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Can Ratchet and Clank: Rift Apart on PC match - and exceed - the PS5 experience?

Zathalus

Member
But it doesn't fix the pop-ins. Seems there's a bottleneck somewhere.

For a 2 year old PS5 game:

pretty-cool-cerny.gif
You mean the texture issue? That a number of people in this very thread don't have? Sounds like a bug to me. Not surprising, Sony is quite bad at this PC porting thing and takes a couple of post release patches to get it right.
 

jroc74

Phone reception is more important to me than human rights


PS5 is such a beast. Mark Cerny really nailed the I/O aspect of the console. Can't wait to play Spider-Man 2!

Yup, while some ppl are harping on it not looking next gen enough, I will be enjoying the overall complete package.

Also cant wait to see what GTA VI will do with better loading compared to GTA V. Every so often it seems like Rockstar updates the in game loading for GTA Online for current gen.

No. HDDs are old tech and had a good enough run,SSDs are the new baseline now so older tech shouldn't be taken into consideration now.
When I built my PC in 2021, it was the first time I used an SSD for the drive. I cannot believe I waited so long. I dont use mechanical drives anymore.

Using an SSD as the main drive is probably one of the most under rated upgrades one can do.
 

8BiTw0LF

Banned
You mean the texture issue? That a number of people in this very thread don't have? Sounds like a bug to me. Not surprising, Sony is quite bad at this PC porting thing and takes a couple of post release patches to get it right.
Yes sorry the texture assets and details. NXG tested multiple configurations.

Timestamped:
 

Zathalus

Member
Yes sorry the texture assets and details. NXG tested multiple configurations.

Timestamped:

There are numerous videos and screenshots in this thread that show no texture issues at all. NXG also doesn't have anything close to top end hardware either. His best Nvidia GPU is a near 5 year old 2070 coupled to a processor that is worse then the one in the PS5.
 

8BiTw0LF

Banned
There are numerous videos and screenshots in this thread that show no texture issues at all. NXG also doesn't have anything close to top end hardware either. His best Nvidia GPU is a near 5 year old 2070 coupled to a processor that is worse then the one in the PS5.
No he clearly said he will come out with another video testing on greater hardware. That's why he started off with saying: "spoiler alert".
 

8BiTw0LF

Banned
His only other GPU is a 6800 as far as I'm aware. RT can't even be enabled on that, another sign of a great port of course.
Let's see what he's got to show off. Right now his statements are aligned with what DF said.
"Textures not loading in, anisotropic filtering issues, RT reflections looking better on PS5 in many instances, RT shadows pop-in and sometimes looking worse on PC."
 

Zathalus

Member
Let's see what he's got to show off. Right now his statements are aligned with what DF said.
"Textures not loading in, anisotropic filtering issues, RT reflections looking better on PS5 in many instances, RT shadows pop-in and sometimes looking worse on PC."
All signs of a poor port. Anisotropic filtering and RT issues have got nothing to do with I/O or DirectStorage.
 

RoboFu

One of the green rats
Lol what’s wrong with you people!?

I see the game running fine on mechanical hdds with only a sec or 2 load in the one “ big sequence “. That’s not unplayable. It doesn’t do that with actual gameplay portals.

Game runs perfectly fine on a decent rig even with a 7200 rpm hdd.
 
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Zathalus

Member

8BiTw0LF

Banned
RT and I/O have got nothing to do with each other. RT is all GPU/CPU compute reliant. Nvidia simply brands it's GPU decompression as RTX for marketing purposes.

It's also not a great port as NXG and DF are pointing out a number of issues already.
"Intel and AMD also have plugins for GPU decompression through DirectX and DirectStorage, but it's unclear whether they're compatible with Vulkan, which RTX IO fully supports. If not, then GPU decompression for Vulkan titles could be exclusive to RTX GPUs in the short term."

That's also why there's no RT on AMD cards.
 
we got actual confirmation that the PS5 SSD and I/O are real and that you do need an SSD to run rift apart. Insomniac and Cerny were correct.

Game's still on PC, though. & the port is really good with minor issues

And I honestly think Ratchet is not even ambitious when it comes to the New possibilities with the ssd and i/o system

They actually had the most Basic idea and implemehted without any effort.


The thing that I imagined right away while lisetening to Cernys speech is that with the PS5, we should be able to get into any building, any room and stores in GTAVI extremely detailed thanks to how fast everything process, but the game would take huge space (like 500gb)
 
Look, Sony has a long track record of bullshit when it comes to their tech. One of the fun things was watching the horseshit fake CGI "demos" showing off how powerful their consoles were.
To think a Sony studio might bullshit a little bit to pump up their console? Yeah, of course.
It was shown to be possible on HDDs with Fortnite, and only the dumbest of fanboys would have been saying that it was only possible on the PS5 and no other.

The whole SSD fable has been well and truly crushed, and will go down as a gaming meme now.
And that comment isn't even directed at Sony. Both consoles have SSDs and both promised up a gaming revolution that wasn't possible on the previous generation. All we have seen is some quicker loading screens, that's fucking it. And, that includes from both companies first party studios.
 

