peish
Member
uhhh i'm going to pretend you didn't post that. some advice, you should play the game first.
but it's not my type of game. what iam seeing, the portalling is just loading a small new area with limited interactivity. on rails if you will
uhhh i'm going to pretend you didn't post that. some advice, you should play the game first.
Of course its being missed.The major point being missed here is all these guys running the game on a HDD + RTX 4090 also have >32GB RAM, meaning the game can cache lots of stuff to the RAM and VRAM during gameplay which hides the low I/O speeds.
But the thing is... who the fuck has 48, 64 or more GB of RAM, a graphics card with 24GB VRAM but then plays games on a HDD?
It's not a reallistic situation at all. The people gaming on HDDs are going to be using super low budget systems, graphics cards with 4GB, and system RAM at 16GB tops. And on those the HDD is going to completely break the gameplay with terrible stuttering and loading times everywhere because there's not enough volatile memory to cache into.
Also, the stupidest thing I read here was the claim that playing on a HDD was made possible thanks to DirectStorage.
DirectStorage only exists because the I/O got so much faster with NVMe storage. If we were still stuck on a 10-100MB/s I/O with terrible access times we wouldn't need to optimize data transfers in windows and find ways to do massive parallel decompression on GPUs. A single low end CPU core is enough to take an average 40MB/s data stream and do a 2:1 decompression to 80MB/s.
These people mistook Nixxes' excellent automatic resource allocation system with DirectStorage.
It's not a bug. It's Nixxes we are talking about here and it's still present in Spider-man even after countless patches. It's just that PC hardware can't keep up with this game streaming requirements.It's obviously a bug. The video is right there, the texture simply never loads. Other videos and screenshots in this thread show it loading perfectly fine, no delay of any sort. Random behaviour like that is a sign of a bug.
This is compared to performance rt as well instead of the fidelity mode.Looks like PS5 has better raytracing reflections
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whoops![]()
I don't think you could be more wrong if you triedbut it's not my type of game. what iam seeing, the portalling is just loading a small new area with limited interactivity. on rails if you will
Of course it's a bug. If it was a streaming issue then surely it would happen all the time? But yet all the videos and images posted in this thread have had zero issues except for Digital Foundry. I myself have had no issues in the sections DF pointed out. In the cutscenes with Dr Nefarious I'm having zero streaming issues.It's not a bug. It's Nixxes we are talking about here and it's still present in Spider-man even after countless patches. It's just that PC hardware can't keep up with this game streaming requirements.
Loading a whole level is one thing as you just need high bandwith but loading textures on the fly just before it's needed is not something PC is good at. For this you need insanely low I/O latency. Something PS5 has being designed for.
Didn't they say it was related to RT?Of course it's a bug. If it was a streaming issue then surely it would happen all the time? But yet all the videos and images posted in this thread have had zero issues except for Digital Foundry. I myself have had no issues in the sections DF pointed out. In the cutscenes with Dr Nefarious I'm having zero streaming issues.
I don't think you could be more wrong if you tried
No, the RT issue is seperate. I have the same issues that DF pointed out with bad BVH, but RT is maxed out for me and textures are fine.Didn't they say it was related to RT?
It's not "on rails" though is itpeish is right tho. The only other type of portals in the game are ones that teleports you over small distances in the same level at fixed places, and another that swaps between two instances of the same level, also on fixed spots.
DLAA is sharp
Those sequences where he keeps jumping between dimensions are very much on rails.It's not "on rails" though is it
Which are about 2% of the game...Those sequences where he keeps jumping between dimensions are very much on rails.
Which makes it even worse. Those sequences were what they constantly kept advertising the game with, and all the other instances of portals don't look nowhere near as impressive, being far more limited and at fixed spots.Which are about 2% of the game...
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Takes ages on the first portal and lots of stuttering.
if youre so inclined you can play it on a Rog Ally and get better visuals than that lolI know I am an asshole but playing this with lowest possible settings, 720p with fsr2… and stuttery 32fps.
Idk man…
How is the input lag? Looks kinda delayed in the vid
While everybody is bitching about HDD's and I/O / Directstorage.
The real question was, if a sata SSD with Directstorage could run this smoothly. Any footage of that. Because at the end of the day, consoles users paid a premium for SSD tech that for many people was overkill and not needed.
We all know nvme drives are kinda unused on PC since forever so does this game validate the usage of nvme drives or still not.
Yah. Even a SATA SSD can run this game with next to no performance loss. PS5 should have use a SATA SSD so us console users need not play so much for a gen4 SSD.
Just started on SD and look jaw dropping. Haven't try with unlimited framerate and ultrawide yet on PC.
you know this is true actually. afterall without this game Directstorage would probably not get any use in any PC release for the next like 2 years lmaops5 pushing PC tech forward
It runs the game very well at what settings? Is the guy in that video running the game at the PS5 IQ settings?>SATA SSD still runs the game very well without noticeable change in transition time nor performance.
Yes, there were no PCIe 4.0 NVMe drives back when this game started its development nor were there any PS5 devkits with final hardware, so my guess is Insomniac started this game's production on 3500MB/s NVMe drives.This is a launch PS5 game which is not THAT heavy on I/O system, it would be interesting to see something that puts it to it's limits. And we JUST got direct storage on PC, without it things would be horrible I guess.
I'm surprised how long wide adoption is taking. Even on Playstation, I think R&C is the only game that really uses these new features. On Xbox? I cannot count a single one but am thinking Starfield might do it.you know this is true actually. afterall without this game Directstorage would probably not get any use in any PC release for the next like 2 years lmao
The game isn't using more than 11 gb of ram And vram. You can see it in Alex's video.The major point being missed here is all these guys running the game on a HDD + RTX 4090 also have >32GB RAM, meaning the game can cache lots of stuff to the RAM and VRAM during gameplay which hides the low I/O speeds.
