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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920
As far as the clock frequency is concerned, I am surprised too but I'm guessing they want to keep the box size as small as possible to make aesthetically pleasing. So no need for bog cooling unit. Or like y'all are saying it might save costs in other ways.

I really hope this ends up being the real deal. The RT and AI hardware are serious gamechangers it frees up SO much cgpu compute it's crazy how the other thread has people just looking at 14 vs 10 tf and are disappointed not realizing so much of that 10tf is being eaten up by RT and native pixel processing.
but they arent saving costs this is still going to be minumum 600$ discless and possibly as high as $700 discless
 
GPU at 2ghz would be disappointing I think. That's only 200MHz faster than Series X isn't it?

Obviously it would have the benefits of being RDNA 3, so there is that and the extra grunt free'd up by dedicated raytracing hardware but I don't think it would be a huge jump over the current PS5?

have no idea tbh, just working with general numbers in my head.
its especially bad knowing this thing is going to be 600-700$ with these specs it should be $500 max
 
If true, that sounds like a similar update to PS4 to PS4 Pro, which I can live with^^

Can anyone estimate how much power the PS5 Pro would draw based on these rumors?
not fine the ps4 pro costed the same as the ps4 this thing is going to be at least 100$ more expensive possibly as much as $200 more expensive. stop defending bad specs
 
Yep, these leaks suggest way too much cutting-edge tech for a console at this point in time. Sony aren't doing such extensive leg-work for a refresh. Also, as to how people decipher these specs is true telling of their actual tech knowledge and understanding. Pigeon holed into just parroting TF numbers like hamster they have been moulded into, while ignoring the future lies in all the bespoke hardware which would significantly increase the performance.

Still think, all this tech is for next-gen and just water cooler talk for a Pro version.
you think these specs are cutting edge for a $600+ console?
 
Sony's design philosophy is similar to apple's, getting more with less, and being super-efficient. Fully customized and integrated to give games that polished next gen feel at relatively affordable price.

My thoughts:
CPU/NPU
I don't think Zen 2 CPU is likely (7nm) mixed with RDNA 3.5 (5nm), Zen 4 and Zen 5 is the minimum if they are to incorporate XDNA2. AI is trending and I am sure Cerny will give his own talk on how AI is gonna 'revolutionize gaming blah blah". Sony didn't care too much about CPU's for PS5 and PS4/PS4Pro, as whatever AMD provided didn't require heavy customization fine tailored to graphics, this is just a given from AMD. 4GHz-5Ghz range is the most likely target. Why is keeping the CPU the same such an issue for backwards compatibility? Why is backwards compatibility difficult for Sony?

GPU
The patent that Sony filed will require heavy customization of the GPU as a way to offset Raytracing and have its full-blown effects on graphical enhancements without tanking performance. 4k native/60fps with raytracing as a standard will be a monumental technical achievement. In addition, GPU will most likely target close to 3GHz range and will be RDNA3.5

RAM:
I guess to keep the costs down, they could keep the RAM amount the same but bump up the bandwidth. The actual available RAM for games for current PS5 is 13GB due to the OS footprint. Perhaps they can finally offset the OS footprint to an additional low cost DDR4/5 RAM and make the total RAM available for games to 16GB.

SSD:
No rumors on increase in speed and size of SSD?

Storage Medium:
Besides a digital only console, it will still have Ultra-Blu Ray Disks

Other Upgrades:
Hoping for Wifi7, Latest Bluetooth, Multiple USB 4.0/4.0 Ver2, and upgrade to Tempest Engine

$600-$700 cause its Pro
on one of the leaks i read i saw they are stupidly increasing the storage to 2tb and wasting the budget there so i hope thats wrong. my hope for the specs was rdna 4 (or at least 3.5) zen 4 with 3d cache or zen 5 (whichever works better) either bump the ram to 20gb or increase the speed like you mentioned, pcie gen 5 support.
 
That means that rumor from Reset is false?

Also, I think RGT was the first to say something like that. 2 Shader Engines, 60/64. I could be wrong.

I getting tired of these leakers.
This is just like with PS5 leakers and all of them ended up being wrong.
im a bit confused is it cause the era leak says 56 cus?
 
Don't buy it then, nobody is gonna force you...

