Which has nothing to do with this topic... and proves my point. Not that I disagree though. Games need to be fun/rewarding first. But Nintendo games have always been behind in visuals.Or...
They spend those resources on making the games fun to play. I'm sure most companies limit budgets on projects. They probably just prioritize theirs differently. It makes the market have nice variety -- a little something for everybody.
He's not wrong. It's just a problem with some franchises - they can't just be good on their own merits and strengths (of which TOTK has plenty), they have to be the absolute best in class in everything, even areas where they're clearly falling behind the competition. You end up getting all these hyperbolic takes and then agitators like Jaffe feel the need to push back.
Is he really being an agitator here? Is any criticisms of the new Zelda allowed?
Or they spend in both improving visuals and fun gameplay.Or...
They spend those resources on making the games fun to play.
I'm getting tired of people assuming Zelda games get inflated scores. I was open to criticism with BotW because I thought some were fair, but I have seen a lot of horrible takes and misinformation about TotK. No, it isn't perfect. it has flaws, but it is one of the most impressive games I have played in years due to the gameplay alone. The visuals and performance while not the best, it still offers an aesthetically pleasing experience (especially on OLED) and is much more immersive and livelier than most other open world games I have played. I am finding so many differences between BotW and TotK that I convinced people who still say it is DLC haven't played it or are trolling at this point.
The infamous 8.8 shows this has always been a thing.I'm getting tired of people assuming Zelda games get inflated scores.
The infamous 8.8 shows this has always been a thing.
A guy lost his job because he refused to give them the curve. Fans went into nuclear meltdown across the internet before normies discovered it because Zelda did not get it's 9+ unanimously.
Maybe 15/10 in exploration, but definitely not gameplay. Not terrible, but not great. I'm constantly getting mixed up and swinging the wrong weapon or bringing up the wrong menu as the controls are just not as intuitive as I've come to expect from a modern AAA game.Games a 15 / 10 in gameplay.
5 / 10 in graphics
So 15 - 5 = 10 / 10
That better?
Nintendo games have not "always been behind in visuals". Once the Wii came out? Sure. Before that? No.But Nintendo games have always been behind in visuals.
You come for Switch graphics, not WiiUs.You don't come to Nintendo (or the Switch) for great graphics.
I think three generations is enough when talking about legacy to current console/s. Doesn't really need to be stated that once they given up on the power race they kind of went their own direction. Aka after the Gamecube and going into the Wii era.Nintendo games have not "always been behind in visuals". Once the Wii came out? Sure. Before that? No.
Oh, 1000% - nothing should be above critique. He is undoubtedly someone who likes to put a cat amongst the pigeons, though - a contrarian. As I say, I think his point is perfectly reasonable and only really a response to the overwhelming praise, not the game itself.Is he really being an agitator here? Is any criticisms of the new Zelda allowed?
I didn't mind some of the critiques, but I think some people's opinions have been a bit hyperbolic. I don't think this game is for everyone, but I think a lot of the asinine opinions are hurting the valid ones.The infamous 8.8 shows this has always been a thing.
A guy lost his job because he refused to give them the curve. Fans went into nuclear meltdown across the internet before normies discovered it because Zelda did not get it's 9+ unanimously.
This happens with almost every high profile game.I didn't mind some of the critiques, but I think some people's opinions have been a bit hyperbolic. I don't think this game is for everyone, but I think a lot of the asinine opinions are hurting the valid ones.
Tried Ocarina of Time, Wind Waker and BOTW. Have no idea how they score so high.He's right, I find these switch Zelda's to be bland AF.
People have double standards for Nintendo games vs other games and it's super obvious.
This needs challenging. 'Interaction' isn't limited to fire propagation, cutting down trees and the like. Being able to have branching conversations with hundreds of NPCs, alter plot outcomes, join factions, steal items, pick locks, liberate settlements, and myriad other things that major open world games have been doing for decades are all world interaction events. Zelda goes for a totally different form of world interaction that builds on the series heritage. It goes for something different which is both awesome, refreshing and novel. It's not doing 'more' or 'less' merely different.We should congratulate Nintendo for releasing a game that pushes their hardware to its limit while we are still playing 60fps versions of last gen games. As great as forbidden West looks, the amount of interaction you have with the world itself is a fraction of what you can do in Zelda and that is on mobile phone hardware from 6 years ago. That simply shouldn't be the case. Could you imagine if Zelda was made on for the PS5. The physics would be incredible.
He's also made jokes about black people just recently. We should stop posting his incendiary diatribes.