But the thing is... who the fuck has 48, 64 or more GB of RAM, a graphics card with 24GB VRAM but then plays games on a HDD?
It's not a reallistic situation at all. The people gaming on HDDs are going to be using super low budget systems, graphics cards with 4GB, and system RAM at 16GB tops. And on those the HDD is going to completely break the gameplay with terrible stuttering and loading times everywhere because there's not enough volatile memory to cache into.
Also, the stupidest thing I read here was the claim that playing on a HDD was made possible thanks to DirectStorage.
DirectStorage only exists because the I/O got so much faster with NVMe storage. If we were still stuck on a 10-100MB/s I/O with terrible access times we wouldn't need to optimize data transfers in windows and find ways to do massive parallel decompression on GPUs. A single low end CPU core is enough to take an average 40MB/s data stream and do a 2:1 decompression to 80MB/s.
These people mistook Nixxes' excellent automatic resource allocation system with DirectStorage.
That's because it's running on a very weak PC lol, the game runs excellently with HDD on a beefy PC. The power of SSD is only real when running on a potato PC, lol.sata ssd stutters at the rift sequence at 720p min settings on low spec PC
the power of the ps5 SSD is real
Check my post above, the game runs almost perfect on HDD when not running on potato PC. CPU is more important than SSD here.The game isn't using more than 11 gb of ram And vram. You can see it in Alex's video.
Hogwarts uses 25 gb of system ram alone. That's not happening here.
The game runs on hdds because the loading is cpu bound. If the loading was ssd bound, you wouldn't be seeing 2 second portals on the ps5, it would've been instantaneous because the ps5 can do 9 gbps.
The blizar prime level is just losfing the assets directly into vram. They sit there while you hit the crystal to change the look of the level. Again you can see it in the video because the vram and system ram pools hardly change when they hit the crystal.
That's because it's running on a very weak PC lol, the game runs excellently with HDD on a beefy PC. The power of SSD is only real when running on a potato PC, lol.
Now they are doing comparison of the crowd density knowing full well that Performance RT mode on the PS5 halves the crowd density. This is so disingenuous.
None of this is neccessary because the PS5 VRR mode runs this at native 4k 40+ fps. So any comparisons they might have wanted to do with PC couldve been done using that mode. Especially since at 60 fps the game becomes cpu bound.
Well, here it's running on HDD and works just fine. Sure it's not SSD perfect, but Digital Foundry were misleading people when using very old PS4 HDD as an example and running it on lowest possible configuration for this game. The reality is that the CPU and GPU Ram were the real issue and not the SSD. Very poor stuff from DF.sata ssd causes performance issues even on a beefy pc during that rift portal sequence
point is that the fast sequence does not run the way it is supposed to.Well, here it's running on HDD and works just fine. Sure it's not SSD perfect, but Digital Foundry were misleading people when using very old HDD as an example and running it on lowest possible configuration for this game.
Runs well enough and better than expected on HDD. It could run even better if the game was optimised for HDDs, which it clearly isn't. All the SSD hype for this game was just a piss in the wind.point is that the fast sequence does not run the way it is supposed to.
That's because it's running on a very weak PC lol, the game runs excellently with HDD on a beefy PC. The power of SSD is only real when running on a potato PC, lol.
Slide show?Look good but played like a slideshow compared to my pc![]()
My oled monitor native refresh rate is a bare minimum 175fps or bustSlide show?That gaming tech guy is a pc shill.
Around 50fps in 4k rt mode with 120hz unlocked vrr. 90fps in performance rt around 1440p
Slide show?That gaming tech guy is a pc shill.
Around 50fps in 4k rt mode with 120hz unlocked vrr. 90fps in performance rt around 1440p
Well, the 4k RT mode is around 1800p with drops and the performance RT mode actually drops to 1080p. Unlocking the framerate does mean the DRS needs to be more aggressive. No free lunch as they say.Slide show?That gaming tech guy is a pc shill.
Around 50fps in 4k rt mode with 120hz unlocked vrr. 90fps in performance rt around 1440p
Well, the 4k RT mode is around 1800p with drops and the performance RT mode actually drops to 1080p. Unlocking the framerate does mean the DRS needs to be more aggressive. No free lunch as they say.
Regardless, it still performa much better on PS5 then equivalent PC hardware, which seems to be a trend with Sony ports.
It's a maxed out PC so probably running everything on ultra. Settings don't matter since the argument was that the game can't run on HDD or can't run on it competently, not that it can't run on a weak PC or moderate settings. The fact is on a well specd PC the game runs well on HDD. You got some slight delay when portals are loading, but that's minor gripe when taking into account that this game was apparently never meant to run on HDD.Runs the same as PS5 version? What settings .?
It's barely scratching the surface. Sony first-party games can have an interesting time and space-bending gameplay mechanics for example if the devs will try. Can't wait to see what the first-party games are cooking taking advantage of the PS5 SSD and I/O system.This is a launch PS5 game which is not THAT heavy on I/O system,
Wait, so they didn't even use PCI-e 4.0 but 3.0 drive? Hell we're basically in 5.0 already. They should have see meat tried with a 4.0 driveHow so? Loading appears to be one of the things that works well. A 3.5 GBs drive nearly matches the PS5. It's like 1/5 of a second slower without any of the dedicated hardware that a PC has. Seems it's doing exactly what it's supposed to do.