Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.



He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.


How do you read the twitter posts? Is the above poster the replier to the poster below?
 
Yep. Just a bunch of useless people all
smelling each other's farts, talking about how great everyone's ideas are.

Did anyone outside the company ever play test and deliver candid feedback? Literally, ever?

Did they ever take the temperature of their core PS audience? 💯% they did not. As evidenced by how badly the reveal went in May.

They honestly deserve this gut punch. It's a cautionary tale, and I hope they learn a hard lesson from it and get better. Same as Nintendo had to learn with the just awful 3DS launch, and the entire idea/plan behind Wii U from launch thru when they had to pack it in and kill it.
 
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Why has GTA V, the most profitable media release ever with over 185 million sales and billions in revenue, never been released on the most popular gaming hardware on earth? Because a primarily handheld mobile device with weak online infrastructure does not conform to GTA online's strengths.

The core GTA VI experience will NOT be single player.
For sure they're going to focus on online. That's their money-maker. But they've never half-assed their story modes.
 
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Why are people taking Del Walker seriously? He's the same guy who admitted video game characters are intentionally being made ugly and then backtracked when "the chuds" started agreeing with him.

He's just another clown in the circus. If someone like Tom Henderson comes out and disputes it, then I'll listen.
 
Why are people taking Del Walker seriously? He's the same guy who admitted video game characters are intentionally being made ugly and then backtracked when "the chuds" started agreeing with him.

He's just another clown in the circus. If someone like Tom Henderson comes out and disputes it, then I'll listen.
They gotta grasp at whatever lifelines they can.

I guess the money spent just scales how big a flop it is. It's already massive even if they spent at the low end of $100M to extinction level catastrophic at $400M.
 
FairGame$

doQLRz.jpg


They made a game that failed cause of obvious reasons and something they did themselves, that doesn't change the market.

If you lose $400m on a single game, it kinda does. And this isn't even the first instance of this happening. The bubble's well and truly burst.
 
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Why are people taking Del Walker seriously? He's the same guy who admitted video game characters are intentionally being made ugly and then backtracked when "the chuds" started agreeing with him.

He's just another clown in the circus. If someone like Tom Henderson comes out and disputes it, then I'll listen.
Yup, that guy is a clown.
 
And to think Sony didn't think outbidding Embracer for the Square Enix firesale was worth it.

FFS. We really are relying on Nintendo to keep gaming alive.
 
Don't ever run a business with math like that. Here is a few titbits...

  • Offices
  • Workstations
  • Software
  • Servers
  • Licensing
  • Taxes
  • Marketing
  • Legal
  • You get the idea
400M is a joke though but 8 years Western tech dev is expensive.
True. But I'm just giving a rough idea. Shit don't make sense. And being on the high end of 150k for every employee. If they 150. I'm still trying to figure out how they was keep getting money and Sony was so invested to them that they went ahead and bought them to.
 
Some of you need to ask yourselves if single player Sony games will still be good… I seriously doubt it and I bet they have no good games to show and I have a feeling all of them will feature a woman as the main character…
I'm all in if they do A bunch of Stellar Blade sequels
 

Enjoy your concorded future, ass.

Why are people taking Del Walker seriously? He's the same guy who admitted video game characters are intentionally being made ugly and then backtracked when "the chuds" started agreeing with him.

He's just another clown in the circus. If someone like Tom Henderson comes out and disputes it, then I'll listen.

He also showed his journalistic chops a few days ago reporting the previous Activision layoffs as new and had to delete all of his tweets about it hurriedly. Not the sharpest tool in the dishwasher.
 
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Sony on the phone now to From Software: "We need a Bloodborne remaster ASAP!!! We need to make some motherfucking money. Release the Kraken and put that shit on everything, even Xbox!!!
Release the ps5pro at 700! And strip the disc drive and vertical stand. Well make those fuckers pay for concord one way or another!
 
For sure they're going to focus on online. That's their money-maker. But they've never half-assed their story modes.
True. You're not wrong.

However, keep in mind they cancelled GTA V Trevor DLC to instead include it as content within the online ecosystem. Voice lines, story lines, etc

GTA VI's final single player story mission will also be a large scale intro mission for the online experience. No separation of the options. Single/multi player selection is gone. Hide the credits crawl within the options menu somewhere.
 
