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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920
Existing information
New information:
  • Viola is fabbed on TSMC N4P.
  • GFX1115
  • Viola's CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).
  • Viola's die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units.
  • Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling.
  • Architecture is RDNA3, but it's taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc's TSU.
  • 3584 shaders, 224 TMUs, and 96 ROPs.
  • 16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth.
  • The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor.
  • 50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance.
  • XDNA2 NPU will be featured for the purpose of accelerating Sony's bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal.
  • September 2024 reveal



Believe Jason Sudeikis GIF by Apple TV

This leak from resetera is wrong. Kepler debunked it with this tweet. Update the OP.
euLRDBn.png

Videocardz article
 
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ChiefDada

Member
This leak from resetera is wrong. Kepler debunked it with this tweet. Update the OP.
euLRDBn.png

Videocardz article

Well, considering the context of this tweet being Kepler correcting a previous leak of his that turned out to be inaccurate (which happens to the very best of insiders), I don't think we should totally write off the leak. It seems too thought out and corresponds with what Heisenberg has said for months to completely disregard.
 
Well, considering the context of this tweet being Kepler correcting a previous leak of his that turned out to be inaccurate (which happens to the very best of insiders), I don't think we should totally write off the leak. It seems too thought out and corresponds with what Heisenberg has said for months to completely disregard.
Except the reset era leak contradicts Tom Henderson who has been bang on. Also when it comes to GPUs/Chips in development, Kepler is untouched. The dude scrapes sdks and drivers for information.
 

Bojji

Member
You're seriously overestimating the 20-30% uplift from Zen2 to Zen4, it's not 20/30% gaming performance, the reality is the Zen2 CPU is more than powerful enough with a clock speed increase/more cores if the GPU and memory bandwidth are uplifted, it will also be a case of balancing power/heat zen4 are all substantially more hungry.

I don't know where you get your info but lowest tier Zen 4 is more than 100% better than desktop Zen 2 and even more than console Zen 2:

lqwYyA7.jpg
 
PS6 differentiation, PS5 Pro is meant as something people can quickly improve performance with almost zero effort (including for BC).

I still hope to be wrong, but HW jumps take longer and longer (because manufacturing technology is slowing down more and more) and need to be bigger and bigger to make a mark: generations should take longer not less as time goes by.
Also, a mega expensive premium PS5 Pro would put PS6 at a risk launching a few years or so later…

So, they did not cheapen out, they just made a polished PS5 which is what the Pro refresh uses if you want a proper leap you need PS6 not a Pro refresh.
Pro consoles are not meant to give you software that could not run on the base console, they are meant for games optimised around the base specs that need some extra grunt. It is a PS6 early early preview of “some” directions maybe, but not many.
can we stop with the ps6 differentiation even if the ps5 pro used the specs we want which is zen 5 and rdna 4 (or at least 3.5) the ps6 would be on rdna 7 and would have acess to zen 8 (though may use zen 7) so it can still be at least a 3x gpu leap (closer to 4 though) and a 4.5x cpu leap basically there will still be a lot of room to grow (and this is without considering any special technologies by then like ai)
 

paolo11

Member
is it possible this ps5 pro can run 60 fps 4k on ff 7 remake/rebirth/part 3 and ff16? That’s the only games I ask to run it 4k 60fps
 

ChiefDada

Member
I can't fucking stand this RGT guy anymore. He's such a grifter and a coat-tailer. His new video (which I will not post) unashamedly labels Kepler recent 60/64 active CU as something that he just heard from his own sources!!!! The guy is a crook through and through. And if you can believe it, he is still saying he is getting conflicting information about specs from multiple sources.... REALLY!!??? AT THIS STAGE IN THE GAME!? Tom Henderson reports Sony expecting full leaks within ~2 weeks time and your sources are still in disagreement?? Then what good are they/you to your audience if you label yourself as an insider? I'm so done with this guy. And damn near half of his video is him going wildly off topic.
 