8BiTw0LF

Banned
The whole SSD fable has been well and truly crushed, and will go down as a gaming meme now.
And that comment isn't even directed at Sony. Both consoles have SSDs and both promised up a gaming revolution that wasn't possible on the previous generation. All we have seen is some quicker loading screens, that's fucking it. And, that includes from both companies first party studios.
Have you even seen DF or NXG vids, lol?! This is either the dumbest post in this thread or you're coping real hard :messenger_grinning_squinting:

R&C:RA is a truly nextgen game way ahead of it's time! - and that's not even debatable anymore.
 

RoboFu

One of the green rats

Yeah there wasn’t anything “ unplayable “ there. It paused for two whole secs in a load sequence you don’t even control after warping 3 or 4 times before that.

After that one scene there isn’t very many of those big warp sequences and all of those actual gameplay warping portals go off without a hitch.

So yes I stand by my statement. That two sec pause on a 7200 rpm hdd of all
things… is completely playable.
 
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DForce

NaughtyDog Defense Force
Look, Sony has a long track record of bullshit when it comes to their tech. One of the fun things was watching the horseshit fake CGI "demos" showing off how powerful their consoles were.
To think a Sony studio might bullshit a little bit to pump up their console? Yeah, of course.
It was shown to be possible on HDDs with Fortnite, and only the dumbest of fanboys would have been saying that it was only possible on the PS5 and no other.

The whole SSD fable has been well and truly crushed, and will go down as a gaming meme now.
And that comment isn't even directed at Sony. Both consoles have SSDs and both promised up a gaming revolution that wasn't possible on the previous generation. All we have seen is some quicker loading screens, that's fucking it. And, that includes from both companies first party studios.
They never said it was only possible on the PlayStation 5's SSD. The journalist wrote that which did not reflect what the Insomniac dev was saying.

He said instant dimension shifting would not be possible without the SSD on the PS5.

And using common sense, making this game on previous hardware would have been possible if you were willing to wait minutes for levels to load.
Nothing was "truly crushed," it's just your lack of understanding.
 

8BiTw0LF

Banned
So yes I stand by my statement. That two sec pause on a 7200 rpm hdd of all
Things is completely playable.
Look at the post right above this. You must have misunderstood something lol.

And 6 seconds isn't 2 seconds. The PC used also uses DirectStorage, which PS4 didn't have and is still very new on PC.
 
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ReBurn

Gold Member
No. HDDs are old tech and had a good enough run,SSDs are the new baseline now so older tech shouldn't be taken into consideration now.
Sure, but what does that have to do with the fact that this game appears to be running well on an HDD in multiple video examples that several individuals can't seem to get past?
 

Gaiff

SBI’s Resident Gaslighter
They never said it was only possible on the PlayStation 5's SSD. The journalist wrote that which did not reflect what the Insomniac dev was saying.

He said instant dimension shifting would not be possible without the SSD on the PS5.

And using common sense, making this game on previous hardware would have been possible if you were willing to wait minutes for levels to load.
Nothing was "truly crushed," it's just your lack of understanding.
Yeah, this is strange how people keep misconstruing that quote. Insomniac was only developing the game for PS5, so within the context of "not possible without the PS5 SSD", it obviously meant that if they didn't have it, they wouldn't be able to make Rift Apart the way they wanted.

It's not like Insomniac had a suped up PC ready to run the game and went "fuck, it can't run on that PC, we need the PS5's SSD".
 

RoboFu

One of the green rats
Have you even seen DF or NXG vids, lol?! This is either the dumbest post in this thread or you're coping real hard :messenger_grinning_squinting:

R&C:RA is a truly nextgen game way ahead of its time! - and that's not even debatable anymore.

What are you talking about? The whole conversation was the game couldn’t run at all without Sonys ssd secret sauce. That it would take loooong loading scenes and wasn’t possible.

That has quite clearly been debunked. Now you guys want to “ better than ps5 “ on a sdcard or its unplayable! 😂🤣.
 
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8BiTw0LF

Banned
Yeah, this is strange how people keep misconstruing that quote. Insomniac was only developing the game for PS5, so within the context of "not possible without the PS5 SSD", it obviously meant that if they didn't have it, they wouldn't be able to make Rift Apart the way they wanted.

It's not like Insomniac had a suped up PC ready to run the game and went "fuck, it can't run on that PC, we need the PS5's SSD".
Insomniac also said it wouldn't run on PS4 - and that's a fact. The only reason it runs on PC is because DirectStorage.
 

8BiTw0LF

Banned
What are you talking about? The whole conversation was the game couldn’t run at all without Sonys ssd secret sauce. That it would take loooong loading scenes and wasn’t possible.

That has quite clearly been debunked. Now you guys want to “ better than ps5 “ on a sdcard or its unplayable! 😂🤣.
Nice try. It only became possible with Nvidia RTX IO and DirectStorage just recently released. Ratchet is a 2 year old PS5 game that still loads faster than DirectStorage.