I'm reading the same things I read 4 years ago, with Xbox Series X that was gonna kill PS5 in performance... LOL

Here it's even worse: the specs are not even official and you are already bitching about it...
im new to specs talk i wasnt here during the ps5 pre launch days
 

Loxus

Member
im a bit confused is it cause the era leak says 56 cus?
Right now, I don't know which leak is the most accurate.

All I know for sure, these are the most concrete info about the PS5 Pro. Imo, everything else are just rumors at this point.

PLAYSTATION 5 PRO ‘PROJECT TRINITY’ DETAILS AND RELEASE DATE
Well, according to my own sources, who asked to remain anonymous because they were unauthorized to speak on such details, a PlayStation 5 Pro is in development and it’s codenamed ‘Trinity’.

Despite dates being tentative, it’s understood that demo events for the PS5 Pro are already ongoing, with the majority of studios receiving development kits by late November 2023.

Although the Pro’s specs were difficult to pin down, admittingly due to my lack of technological prowess, sources have stated that Trinity with have 30 WGP and 18000mts memory.

As for the consoles performance targets and as to be expected, the PlayStation 5 Pro will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing.
 
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Zathalus

Member
Everyone arguing over clock speeds and shader count while my biggest concern is the bus width. 18Gbps on 256bit is just not enough of a bandwidth jump over the current PS5, especially if the focus in on RT performance. It either needs to go up to 320bit (so 20GB) or have Infinity Cache. RT is also memory hungry, so more RAM seems like a must.
 

Bojji

Member
Not to mention Mark Cerny like running the GPU at high clocks.

Around 3GHz is what I expect from the PS5 Pro.

There is one simple thing that will prevent it: power consumption.

RDNA 3 is not more power efficient than RDNA2 so PS5 pro even on some slightly lower node will consume much more power than PS5.

PS5 had 36 CUs and already takes more than 200W, with 60 CU and much higher clocked CPU console will be around 300W or more.
 
Right now, I don't know which leak is the most accurate.

All I know for sure, these are the most concrete info about the PS5 Pro. Imo, everything else are just rumors at this point.

PLAYSTATION 5 PRO ‘PROJECT TRINITY’ DETAILS AND RELEASE DATE
Well, according to my own sources, who asked to remain anonymous because they were unauthorized to speak on such details, a PlayStation 5 Pro is in development and it’s codenamed ‘Trinity’.

Despite dates being tentative, it’s understood that demo events for the PS5 Pro are already ongoing, with the majority of studios receiving development kits by late November 2023.

Although the Pro’s specs were difficult to pin down, admittingly due to my lack of technological prowess, sources have stated that Trinity with have 30 WGP and 18000mts memory.

As for the consoles performance targets and as to be expected, the PlayStation 5 Pro will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing.
i hope those leaked specs were wrong anyways cause they are bad even you agreed
 

Loxus

Member
There is one simple thing that will prevent it: power consumption.

RDNA 3 is not more power efficient than RDNA2 so PS5 pro even on some slightly lower node will consume much more power than PS5.

PS5 had 36 CUs and already takes more than 200W, with 60 CU and much higher clocked CPU console will be around 300W or more.
RDNA3.5 is said to have fixed that.

Look at Strix Halo rumored specs and TDP.
fwjo4vr.jpg


Edit:
AMD already clocking there APU near 3GHz, I can see Sony doing higher than that.

AMD Unveils Ryzen 8040 Mobile Series APUs: Hawk Point with Zen 4 and Ryzen AI
There are also two new low-powered additions to the HS series, the Ryzen 7 8840HS is an 8C/16T part with a base frequency of 3.3 GHz and a turbo frequency of up to 5.1 GHz. It has 16 MB of L3 cache, with 12 x RDNA 3 CUs clocked to 2.7 GHz, all within a TDP of 28 W.
 
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ChiefDada

Member
To be fair to Kepler he's never contradicted himself with the active CU's he's always said 60 but he implied 60 out of 60 CU's that's why this forum was pushing back on the idea of 60 so if anything this gives him more credibility because obviously he got new information

Good point.
 