The Zen4c Cores in Phoenix 2 can clock up to 3.5Ghz.

AMD Phoenix 2 Review Evaluates Zen 4, Zen 4c Performance
L85YUyN.jpg


Edit:
Going from PS4 Jaguar Cores to PS5 Zen 2 Cores didn't stop BC from working, how is going from Zen 2 to Zen4c which is the same as Zen4, affect anything?
there is also nothing stopping them from having 8 zen 5 cores and 4 zen 2 cores (though clocked way higher with more cache) for compatibility if comptaibility was somehow still an issue (which there is no way it is)
 

SABRE220

Member
The clock speeds on the gpu make this very hard to believe. Rdna3 has showcased the ability to improve clock speeds over rdna2 and this is beyond even rdna3 on 4nm compared to the 6nm for the ps5 and the chip is hardly gigantic to demand downclocks over even the base console. To make matters worse this will cause issues with sonys backwards compatibility strategy.

To limit the pure compute increase to barely 50% is nonsensical, yes more advanced rt tech is nice but in rasterization workloads, this would be an embarrassing upgrade and even in rt workloads compute power is still a heavy requirement. Even the ps4 pro was a modest upgrade and this new leak makes that look beastly in comparison.

Sony is aiming really low if these specs are accurate.
 
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Using, let's say 8 Zen5c Cores and 54 RDNA3.5 CUs isn't going to affect the PS6.

By then (2028), Zen 7/8 and RDNA 6/7 would be out.
straight rdna 7 (its not coming out till at minumum 2028 but possibly a bit later) and yeah the ps6 still has more than enough room to be at minumum 3x as powerful on both gpu and cpu than the pro even if it uses zen 5 and rdna 4. games that do 60 on this pro could do say 120 (or even 240 if ps6 supports it) on the ps6
 

Killer8

Member
If it's as powerful as the rumors say it is and Sony's foray into image reconstruction impresses, i'll be buying a PS5 Pro instead of giving Nvidia any more money next year.
 
If we wait unit 2028 and even if we do, you are both wasting money on what PS5 Pro as a Pro console has always meant to be for Sony and the jump they dedicate to generational improvements.

Again, performance improvements on “basic” CPU and GPU designs is slowing down and manufacturing technology improvements are also slowing down (and forcing even those that were making big SoC into making chiplets which must be another fun detour :)). The jump between Zen 5 and Zen 8 might be smaller than Zen 1 to Zen 5. Same thing for RDNA (but you are likely to see quite a few new features in the PS5 GPU just not a decent revamp like they will likely go for PS6).
That is one of the problems, IMHO, with your hypothetical PS5 Pro.

Now… AI/ML acceleration and other exotic “dreams” yes, good idea, but again something I only see pushed strongly for PS6 and maybe maybe some preview of it on PS5 Pro.

I think you are looking at the component costs and assembly perspective a bit too much, while ignoring that Sony needs to be pragmatic with where they invest vs MS and other larger competitors (they have money to design a great console, but being cost conscious is important: PS5 design was a good example of that… could have done more, but more was not needed and would have wrecked their margins).

Also, there is an angle of working with and preparing your software partners (internal libraries and tools teams, internal game studios, external game studios). While they started PS5 Pro ideas early on, so they did for PS6, especially if they plan new fancy tech / smart bets they want gaming to embrace and devs to drive. It takes time and a lot of effort, it takes a generation and for PS5 Pro it would be rushed and it would take time and resources away from PS6.
the ps6 doesnt need to be a generational upgrade over the pro only the base model 1 but even still i think games running at 120 or more that could only do 60 on the pro would be good games doing 8k or path tracing on games that could only do 4k or less on the pro with regular raytracing would also be good.
 

schaft0620

Member
Wolverine 2025

Spider-Man was used to demonstrate the Speed of the SSD for PS5 before release


IDK about that, so much is changing, I would have said they want to market the 120FPS boost on Live Service games. I think its GT7, Spider-Man 2, Destiny 2, GTA6, etc etc.
 
