Graphic preset comparison from PS5 to PS5 Pro from No Mans Sky files



Subject to change obvs - would guess the big profile boost would be fps/stability?

What they are investing, for now, performance on is less severe resolution scaling (minumum resolution is 80% of 4K instead of 60% of 4K, no PSSR scaling or frame generation yet) and better water (High to Ultra).
It is likely FPS stability and PSVR2 sharpness would be positively affected too, but yes this is not their "let's push PS5 Pro patch" by any stretch of the imagination. I do not think they have much RT built-into it so large improvements to RT processing performance do not mean much to them either.
 
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But objectively PS4 Pro was a substantial upgrade.

- It enhanced VR games (very necessary, given the poor resolution)

- It enabled 4K and HDR, visually a game changer.

the "leap" with this new upgrade will be marginal at best.
Regular PS4 had HDR support though, and this is a similar upgrade. Higher resolutions and framerate with better upscaling tech PSSR (PS4 pro was checkerboard 4k). Water GraphicDetail might mean better raytracing/reflections too.
 
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But objectively PS4 Pro was a substantial upgrade.

- It enhanced VR games (very necessary, given the poor resolution)

- It enabled 4K and HDR, visually a game changer.

the "leap" with this new upgrade will be marginal at best.
Regular ps4 had hdr support.
Ps5 pro is giving you resolution boost and frame rate boosts as well.

And how do we know vr2 games won't be getting uograded?
 
Tbf, this is ~4mths prior to launch and likely just preliminary stuff so that the game can be guaranteed to take some advantage of the Pro from the off.

I'd hope some more significant changes would be made around launch or shortly after.

Ideally we'd see them switch out their AA/Upscaling for PSSR, increase LOD/Draw-In distances a bit and add RT Water Reflections (on PC too).
 
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But objectively PS4 Pro was a substantial upgrade.

- It enhanced VR games (very necessary, given the poor resolution)

- It enabled 4K and HDR, visually a game changer.

the "leap" with this new upgrade will be marginal at best.

HDR was enabled on standard PS4 as well.
PS4 Pro was not capable in general of achieving true 4k, it was basically average 1440p with upscaling.
Why VR games wouldn't benefit of better hardware now as well?

PS5 Pro will serve to the same exact purpose. Native resolutions in current gen games are going down on current consoles, in UE5 based games it's just bad and if you don't like 30fps modes the situation is already terrible. The upscaling solutions available like FSR2 have great limits.
The ray tracing capabilities of current consoles are just basic and come at a considerable performance hit.
PS5 Pro will bring to consoles AI based upscaling, higher native resolutions, decent ray tracing effects.

The idea that this is less than PS4 Pro does not stand in place. It will be the best place to play games on consoles for years.
 
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Regular PS4 had HDR support though, and this is a similar upgrade. Higher resolutions and framerate with better upscaling tech PSSR (PS4 pro was checkerboard 4k). Water GraphicDetail might mean better raytracing/reflections too.
The problem is that it offers nothing really new, PS4 Pro came out in a boom time of 4k tvs and offered something palpable.

PS5 Pro has nothing to offer in that aspect, especially in an era where graphical improvements require "image analysis". You can't sell a console to the public by saying "take a good look at this shadow and you'll see that it looks sharper" or "if you move the camera you'll notice it's smoother". And expect people to spend the money they will ask for it.
 
The problem is that it offers nothing really new, PS4 Pro came out in a boom time of 4k tvs and offered something palpable.

PS5 Pro has nothing to offer in that aspect, especially in an era where graphical improvements require "image analysis". You can't sell a console to the public by saying "take a good look at this shadow and you'll see that it looks sharper" or "if you move the camera you'll notice it's smoother". And expect people to spend the money they will ask for it.
The boom of 4k tvs and PS4 Pro required the same "look at this shadow and you'll see it looks sharper". This time we have a boom of 120hz 4k TVs and games that have unlocked framerates and AI upscaling. There is no difference in showing the smoother, sharper, and better graphics preset games this time round.
 
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The problem is that it offers nothing really new, PS4 Pro came out in a boom time of 4k tvs and offered something palpable.

PS5 Pro has nothing to offer in that aspect, especially in an era where graphical improvements require "image analysis". You can't sell a console to the public by saying "take a good look at this shadow and you'll see that it looks sharper" or "if you move the camera you'll notice it's smoother". And expect people to spend the money they will ask for it.
The console market doesn't need "new", it simply needs the "best". As in what's the best console gaming experience money can buy.
 
