No.
When I turn it on, in cyberpunk and off again. The only thing I notice is the frame rate plummet.
Maybe if I could see them side by side I would notice the difference. Otherwise I can't.
Software raytracing like Lumen. Raytracing with voxel representation of world.
In Cyberpunk RT is VERY obvious.
Maybe they're playing on console where it's just lame ass RT shadows.
But, like every other taxing feature that we can now run relatively easy, it has to start somewhere.Until mass market hardware is powerful enough across the board for it to become the universal default, replacing bakes and traditional techniques, its going to remain a flashy gimmick.
Yeah, console implementation was lol worthy.
Begs the question. Shouldn't the PRO be getting a RTGI patch for Cyberpunk if it's 45% more powerful and supposedly better at handling raytracing?
Ignored the stupid intro , RE4 cutscene was kinda like this .Might I chime in as a professional photographer and photo teacher?
Realistic doesn't mean good or even pretty. Half of my job consists of faking/alterating light sources or colors. Cutscene lighting is always fake through and through and even in-game lights are usually heavily modified for mood, artisric or navigational purposes.
Ray-tracing is solving the lightmap baking problem, yes. It can speed up the process if you lack artists or resources to re-bake the lights oftenly. But full RT/PT is too problematic for both art and level design departments, becase the 100% accurate lighting is usually dull, flat and just boring. That's why games, just like movies or photoshoots, will never drop fake light. And it's easier to fake the whole model with occasional inclusion of RT for contact shadows or reflections, not full-on RT. Even CP2077, a champion of the tech, while being good for most of the time with RT/PT is suffering in that mode. In some scenes and locations quite heavily, because art is not adjusted properly and cannot be realistically fully adjusted to full PT regardless. For example dark locations with PT/RT are just... Well, too dark. You need to either add a lot of subtle fake lights, mess with the contrast or just turn off the roof for cutscenes in darker locations. Plus static scenes tend to 'pop' more, because they are adjusted by hand and not by the laws of nature.
There is also a huge problem with faking lights with always-on RT, because of the great strain on hardware. You basically need to add fake reflectors, fake lighting rigs and even fake color panels. All to negate effects of realistic shadows and realistic color bleeding. PT/RT is basically bringing real life on-set problems to videogames and nobody wanna deal with that, especially in big-ass open-world games. That's why, for example, Horizon Forbidden West doesn't use RT and very few games even on PC (outside of sims) rely on RTGI for a complete lighting model.
So yeah, RT will be used, but sparingly. It's not always on even in pre-rendered animated films because there is an artistic intention that can be ruined by the light being 'too real'.
But, like every other taxing feature that we can now run relatively easy, it has to start somewhere.
That’s what I’m saying though. 11-12 years ago, tessellation was a high-end feature. Now? Hardly anyone mentions it. Of course raytracing is far more complex and impacts more things, but a baby doesn’t walk before it crawls 9/10. These things have to have an origin so developers can gauge what works and what needs improvement.Totally. But there's a huge difference between a high-end feature versus a standard feature. From a design standpoint you can't lean too hard on a feature/capability that not everyone can access.
The original PC version had RT support, but I think they added RT GI at a later stage of development, and perhaps only because Nvidia paid them to do so.It was, it's a PC game first and foremost and it was its biggest selling point since they first showed it. I remember all the videos showing how they designed the RTGI.
Raytraced Lighting On vs Off in Kingdom Come: Deliverence
This x1000000It is worth it with decent hardware.
The original PC version had RT support, but I think they added RT GI at a later stage of development, and perhaps only because Nvidia paid them to do so.
Have you played Metro Exodus Enhanced Edition? They added RT GI in all indoor locations, but artistic intent was ruined because of that. The original game was very dark, but in the enhanced edition even the dark metro tunnels became too bright, so pepple who played the original game complained about raised blacks etc.
The difference is huge, but you had to modify the game to enable SVOGI?
I am pretty sure it was GI on release and later with one of the DLC's they've added emissive lighting which was pretty much the first I believe iteration of pathtracing, but since Metro Exodus wasnt a huge blockbuster game afaik, it didnt get that much attention, and most likely they implemented that in EE which no, I havent not replayed, tho I was planning to before stalker 2 release. the devs of Metro have always pushed the graphics to its limits and with every Metro release they had something new tech-wise, shame they didnt get much attention. Excited for their new game, I'm sure it'll be impressive visually.
4090 Graphic card? If only I have $1,999.00People who "don't notice it" are the same people who would tell you there isn't a difference between 1080p and 4k. "Imperceptible to the human eye"
There is a difference. It's huge. Games look better. Buy a 4090. The end.
And here's a bonus one for you, 8k is going to look better with 4k. Especially with raytracing.
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Metro Exodus hits 10 million copies sold
The post-apocalyptic shooter gets to turn five and hit a new sales milestone in the same day.www.gamedeveloper.com
I'd say they got a lot of attention where it counts.
4A was purchased by Embracer in 2020.
I suggest you look inward to find the solution.4090 Graphic card? If only I have $1,999.00![]()
4090 Graphic card? If only I have $1,999.00![]()
Work harder?4090 Graphic card? If only I have $1,999.00![]()
I know but, got to pay my bills first and expenses on my house repair, etc. Well it is not just the graphic card, but I also need to upgrade my CPU and new Memory and SSD. My CPU and GPU are embarrassingly obsolete. For now my priority in gaming is to get next year Ps5 pro, since it will still have a decent RT at least. And hopefully a magic from PSSR ML will do its trick to, at least, hopefully barely noticeable difference from high end pc, if not overtake or equal high-end pc when it comes to RT and frame rate. But I still plan to upgrade my PC. But not yet a priority.That what credit cards are for.
The problem with HDR is that it's too dependent on many factors: Your screen, your cable, the device running it, the in-game implementation which is often more of a miss than a hit, the actual HDR standard, etc. You need to tinker even more than playing on PC (which mostly requires setting a preset and be done with it almost always) just finally sit and play... Then you'll have to check if it was worth it in that specific game lol.Youre missing out. HDR (when done correctly) can take your breath away. You need a good HDR monitor too. Even most OLED's suck here.
RT is definitely not worth it. I usually save the grunt for more fps.
This and HDR get turned off when I get play games.
SSR reflections would completely break the immersion in a similar scene, because as soon as you move the camera, the screen space reflections disappears. X360 / PS3 era games typically used planar water reflections which looked absolutely amazing, so when I saw SSR for the first time I wasnt happyYou don't know what you're missing. I live in an area where I can gaze at virtually perfect water reflections every time the wind calms down.
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Two things and graphic whores will get mad here:
#1 When did people care so much about graphics?
#2 People are walking around judging graphics in games nobody cares about
Nice, but these are very rare, especially in cities lol.
The cost of RT is already not worth it on PS5 and because of RT the PS6 games will still be at a horrible 30fps in 2030.
30fps in 2030.
It's a never ending cycle.
Taking specific pictures and photoshopped by the looks of it, isnt what Id call accurate.You should visit London:
Nobody cares about Cyberpunk? Silent Hill?Two things and graphic whores will get mad here:
#1 When did people care so much about graphics?
#2 People are walking around judging graphics in games nobody cares about