You don't like the subject so you talk about something else? Nicely done. Apples and oranges here. Next-gen is another problem altogether and it will be done differently by Cerny and his team. There will be more grunt power to tackle the background compatibility issues (like from Jaguar to Zen 2) and they'll poor more ressources into the problem, unlike for PS5 Pro. Besides for PS5 Pro they don't need a much faster CPU to reach their performance goals.
if their performance goal is still 30fps then of course they dont need much more cpu power...
 
You don't like the subject so you talk about something else? Nicely done. Apples and oranges here. Next-gen is another problem altogether and it will be done differently by Cerny and his team. There will be more grunt power to tackle the background compatibility issues (like from Jaguar to Zen 2) and they'll poor more ressources into the problem, unlike for PS5 Pro. Besides for PS5 Pro they don't need a much faster CPU to reach their performance goals.
you ignore a key thing most will not upgrade to a pro there will be a sizeable amount of people who will wait till the ps6 anyway no matter how powerful the pro is to get benefits. i hope you arent justifying them potentially gimping the pro cause of this
 
Why are you mixing PS5 Pro and PS6 then? PS6 will be when a much more powerful CPU would be needed. PS5 Pro is playing PS5 games at the same framerate with either a higher resolution or better image fidelity (better RT). This is how Sony designed PS4 Pro and this is very likely how they are designing PS5 Pro.

This is YOU who is talking about PS6 CPU in the PS5 pro CPU discussion. for PS4 to PS5 this is Sony who have done the leg work to make it work for 99.99% of games, notice that it's not even 100% by the way and some games still needed to be patched by the developers. This shows how ignorant really you are about the whole thing.

Why do you think even Microsoft, the kind of BC, have put a crappy Jaguar into their Xbox One X when they could have used Zen 1? Compatibility issues. But why have they used Zen 2 into their Xbox Series then by your own logic they shouldn't have done so.
the ps6 is not using zen4...
 
Exactly! Considering that, by definition, PS5 Pro will NEVER have any exclusive software, it doesn't make any sense to make it more powerful than it needs to be to run PS5 games at a great quality/performance level...
there is no reason to gimp your hardware. the pro should be for maxing out the targets the ps5 is aiming to acheieve on its games which is 4k 60-120fps with rt (at least get closer) and before you say this is ps6 stuff no i expect the ps6 will be doing brand new stuff like 8k, path tracing, ai enhanced algorithms etc. these leaked specs from the pro get nowhere close to that and look egregiously bad considering its gonna be at least 600 bucks
 
I don't know why you're sticking with the idea that using Zen 4 would cause problems when playing PS4 and PS5 games.

No one said that would be an issue.

The reason is because Zen4c wasn't ready on time when the PS5 Pro chip was being designed, meaning PS5 Pro chip design was finished earlier this year.

why did they finalize it this early? and the guy above is ridiclous he keeps bringing up a ps6 cpu but there is no way the 6 is using zen 4 that would be a cpu failure arguably bigger than even 8th gen using jaguar
 
It's not about exclusive software, it's about having enough horse power to double framerate and resolution.

Higher clocked Zen2 may not be enough to get the job done.

You guys acting too like devs didn't have to optimize PS4 Pro games.
the pro model is designed to max out the target that the ps5 is aiming to hit but is failing at which is 4k 120 with some amount of raytracing. and unfortately these leaked specs will get nowhere near that
 
Thanks for the info.

But you are looking at a scenario where the PS5pro has a total of 12 cores right? 4 Zen4/5 actuals and 8 Zen 4/5c. The 8 maintains the 3.5Ghz click and as such BC mode with base PS5 native apps and has an additional 4 cores that can get clocked to 5Ghz if needed. And from what you are saying, that whole thing can come in a package that is still smaller than using 8 cores of normal Zen 4/5.

