Sega needs to make a new console because there are a large number of nostalgic fans

We are dozens of us .gif com'on man we sega fans are in the boomer zone. My love for the dreamcast was real but Sega can't pull this one off đź’”. I mean they couldn't back in the day when they we stronger.
Sega fans are getting old but we still consume games. The Dreamcast that you liked so much was made by a Sega that was one step away from bankruptcy, do you realize , now the current SEGA has more money than they ever had before, they have games with commercial appeal that they never had before. Sonic still is an IP with a good sales flow, I will prove this, Sonic Generations sold 1.85M but this Sonic x Shadow ( remaster plus) will sell more possibly even though it isn't a completely new game. After Sega tells us what Super Game is, we will know if there will be a return or not, sooner or later stay tuned.
 
It's amazing that Sega fans really can't let go it's like seeing kids wishing for santa at xmas. Sega is never coming back into the hardware realm the best you can hope for is another mini console or unrelated plug n play. Even getting them to release a saturn or DC mini would be a push, people always going on about the diehard fans but in the realworld they mean shit it's easy to talk about the glory days but sega needs people to buy stuff not just talk about it. MD mini was only created because it was cheap to do so, to even try to do their later consoles it would end up been so expensive they would take a hit as outside the bubble of fandom they will not sell enough to make it viable.

They are no longer in a position where they can throw away millions on hardware risks, they fucked up in the md era with pointless hardware additions and slowly paid the price which is why we only get games from them now.


Exactly

I'd love a Dreamcast 2 complete with the best ever versions of Sonic, Jet Set Radio, Virtua Fighter, Daytona, Sega Rally, Shinobi etc

I'd love that more than anything in the world, but I have absolutely no faith in modern Sega delivering it.

And even if they could they'd be up against the huge, loyal fan bases of Sony and Nintendo who wouldn't want to swap.

If they couldn't do it in 1999, why would anyone think they could now?
 
By the standards of today, they didn't have a large enough number of fans to be relevant in their heyday. A new console from them would sink like a stone IMO.
 
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The only console's that would make sense for Sega are;

1) Buy Evercade console maker which is for retro enthusiasts who still want physical copies of old games and a system to go with it, Sega could integrate that into their retro business and it may benefit from Sega branding/marketing.

2) Partner with Valve and release a Sega Steam Gear handheld on the Steam store, not some after market PC handheld but a SteamOS device, Sega branding may help along with being on Steam.

That's about it, Sega has no reason to build anything like a modern day console with the massive costs that entails.

They could make a "retro" console to appeal to old-schools fans with an SDK and digital store front but that's already the domain of the Evercade.
 
I was and still a big time Sega fan mainly because of their historic dominance in the arcade scene once upon a time. However, I would not encourage Sega to re-enter the console market in this era of the video game industry. For various reasons -- fair or unfair -- the Sega brand name and its overall public image just doesn't resonate like it once had decades ago when they were actually among the titans of the industry, and this reception isn't going to change anytime soon.
 
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Not only is it unfeasible for SEGA to be able to compete in today's hardware market, but there is also the issue of games developed by their in-house studios.

Especially Sonic Team and Sonic games, despite having a huge fandom, SEGA is unable to release quality Sonic games, being these always in a range between okay and bad.
This speech is a thing of the past Sonic games have been operating only on Okay since 2022.
it's impossible for it to be bad again. Sonic X Shadow generation is better than people are saying, this is being underreported and needs to be said so that old assumptions don't override the truth.
 
This speech is a thing of the past Sonic games have been operating only on Okay since 2022.
it's impossible for it to be bad again. Sonic X Shadow generation is better than people are saying, this is being underreported and needs to be said so that old assumptions don't override the truth.
The thing is that a platform cannot sustain itself with only okays games, just ask Microsoft.
 