True. But I'm just giving a rough idea. Shit don't make sense. And being on the high end of 150k for every employee. If they 150. I'm still trying to figure out how they was keep getting money and Sony was so invested to them that they went ahead and bought them to.

Yeah it's baffling to fund for so long. Same as 343 and Infinite etc. How publishers and devs don't manage and retool for more output or spin-offs or betas for 1-2 years to curate characters
/games audiences want is beyond me.
 
I'm surprised to see so much going back and forth on the supposed price. Whatever it was, it's still pretty damn big for something that was such a spectacular failure. Might as well be arguing between a 40 inch dick and a 60 inch dick. Doesn't matter, that's a lotta big dick!
 
Why are people taking Del Walker seriously? He's the same guy who admitted video game characters are intentionally being made ugly and then backtracked when "the chuds" started agreeing with him.

He's just another clown in the circus. If someone like Tom Henderson comes out and disputes it, then I'll listen.
Trying to understand what is being implied here.

1. He doesn't feel comfortable going against "the modern audience groupthink", so he is playing "defense force" for them now as penance for stepping out of line and therefore cannot be trusted?

2. He's one of "them"?

3. He's being mean with his replies and it feels yucky

4. Something else

I normally just reply snarky shit and bounce, but I'm actually curious about this.
 
I'm surprised to see so much going back and forth on the supposed price. Whatever it was, it's still pretty damn big for something that was such a spectacular failure. Might as well be arguing between a 40 inch dick and a 60 inch dick. Doesn't matter, that's a lotta big dick!
Thank you for explaining this In terms that I can understand!
 
Admittedly I'm not too familiar with much these days outside of the Nintendo sphere, but what was this studio known for that Sony felt the need to invest so heavily in this project? All I can seem to find out about them in Sony bought them and they've been making nothing but Concord for years. Why would such a massive investment be placed in an untested studio. Im really confused by this.
Nothing. They were an unknown studio and this was their first project.

Someone (reportedly Herman Hulst) at Sony had a "gut feeling" that this team would be their next "Insomniac" (i.e. hit maker) and that Concord would be their next major Flagship IP.

They bet big the same way they had bet big with Bungie and Insomniac, except those studios already proved that they were capable of developing and shipping out highly successful projects. This was just a Major screw up on Sony's part and gross mismanagement withing Firewalk studios
 
Expect the "GAMERS HATE DEVELOPERS AND DONT WANT GAMES TO BE MADE" headlines soon when the heads start rolling. Oh and capitalism. Capitalism is to blame for this.
 


He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.


He "don't have the patience to explain" but have time to rage on Twitter. Insightful.
 
He "don't have the patience to explain" but have time to rage on Twitter. Insightful.
Some of us aren't children and are capable of figuring out that information on our own. For instance any Marvel game is going to cost more because those team sizes are larger and the hefty fee to license them from Disney. Obviously there are other factors too including more mo-cap, story costs, VO, etc that a game that Concord doesn't really have. I wouldn't have time to type out everything to moronic Twitter trolls either. Got better things to do with my time.
 


He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.

Well, I do have the patience: it's marketing. That's it. That's the answer. If a development cost X the marketing rule is ad X more as marketing and distribution cost. So a develop of 300 mill will cost 600 mill once launched. The cost of Concord have that 2X on the price since it's already launched and the acquisition of the studio (which is fair, IMO).
 
I think it's safe to say that this game did not cost 400m and was probably a lot less. Not one industry source can back this up, and most people in the industry and saying that figure makes no sense.

The developer had 12 employees in 2019, Sony only came along in 2023, and Probably Monsters did not have that much money hence why they sold and downsized shortly after.

We also know Fire Walk does not have that many employees, less than 200, and the game had no licensing fees and a smaller marketing budget. Colin said this did not include the buyout of the studio, which makes the case of 400m being even less. Plus most of the work was done by cheaper outsourcing studios.

I really don't see how 400m is possible, that's more than The Last of Us and Horizon combined and Sony only had them for 1 and a half years.
 
