Team Andromeda
Member
Ok JIMAre you doing this on purpose now?You've completely missed my point 3 times in a row. I give up.
Ok JIMAre you doing this on purpose now?You've completely missed my point 3 times in a row. I give up.
Aaaahhh, so you're a troll. Gotcha. Wish I'd known earlier before trying to engage. Lesson learned.Ok JIM
Look at this. this alone is worth the upgrade.
This is the just the first iteration from PSSR. I expected further improvement when the Pro launch. Can't imagine how this look like when PS6 launch in 4 years.
on the console space, do you think Sony will speed ahead of MS like what nvidia did to AMD? How MS respond to this is crucial though. They can't sit and wait.
The one on the right is 60fps the one on the left is 30fps.PSSR still loses to native 4K on PS5 fidelity mode. Still, shit ton better than FSR3.1
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The one on the right is 60fps the one on the left is 30fps.
That makes it a bigger win, especially for the the debut of this tech that will refine over time.
I heard that PSSR produces better picture than native 4k from some people, that's clearly not the case.
I heard that PSSR produces better picture than native 4k from some people, that's clearly not the case.
Quality mode can be played in 40fps so there is that (but it's not native all the time for sure).
Yea, PSSR is still deficient hence there are more room for improvement. In motion, it destroyed FRS 3.1 and this is more important at the moment. The other area nees time.PSSR still loses to native 4K on PS5 fidelity mode. Still, shit ton better than FSR3.1
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Wasn't that said by DF in the video?
In TLOU. I think it did better than Native in some areas. I believe someone post the whole gif about it.
I believe this is the one. Tlou 30 fidelity is native 4k correct?I can't really say I'm surprised so far by the Part II analysis.. a handful of frames compared and, while we got to know PSSR tends to blur a bit blades of glass compared to Native, which is certainly interesting and something I hadn't noticed, not a single mention of the extremely noticeable improved IQ on Pro over PS5 Fidelity.
I believe these were posted enough times already, just one more as complementary to what DF discovered shouldn't hurt.
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Apparently differences so discernible in the IGN high-bitrate encode became too hard to notice in their ProRes file. Or not worthy of a single mention.. but again I won't pretend to be surprised.
On to the rest of the video, but I'll also say immediately John absence feel weird.
Look at this. this alone is worth the upgrade.
This is the just the first iteration from PSSR. I expected further improvement when the Pro launch. Can't imagine how this look like when PS6 launch in 4 years.
on the console space, do you think Sony will speed ahead of MS like what nvidia did to AMD? How MS respond to this is crucial though. They can't sit and wait.
Look at this. this alone is worth the upgrade.
This is the just the first iteration from PSSR. I expected further improvement when the Pro launch. Can't imagine how this look like when PS6 launch in 4 years.
on the console space, do you think Sony will speed ahead of MS like what nvidia did to AMD? How MS respond to this is crucial though. They can't sit and wait.
In TLOU. I think it did better than Native in some areas. I believe someone post the whole gif about it.
I believe this is the one. Tlou 30 fidelity is native 4k correct?
And remember, this is PSSR vs FSR 3.1, most games on console are using FSR2, the difference with those will be huge.
FSR3 is just FSR2 with frame-gen.
FSR3 is just FSR2 with frame-gen.
To my understanding and rather confusingly, the latest version of FSR (3.1) seems to include both types under a single name. If we want to differentiate them, I propose calling them the "ugly" one and the "laggy" one.FSR3 is just FSR2 with frame-gen.
But 3.1 improves quality vs. 2.2.
The Pro can't even render eyebrowsHe pixel counted from this image
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Why would you compare those two images - when the size/distance of background objects is noticeably different and the foreground objects and the most obvious the character are differently placed too because the frustum configuration of near/far planes, FOV and camera location are all different despite being presented as equal.PSSR still loses to native 4K on PS5 fidelity mode. Still, shit ton better than FSR3.1
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Regarding TLoU2 Native vs PSSR i dont understand why they did not stop and show the differences in texture claritiy in those rocks, or the distant leaves or the red car top right. Its all so much clearer than the native 4K. I think they undersold it in that section."Example of native vs reconstructed and its its, its not bad, its pretty good"
Regarding R&C PSSR vs Fidelity, yes the edges inBojji example are more aliased using PSSR but look at the crowd in motion, its so much better in PSSR imo. Or the leaves or the fence, to me it looks clearer in PSSR vs Native. I dont understand why they dont mention that either.
Regarding TLoU2 Native vs PSSR i dont understand why they did not stop and show the differences in texture claritiy in those rocks, or the distant leaves or the red car top right. Its all so much clearer than the native 4K. I think they undersold it in that section."Example of native vs reconstructed and its its, its not bad, its pretty good"
Regarding R&C PSSR vs Fidelity, yes the edges inBojji example are more aliased using PSSR but look at the crowd in motion, its so much better in PSSR imo. Or the leaves or the fence, to me it looks clearer in PSSR vs Native. I dont understand why they dont mention that either.
Whole image on PSSR looks a little oversharpened. Perhaps dialing that down a bit may help.Yea, PSSR is still deficient hence there are more room for improvement. In motion, it destroyed FRS 3.1 and this is more important at the moment. The other area nees time.
Regarding TLoU2 Native vs PSSR i dont understand why they did not stop and show the differences in texture claritiy in those rocks, or the distant leaves or the red car top right. Its all so much clearer than the native 4K. I think they undersold it in that section."Example of native vs reconstructed and its its, its not bad, its pretty good"
Regarding R&C PSSR vs Fidelity, yes the edges inBojji example are more aliased using PSSR but look at the crowd in motion, its so much better in PSSR imo. Or the leaves or the fence, to me it looks clearer in PSSR vs Native. I dont understand why they dont mention that either.
