit? I'll keep waiting.
Is that even a genuine question?Literally what does it matter?
In the context of this thread? Absolutely. If it's truly not profitable then perhaps that's more evidence that this acquisition won't harm Sony as much as they say it will. After all a business that's losing money won't last long, right?Is that even a genuine question?
Suggesting? I think you are mistaken me. The comment I did was in reference of your comment
Literally what does it matter?
So why can't you see it for cloud gaming then and this acquisition?
What business isn't? Sony has also been willing to make losses for its gaming division in the short term to make long term gains. They sell hardware at a loss to encourage people to buy into their software ecosystem. I'm really not sure what point you're trying to make.In the context of having a discussion around the business dynamics in play here it absolutely matters. They are not a charity, they are a business. As a consumer if you're being subsidised for a period of time then at some point you need to ask the question of what the catch is and when does it come into effect.
The CMA touched on this:
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It wasn't for the exclusive content bro.Yeah you said Microsoft had an amazing opertunity to capitalise and I agree they didn't and they fell behind. Sony went money batting exclusives and exclusive content and pulled miles ahead
What business isn't? Sony has also been willing to make losses for its gaming division in the short term to make long term gains. They sell hardware at a loss to encourage people to buy into their software ecosystem. I'm really not sure what point you're trying to make.
In the CMA's phase 1 document page 39 MSFT's/ABK's (the Party's) reasoning for PlayStations selling more consoles is:No but Xbox didn't sell as well as PS consoles and that could be part of the reason because Sony had exclusive content and marketing deals where it says plays best on PlayStation. Yes they both do marketing deals but we know Sony goes bigger on that side of things
The Parties submitted that (i) CoD represents only []% of Sony's digital sales
worldwide; (ii) only a small proportion of gamers (<[]% of PlayStation's MAU)
played CoD in 2021; (iii) even if all of PlayStation's MAU that play CoD were to
leave PlayStation, it would still have more MAU than Xbox today; and (iv) the
success of PlayStation is due to the technical superiority of its console rather than
CoD's attractiveness.17
In the CMA's phase 1 document page 39 MSFT's/ABK's (the Party's) reasoning for PlayStations selling more consoles is:
Ok. Let me get this straight.In the context of this thread? Absolutely. If it's truly not profitable then perhaps that's more evidence that this acquisition won't harm Sony as much as they say it will. After all a business that's losing money won't last long, right?
But at the end of the day, with the way Microsoft manages their financials, it doesn't matter whether one single line of business is individually profitable. Just like it doesn't matter for Apple or Google, etc. If it becomes more expensive than the value it provides they'll shut it down.
If you think about it, CMA has basically been using Xbox console warrior takes on why Xbox is going to win this generation while Microsoft is using Sony console warrior takes as to why they won't.
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What do you mean there's no short term loss? If it costs you more than $500 to make something that you sell for $500 then that is a loss. The investment from creating and stockpiling inventory ahead of release can lead to losses and has for Sony in the past, particularly with PS3.The loop of selling hardware at a loss and then recouping that loss via software sales is something that works at the point of sale. There is no short term loss, there is positive flow from day one - provided the person who purchases the console actually buys a couple of games of course.
There is no loop as far as gamepass is concerned. You may have missed my edit in my previous post where I elaborated but it explains what their longer term goals are with it. The same goes for the vast majarity of these "all you can eat" media and entertainment subscription services.
Nor is there any basis for the idea that acquiring Call of Duty could 'tip' subscription services in Xbox's favour. Sony has chosen to block Game Pass from PlayStation, so it is not available on PlayStation. As all games that are available on Game Pass are also available to purchase, PlayStation gamers will continue to have the ability to buy Call of Duty on PlayStation. And doing so will still cost less than the cost of switching by buying a new Xbox console.
Honestly in the case of the CMA they will have a much easier time when they start being honest about why they are acquiring Activision Blizzard and what their intentions are with the IP they will inherit. The more this back and forth goes the more the CMA will dig their heels in, especially if they continue to make the types of responses they have to the CMA thus far. Some of the stuff in that most recent response from Microsoft is outright confrontational.
What do you mean there's no short term loss? If it costs you more than $500 to make something that you sell for $500 then that is a loss. The investment from creating and stockpiling inventory ahead of release can lead to losses and has for Sony in the past, particularly with PS3.
The fact that it's a pattern for consoles doesn't magically make the cash outflow not a loss in the short term. If software sales or other revenues offset those losses in the short term then as a whole Sony is still profitable.
Somehow you guys want this to be different for Microsoft. Somehow it matters if Gamepass on its own makes a profit or loss and the rest of Xbox or Microsoft P&L doesn't matter. It's so weird.
Are you serious?Well Sony should maybe invest in cloud, that's what competition is good for. Sure they will be later than MS but they can still compete if they see the future going this way. Just like car manufacturers being behind tesla in electric cars but now they all offer them and some are awesome electric vehicles too. I'd probably prefer a polestar 2 over a tesla, thing looks mean!
