Gonzito
Gold Member
its a bug
It's a featureits a bug
Of course, not. It's SE. Just another barebones port with the same shitty textures and terrible lighting. Then they wonder why their games don't sell.not the port it was hyped up to be
It's still objectively better than the PS5 pro. It is the definitive version. I'm sorry if this hurts you and
It's still objectively better than the PS5 pro. It is the definitive version. I'm sorry if this hurts you andJames Sawyer Ford
It's run fine at 4k DLAA / 60fps with a i7 13700k / RTX 4090.
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HOLY SMOCK, I hope for you.
Low-effort trolling.Wtf are you going on about?
I guessed this thread would be full of gloating Sony fanboys before entering, but we still need James Sawyer's input before this thread is complete
THISThe biggest oversight is that the in-game FPS cap has uneven frame pacing, which is probably what the general public is looking at as traversal stutter. Forcing your own cap via RTSS cleans it right up
I don't know whyOne game?
Or they neglect the pc-minorities.Of course, not. It's SE. Just another barebones port with the same shitty textures and terrible lighting. Then they wonder why their games don't sell.
They apparently neglected the PS majority too with those textures, pop-ins, and awful IQ on PS5.Or they neglect the pc-minorities.
So did they swap with higher poly models or is this simply better LoD? The PC version clearly has better LoD and draw distances throughout the game.You can easily see how low poly a lot of objects are in the ps5pro version.
The PC version has some bugs it seems though. The water has a big issue. I hope it fixed very soon.
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Why are they using a 3600 Ryzen?