Gaiff
SBI’s Resident Gaslighter
This must be irony.Continue to be the raging fanboy that you are and being disingenuous.
This must be irony.Continue to be the raging fanboy that you are and being disingenuous.
The other guy chopped the performance of the 4090 by 1/3rd and added $200 to the price, yet you took no issue. Then you of all people are calling Zathalus a disingenuous fanboy.And the price was wrong too but you felt the need to not adjust it correctly, it certainly tells what you were trying to do. Keep digging.
I wouldn't get the 8GB card personally, the 16GB model is better.So looking at it, the 4060 Ti with DLSS quality at 1440p Is a great card. Im quite surprised.
4060 and 4060 Ti are pieces of crap.So looking at it, the 4060 Ti with DLSS quality at 1440p Is a great card. Im quite surprised.
4060 and 4060 Ti are pieces of crap.
I don't understand. A 4060ti? It's 15% worse than a 7700XT and 30% worse than a 4070...But the 4060 Ti seems to be comparable to the PS5 pro if you take into account DLSS Quality mode and FPS.
I was working out where the GPU sits in comparison and the price. The bundle I shared was £999 the other day, could be for BF.
Wait. Question. So they mention there is 2 ms cost to use PSSR. Can this cost go down with improvement or it will be a permanent cost because it is a hardware thing?
If you actually watch the DF video you can quite clearly see some ghosting in the grass that is not visible at all in the rest of the image.
As a married man and fearfull husband, my wife would kill me if i would drop thousands on a gaming pc at home.
We don't use the actual temperature of the die, as that would cause two types of variance between PS5s," explains Mark Cerny. "One is variance caused by differences in ambient temperature; the console could be in a hotter or cooler location in the room. The other is variance caused by the individual custom chip in the console, some chips run hotter and some chips run cooler. So instead of using the temperature of the die, we use an algorithm in which the frequency depends on CPU and GPU activity information. That keeps behaviour between PS5s consistent."I assume the power supply has been buffed on the Pro then? Would also factor into the cost amount I guess.
The question is, how does power delivery work when the whole ps5 thing was that it shared power between CPU/GPU depended on the load? Is it power limited? Looking forward to having these things answered.
DF would have been singing a completely different tune if it was a Series PRO!
You can't see ghosting in the native video at normal playback, that is what gamers experience at 60fps, not ghost trails in slowmo.If you actually watch the DF video you can quite clearly see some ghosting in the grass that is not visible at all in the rest of the image.
For reconstruction, that 2ms cost is negligible, especially if the game is already doing FSR, TSR...etc. Those things have a cost that is similar or higher. Replacing them with PSSR doesn't add anything per see. So reconstruction is not adding lag.As someone who mainly plays fast paced shooters, that has been the main reason I don’t trust frame generation.
Did Nvidia get rid of the lag with DLSS?
I don't understand. A 4060ti? It's 15% worse than a 7700XT and 30% worse than a 4070...
How are you arriving at it being comparable to the PS5pro?
It's a 700 quid console and one that failing to make a case that it justifies that's price point.You said “Even the IGN DF fanboy's are struggling to demonstrate the £700 advantage” and “one isn't seeing £700 quids worth of difference”. Which is disingenuous. Because the consoles are not £700 difference in cost.
While this is true, it doesn't change the fact that there's ghosting in the vegetation. Its not a big deal, from a normal viewing distance and in motion it would be harder to spot, but it's something worth pointing out, and we can only hope Sony is also watching as that is an area that they can work on.You can't see ghosting in the native video at normal playback, that is what gamers experience at 60fps, not ghost trails in slowmo.
They are technological bumpkins in this technology area finding problems for 'reasons' that clearly don't exist.
So a complete waste of my time to watch.
DF indeed said you won't notice the majority of these issues in normal gameplay. You only notice the grass ghosting once it is pointing out, and it is a very minor thing. So are all the other issues they brought up. But that is the whole point of analysis is it not? To find the areas where differences are and compare them. You can use the exact same logic for DLSS and frame generation and yet that doesn't stop DF from making videos where the flaws in those techniques are pointed out. Very few people are going to notice minor artifacts when it comes to ML based upscaling.You can't see ghosting in the native video at normal playback, that is what gamers experience at 60fps, not ghost trails in slowmo.
They are technological bumpkins in this technology area finding problems for 'reasons' that clearly don't exist.
So a complete waste of my time to watch.
Is it ghosting or object blending, possibly a side-effect of anti-aliasing on minified objects, etc or even a compressed capture versus raw issue? HDMI 2.1 with HDR at 4K 60 is Gbits per second, so a measly 65GB for 9minutes still isn't what we see when gaming even captured at ProRes quality.While this is true, it doesn't change the fact that there's ghosting in the vegetation. Its not a big deal, from a normal viewing distance and in motion it would be harder to spot, but it's something worth pointing out, and we can only hope Sony is also watching as that is an area that they can work on.