I don't think the company has what it takes to support a hardware platform, but I think it would be nice if they created some kind of Sega culture/community portal where users can gather and be Sega fans together. Maybe have discussion forums, music/image archives and special events
 
I like Sega games more than Sony and Microsoft, plus their pace of output is great, I don't know if they have any games that can carry hardware sales like Nintendo. They'd need to get Fortnite and other multiplayer shooting games and sports games. To me it sounds like they'd lose money especially if they made games exclusives. Maybe match or sell better than the Xbox if they get third party free to play live service game support, but their single player games if they don't get some that go viral and sell consistently like Nintendo games - lose money compared to if they didn't invest in a console and stayed selling on Nintendo/PC/PlayStation
 
if you look you will see that Sega is bringing back 6 ips.
3 from the Genesis era, 1 from the Saturn era and 2 from the Dreamcast era
streets of rage, shinobi, Golden Axe, Virtua Fighter, Crazi Taxi and Jet Set Radio.
6 games were what Sega used to release in the first few months of a console.
 
Sega have rightfully reclaimed their place as world's greatest games company.

With Microsoft having thrown the damn towel it's time for Sega to exact revenge on Sony and Nintendo


Hwm83ZC.gif


j/k
 
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Much as I would love the idea, it probably just isn't super realistic. Not unless they wanted to throw their hand in the ring with a "handheld gaming PC" to compete with Steam Deck or the ROG thing.

That said, I would absolutely KILL for a "Dreamcast Mini" console. Saturn would also be cool, but realistically that should probably skip that since the demand really isn't there. But you give us Sonic Adventure 1&2 Dreamcast versions (with all their "dlc" included), and PSO, I would be super down for that.
 
There is no empty room in the market Sega will come back to fill that role.

Sega will return

Hwm83ZC.gif
 
It's a different world now. Sony brute forced there way in. Microsoft tried the same. Nintendo is the last of its kind. SEGA can't play at that level. Sony had the TV division carry them. Microsoft can do that as well with office etc.. Float Xbox maybe that's near the end too. As far as actual games, SEGA has better IPs IMO.
 
There's no incentive for a new console: the tech race is dead. Consoles are more or less built with off-the-shelf components and some custom hardware.

Everyone abandoned in-house tech.

Sega got left behind once the market shifted from the arcades to the living room.

There's no coming back from that. And no, it doesn't have more games than before, actually it's the opposite.

And we all know the market buys big triple AAA games.
 
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Nostalgia alone won't make money.
This. It's nice to think that this is a thing that could be monetized well, but people like new experiences. There's nothing wrong with Genesis Mini that released, but that won't keep players happy for long. Players crave new experiences and if you release a new console just to appease to the fans and games of yesteryear, there will be no room for growth and you will become stagnant in the first year of release.

I like Sega's current strategy with releasing new experiences with their existing IPs. Bring back games like Jet Set Radio and Crazy Taxi and making them smaller scale experiences will do well for them, I think. As long as the budget isn't super big that is...
 
Those same "nostalgic fans" will disappointed with new Sega console because whole idea of these nostalgic fans is about everthing old is good and everything new is bad.
 
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It's a different world now. Sony brute forced there way in. Microsoft tried the same. Nintendo is the last of its kind. SEGA can't play at that level. Sony had the TV division carry them. Microsoft can do that as well with office etc.. Float Xbox maybe that's near the end too. As far as actual games, SEGA has better IPs IMO.
This is the unfortunate truth.
 
I honestly think sega would make money by re-releasing the genesis and making new games for it. 🤷‍♂️

they could put out a new cart that lets you access a digital store but have it built into the new console. 🤔
 
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SEGA technically has the assets to launch a new system. There's enough Sonic fans out there to do it. Add Atlus, among others you could feasibly have enough of a userbase to have a strong launch. If SEGA had a proper management that would be able to utilise what they got. Maintaining it though and adding new users to buy the system after the launch year is the issue.

The problem with this type of debate is reality and people ignoring that reality because they have little to no understanding on what SEGA is today.

1. Its not up to SEGA whether they want a new system, its up to Sammy who actually OWNS SEGA.
Sammy management that runs SegaSammy have no interest in making home console systems. Believe it or not, this topic actually came up within five years into the SEGASammy era, when what was left of the old guard at SEGA lobbied Sammy to let them go back into the console business. This was when, thanks to the panchinko/pachislot money, Sammy was throwing their cash around which they invested into letting SEGA europe buy The Creative Assembly as well as SEGA of america make all its contract deals and buying expensive licenses like Marvel and Alien or the PG deal. The result was the old stalwarts left SEGA or were fired depending who you talk to after Sammy refused. The president of SEGA of america at the time got backlash from fans because he mentioned this in a interview as well as the fact Yu Suzuki was no longer at the company. As long as sammy is in control, as well as the stockholders there will not be a new SEGA system.