Gaiff

SBI’s Resident Gaslighter
i hope those leaked specs were wrong anyways cause they are bad even you agreed
We have to be reasonable though. The PS5 relatively speaking is a much better console than the PS4 was so it doesn't have nearly as much room for improvement. The base PS4 was a piece of shit GCN 1 Pitcairn Pro released in March 2012 despite the console itself coming out almost 2 years later in November 2013. That's to say nothing of the shitty mobile CPU that was the Jaguar as well as the fact that Sony reportedly added 4GB to push it to 8GB at the last minute. Then the Pro had a much stronger Polaris-based GPU comparable to an RTX 480 but was still held back by this awful CPU.

The PS5 in comparison did a good job at minimizing bottlenecks out of the gate and even on the PS5 Pro, it'll be GPU-bound in most cases whereas it was frequently CPU-bound with the PS4 Pro. Additionally, the PS5's GPU and CPU sat much higher in the product stack compared to the PS4 and it was also $100 more expensive. Sony doesn't have nearly as much room for improvement. And to top it all off, nodes shrinks and architectural improvements are much slower than before.
 
Everyone arguing over clock speeds and shader count while my biggest concern is the bus width. 18Gbps on 256bit is just not enough of a bandwidth jump over the current PS5, especially if the focus in on RT performance.

No leaker has suggested otherwise up to this point. That appears to be the legit final specs. I had hoped for GDDR7, but alas.
 
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bitbydeath

Member
To be fair to Kepler he's never contradicted himself with the active CU's he's always said 60 but he implied 60 out of 60 CU's that's why this forum was pushing back on the idea of 60 so if anything this gives him more credibility because obviously he got new information
The tweet says 64 CU’s total.
Although, why are we pinning everything on this guy as the truth? I’m still expecting a butterfly architecture for easy BC.
 
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Panajev2001a

GAF's Pleasant Genius
can we stop with the ps6 differentiation even if the ps5 pro used the specs we want which is zen 5 and rdna 4 (or at least 3.5) the ps6 would be on rdna 7 and would have acess to zen 8 (though may use zen 7) so it can still be at least a 3x gpu leap (closer to 4 though) and a 4.5x cpu leap basically there will still be a lot of room to grow (and this is without considering any special technologies by then like ai)
Sorry nope. Keep increasing the numbers, but fact of the matter is that technology progress is not speeding up with regards to silicon manufacturing but slowing down and costing more and more while each meaningful game change requires greater and greater performance changes is not something that you can magically handwave away or blame evil Sony… I mean you can do a lot of things, it does bit make them make sense.

RDNA3 with some features from RDNA4 and some features beyond that and/or that do not make sense in desktop GPU’s so that they become console exclusives is totally in the cards, see the other rumored thread that explains the Trinity rumour concept.
 
Sorry nope. Keep increasing the numbers, but fact of the matter is that technology progress is not speeding up with regards to silicon manufacturing but slowing down and costing more and more while each meaningful game change requires greater and greater performance changes is not something that you can magically handwave away or blame evil Sony… I mean you can do a lot of things, it does bit make them make sense.

RDNA3 with some features from RDNA4 and some features beyond that and/or that do not make sense in desktop GPU’s so that they become console exclusives is totally in the cards, see the other rumored thread that explains the Trinity rumour concept.
you just ignored what i said so i think the convos done
 

shamoomoo

Banned
cf60a17f19368f61eddb7d5cf185480e20190212183814.png
Everyone arguing over clock speeds and shader count while my biggest concern is the bus width. 18Gbps on 256bit is just not enough of a bandwidth jump over the current PS5, especially if the focus in on RT performance. It either needs to go up to 320bit (so 20GB) or have Infinity Cache. RT is also memory hungry, so more RAM seems like a must.
Most rumor speculate the ram capacity will be the same as the PS5 ,if the image is accurate then the RAM situations is going to look the Series X and couple that with the supposed 2SE and the pro is going to be bottleneck like the X.
 
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We have to be reasonable though. The PS5 relatively speaking is a much better console than the PS4 was so it doesn't have nearly as much room for improvement. The base PS4 was a piece of shit GCN 1 Pitcairn Pro released in March 2012 despite the console itself coming out almost 2 years later in November 2013. That's to say nothing of the shitty mobile CPU that was the Jaguar as well as the fact that Sony reportedly added 4GB to push it to 8GB at the last minute. Then the Pro had a much stronger Polaris-based GPU comparable to an RTX 480 but was still held back by this awful CPU.