If they were going for 12 cores, then I could see that happening, but if going for the same 8 cores, with the focus then shifting to having more cache and running at a higher CPU clock, then I do not think they would use the c variant of the core.
just knowing what zen 5 could do for this generation would be a colossal fail not to use it. we would never have a cpu bottleneck for the rest of the gen which is really how it should be we should only ever be gpu bottlenecked
 
I want to turn some attention to Tom Henderson's reporting of 8K performance mode. People say it's marketing but I don't think so. I also don't think Sony wants to use the extra power to brute force their way (don't even think they could). I think Sony is going to get there with HW AI accelerators a la DLSS. My question is this - is it theoretically possible for Sony to use AMD's RDNA 3 AI accelerators to run whatever proprietary algorithms/deep learning models they have developed?



VwXQyna.jpg



TwrWig9.jpg
some simpler to run games like pixel art games, platformers, fighting games, and racing and even games like persona 5 royal could likely do native 8k outright
 

salva

Member
Day one if there's actual games to play on it and it's a redesign (slim version) of the fugly base ps5, otherwise I'm sticking to Xbox.
 
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Zen4c 8C/16T @ 3.85GHz on a 4nm PS5 Pro APU would give +45% Perf boost from IPC+Clocks, then further gains from a 2x Cache size and wider system spec upgrades. If a game can hit 40fps while CPU-limited on PS5, then it'd be able to do 60fps on PS5 Pro. Add in Frame Gen support and you could see "up to" 120fps w/ VRR.

If it's just Zen2, I'm guessing we'll see ~4GHz + a cache bump. Either way, it's still gonna be a bit disappointing on that front.
really hoping its wrong i wanted zen 5 in this thing
 

Loxus

Member
Well, considering the context of this tweet being Kepler correcting a previous leak of his that turned out to be inaccurate (which happens to the very best of insiders), I don't think we should totally write off the leak. It seems too thought out and corresponds with what Heisenberg has said for months to completely disregard.
I think these are the first dev kit specs, that's the only way I can see these leaks making sense.

Sony always use the latest CPU and GPU from AMD available at the time. And sometimes using unreleased features from newer hardware.

Zen1 wasn't available in time to be in the PS4 Pro. If the was releasing in 2018, it would have been using Zen1.
 

StereoVsn

Gold Member
I don't know where you get your info but lowest tier Zen 4 is more than 100% better than desktop Zen 2 and even more than console Zen 2:

lqwYyA7.jpg
Yeah, fully agree.
You're seriously overestimating the 20-30% uplift from Zen2 to Zen4, it's not 20/30% gaming performance, the reality is the Zen2 CPU is more than powerful enough with a clock speed increase/more cores if the GPU and memory bandwidth are uplifted, it will also be a case of balancing power/heat zen4 are all substantially more hungry.
Zen 2 architecture is deficient for gaming at the end. This is why that generation of CPUs can be seen performing pretty terribly with modern GPUs and I am not talking about 4090 here.

Even Zen 3 is a large jump not to mention Zen 4 or higher. In complex scenarios with a lot of AI actors (say NPCs) or with actions around physics, that CPU just underperforms overall to a large degree.
 
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After Gran Turismo Sophy AI, no doubt in my mind Sony would utilize the AI accelerators in RDNA3 for up scaling.
PSn4u20.png


The performance seems decent too for their first attempt.
TqzmB5e.jpg


XDNA can be used to offload additional AI task from the CPU as well.
lhFh8Lw.png



My two cents on AMD's RT is, it's not the best but it's still good enough in the console space.

Looking at the 7700XT, I can see the Pro having a 60fps RT mode when utilizing AI tech.
tinfEiW.jpg
Given what MS has been saying recently, I would not be surprised if they are getting out of hardware completely. Maybe they could do something like make an XBox mode for Windows and con Windows OEMs to make XBoxes and peddle GP.