The problem is that it offers nothing really new, PS4 Pro came out in a boom time of 4k tvs and offered something palpable.

PS5 Pro has nothing to offer in that aspect, especially in an era where graphical improvements require "image analysis". You can't sell a console to the public by saying "take a good look at this shadow and you'll see that it looks sharper" or "if you move the camera you'll notice it's smoother". And expect people to spend the money they will ask for it.

You probably have not realized that on current consoles games in performance mode already have a vaseline filter applied in many cases due to low res.
If the Pro allows to have 60fps modes with crisp and native 4k like image quality thanks to the AI upscaler why shouldn't it palpable?

The fact that to enjoy this improvement you don't have to buy a new TV is a benefit not a downside. Many people didn't buy a PS4 Pro precisely because the message was that without a new TV it was a useless upgrade.
 
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PS5 Pro might become the most useless console upgrade ever.
Whoever doesn't like it can keep playing high profile games at <1080p I guess.

But objectively PS4 Pro was a substantial upgrade.

- It enabled 4K and HDR, visually a game changer.
So you agree that 4k is a game changer, so how come you don't understand why people want a pro console that allows us to go back to most games being 4k?
 
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So 0.6 to 0.8 lowest bounds DRS. If we take 1.0 as native 4k 2160p, then 0.6 could be 1296p and 0.8 could be 1728p, which for me is potentially a much sharper image. And for me that's exactly what I'm looking for in the Pro.
 
Don't be fooled people, don't buy into this minor upgrade crap, let there be plenty of stock at launch, don't buy it right away, maybe wait for reviews a month or two after launch.

Ryan Reynolds Smile GIF
Agencylife Bingo GIF by MX Player

Let them crack on mate, whilst you and I will be happy as pigs in shit.
 
I'm far more excited about ~2-4x RT Capabilities, 300TOPS ML+PSSR & >45% more compute on PS5 Pro than I was about the Checkerboarding + ~130% more compute on PS4 Pro.

The display target (4K) is the same across PS5 & PS5 Pro which means more focus on image quality, less artefacts and tangible FX upgrades as opposed to all the extra juice just being spent on more pixels.
 
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But objectively PS4 Pro was a substantial upgrade.

- It enhanced VR games (very necessary, given the poor resolution)

- It enabled 4K and HDR, visually a game changer.

the "leap" with this new upgrade will be marginal at best.
Objectively PS4 Pro delivered a cleaner image for 4K TV's and a minor performance improvement.

If you didn't own a 4K TV there was no meaningful upgrade.

This generation we've seen devs make a clear distinction between Quality & Performance modes.

Quality modes tend to be locked to 30FPS with simple RT implementation

Performance modes often dip to 1080P with a substantial degradation in image quality & effects.

By any objective measure PS5 Pro should be capable of delivering a substantial improvement in image quality, effects, performance - while also giving console devs (particularly 1st Party) experience in AI which has transformed the PC GPU landscape.

After seeing the pre-release technical discussions around PS5/S/X performance - I cannot believe anyone who is remotely interested in the latest tech - will not be super interested in PS5 Pro.
 
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What's the point of a PS5 Pro when most games released don't look that much better than a PS4 Pro game?

This Gen has been a joke across the board, remasters, re-releases, cross Gen titles still coming out years later.

Let's just move on to PS6.
 
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What's the point of a PS5 Pro when most games released don't look that much better than a PS4 Pro game?

This Gen has been a joke across the board, remasters, re-releases, cross Gen titles still coming out years later.

Let's just move on to PS6.

You really think PS6 gen will be better? The direction gaming is heading, i bet it will be even worse
 
PS5 pro can't come soon enough. I hope to see the comparisons from Digital Foundry, probably will be minor at the beginning, but I expect improvements from the big studios.
If people are buying the crap in a box that is the Series S, I don't see why people wouldn't buy the PS5 Pro.
 
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So 0.6 to 0.8 lowest bounds DRS. If we take 1.0 as native 4k 2160p, then 0.6 could be 1296p and 0.8 could be 1728p, which for me is potentially a much sharper image. And for me that's exactly what I'm looking for in the Pro.
"You can now play your game with around 25% more base resolution before the upscaling algorithm" - good luck selling this to anyone who doesn't post on Neogaf, Sony.
 