Ricky Gervais Lol GIF
 

Perrott

Member
Why is Alex enabling DLSS on a fucking RTX 4090 and why isn't the game on PS5 running in its quality mode? If you're going to make a comparison, then do it with the two platforms delivering the best possible visuals they can.

Reconstruction techniques were a mistake.
 
Have you even seen DF or NXG vids, lol?! This is either the dumbest post in this thread or you're coping real hard :messenger_grinning_squinting:

R&C:RA is a truly nextgen game way ahead of it's time! - and that's not even debatable anymore.
Way ahead of its time? It's a fucking platformer game, with a Fortnite rift rip off.
It's literally running on PCs with a HDD. It literally runs perfect on SSDs far slower than the PS5 one.
It's so far from ahead of its time, it's not even fucking funny.
 
They never said it was only possible on the PlayStation 5's SSD. The journalist wrote that which did not reflect what the Insomniac dev was saying.

He said instant dimension shifting would not be possible without the SSD on the PS5.

And using common sense, making this game on previous hardware would have been possible if you were willing to wait minutes for levels to load.
Nothing was "truly crushed," it's just your lack of understanding.
It's not my lack of understanding that's the issue, it's the lack of any amazing game revolution from the SSDs. We are half way through the generation, and there not one game either released, or announced that is revolutionary like we were told they would be.
Don't worry, I'm glad to have an SSD, as I hate loading times, but the amount of hyperbole that some clowns were running with, is yes, well and truly crushed.
I guess you might have been one of those people who went full retard about the power of the SSD?
 

Kakax11

Banned
So i think the textures issue is linked to DLSS 3, it might be trying to keep the fps as high as possible by lowering other graphical features, tried DLAA for a while now and it looks super clean and sharp however the fps takes a hit in the jungle when i entered the map then it was smooth
 
Only because of Nvidia RTX IO and DirectStorage - just released... lol

2 year old game still runs better on PS5 tho'.

are you gonna cry basketball wives GIF by VH1
Talk about cope.
You honestly think that the PS5 has anything to do with you perceived better running than PC?
Dude, it's getting embarrassing at this point.
SSDs were the right move from a tech point of view, but those people who were running around talking about the power of the SSD, and im guessing you were one of them, got hoodwinked.
 

8BiTw0LF

Banned
Talk about cope.
You honestly think that the PS5 has anything to do with you perceived better running than PC?
Dude, it's getting embarrassing at this point.
SSDs were the right move from a tech point of view, but those people who were running around talking about the power of the SSD, and im guessing you were one of them, got hoodwinked.
You keep talking about SSD's and HDD's without ever giving consideration it's PS5 I/O and DirectStorage that's the real topic. That's why you can use a slower SSD on PS5 and it still runs great. You can't run it on PS4, cause it doesn't have the same I/O as PS5 or DirectStorage.

Do I make myself clear now?



"Sony, Mark Cerny and Insomniac weren't lying"
 
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64bitmodels

Reverse groomer.
You can't run it on PS4, cause it doesn't have the same I/O as PS5 or DirectStorage.
This brings into question, how is it running on Deck if there's neither a speedy I/O or Directstorage?

Not even warring here just curious- it concerns me because I play on Linux. Linux doesn't natively support MS stuff, that probably includes Directstorage.

The only Deck video i've seen was on SD card and it ran super slow, though. Not sure if it'll be faster internally.
 
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DForce

NaughtyDog Defense Force
It's not my lack of understanding that's the issue, it's the lack of any amazing game revolution from the SSDs. We are half way through the generation, and there not one game either released, or announced that is revolutionary like we were told they would be.
Don't worry, I'm glad to have an SSD, as I hate loading times, but the amount of hyperbole that some clowns were running with, is yes, well and truly crushed.
I guess you might have been one of those people who went full retard about the power of the SSD?
It is.
You sidestepped every point I made that exposed your ignorance of the subject of what the developers actually said. You falsely accused Sony of saying it was "only possible on the PS5" when that clearly wasn't the case.

You fell for the "full RDNA 2" feature set and only the SSD thus far is showing an impact in video games.

Microsoft on the other hand waited for the full RDNA 2 feature set. The merging of RDNA 2 and DX12 Ultimate was a match made in heaven.
VRS was going to add mad extra frames with no loss of detail.

The SSD was going to be used for creating seamless transitions in video games. Worlds are going to be built differently because they don't have to hide load screens.

We have seen an instant transition between levels with Ratchet & Clank. We have seen instant respawn with Returnal. We have seen instant load times with a lot of PS5 games, including Spider-Man Miles Morales. We're seeing it in fighting games where matches load instantly, something that was desperately needed for years since the mid-90s and the arcade era.

Xbox fans trashed the SSD and said it was marketing BS by Sony............. Until Microsoft bragged about velocity architecture.

This is just the beginning. We're going to see games improve due to the SSD and we have yet to see the Full RDNA 2 feature set on games that you fell to.
 
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