It isn't deficient at all, just being poorly analysed.Yea, PSSR is still deficient hence there are more room for improvement. In motion, it destroyed FRS 3.1 and this is more important at the moment. The other area nees time.
Is that really the best comparison shot they could do?First officially announced third party PS5 Pro enhanced game:
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Retrieval Official Enhanced version for the PS5 Pro
We are thrilled to announce that Retrieval will receive an enhanced version specifically for the upcoming PS5 Pro, bringing improved graphics and performance to take the game experience to a new level.What’s New with the PS5 Pro Version?While Retrieval will look stunning on the PS5, the PS5 Pro...www.333-studios.com
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I see better lighting but I don't like the blurry waves in the foreground on the PSSR version.Is that really the best comparison shot they could do?
Sony games are awful examples since they all have good IQ, but everywhere else is FSR land. Waiting on SM2 comparisons (it also doesn't use FSR iirc) to jump the gun.To be fair, Rift Apart uses IGTI on PS5, not FSR lol.
Of course the first example is a dark as the armpit of a cricket game.First officially announced third party PS5 Pro enhanced game:
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Retrieval Official Enhanced version for the PS5 Pro
We are thrilled to announce that Retrieval will receive an enhanced version specifically for the upcoming PS5 Pro, bringing improved graphics and performance to take the game experience to a new level.What’s New with the PS5 Pro Version?While Retrieval will look stunning on the PS5, the PS5 Pro...www.333-studios.com
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I see what you talking about in the section pro vs fidelity and yes, the pro does provide better image clarity than fidelity but I think overall PSSR still deficient when compare to the DLSS.It isn't deficient at all, just being poorly analysed.
Compared with native fidelity pixels that are probably 1/20th of the way into the frustum with PSSR pixels 3/20 ths into the frustum means that PSSR is doing amazing to offer more detail at that position and only marginally more aliasing.
Side by side screens, PSSR will look far superior in that comparison because of the added draw distance and FOV with all the immediate foreground pixels much cleaner than the PS5 ones that are in that PS5 shot, but cropped below the character for the Pro shot.
These metrics are way off. It runs at around 30-35fps in Fidelity Mode and 60-80fps in Performance mode.Wait, can someone explain to me what the hell Sony is doing to TLOU PT2 Remastered on the Pro?? TLOU PT2 already ran at native 4K/40-50fps on the base PS5 in fidelity mode and 1440p/80-100fps in Performance mode.
It seems to me that is slightly different camera angle or FOV (can you even change FOV in Ratchet? i dont remember). I dont think he would mess up something as basic as a zoom when editing the video.More zoom in on the Pro.
FOV maybe? But most objects are closer to the screen on the Pro than the base ps5.It seems to me that is slightly different camera angle or FOV (can you even change FOV in Ratchet? i dont remember). I dont think he would mess up something as basic as a zoom when editing the video.
Wait, can someone explain to me what the hell Sony is doing to TLOU PT2 Remastered on the Pro?? TLOU PT2 already ran at native 4K/40-50fps on the base PS5 in fidelity mode and 1440p/80-100fps in Performance mode. This should be one of the easiest PS5 PRO upgrades ever since it really doesn't even need PSSR. The raw 45% rendering increase should be enough to simply take Fidelity to a locked native 4K/60fps. If they wanted to do a perf mode, they could use PSSR there to take the base performance mode up to 120fps with better IQ.
Yet, why are we seeing a 60fps perf mode on the Pro that looks worst than Fidelity in some aspects when it should match fidelity if it's only 60fps? All Sony had to do is say TLOU PT2 now running at a full native 4K and 60fps. The end
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Would be incredibly stupid not to reveal it right away. Either way it's gonna piss me off. If they don't have it, I'll be mad. If they have it, I'll be mad because they were morons for not showing it at the reveal.Keep in mind in this specific section, Cerny was talking about the synergistic impact of the Big 3 when discussing TLOU alongside Ratchet and SM2. I suspect TLOU now has an RT component to be revealed later.
PSSR is doing an amazing job to provide that level of comparative detail to fidelity mode at such a huge precision disadvantage in terms of being so much further in the foreground - and the increased FOV and draw distance - on the Pro than on the PS5.I see what you talking about in the section pro vs fidelity and yes, the pro does provide better image clarity than fidelity but I think overall PSSR still deficient when compare to the DLSS.
Alex comparison vs pc does not exibit what you talk about and I think it's fair comparison.
I wonder why they didn't go over Spider-Man 2 the reflections looked excellent
Yeah I walk through the city would've done wonders by showing off the increased RT reflectionsI really think PSSR isn't quite ready yet and that's why they showed so little. Wonder if it might be a few months after launch that it gets to where it needs to be.
I really think PSSR isn't quite ready yet and that's why they showed so little. Wonder if it might be a few months after launch that it gets to where it needs to be.
They aren't closer, the image has been cropped so that the Pro's mid foreground is displayed as a foreground which negatively impacts the perception of PSSR and the higher detail levels the actual foreground would be showing,FOV maybe? But most objects are closer to the screen on the Pro than the base ps5.
As I said in my previous post, the near/far planes and draw distance appear changed on the Pro and can't be changed on the PC to actually match, it would require the pro image cropped again but different vs PCTake a look at Alex ratchet comparison. He got almost the same perspective.
Edit: just clarify on the Alex part. What I mean is Alex line up the images between pc and the pro correctly unlike oliver.
Another way to look at it is that PSSR is clearly increasing quality over the already good IQ of Sony games. Glass half full and all.Sony games are awful examples since they all have good IQ
I personally thought it had the best uplift in IQ.
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