But objectively PS4 Pro was a substantial upgrade.
On average - the upgrade was 1080p->1440p or 30fps->50fps, with sometimes a few additional detail settings.
Choice few titles offered boosted resolution reconstruction (I didn't run the stats, but eyeballing it we're talking at most 20% of Pro enhanced titles - likely much less).

Everything leaked so far indicates we're looking at least at a similar upgrade on PS5 Pro.
Resolution/FPS are likely getting the same boosts(based on leaked case studies), the biggest 'settings' boost is probably around RT features. Improved image reconstruction adoption is a question mark - but if it's anything like DLSS integration, it will be adopted more than CB ever was - the integration is just that much simpler (and Sony offers it to legacy titles - something that was just impossible on PS4Pro).

- It enhanced VR games (very necessary, given the poor resolution)
- It enabled 4K and HDR, visually a game changer.
HDR was not enabled by Pro though - every Playstation since 2013 'enables' it.
I'll give you VR games - but that's where PS5 Pro boost is also likely to be substantial as we're looking at a similar feature advancement (PS4Pro introduced special hw that worked well to accelerate VR, and so does PS5PRo).

As for 4k - yes we already have a machine with 4k-video out, but currently 60fps games are landing in 720p-1080p range, so combination of PSSR + higher-res rendering promises a substantial image quality improvement there.

Subject to change obvs - would guess the big profile boost would be fps/stability?
When I worked towards PS4 Pro launch - in July 2016, we had the game running with exactly 0 PS4Pro enhancements.
We were too busy trying to actually ship the main platform to even think about 'enhancements' - I basically did the Pro settings in final 3 weeks of development (Sometime in September). And cherry-on top, while showcasing it to journalists, I realized to my horror that Pro settings weren't enabled correctly - so there I was, on the phone to my teams 10 minutes later on getting day-0 patch fixed to include it 🤦‍♂️
 
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"You can now play your game with around 25% more base resolution before the upscaling algorithm" - good luck selling this to anyone who doesn't post on Neogaf, Sony.
I'm not trying to sell anything. And why does it have to be a "NeoGAF" thing for you? Not for you, thats fine. No need to be obtuse about it.
 
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When I worked towards PS4 Pro launch - in July 2016, we had the game running with exactly 0 PS4Pro enhancements.
We were too busy trying to actually ship the main platform to even think about 'enhancements' - I basically did the Pro settings in final 3 weeks of development (Sometime in September). And cherry-on top, while showcasing it to journalists, I realized to my horror that Pro settings weren't enabled correctly - so there I was, on the phone to my teams 10 minutes later on getting day-0 patch fixed to include it 🤦‍♂️
I know it's an arbitrary question - but what do you expect the timeframe and workload would be if devs are adding in PS5 Pro enhancements to a title during the development process or even after release?
 
PSSR will sure be the selling point.
It'll be interesting to see what that brings and how much better it is than FSR (I'm hoping it is actually better). What I personally like about this leak. Is that it further confirms the Pro is happening. I think increasing the base minimum DRS by 33% without using PSSR by simply doing a quick and dirty graphical config file change is a healthy start.
 
Lowest DRS factor increased from 0.6 to 0.8 and Water Quailty changed from High to Ultra.

Leonardo Dicaprio Ok GIF by MOODMAN
 
But objectively PS4 Pro was a substantial upgrade.

- It enhanced VR games (very necessary, given the poor resolution)

- It enabled 4K and HDR, visually a game changer.

the "leap" with this new upgrade will be marginal at best.

Why don't we wait for Sony to unveil it and show what it does before coming to that conclusion? Regardless of what the leaks state. Then you can say whether or not it's useless.
 
But objectively PS4 Pro was a substantial upgrade.

- It enhanced VR games (very necessary, given the poor resolution)

- It enabled 4K and HDR, visually a game changer.

the "leap" with this new upgrade will be marginal at best.
I went from ps4 to pro you make it sound great but visually it wasn't much different. The big difference and why it was worth it to me was the OS was much faster.
 
PS4 pro was a substantial upgrade for 4k tvs almost everyone at that time had a 4k tv.
This feels absolutely useless I mean just like apple, playstation cult will also justify everything stupid playstation will produce.
PS4 had a huge library of games before PS4 pro.ps5 have barely any next gen games and now we are almost at PS5 pro.
I honestly don't think so there is any proper next gen game on PS5 except ratchet and clank and flight simulator on series x and yet here we are talking about pro consoles
 
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