DF: Upscaling Face-Off: FSR 3.1 vs DLSS 3.7/ XeSS 1.3 - Has AMD Improved?

Leonidas

AMD's Dogma: ARyzen (No Intel inside)


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Didn't watch but I'll bet it's still shit.

It's the only thing that pisses me off about the 7900 XTX (and random driver timeout crashes when I played Control recently).
 
AMD in the GPU space is pure garbage. Not innovating at all…just playing catch up.
Like Intel in the CPU space 😂 joking
 
XeSS still the best option if you don't have a DLSS capable card. It's not even very close. FSR 3 was a total letdown. Why even get people excited?
 
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About the only use cases FSR will soon have for it are as a sort of poor man's DLSS substitute for AMD card users, keeping the limping consoles framerates up, and to make games running on Steam Deck at below native resolutions somewhat more bearable.

Nvidia card users will always use the superior DLSS (*unless there's an AMD marketing deal in place), Switch 2 will likely use a form of DLSS (given it's Nvidia hardware powering it), and on consoles Sony are moving in their own direction with PSSR, and probably Microsoft too with Auto SR.

Eventually the open source nature of it won't even matter much as nowhere but AMD people will be using it (and even then, i'd expect to see a hardware accelerated version on those cards soon). Nice idea but a flash in the pan.
 
About the only use cases FSR will soon have for it are as a sort of poor man's DLSS substitute for AMD card users, keeping the limping consoles framerates up, and to make games running on Steam Deck at below native resolutions somewhat more bearable.
Or for Ampere and Turing users to get Frame Generation.
 
how can AMD be this garbage when it comes to this software? even XeSS which is not that great, still better than FSR.. way to drop the ball.

DLSS is just another level.
 
FSR still garbage. DLSS is superior. AMD in GPU market sucks. Trying to catch up and still not equial to Nvidia.
 
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Until they add an ML pass, FSR will lag behind the competition.

 
how can AMD be this garbage when it comes to this software? even XeSS which is not that great, still better than FSR.. way to drop the ball.

DLSS is just another level.

Patents.

DLSS is very clever and NVidia owns all the best patents.

AMD can't infringe on NVidia's IP and Nvidia is an unreasonably stingy-ass company that would want and arm and a leg in royalties to use their IP. So, AMD has to use their own inferior tech.

For many problems like image reconstruction, there are only a few possible ways to skin a cat; and even fewer really good and really efficient ways within that larger superset.
 
About the only use cases FSR will soon have for it are as a sort of poor man's DLSS substitute for AMD card users, keeping the limping consoles framerates up, and to make games running on Steam Deck at below native resolutions somewhat more bearable.

Nvidia card users will always use the superior DLSS (*unless there's an AMD marketing deal in place), Switch 2 will likely use a form of DLSS (given it's Nvidia hardware powering it), and on consoles Sony are moving in their own direction with PSSR, and probably Microsoft too with Auto SR.

Eventually the open source nature of it won't even matter much as nowhere but AMD people will be using it (and even then, i'd expect to see a hardware accelerated version on those cards soon). Nice idea but a flash in the pan.
I wonder what DLSS improvements Nvidia has in store for Blackwell?
 
No doubt DLSS is the best but some of the takes here are pretty hyperbolic. I use FSR quality on my 4k LG C1 where needed and find it to still be a great image. 🤷‍♂️
 
Found another comparison with native 4K, DLSS and FSR 3.1. A lot of ghosting on moving subjects. Its an upgrade over 3.0, but still leaves a lot to be desired.
 
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No doubt DLSS is the best but some of the takes here are pretty hyperbolic. I use FSR quality on my 4k LG C1 where needed and find it to still be a great image. 🤷‍♂️
The tests were done at 1440p with FSR Balanced as it is something most mid to low-end GPUs would use. FSR at 4K in Quality has fewer issues and is generally competent.
 
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Patents.

DLSS is very clever and NVidia owns all the best patents.

AMD can't infringe on NVidia's IP and Nvidia is an unreasonably stingy-ass company that would want and arm and a leg in royalties to use their IP. So, AMD has to use their own inferior tech.

For many problems like image reconstruction, there are only a few possible ways to skin a cat; and even fewer really good and really efficient ways within that larger superset.
That hasn't stopped XeSS or MetalFX or the upcoming PSSR. Realistically, AMD doesn't have dedicated units for AI acceleration, and we see that the Intel XeSS DP4a path isn't always better than FSR on AMD hardware when normalized for performance. So right now it probably wouldn't be super worthwhile for them to invest in A.I upscaling, but that will likely change with future hardware.
 