You guys are the ones saying that it only matters for Microsoft and more specifically it only matters for Game Pass.Ok. Let me get this straight.
Are you saying that, it does matter and it dosen't matter at the same time?
Well Sony should maybe invest in cloud, that's what competition is good for. Sure they will be later than MS but they can still compete if they see the future going this way. Just like car manufacturers being behind tesla in electric cars but now they all offer them and some are awesome electric vehicles too. I'd probably prefer a polestar 2 over a tesla, thing looks mean!
Yeah, what a horrible thing to happen on a forum that is for discussing topics related to gaming. How horrible that would be!Then we just get 200 threads a day instead wondering how many money Microsoft gave these people under the table.
It wasn't for the exclusive content bro.
It was because Sony double down on First Party Productions. Not relying on Third Party deals like MS did on the 360, not investing on First Party and pivoting towards kinect.
It makes no difference whether it was a blunder on their part. Sony burned cash to keep PlayStation going and ultimately turned it around with PS4. They lost money for years because they thought it was worth it. Not wanting it to matter doesn't make it not matter. The amount of the loss per unit is not relevant in any way. You still have to multiply it by the millions of units they lost on it. It doesn't magically not matter because they lost less in subsequent cycles. It's still money they had to invest up front, money that came off the bottom line, before they could make a profit on it.I had a feeling the PS3 would come up, I was going to preemptively mention it but thought there was a chance for you to be able to spot the difference with that console in terms of how much of a blunder it was on their part. The PS3 is the only console they've released where the recoup strategy didn't work because it was so expensive for them to manufacture. I would have thought you would be able to see the difference between a console that made a loss of $240—$300 per unit and ~$60 per unit every other time. The loss per unit can be covered at the point of (or very close to) sale provided the person purchasing the console is going to use it as intended.
It's not about wanting it to be different, it's about recognising it for what it is. It's no secret that these loss leader subscription service strategies revolve around industry control and what is defined as predatory foreclosure.
There is no 70 billion dollars to 'take back out of gamers'.But what gamers should be aware of is that revenue alone is not the goal, ultimately it needs to be profitable and Microsoft will want their 70 billion dollars back out of gamers. This means that eventually, they'll start cutting corners on quality and content within GamePass as well as raising the monthly price. That's something that should worry all gamers about the future of the sub model. Gaming is not TV and the future of subscription and streaming is a bad one for us all.
Ultimately 70b for Activision is a crazy price, but Microsoft doesn't care. They know they won't get this back from CoD, but they need something to keep GamePass and Xbox relevant long enough to leverage their sub/cloud plan.
As I mentioned for Sony, they're betting off not challenging this and spending half a billion dollars to a billion dollars on a couple CoD competitors. Investing in Deviation Games, Firewalk, Guerrilla and Bungie. The ROI they can potentially get from these 3 studios will make that 70 billion look pretty bad for Microsoft in the long run, but again, Microsoft doesn't care about Activision in the long run. They just want CoD on GamePass ASAP along with Diablo, Overwatch, and WarCraft.
Sony should focus on making strategic investments where it can and let Microsoft pursue what they're going to pursue.
227. The CMA notes that none of Microsoft's first-party titles are available on multi-game subscription services other than XGP, even where those titles are available for purchase on rival consoles
There is no 70 billion dollars to 'take back out of gamers'.
If you have 70 billion is liquid assets, just sitting there in"temporary"inflationary markets you are losing money. Activision is a business earning ~3 billion profits in a year.
Then you've got the usual "quality will drop and monthly price will rise" spiel. Well so far there's no evidence about a decline in quality, and only one competitor has raised game and console prices. Not sure where this ever-pervasive and irrational fear of a CPI GamePass adjustment continues to spread like wildfire here, all whilst the alternative model game distribution price hikes are here right now in front of our eyes.
There is no 70 billion dollars to 'take back out of gamers'.
If you have 70 billion is liquid assets, just sitting there in"temporary"inflationary markets you are losing money. Activision is a business earning ~3 billion profits in a year.
Then you've got the usual "quality will drop and monthly price will rise" spiel. Well so far there's no evidence about a decline in quality, and only one competitor has raised game and console prices. Not sure where this ever-pervasive and irrational fear of a CPI GamePass adjustment continues to spread like wildfire here, all whilst the alternative model game distribution price hikes are here right now in front of our eyes.
By your own estimation, it would take ~23 years of them averaging 3 billion in profit to pay itself off. The reality is that with less exposure and individual sales, it would take even longer. With a CoD competitor, as I mentioned, it would make it impossible.
That is the nature of subscription content from premium content, especially when it's a loss leader. If you can't understand that, you've got a problem understanding basic things.
We can see that with streaming tv content right now. Why you think gaming would be immune makes no sense to me.