Thats ok...I wasn't aware thats what the difference was. So its not comparable to PS5 pro. My bad, I thought with DF saying the PS5 pro is not a 4070 that a 4060 Ti might be the closest match.
I watched the presentation. so I have seen the source footage with zero issues they are now playing/tinkering with.DF indeed said you won't notice the majority of these issues in normal gameplay. You only notice the grass ghosting once it is pointing out, and it is a very minor thing. So are all the other issues they brought up. But that is the whole point of analysis is it not? To find the areas where differences are and compare them. You can use the exact same logic for DLSS and frame generation and yet that doesn't stop DF from making videos where the flaws in those techniques are pointed out. Very few people are going to notice minor artifacts when it comes to ML based upscaling.
But since you haven't actually watched the video and are taking exception about points already addressed in said video, I'll just say that it sure takes some peak level ignorance to critique something you haven't even watched.
Build a PC for $700 or less than $1000 that can do the older Raytraced Lighting in Cyberpunk. Will buy it asap.Cyberpunk, Witcher 3, Alan Wake 2, Black Myth, Star Wars Outlaws and many other upcoming games are all vastly superior on PC. Indiana Jones and Avowed are both confirmed for Raytraced Lighting. Is the PS5 Pro even going to get the older Raytraced Lighting in Cyberpunk that it had when it first released before Nvidia made it even better?
It has to be ghosting, and thats a common issue with AI-RC, DLSS used to do the same thing in its earlier iterations. Ghosting is more likely to happen in high-frequency geometry... eg. vegetation. And we are not seeing it anywhere else on the screen except the grass.Is it ghosting or object blending, possibly a side-effect of anti-aliasing on minified objects, etc or even a compressed capture versus raw issue? HDMI 2.1 with HDR at 4K 60 it Gbits per second, so a measly 65GB for 9minutes still isn't what we see even at ProRes quality.
You genuinely live in a separate reality lolBut they are never going to opine that PSSR is better than DLSS ... even though it already is,.
Ah yes, PSSR is superior based on my "expert" viewing of compressed YouTube footage. Truly your genius knows no bounds.I watched the presentation. so I have seen the source footage with zero issues they are now playing/tinkering with.
It is just fud spreading to project unpatented and obvious rudimentary DLSS tech hasn't been surpassed by - non-obvious to experts in the field patented - PSSR.
Yes, the VR reconstruction patent that may have nothing to do with PSSR.It is just fud spreading to project unpatented and obvious rudimentary DLSS tech hasn't been surpassed by - non-obvious to experts in the field patented - PSSR.
It doesn't have to be ghosting at all, and that's the point why DF are the blind leading the blind. The ML AI hole filling patent that Sony filed won't ghost with neighbouring pixels, at worst 4 separated pixels in groups of 16 might leave broken pattern residual data, but the smaller the objects get, the lower the probability that a broken ghosting pattern would be distinguishable as ghosting because the trails will be bandwidth limited by the moving geometry - and the resulting moving holes (ie The undersampling will stop it from pattern ghosting).It has to be ghosting, and thats a common issue with AI-RC, DLSS used to do the same thing in its earlier iterations. Ghosting is more likely to happen in high-frequency geometry... eg. vegetation. And we are not seeing it anywhere else on the screen except the grass.
Have you seen the patent for PSSR? I frequently lurk beyond on beyond3d and they said nobody saw the patent.It doesn't have to be ghosting at all, and that's the point why DF are the blind leading the blind. The ML AI hole filling patent that Sony filed won't ghost with neighbouring pixels, at worst 4 separated pixels in groups of 16 might leave broken pattern residual data, but the smaller the objects get, the lower the probability that a broken ghosting pattern would be distinguishable as ghosting because the trails will be bandwidth limited by the moving geometry - and the resulting moving holes.
It may not produce the DLSS ghosting on those balloons in the R&C portion, but it also has shimmering on those trees that is completely absent in the DLSS footage.but they are never going to opine that PSSR is better than DLSS ... even though it already is,.
In poorer countries many people simply can't afford the hardware to play in 4K. They are playing old games on PCs much weaker than PS5s and using whatever monitor they can get for a cheap price.Steam hw survey August 2024:
There is still a majority of people gaming on 1080p panels. Im gonna assume its the same with mainstream console gaming, and probably a higher % still on a 1080p panel. I tried looking around the webs and with AI, but couldnt find any decent research on how many are using 1080p TV for couch gaming/babysitting.