I think it's safe to say that this game did not cost 400m and was probably a lot less. Not one industry source can back this up, and most people in the industry and saying that figure makes no sense.

The developer had 12 employees in 2019, Sony only came along in 2023, and Probably Monsters did not have that much money hence why they sold and downsized shortly after.

We also know Fire Walk does not have that many employees, less than 200, and the game had no licensing fees and a smaller marketing budget. Colin said this did not include the buyout of the studio, which makes the case of 400m being even less. Plus most of the work was done by cheaper outsourcing studios.

I really don't see how 400m is possible, that's more than The Last of Us and Horizon combined and Sony only had them for 1 and a half years.
Have you seen credits for the game? Its over an hour long.
 
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Have you seen credits for the game? Its over a hour long.


Holy shit.

The last couple of minutes look like some kind of EULA but even still, it's an hour's length worth of credits :o

Even Ubisoft games don't have credits this long.
 
The developer had 12 employees in 2019, Sony only came along in 2023, and Probably Monsters did not have that much money hence why they sold and downsized shortly after.
Where is this actually coming from? Cauldron and Firewalk had 50 devs split up between the two in 2019.
ProbablyMonsters, based in Issaquah, Wash., currently has around 70 full-time employees; roughly 50 of those work at Firewalk and Cauldron.

There is no accurate number here, but what is known is that they grew rapidly and a year later they were at over 150
ProbablyMonsters currently has over 150 employees and it's continuing to hire aggressively, with dozens of roles open across all of its studios.

Another year later they were at over 230 and they were aiming for 300 by the end of the year
After launching from stealth just two years ago, the company aims to have 300 employees by the end of the year.

But the last one is prolly where the confusion comes from. They raised 200m USD, Colin is attributing all of this money to Firewalk... the truth is we don't actually know how much of that went to Firewalk, we also don't know how many of the 230 employees were working on Concord, but it is safe to assume that the majority of the 230+ people (and the previous 150) were working on Concord because when Sony bought them they had 150.

I would argue that you can safely assume that they had 100 people working on it since 2020 and at least 150 for the past two years (the highest I've seen was 180 for the past year). Glassdoor puts GameDev salary at 100k/y in that area. Add another 1m/y operational costs to this, so this comes to at least 54m for Firewalk by itself. Now we know that an additional 1750 people worked on this game. Then a bit of marketing cost on top of that...

Am not trying to argue that the game did cost 400m, that seems like too much for a game that has been in development for 4 years, but I can see it eclipsing the previously estimated 200m. We will most likely never know.
 
Holy shit.

The last couple of minutes look like some kind of EULA but even still, it's an hour's length worth of credits :eek:

Even Ubisoft games don't have credits this long.
Yeah its madness. Probably even eclipses RDR 2 and GTA V.
 
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The problem is they won't learn from that failure, in every press article about the failure, they don't even mention woke. They just say it failed because the hero shooter market has already enough free to play competition and that some character designs are not that good. It seems no outlet even dares to write woke in their article and how should the developers then learn from this failure…
 
The problem is they won't learn from that failure, in every press article about the failure, they don't even mention woke. They just say it failed because the hero shooter market has already enough free to play competition and that some character designs are not that good. It seems no outlet even dares to write woke in their article and how should the developers then learn from this failure…
Because they are correct. It failed because it was not a good game. Sorry to burst your bubble.
 
I will give all of these hot woke garbage games some credit. I am still be entertained by them. I do not have to spend any money. I am entertained by the dumpster fire. And this is the year of the dumpster fire. So many, I can hardly keep track. I do not think a lesson will be learned any time soon, so I fully expect this will continue for years to come. Free entertainment.
Agreed and all the people trying to pushback on the 400M number with charts, graphs, spreadsheets, PowerPoints, research articles, essays ... You'd think someones is doing their PhD thesis on how Concord was not 400M. This is too much, I just can't 😂. Concord is the gift that just keeps on giving. Can't wait for Fairgame.
 
Del Walker is the equivalent to Grummz on the leftside,ar least Grummz is a real gamedev but this guy is just a lowly artist and he supports Concords artist
 
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