The PS5 in comparison did a good job at minimizing bottlenecks out of the gate and even on the PS5 Pro, it'll be GPU-bound in most cases whereas it was frequently CPU-bound with the PS4 Pro. Additionally, the PS5's GPU and CPU sat much higher in the product stack compared to the PS4 and it was also $100 more expensive. Sony doesn't have nearly as much room for improvement. And to top it all off, nodes shrinks and architectural improvements are much slower than before.
the ps5 is only gpu limited in certain games quality modes games that will be locked to 30 in the future will be because of cpu which is the biggest problem with the console it was already outdated at launch should have been zen 3 so knowing the pro may not upgrade it may have killed it for me and a lot of others
 

Gaiff

SBI’s Resident Gaslighter
I can't fucking stand this RGT guy anymore. He's such a grifter and a coat-tailer. His new video (which I will not post) unashamedly labels Kepler recent 60/64 active CU as something that he just heard from his own sources!!!! The guy is a crook through and through. And if you can believe it, he is still saying he is getting conflicting information about specs from multiple sources.... REALLY!!??? AT THIS STAGE IN THE GAME!? Tom Henderson reports Sony expecting full leaks within ~2 weeks time and your sources are still in disagreement?? Then what good are they/you to your audience if you label yourself as an insider? I'm so done with this guy. And damn near half of his video is him going wildly off topic.
Been saying that since I joined this site yet people keep posting him.

All those leakers such as MLID or RGT are fake as shit. The most reliable one by far is Kopite7kimi.

Hell, I'm on a Discord server for hardware enthusiasts and one day, one of the guys modeled an RTX 4090 just for fun to try to create what it would look like and "leakers" actually took his work and claimed it was from one of their sources. He also made up a bunch of theoretical specs sheets and reputed hardware sites even quoted him and ran with his made-up specs lol. I think it was videocardz or another one such site. I wish I could find the article.
 
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Panajev2001a

GAF's Pleasant Genius
We have to be reasonable though. The PS5 relatively speaking is a much better console than the PS4 was so it doesn't have nearly as much room for improvement. The base PS4 was a piece of shit GCN 1 Pitcairn Pro released in March 2012 despite the console itself coming out almost 2 years later in November 2013. That's to say nothing of the shitty mobile CPU that was the Jaguar as well as the fact that Sony reportedly added 4GB to push it to 8GB at the last minute. Then the Pro had a much stronger Polaris-based GPU comparable to an RTX 480 but was still held back by this awful CPU.

The PS5 in comparison did a good job at minimizing bottlenecks out of the gate and even on the PS5 Pro, it'll be GPU-bound in most cases whereas it was frequently CPU-bound with the PS4 Pro. Additionally, the PS5's GPU and CPU sat much higher in the product stack compared to the PS4 and it was also $100 more expensive. Sony doesn't have nearly as much room for improvement. And to top it all off, nodes shrinks and architectural improvements are much slower than before.
Some of the features of the original PS4 GPU did not come until more closer to when the console launched: 8 ACEs with additional queues per ACE to improve async compute performance, the Garlic, Onion, and Onion+ busses only arrived later (with Kaveri), etc… also it was a nice GPU jump over RSX in performance and features. It was not that shitty :).

GlVcf3a.png
 

Loxus

Member
Been saying that since I joined this site yet people keep posting him.

All those leakers such as MLID or RGT are fake as shit. The most reliable one by far is Kopite7kimi.

Hell, I'm on a Discord server for hardware enthusiasts and one day, one of the guys modeled an RTX 4090 just for fun to try to create what it would look like and "leakers" actually took his work and claimed it was from one of their sources. He also made up a bunch of theoretical specs sheets and reputed hardware sites even quoted him and ran with his made-up specs lol. I think it was videocardz or another one such site. I wish I could find the article.
Surprisingly, MLID has been near spot on with AMD leaks. Everything else, not so much.
 

Panajev2001a

GAF's Pleasant Genius
you just ignored what i said so i think the convos done
😂, I have not ignored and have basically posted about this tons of time. You want to be disappointed and not manage expectations… fine.

I do not think we were ever going to get the kind of “OMG all games become 4K @ 60 Hz+” upgrade especially as a Pro console few devs will do much if any custom optimisation at all beside what they can bruteforce.