As for Sony, I still think it's a mistake to not switch to Zen 4 for the PS5 Pro. But it's not surprising if they did that because they wanted to hit a price point without subsidy.
they arent hitting a price point this thing is still gonna be at least 600
 

Loxus

Member
The clock speeds on the gpu make this very hard to believe. Rdna3 has showcased the ability to improve clock speeds over rdna2 and this is beyond even rdna3 on 4nm compared to the 6nm for the ps5 and the chip is hardly gigantic to demand downclocks over even the base console. To make matters worse this will cause issues with sonys backwards compatibility strategy.

To limit the pure compute increase to barely 50% is nonsensical, yes more advanced rt tech is nice but in rasterization workloads, this would be an embarrassing upgrade and even in rt workloads compute power is still a heavy requirement. Even the ps4 pro was a modest upgrade and this new leak makes that look beastly in comparison.

Sony is aiming really low if these specs are accurate.
Not to mention Mark Cerny like running the GPU at high clocks.

Around 3GHz is what I expect from the PS5 Pro.
 
From all the rumours that I've read it is exactly what I always expected it to be i.e. higher clocked Zen 2, same RAM, ~ 2x GPU raster with new RDNA3/4 features. Pretty much a repeat of PS4 Pro (but actually relatively a little less of a bump due to diminishing returns/costs for silicon).

There are many reasons why it could be seen as "disappointing" but no way Sony would sabotage PS5 with a Zen 4/full RDNA 4 GPU for the Pro. It'd be just wasted power IMO and cost a fortune.

I still believe wherever the specs land the Pro will show nice gains in games, especially Sony from devs.
they wouldnt be abodning the ps5 with zen 5 the reason its needed is to gurantee that every game your running at 30-60 on ps5 can be ran at 60-120 on pro
 

ungalo

Member
Fuck midgens, this gen didn't even start. We just had the Game awards as a proof of that, barely 2 games that were impressive visually.
 
Imo Microsoft should release a Pro console, perhaps in 2025, because it's the least worst decision they can make. They're not in a good position and no matter what decision they make it will likely have significant negative consequences. But still, I think releasing a third sku is the best out of all the (bad) options.

If they don't release a Pro console but wait until 2028 to launch a new console then they're really going to have live with the stigma that their consoles are pretty much the worst places to play third party games for around four years. Imagine all the fanfare there will be around Sony and the Playstation if Sony can really show off how great GTA6 will look running on their Pro console. It'll be an amazing halo product. Microsoft's answer will be...nothing. And this will be the case for every big, graphically advanced game for four years.

Releasing a new generation of console in 2026 also seems very risky. If they had proven first party studios who we could trust to develop class-leading games then this wouldn't be as big of an issue because the promise of new hardware and awesome first party games would likely get a lot of people to buy it. But since they don't yet have this calibre of games they really run the risk of people just passing by their new console and waiting for the PS6 instead which will outclass it power-wise (and people will already have the option of a PS5 Pro which will probably be good enough for a while for many people so they won't feel the need to jump to a new Xbox generation to get better third party game performance for just a couple of years).

The other option is to aggressively cut the price of the Series S & Series X permanently which will allow them to market their consoles as the best value options on the market by a wide margin. But this is probably way too difficult for the Xbox division to justify financially.

That leaves the last option which is a Pro console. This seems to have negative consequences as well. It will annoy developers who will have to optimise for three systems. It may confuse the mainstream market regarding which of Microsoft's consoles they should buy (too many skus to choose from). It threatens to render the Series X somewhat redundant. And it may not sell much and cause MS to lose a lot of money.

But hopefully all those negatives can be mitigated. Developers will just have to suck it up and optimise for 3 skus. Hopefully after 5 years or so the market will understand the difference between the Series S & Series X so hopefully a third sku which is clearly marketed won't cause too much widespread confusion. If they price the Series X smartly in comparison to the Pro then hopefully the Series X won't have too much redundancy. But they may just have to accept that the Pro could cannibalise some Series X sales. Their Pro may lose money but what about the money they will lose if Sony has a halo product on the market for four years?

