Slitterhead - New Gameplay 4K60 - Pax West

Big meh over this, I'm absolutely not someone who dismisses small and weird experimental projects like this, but something about it doesn't feel right. Maybe I expected better from Toyama? I have no idea, honestly, but it is what it is.
I do plan to support it at some point, but surely not at launch.
 
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I love the premise, I love the style, but the combat gameplay looks veeeery janky/floaty/cheap....
If that doesn't change it's definitely a deal-breaker.
 
Seems fun. Very old idea, Paradroid did it on the C64 way back in the 80's, but mixed in with the style of Siren could expand out in interesting ways.

I don't think the person playing did a particularly good job of showing off the mechanics and as such the boss fights dragged out a bit. Seems like the counter/block move that stuns the enemy is the key thing to exploit as that gives you a window to jump to the highest dps "possessee" and do some significant damage without leaving them too exposed to a knockdown.

Kinda dig that it seems to work very much like a turn-based RPG in the sense that basic attacks don't do much, and that its all about finding windows to use bigger, slower abilities.

Sadly, this kind of mechanics-driven design doesn't tend to show as well as it plays.
 
Looks interesting, especially the multilayered, vertical map design, which seems to be of a decent size. If they manage to present different combat scenarios and prevent it from getting stale and repetitive it could turn out pretty fun
 
Not a good look. If it had exploration, rpg mechanics, dialogue system, you know like Bloodlines, I'd be day one even with that janky combat, but looks like all you do is fight. Meh.
 
Looks like late PS2 early PS3 gameplay.
inject that shit directly into my veins GIF by MOST EXPENSIVEST

Yes it does.
Straight into my veins. Let's go.

Also, the first part just makes me want a new Tokyo Jungle so bad.
 
I just can't get over the title lol. Sounds too close to shitterhead.

But keeping an eye on this.
 
Some folks really need to recognize that not every games needs to, or is going to be, some $200 million AAA blockbuster in order to be considered a good thing. That mentality is part of the reason a lot of AAA games (especially from the West) these days are so pedestrian in terms of ideas and concepts; when you play with budgets that big, you have to play it safe and trick people into thinking you're doing something unique when you really aren't.

This game looks like a solid AA production and, no, it's clearly above PS3-era graphics. Do y'all actually remember what PS3 & 360 games looked like on original hardware with TVs back in the day? IQ nowhere near what is on display here, and that's just one example. I have an optimistic outlook for Slitterhead, and it's cool to see more games like this carve out a space in the market. Hoping for a solid success here 👍.
 
Some folks really need to recognize that not every games needs to, or is going to be, some $200 million AAA blockbuster in order to be considered a good thing. That mentality is part of the reason a lot of AAA games (especially from the West) these days are so pedestrian in terms of ideas and concepts; when you play with budgets that big, you have to play it safe and trick people into thinking you're doing something unique when you really aren't.

This game looks like a solid AA production and, no, it's clearly above PS3-era graphics. Do y'all actually remember what PS3 & 360 games looked like on original hardware with TVs back in the day? IQ nowhere near what is on display here, and that's just one example. I have an optimistic outlook for Slitterhead, and it's cool to see more games like this carve out a space in the market. Hoping for a solid success here 👍.

See how you jumped to graphics when people said gameplay?

Devil May Cry's gameplay looks better than this and it came out in 2001.

As for graphics, I'd say there are some late PS3 games that look better than this like TLOU or God of War 3.

This looks like a generic Yakuza game with a horror twist.
 
Just read this pretty good article about how the game pays homage Wong Kar-Wai's In the Mood for Love and Chungking Express. Toyama has previously mentioned the game takes place in a fictional Asian city during the 90s known as Kowlong, a reference to Hong Kong's Kowloon City and probably more specifically Kowloon Walled City. He had also previously mentioned how Wong Kar-Wai's movies inspired him.

For example, this shot of a character leaning on a counter is a direct reference to Faye Wong's character in Chungking Express. The positioning of the hand, the haircut, the fan… they're the same picture.

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"A man talking to a woman leaning against the wall of an alley? Come on, now, that's In The Mood For Love."

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And these are the ones I've picked up on – there's certainly more that I didn't catch or that hasn't been shown to the public yet. Wong's influence on Slitterhead is everywhere, and in a way, that makes it one of the most faithful representations of Hong Kong and its culture we've ever seen in a video game, even though it doesn't call its setting that.

We've seen countless horror games inspired by David Lynch and other beloved directors, but I never thought we'd see a studio turn its eye to the other side of the globe and give us a horror game inspired by Hong Kong's best-known filmmaker.

 
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Just read this pretty good article about how the game pays homage Wong Kar-Wai's In the Mood for Love and Chungking Express. Toyama has previously mentioned the game takes place in a fictional Asian city during the 90s known as Kowlong, a reference to Hong Kong's Kowloon City and probably more specifically Kowloon Walled City. He had also previously mentioned how Wong Kar-Wai's movies inspired him.



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P7ElBpI.jpeg

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Oh, man. No wonder I've been finding the visuals so hypnotic. I'm a total Kar-wai fanboy. This is going to be something special.
 
Oh, man. No wonder I've been finding the visuals so hypnotic. I'm a total Kar-wai fanboy. This is going to be something special.
It has such a strong visual identity that we don't often see. I love it. An alien body snatcher, jumping between bodies and fighting monsters in a fictional Hong Kong, fucking sign me up day one.
 
This game looks like a solid AA production and, no, it's clearly above PS3-era graphics. Do y'all actually remember what PS3 & 360 games looked like on original hardware with TVs back in the day? IQ nowhere near what is on display here, and that's just one example. I have an optimistic outlook for Slitterhead, and it's cool to see more games like this carve out a space in the market. Hoping for a solid success here 👍.

Will it be priced accordingly? maybe 20usd?
 
Screams 6/10 game for that price tag. Very overpriced, should be at most $30. Bad move from the studio to make this standard priced.
 
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If this game had the cutscene graphics I'd think it looked ok. I mean, they don't even look amazing I think it's achievable with some tricks. Otherwise this looks horrible.
 
the game looks a lot more fun when possessing bodies and wandering around the city than it does during the 10 minute battles against 'psychic' mantis. Even playing at 2X speed it seemed to drag on for too long, the way the demon kept running in to attack and then do its idle animation made it look turn-based
 
Something about the game just feels off. I don't know if it's the gameplay that feels disjointed or what. Decided not to get it after seeing that footage.
 
Will it be priced accordingly? maybe 20usd?

For the likely customer base of a survival horror/action game that isn't Resident Evil but clearly has more a budget than, say, Crow Country...$20 is just too cheap.

$40 would be doable for a standard edition, $60 for Deluxe, higher prices for special collectors editions.
 
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