Releasing HW more frequently is not the answer and if you were to raise prices and size of the console a lot either you keep those prices and expectations in check or good luck getting a decent PS6 generational improvement when you drop the MSRP target of the console… so 🤷‍♂️.
 

Gaiff

SBI’s Resident Gaslighter
Some of the features of the original PS4 GPU did not come until more closer to when the console launched: 8 ACEs with additional queues per ACE to improve async compute performance, the Garlic, Onion, and Onion+ busses only arrived later (with Kaveri), etc… also it was a nice GPU jump over RSX in performance and features. It was not that shitty :).

GlVcf3a.png
ACEs were probably some of the best features the PS4 which allowed it to last as long as it did. Many of its GPU contemporaries that used to perform better fell to the wayside due to their lack of ACE support which became widespread in usage after around I think 2016. If I recall correctly, DOOM 2016 made heavy usage of this and performed admirably well on the PS4 and Xbox One thanks to that. The 750 Ti that used to be a close match to the PS4 completely got outclassed later in the generation in part due to its 2GB of VRAM, but also its lack of ACEs.

And it had better be a big step-up over the RSX, that thing was from the stone age by 2013. Point is, the PS4's GPU had a $250 comparable chip from early 2012. The PS5's GPU closest comparable on the other hand was like $350 and from the current year.

Surprisingly, MLID has been near spot on with AMD leaks. Everything else, not so much.
Last I looked at the guy's leaks, they didn't even make sense. Haven't paid attention to him in over a year so maybe he got better?
 
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I respect your opinion but from where I sit, If you have a PS5 Pro beating AMD flagship desktop GPU in RT and better DLSS quality resolution i don't know how you call it "bare minimum".



I'll sell mine the second Tom confirms this to be true. I'd literally be getting everything I wanted and more from a Pro.
i actually think the gpu is overall we have a massive issue with the cpu (and a memory bump would also be nice)
 

Loxus

Member
ACEs were probably some of the best features the PS4 which allowed it to last as long as it did. Many of its GPU contemporaries that used to perform better fell to the wayside due to their lack of ACE support which became widespread in usage after around I think 2016. If I recall correctly, DOOM 2016 made heavy usage of this and performed admirably well on the PS4 and Xbox One thanks to that. The 750 Ti that used to be a close match to the PS4 completely got outclassed later in the generation in part due to its 2GB of VRAM, but also its lack of ACEs.

And it had better be a big step-up over the RSX, that thing was from the stone age by 2013.


Last I looked at the guy's leaks, they didn't even make sense. Haven't paid attention to him in over a year so maybe he got better?
This leak for example was one he was near spot on with.
SW8o9DM.jpg
 

Panajev2001a

GAF's Pleasant Genius
the ps5 is only gpu limited in certain games quality modes games that will be locked to 30 in the future will be because of cpu which is the biggest problem with the console it was already outdated at launch should have been zen 3 so knowing the pro may not upgrade it may have killed it for me and a lot of others
Zen 3 was released by AMD in November 2020 when the PS5 came out. PS5 required quite a few customisation ( CPU core was quite customised, FPU very much so ) to ensure optimal power consumption and helping the console reach its dynamic clock frequency target as a result too.

It is not the biggest and most important element of console APU designs, you want to finalise it sooner rather than later and remove potential last minute problems (you take a bit more risks with GPU’s).
 
😂, I have not ignored and have basically posted about this tons of time. You want to be disappointed and not manage expectations… fine.

I do not think we were ever going to get the kind of “OMG all games become 4K @ 60 Hz+” upgrade especially as a Pro console few devs will do much if any custom optimisation at all beside what they can bruteforce.

Releasing HW more frequently is not the answer and if you were to raise prices and size of the console a lot either you keep those prices and expectations in check or good luck getting a decent PS6 generational improvement when you drop the MSRP target of the console… so 🤷‍♂️.
i didnt say all games needed to be 4k 60 on the pro all i not just wanted but expected it to do was double the framerate on each game at the same settings and res so that 4k 30 is 4k 60 or that 60 is 120 anything else is a bonus. this shouldnt be an extreme ask
 
The target isn’t arbitrary graphics card clones.
It’s real world outcome and goals.