If he said modern AAA games were trash then he wasn't wrong about that, either. Sequel on top of sequel with no fresh ideas. People begging for remakes because they want to play the same thing over and over. Indies at least provide variety over the spate of same game, different story we're seeing from the big publishers. He's also not wrong about TOTK visuals. They're not that great. Clearly Nintendo need new hardware but recycling the BOTW art style to phone in the visuals was 100% Nintendo's choice.People disagreed with him when he was talking about modern triple a games being trash, and Indies are the future.
Don't need to quote them, because yall will prove me right when he says stuff about your beloved cinematic experiences![]()
Said it in the DF thread that when Nintendo comes around with shit like Zelda people start dropping standards they've been chirping about for years. It's strange.
I think when it comes to gameplay, i dont mind it. Its doing things we dont see other AAA devs doing.Said it in the DF thread that when Nintendo comes around with shit like Zelda people start dropping standards they've been chirping about for years. It's strange.
Kind of agree with him. There is always that feeling that critics are less severe on Nintendo games with their reviews.
"David Jaffe believes that people have a double standard for certain video games, depending on the console they are released on..."
https://en.as.com/meristation/news/...r-calling-zelda-tears-of-the-kingdom-bland-n/
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So why does this game look worse than the one prior?I think when it comes to gameplay, i dont mind it. Its doing things we dont see other AAA devs doing.
However, when it comes to graphics, places like DF simply cannot excuse the awful shimmering which is arguably the worst ive ever seen in a modern game. I have played PS2 era games on my PS3 that didnt have this much shimmering. Its literally lines flowing across my screen.
Level of detail is abysmal even by PS360 era standards. Its probably unfair to compare it to linear games like uncharted but grand theft auto, far cry 3, assassins creed games, etc. looked way better than this in terms of level of detail.
This game looks like those early PS360 era games like Assassins Creed 1, Infamous 1, and Haze. Very very low level of detail, blurred out distant objects and everything running with some of the worst IQ we've seen. The only thing is that devs figured out the hardware by the second game of the series whereas Nintendo has only gotten worse.
When a game is this good in gameplay and design you can overlook a secondary thing like graphics. The bad switch framerate is another matter but the game can be played at 60fps on yuzu with mid tier hardware.
Wonder if God of War did not have those production values, it would be seen just as a repetitive brawler with braindead puzzles.
Something Something cinematic walking simulatorWhy do people like you act as if a game looks great, then that means the gameplay is bad?
I guess if all you're focused on is what's happening today or recently, that might be true. I look at the whole thing because I still play a lot of these older games, but I suppose I get where you're coming from.I think three generations is enough when talking about legacy to current console/s. Doesn't really need to be stated that once they given up on the power race they kind of went their own direction. Aka after the Gamecube and going into the Wii era.
If i had to guess its because of the enhanced physics which has both a CPU and a GPU hit that they had to mitigate by lowering details.So why does this game look worse than the one prior?
Explorations is not part of the gameplay he saysMaybe 15/10 in exploration, but definitely not gameplay. Not terrible, but not great. I'm constantly getting mixed up and swinging the wrong weapon or bringing up the wrong menu as the controls are just not as intuitive as I've come to expect from a modern AAA game.
The building and moving around stuff is often too finicky to get stuff to go where you want and even has camera issues at times.
It's a great game overall, but it also falls short in areas beyond just graphics and performance compared to other big games.
Difference is that TOTK runs somewhat on crap hardware, Redfall barely runs on vastly superior hardware. TOTK is not a graphical marvel, but you can't expect that when you run it on a potato. Redfall however, runs on powerful hardware and almost looks like a switch game.It looks awful. Not to mention sub 720p. And 30fps. (I don't care about 30fps, I actually prefer it. But Redfall got SHIT ON for it)
Idk man, we were crapping on Redfall for how abysmal it looked, and running at 30fps. But not a single reviewer mentions it for this game.
The shimmering has to do with its upscaling. Iirc from the DF analysis of the game they use FSR(1) when docked.I think when it comes to gameplay, i dont mind it. Its doing things we dont see other AAA devs doing.
However, when it comes to graphics, places like DF simply cannot excuse the awful shimmering which is arguably the worst ive ever seen in a modern game. I have played PS2 era games on my PS3 that didnt have this much shimmering. Its literally lines flowing across my screen.
Level of detail is abysmal even by PS360 era standards. Its probably unfair to compare it to linear games like uncharted but grand theft auto, far cry 3, assassins creed games, etc. looked way better than this in terms of level of detail.
This game looks like those early PS360 era games like Assassins Creed 1, Infamous 1, and Haze. Very very low level of detail, blurred out distant objects and everything running with some of the worst IQ we've seen. The only thing is that devs figured out the hardware by the second game of the series whereas Nintendo has only gotten worse.