I can't believe how late AMD is on the upscaling game, it's barely budging, still at the bottom of the food chain.

Will Sony just give them the recipe to PSSR? They badly need it.
 
Realistically, AMD doesn't have dedicated units for AI acceleration
1.Consoles can't handle at decent speed
2. APU's need more powerful for AI
3. AMD not type company, which lock only for RDNA3
4. When time is come, they will do it
 
1.Consoles can't handle at decent speed
2. APU's need more powerful for AI
3. AMD not type company, which lock only for RDNA3
4. When time is come, they will do it
Sure, it should be coming with the PS5 Pro and PSSR. We don't yet know what the situation will be on PC though.
 
Was hoping for better motion improvements but at least stability is better than it was, so it's a slight boost, eyes are on their AI version which is rumoured to be close to PSSR on the PS5 Pro.

Also I love how fast Leonidas Leonidas is when it comes to making threads to dunk on AMD, this is near olympic speeds. 🤣
 
I'm very interested in seeing how Switch 2 with DLSS compares with PS5 with whatever shit devs use to upscale on that console

The Switch 2 has a much weaker GPU by specs but with DLSS upscaling it will punch well above its weight compared to the RDNA2 inside the PS5
 
how can AMD be this garbage when it comes to this software? even XeSS which is not that great, still better than FSR.. way to drop the ball.

DLSS is just another level.
DLSS and XeSS both use AI, FSR doesn't

That's literally the answer, FSR is a simple mathematical algorithm upscaling versus DLSS/XeSS which is machine learning AI upscaling with Skynet capability

I still find it fascinating how Intel was able to come up with a better solution than AMD out of the gate.
Because Intel came out of the gate using the same fundamental concept as Nvidia, they have an actual hardware domain in Arc GPU which is for AI like the Tensor unit in the Nvidia GPU and XeSS uses that hardware to perform AI upscaling trained on millions of images of games like Nvidia does

FSR just a simple mathematical algorithm, and as long as AMD doesn't use AI for FSR it will never get any better than it is
 
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They should take another look at Avatar on PC. It's still on 3.0 but over the last few patches they Frankensteined a custom version that eliminated certain artifacts while improving other things, like UI integration.

The thing about Avatar is that DLSS is incapable of rendering clouds correctly. It's maddening, especially in the plains where the sky is always visible. FSR has some ghosting and pixelation, DLSS makes half the screen jitter. Throw in frame generation and FSR is a no-brainer on my 3080.
 
let me guess....no.....does anyone have the notes that could post ? I dont give eurogaamer my clicks
- Image Stability is better for still objects
- Quality is improved a bit
- Movement is slightly better but still far worse compared to the rest

Overall an improvement over 2.2 but not as big as a jump most of us wanted.
 


I don't know what AMD thinks they are doing, but Intel has quietly been putting their driver house in order and the vast majority of games work fine with Arc now. If Battlemage turns out pretty good it is likely to start seriously stealing what remains of AMD's GPU market share and the last thing AMD wants is to get into a price war with Intel in the GPU market because Intel prices Arc to move
 
DLSS and XeSS both use AI, FSR doesn't

That's literally the answer, FSR is a simple mathematical algorithm upscaling versus DLSS/XeSS which is machine learning AI upscaling with Skynet capability


Because Intel came out of the gate using the same fundamental concept as Nvidia, they have an actual hardware domain in Arc GPU which is for AI like the Tensor unit in the Nvidia GPU and XeSS uses that hardware to perform AI upscaling trained on millions of images of games like Nvidia does

FSR just a simple mathematical algorithm, and as long as AMD doesn't use AI for FSR it will never get any better than it is

It can get better. I said this before but Alex confirmed it in this video, TSR has better quality than FSR and it's just simple math that can run on anything, no Ai needed for that.

AMD for some reason just can't get there.

They should make FSR with ML that would run on Ai units in RDNA3 (and beyond) and in DP4A on RDNA2 like Xess.
 
Why?

DLSS oftentimes looks better than native and you get huge performance gains.
lol not in any of the games ive tried it on. in cyberpunk specially I got horrible issues with detailed repeating textures becoming weird patterns with it on. I much rather turn down settings if need be.
 
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