Or for Ampere and Turing users to get Frame Generation.About the only use cases FSR will soon have for it are as a sort of poor man's DLSS substitute for AMD card users, keeping the limping consoles framerates up, and to make games running on Steam Deck at below native resolutions somewhat more bearable.
Upscalers...![]()
Upscalers...![]()
Until they add an ML pass, FSR will lag behind the competition.
how can AMD be this garbage when it comes to this software? even XeSS which is not that great, still better than FSR.. way to drop the ball.
DLSS is just another level.
I wonder what DLSS improvements Nvidia has in store for Blackwell?About the only use cases FSR will soon have for it are as a sort of poor man's DLSS substitute for AMD card users, keeping the limping consoles framerates up, and to make games running on Steam Deck at below native resolutions somewhat more bearable.
Nvidia card users will always use the superior DLSS (*unless there's an AMD marketing deal in place), Switch 2 will likely use a form of DLSS (given it's Nvidia hardware powering it), and on consoles Sony are moving in their own direction with PSSR, and probably Microsoft too with Auto SR.
Eventually the open source nature of it won't even matter much as nowhere but AMD people will be using it (and even then, i'd expect to see a hardware accelerated version on those cards soon). Nice idea but a flash in the pan.
I wonder what DLSS improvements Nvidia has in store for Blackwell?
Nope, Xess not always betterXeSS still the best option if you don't have a DLSS capable card
The tests were done at 1440p with FSR Balanced as it is something most mid to low-end GPUs would use. FSR at 4K in Quality has fewer issues and is generally competent.No doubt DLSS is the best but some of the takes here are pretty hyperbolic. I use FSR quality on my 4k LG C1 where needed and find it to still be a great image.![]()
That hasn't stopped XeSS or MetalFX or the upcoming PSSR. Realistically, AMD doesn't have dedicated units for AI acceleration, and we see that the Intel XeSS DP4a path isn't always better than FSR on AMD hardware when normalized for performance. So right now it probably wouldn't be super worthwhile for them to invest in A.I upscaling, but that will likely change with future hardware.Patents.
DLSS is very clever and NVidia owns all the best patents.
AMD can't infringe on NVidia's IP and Nvidia is an unreasonably stingy-ass company that would want and arm and a leg in royalties to use their IP. So, AMD has to use their own inferior tech.
For many problems like image reconstruction, there are only a few possible ways to skin a cat; and even fewer really good and really efficient ways within that larger superset.
1.Consoles can't handle at decent speedRealistically, AMD doesn't have dedicated units for AI acceleration
Sure, it should be coming with the PS5 Pro and PSSR. We don't yet know what the situation will be on PC though.1.Consoles can't handle at decent speed
2. APU's need more powerful for AI
3. AMD not type company, which lock only for RDNA3
4. When time is come, they will do it
Sony asking them give 300tops for PSSR, they easily do it.PS5 Pro and PSSR
Spiderman/Miles are crashing when using DLSS+AmdFG!FSR 3.1 frame gen is pretty good and really useful for non-Ada cards.
DLSS and XeSS both use AI, FSR doesn'thow can AMD be this garbage when it comes to this software? even XeSS which is not that great, still better than FSR.. way to drop the ball.
DLSS is just another level.
Because Intel came out of the gate using the same fundamental concept as Nvidia, they have an actual hardware domain in Arc GPU which is for AI like the Tensor unit in the Nvidia GPU and XeSS uses that hardware to perform AI upscaling trained on millions of images of games like Nvidia doesI still find it fascinating how Intel was able to come up with a better solution than AMD out of the gate.
My only experience mixing them so far was Rift Apart which works fine. I just tried Spider-Man Remastered for about an hour and didn't have any issues on 4060 Ti 16GB.Spiderman/Miles are crashing when using DLSS+AmdFG!
- Image Stability is better for still objectslet me guess....no.....does anyone have the notes that could post ? I dont give eurogaamer my clicks
Yeah I guess my use case is more the exceptionThe tests were done at 1440p with FSR Balanced as it is something most mid to low-end GPUs would use. FSR at 4K in Quality as fewer issues and is generally competent.
I still find it fascinating how Intel was able to come up with a better solution than AMD out of the gate.
DLSS and XeSS both use AI, FSR doesn't
That's literally the answer, FSR is a simple mathematical algorithm upscaling versus DLSS/XeSS which is machine learning AI upscaling with Skynet capability
Because Intel came out of the gate using the same fundamental concept as Nvidia, they have an actual hardware domain in Arc GPU which is for AI like the Tensor unit in the Nvidia GPU and XeSS uses that hardware to perform AI upscaling trained on millions of images of games like Nvidia does
FSR just a simple mathematical algorithm, and as long as AMD doesn't use AI for FSR it will never get any better than it is
Upscalers...![]()
#Native4Life
lol not in any of the games ive tried it on. in cyberpunk specially I got horrible issues with detailed repeating textures becoming weird patterns with it on. I much rather turn down settings if need be.Why?
DLSS oftentimes looks better than native and you get huge performance gains.