So out of all these options I think an Xbox Series Pro is the best way forward. There's big problems with it but also some positives. It stops Sony from having a halo product that completely outclasses their consoles for 4 years. And it also allows them to launch in 2028 alongside Sony without running the risk of being Dreamcasted by launching a new generation early.

If I was MS I would launch their Series X and S refreshes with the new haptic controller etc. next year around March or April. I would NOT launch it around the same time as the PS5 Pro because it will end up getting massively mocked across the general gaming media and social media because it will end up being contrasted against the Pro rather than assessed on its own merits. Let it have a few months on the market before the Pro comes so it can get its own limelight.

Then I would launch a Series Pro towards the end of 2025. And if possible with the technology at the time, make sure it is clearly superior to the PS5 Pro. It can't be trading performance wins like the Series X is currently doing with the PS5. They wouldn't do this, but perhaps include an Elite Series 3 controller which builds upon the new haptics controller they release. Then release in 2028 alongside Sony. And live with the negative consequences. Whatever they do there seems to be a downside.
id love a series x pro especially cause i think it would be more powerful the ps5 pro id certainly support it and i dont even own a series x myself
 
I can't fucking stand this RGT guy anymore. He's such a grifter and a coat-tailer. His new video (which I will not post) unashamedly labels Kepler recent 60/64 active CU as something that he just heard from his own sources!!!! The guy is a crook through and through. And if you can believe it, he is still saying he is getting conflicting information about specs from multiple sources.... REALLY!!??? AT THIS STAGE IN THE GAME!? Tom Henderson reports Sony expecting full leaks within ~2 weeks time and your sources are still in disagreement?? Then what good are they/you to your audience if you label yourself as an insider? I'm so done with this guy. And damn near half of his video is him going wildly off topic.

Bingo. I'm proud that posters here have stopped sharing his videos...

For months he was saying the PS5 Pro was dead, then out comes Tom Henderson's leak and all of a sudden RGT starts claiming "sOurCeS" have told him the project is on going.

Then he tries damage controlling the whole thing saying that "tHeRe wAs mULTiPle dEsIGn cOnsIdeRATIons" hence the conflicting leaks, but TH came out clearly and said there was only ever one design which they were going for and it's been under development since the PS5 launch.
 
there is no reason to gimp your hardware. the pro should be for maxing out the targets the ps5 is aiming to acheieve on its games which is 4k 60-120fps with rt (at least get closer) and before you say this is ps6 stuff no i expect the ps6 will be doing brand new stuff like 8k, path tracing, ai enhanced algorithms etc. these leaked specs from the pro get nowhere close to that and look egregiously bad considering its gonna be at least 600 bucks

Don't buy it then, nobody is gonna force you...

I'm reading the same things I read 4 years ago, with Xbox Series X that was gonna kill PS5 in performance... LOL

Here it's even worse: the specs are not even official and you are already bitching about it...
 
Well, considering the context of this tweet being Kepler correcting a previous leak of his that turned out to be inaccurate (which happens to the very best of insiders), I don't think we should totally write off the leak. It seems too thought out and corresponds with what Heisenberg has said for months to completely disregard.
To be fair to Kepler he's never contradicted himself with the active CU's he's always said 60 but he implied 60 out of 60 CU's that's why this forum was pushing back on the idea of 60 so if anything this gives him more credibility because obviously he got new information
 

Loxus

Member
I can't fucking stand this RGT guy anymore. He's such a grifter and a coat-tailer. His new video (which I will not post) unashamedly labels Kepler recent 60/64 active CU as something that he just heard from his own sources!!!! The guy is a crook through and through. And if you can believe it, he is still saying he is getting conflicting information about specs from multiple sources.... REALLY!!??? AT THIS STAGE IN THE GAME!? Tom Henderson reports Sony expecting full leaks within ~2 weeks time and your sources are still in disagreement?? Then what good are they/you to your audience if you label yourself as an insider? I'm so done with this guy. And damn near half of his video is him going wildly off topic.
He still said it before Kepler though.