2. Many of the people who could have created a new system are not in SEGA.
When SEGA scrapped the DC, a lot of the factories that SEGA owned that mass produced the system, including previous systems and hardware, were mostly closed down. The ones that weren't were the ones involved in arcade manufacturing and they are no longer what they use to be either. Financially in order to produce a new system, SEGA not only has to spend on R+D but they have to invest in manufacturing and the staff needed to do it. Then on top of that, the main console designers aren't there anymore. None of the current staff have engineering experience and hasn't worked in a culture where hardware was prominent in SEGA. So even if they did return the system will not be as SEGA as people would want it to be.

3. The SEGA fanbase.
The SEGA fanbase is not what it was back in the 90s and half of it is SEGA's fault. SEGA does not have a united fanbase like Sony and Nintendo has. Even capcom. The issue SEGA has and what they are trying to fix, is that what SEGA has at the moment are fans of games they PUBLISH and not fans of th SEGA brand. A sony fan or nintendo fan is most likely going to buy any type of first party game they will put out. Even if the customer is not a fan of a game genre that these companies make, they would try it because they are fans of the brand and all that comes with it. Thats what makes or break a successful new IP launch for these companies. That use to be the same for SEGA when they were a console producer. But SEGA screwed it up. The first and continuing screw up is the fracturing between fanbases between people who were fans of SEGA's arcade games and people who were fans of SEGA game consoles. During the saturn era and earlier in the genesis era, SEGA started to keep certain games as arcade exclusives and not port them. This continued into the saturn era and the DC era and became a glaring hole in their current third party era. Without regular ports it kept SEGA from gaining new arcade fans while the arcade fanbase had little to no interest in buying a system for a game that SEGA was updating in the arcades regularly anyway. Especially when those games didnt have a port. So when you have a fractured fanbase divided by two platforms(added by other circumstances like what happened to the arcade market in the west) and your not doing anything to bring them together(by not porting the game people want) you leave money on the table to a degree.

The second mistake was SEGA's failure to maintain and grow its console userbase after the Dreamcast. When SEGA went third party not all of their fanbase went with them. Half of them quit since they couldnt fathom playing a SEGA game on a non SEGA system. To them including myself, we believed SEGA had the best hardware, SEGA been making consoles as far as many of us could remember. And now SEGA is dropping hardware and making games for companies that tried to put it out of business? There was no way any of those guys were going to buy a nintendo system to play SEGA games. EVER. The PS2 situation was that many SEGA fans blamed sony for the DC's demise and the news that VIRTUA FIGHTER 4 would be a PS2 exclusive was the straw that broke the camel's back. Add to the fact that the DC was a great system with great games and which had won many SEGA fans back to the company after the western Saturn fiasco and their experience in gaming up to that point was whoever had the best games usually had success. But that didn't happen this time. To them it was no longer a gamers world it had become dominated by casuals who thought sony created video games. So they either quit gaming altogether, some migrated to PC gaming, some went to what was left of the arcades. The fans that did stay behind went with the Xbox because they thought SEGA would be strongly supporting it. When they didn't, that was it. While SEGA had success on PS2 and gamecube, it wasn't driven by actual SEGA fans but by people who never played or had limited experience with SEGA. Because a lot of the SEGA dev studios were allowed to pick and choose which system they wanted to make games for, and not follow an all platform for key game franchises that companies like capcom sometimes favoured, they lost a lot of fans who were into the SEGA brand.