Have you seen the patent for PSSR? I frequently lurk beyond on beyond3d and they said nobody saw the patent.
Why would they have seen the patent? It isn't the R&D or the source code, just the means to protect the R&D from external legal challenge, or a means to ensure licensed technology isn't being used without compensation/licensing.Have you seen the patent for PSSR? I frequently lurk beyond on beyond3d and they said nobody saw the patent.
Build a PC for $700 or less than $1000 that can do the older Raytraced Lighting in Cyberpunk. Will buy it asap.
but they are never going to opine that PSSR is better than DLSS ... even though it already is,.
I watched the presentation. so I have seen the source footage with zero issues they are now playing/tinkering with.
$700? No. $1000, sure that is quite possible. Excluding a monitor of course. I'd say $1000 is probably at the limit of doing that.Build a PC for $700 or less than $1000 that can do the older Raytraced Lighting in Cyberpunk. Will buy it asap.
$700? No. $1000, sure that is quite possible. Excluding a monitor of course. I'd say $1000 is probably at the limit of doing that.
Are you doing this on purpose now? You’ve completely missed my point 3 times in a row. I give up.It's a 700 quid console and one that failing to make a case that it justifies that's price point.
Even the IGN fanboys are finding it hard. It reminds In ways of the Super Grafx
$700? No. $1000, sure that is quite possible. Excluding a monitor of course. I'd say $1000 is probably at the limit of doing that.
Too bad nobody told that to Dragon’s Dogma developers while they tanked the beefiest CPU PC can offer into oblivion with an amateur job with the NPCs.In addition to that the developers have feedback on exactly how much power is being used by the CPU and GPU."
But..800€ for this, close to 1k if you want a disk drive
Guys seriously, it's time to switch to PC.
No, that build is ridiculous.
Like this one?
$700? No. $1000, sure that is quite possible. Excluding a monitor of course. I'd say $1000 is probably at the limit of doing that.
Definitely doable but you'll be choosing from the cheapest parts available. Here is one I through together picking the absolute cheapest part for each category. Obviously, that is not the proper way to build a PC. Buy shitty parts and you'll build a shitty PC, but this illustrates it CAN be done for around $1000, with no thought put towards quality/reliability.
Folks will debate leaving out the OS, but fact of the matter is Windows is fully functional without buying a license. The MB is cheapest option I found with wifi built in.
This is more powerful than the PS5 Pro, obviously, with the upgraded CPU. The 3700x is the same price as the 5800x so doesn't make sense to go with the older CPU.
I still maintain that ultimately this doesn't make any difference. A PC does not replace the console in a living room environment. And console gamers typically do not want to build a PC. We are truly talking about different segments of the market here.
Cousin Dolt?I see he adjusted his price lower and not adding in the whole computer, what a clown. Probably related to Colt.
Curious where you're getting all the information on how it's working since there are no papers or anything about PSSR that says this online.Why would they have seen the patent? It isn't the R&D or the source code, just the means to protect the R&D from external legal challenge, or a means to ensure licensed technology isn't being used without compensation/licensing.
The workings of the R&D can also be split up and filed across multiple patents providing better patent protection of the R&D and a level of obscurity from patent watchers.
And that right there is why anything Alex or Richard say can be ignored. Effectively as has just happened no matter how much better the Pro and PSSR really are we can't expect more than a dishonest and backhanded insult as a compliment from Alex by comparing it to non-AI scaling and poor upscaling in DLSS(performance) because of the inherent bias from them for Nvidia.For the time being, I don't see how it could have gone better. Pretty damn hard to imagine someone like Alex going further than this.
>Calls DLSS poor upscalingAnd that right there is why anything Alex or Richard say can be ignored. Effectively as has just happened not matter how much better the Pro and PSSR really are we can't expect more than a dishonest and backhanded insult as a compliment from Alex by comparing it to non-AI scaling and poor upscaling in DLSS because of the inherent bias from them for Nvidia.
Shimmering does happen in native pixels, but again is it shimmering on lighting changes or something else. The presentation was flawless footage, but apparently we need to classify slowmo changes as flaws?
THats actually not too bad a build, I'd probably drop the CPU a touch and upgrade the memory to something more known / reliable but that would be a decent PC. 100% need to buy a retail AMD CPU and their OEM cooler is decent for an air cooler. THat PSU though...I wouldnt wanna run a 4070 without 650 watts.
This is where we get into the whole discussion, of what does the end user want. Are they happy to have a PC with almost infinite flexibility in how, where you purchase, set up your games but with a less streamlined and can be frustrating trouble shooting regime with the odd games or do you want the simple plug and play of a console / comfy couch gaming.
Both have their positives and negatives.