exalcty, that is the value of a sub-service. (weird,small, out of your wheel house) games.
and even you are pointing out another fucked up issue:
consumers see a $40 game as a lesser product; the irony.
That is my point.
to you.
i am not talking about individual behaviour.
Because of expectations.
again:
Phil Spencer/Xbox sold game pass with the promise of "First Party Day One Games"
what is the expectation...we are taking about Xbox (Play Station's direct competitor backed by a triple trillion dollar company with 20+ years in the industry)?
answer: AAA games.
look for the narrative IF redfall is a 70 on meta...
I am not talking about financial viability.
1 AAA game is more valuable than 1000 Indies:
i asked this and no one gave me an answer:
why, if Game Pass is such an amazing value is not having anattachement rate of closer to 90% of its install base?
because you need those AAA games. those are the ones that are going to drive up subscribers.
but those AAA games take longer to make and are far more expensieve to produce...if you dont deliver.....your brand, your product, your sevice is going to suffer...and we are seeing this in real-time.