Before Kepler was saying 3 Shader Engines.


Which makes me skeptical about all these PS5 Pro leaks.

Kepler is the only one that I'm 50/50 with.
 
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Sethbacca

Member
He still said it before Kepler though.


Which makes me skeptical about all these PS5 Pro leaks.

Kepler is the only one that I'm 50/50 with.


He's leaked like 20 different configurations - some of it just seems to be guesswork. Like I mentioned before, he was adamant that the PRO was dead before Tom Henderson leaked it - it's also clear that Keplar knew about the Viola chip as well before TH's leak.

Both TH and Keplar have a significantly better track record than RGT - who's been wrong so many times I've lost count, like the PS5 featuring a unified L3 cache, and then at one point he even suggested Lovelace will struggle against RDNA3 in ray-tracing....wow.
 

Loxus

Member
He's leaked like 20 different configurations - some of it just seems to be guesswork. Like I mentioned before, he was adamant that the PRO was dead before Tom Henderson leaked it - it's also clear that Keplar knew about the Viola chip as well before TH's leak.

Both TH and Keplar have a significantly better track record than RGT - who's been wrong so many times I've lost count, like the PS5 featuring a unified L3 cache, and then at one point he even suggested Lovelace will struggle against RDNA3 in ray-tracing....wow.
Before Kepler was saying 3 Shader Engines.


While RGT was saying 2 Shader Engines.
Look at the tweet date from RGT.
 
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Before Kepler was saying 3 Shader Engines.


While RGT was saying 2 Shader Engines.
Look at the tweet date from RGT.


I don't doubt that RGT gets information right once in a while - but my point is he's been wrong way too many times, and in a lot of cases seems to be riding of the coattails of other leaks like TH.

Anyways LeviathanGamer2 has chimed in on the recent leak by the REE user.

 
What would be the sense of spending R&D on a chip too do that? Especially with VRR.

Doubling framerate and resolution with and without ray tracing makes more sense than turning 25/55dps to 30/60 fps.
The gpu clock speed seems a little low to me. But perhaps it’s difficult to have a high clock speed with more CUs while keeping thermals and power at manageable levels?

If it is true the rasterisation performance looks to be underwhelming and disappointing. But it has been stated numerous times in this thread that the focus of the machine is ray-tracing and it would deliver the goods in that department. The upscaling tech should help make up for the lowish rasterisation increase if it’s true.
it will be highway robbery if these specs are true and they charge 600+
 
I don't know about his history, but I don't think you can go around posting stuff like this on Era if you're not vetted or willing to go through the vetting process after the fact. Plus, knowing that the devkits have been in the hands of most major third-party devs for a few weeks now, it was just a matter of time before what reads like legit information would start to leak out.

So, if true, then the news regarding the GPU clock frequency are a big disappointment. We were expecting an increase over the PS5 in that regard, but we're actually getting a downgrade, which means an embarrasing raw TF count just 20% higher than that of the Series X. Not even a miserable 50% improvement over the PS5. I guess we'll have to cross our fingers and hope that AMD's dual-issue computing is able to get close in terms of real world performance to the TF counts it promises considering the fixed and highly optimizable nature of console hardware. I'm also negatively surprised by the low amount of CPU cache - pathetic numbers.

Now onto the positives. I'm glad that they've seemingly incorporated an AI module to aid image reconstruction techniques as well as RDNA 4's RT advancements plus Cerny's RT secret sauce from that much-discussed patent. The 56CU active count is also an interesting revelation, since most of us were expecting a 54CU setup.

September 2024 reveal though... I know it is a similar timeline as with the PS4 Pro (September reveal, November launch), but I wish it was sooner. It'd be cool if the announcement happened within the context of a PS Showcase and we saw the next Naughty Dog, Santa Monica, Sucker Punch and Firesprite games all running on the PS5 Pro.
these specs are really bad like my feared worst case scenario and its still expected to be 600 or more sony have lost their minds. can they at least bump the memory or do something
 
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