T4keD0wN
Member
Not every RT effect is equal. I stick to never using shadows/ambient occlusion even if i have the performance to sacrifice because i could only tell a difference with those on in metro exodus, but i always use reflections and global illumination/lightning no matter what game.
RT is not always a noticeable upgrade, but its a step to something that is, pathtracing.
Not going to bother watching the whole video, but did he explain why he used medium RT in shadow of the tomb raider, even very high RT is a major downgrade in visual quality, only ultra isnt a downgrade in that game.
RT is not always a noticeable upgrade, but its a step to something that is, pathtracing.
Not going to bother watching the whole video, but did he explain why he used medium RT in shadow of the tomb raider, even very high RT is a major downgrade in visual quality, only ultra isnt a downgrade in that game.
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