What we’re looking at is a machine that can produce native 4k with RT at 60fps.

These specs should be able to handle close to that with some dedicated Sony hardware for RT and up scaling.

We see alot of fidelity modes now with unlocked modes that hover around 40-50fps.

It should mean the outcome in real
World situations is heavy games like spider man 2 and forbidden west have 4k60modes in fidelity mode and that’s all we need.

Once you start talking about 4070/4080 level devices your target is likely above 60fps as a base with fluctuations.

This machine will be after those games now that push the ps5 to have low res modes that need extreme up scaling and even then don’t hit the 60mark so well such as Avatar, Alan Wake 2.

My interest is in what they decide to do up scaling wise and with RT if they are just going to try and use AMD FSR then forget about it , it’s still way behind the competition.

I wonder if they’ll also look at frame gen , with all those things combined they could probably make something decent but I’ll believe it when I see it.
we need a cpu upgrade to gurantee that though
 

Loxus

Member
Zen 3 was released by AMD in November 2020 when the PS5 came out. PS5 required quite a few customisation ( CPU core was quite customised, FPU very much so ) to ensure optimal power consumption and helping the console reach its dynamic clock frequency target as a result too.

It is not the biggest and most important element of console APU designs, you want to finalise it sooner rather than later and remove potential last minute problems (you take a bit more risks with GPU’s).
PS5 chip was finalized in 2019 though.
zvcqFwT.jpg


Which is why it doesn't utilize Zen3.
As for the GPU, the die shot should tell you everything about the GPU development time frame.

PS5
oDCQR7R.jpg


RDNA1
pkmPhRE.png


RDNA2
Slr4O1X.jpg
 
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Everyone arguing over clock speeds and shader count while my biggest concern is the bus width. 18Gbps on 256bit is just not enough of a bandwidth jump over the current PS5, especially if the focus in on RT performance. It either needs to go up to 320bit (so 20GB) or have Infinity Cache. RT is also memory hungry, so more RAM seems like a must.

Agreed - I'm hoping they have some sort of Infinity Cache solution, 2x rasterisation target, 2.5x RT target but only a 0.25x ish increase in memory bandwidth in concerning.

I'm sure they're testing games and performance targets so hopefully not a big issue.
 

Whitecrow

Banned
I don't doubt that RGT gets information right once in a while - but my point is he's been wrong way too many times, and in a lot of cases seems to be riding of the coattails of other leaks like TH.

Anyways LeviathanGamer2 has chimed in on the recent leak by the REE user.


Leaks and rumours being wrong? Wow sure it's something that only happens to RGT
 
Agreed - I'm hoping they have some sort of Infinity Cache solution, 2x rasterisation target, 2.5x RT target but only a 0.25x ish increase in memory bandwidth in concerning.

I'm sure they're testing games and performance targets so hopefully not a big issue.
I agree. But the architecture is supposed to be quite newer, one that will hopefully be less reliant on bandwidth with better cache and compression stuff. We'll see.
 
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Barakov

Gold Member
Mad Breaking Bad GIF by MOODMAN

I'm not the most tech savvy here but this doesn't sound like that much of a jump. Still going to wait for comparisons before writing it off.
 

RoadHazard

Gold Member
The problem with the PS5 Pro is that it will arrive so late into this generation that only first-party titles will actually make use of it and most third-party games likely won't or won't support it fully. The rumours are that there is no Xbox Series X Pro this time round so developers have less incentive to support it. Sure, the Pro would mean that those third-party games that don't hit a locked 60 fps may run better on the Pro but we already have VRR so assuming the games don't drop below 48 fps then the extra performance is actually less exciting than it was back when the PS4 Pro was released (and that was basically a 1440p 30 fps console, let's face it).

Eh, it's arriving halfway through the generation. It will have four years of life before the PS6 is released in 2028, which is the same amount of time the PS4 Pro got. And of course there will once again be several years of cross-gen after that. It will get plenty of support. There possibly being no Xbox Pro console is of little relevance, as PlayStation is crushing Xbox even harder this generation than the last one.
 
I don't know how to crunch most of those numbers, but a more powerful PS5 releasing in the months leading up to GTA6 is pretty brilliant.

Hopefully they're also working on a Portal 2 with oled and a direct link to the console so I can play GTA6 24/7
 
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