This leads to the current situation. A lot of the people buying SEGA games today are not SEGA fans but are fans of certain games that SEGA publishes. There is little to no cross over as these fans only buy these games they are a fan of from SEGA. They wouldn't buy a brand new title from them. Which is why (partially) games like Binary Domain flopped and most other attempts to launch new IP has stalled. Sonic fans are only interested in Sonic. Most of the sonic fanbase today were nintendo gamers who brought Sonic when it first appeared on gamecube the GBA and then the Wii and NDS. The SEGA acquired Total War and Football Manager titles and the fanbase they have will only buy those titles and less likely would buy a SEGA game (for various reasons). Like A Dragon may be different but from i've seen a lot of the newer fans that joined in are just in for that series. Atlus doesnt have this problem because they have managed to maintain and grow their userbase where you can see the growth of their franchises, some of which were never million unit sellers, now reach that point or launch a successful launch of a new IP. Where SEGA failed was to ensure that any game, new and old was collectilvy branded under the SEGA brand and fully integrated especially the fanbases that these games have. A complete opposite on what tookplace during the Genesis era where games not even made by SEGA are still remembered as being SEGA.

As for the nostalgia SEGA fans or claim to be one, the reality is there's not enough of you around. We haven't been sustaining the company during the SEGAsammy era. The idea that SEGA is making a return to satisfy us, is delusional. They not. They trying to get new customers into the brand. Thats why JSR and Crazy Taxi will be GAAS style titles. That's why VF has been rebranded and going in the direction they going in. That's why they haven't bothered to return Phantasy Star to what it was in the 90s. The difference is, they not marketing these upcoming games as their own thing but under the banner of SEGA.

So even if SEGA launched a SEGA system, how many of these fans today would buy it and not just stick with the company hardware producer they really are a fan of? This new era strategy from SEGA is their attempt to address that, most likely trying to create new fans for the brand who will be fans of the brand and securing at least cross game pollination where they would buy a new IP from SEGA which the current userbase doesnt in large numbers.
 
It'll never happen but I'd be happy with something akin to a cheap android type box with a custom OS, Sega store frontend and via their own dedicated emulation software, their entire first party library on it across all home consoles, handhelds and arcade games. How cool would that be? Click and buy Panzer Dragoon Saga from the Saturn section, save it to the box's hard drive, then a copy of Jet Set Radio Future and oooh, I have a fiver left over, think I'll treat myself to Scud Race :messenger_pensive:
 
Just imagine how much money Sega could make if they designed their own console and made all their games exclusive to that console.

If there's one thing gamers love, it's having to buy as many consoles as possible in order to get the games they want to play. Why, I bet Sega could double their game sales by having their own console because gamers just love having another box under their TV.

Not to mention all the sweet profits they'd make from the hardware itself. Everyone knows that the hardware is where all the real profit comes from in the console business. It'd be a win-win for Sega.

This could be the most profitable move in the history of the gaming business. Sega would be crazy NOT to make Dreamcast 2
 
SEGA technically has the assets to launch a new system. There's enough Sonic fans out there to do it. Add Atlus, among others you could feasibly have enough of a userbase to have a strong launch.
I agree
The problem with this type of debate is reality and people ignoring that reality because they have little to no understanding on what SEGA is today.

1. Its not up to SEGA whether they want a new system, its up to Sammy who actually OWNS SEGA.
weak argument, the old Sega had an owner, CSK
The result was the old stalwarts left SEGA or were fired depending who you talk to after Sammy refused. The president of SEGA of america at the time got backlash from fans because he mentioned this in a interview as well as the fact Yu Suzuki was no longer at the company.
Whoever cares about these losers, never forget that they are directly responsible for Sega's failure and near bankruptcy. They should have all been fired by 2002 at the latest.
2. Many of the people who could have created a new system are not in SEGA.
.... Then on top of that, the main console designers aren't there anymore.
Again, who cares about these losers
None of the current staff have engineering experience and hasn't worked in a culture where hardware was prominent in SEGA. So even if they did return the system will not be as SEGA as people would want it to be.
You don't know all the Sega employees to say they've never worked with hardware.
3. The SEGA fanbase.
The SEGA fanbase is not what it was back in the 90s and half of it is SEGA's fault. SEGA does not have a united fanbase like Sony and Nintendo has.
because Sega doesn't have a console
The second mistake was SEGA's failure to maintain and grow its console userbase after the Dreamcast.
I disagree, the current userbase is larger than that of the Dreamcast era
This leads to the current situation. A lot of the people buying SEGA games today are not SEGA fans but are fans of certain games that SEGA publishes.
I disagree
So even if SEGA launched a SEGA system, how many of these fans today would buy it and not just stick with the company hardware producer they really are a fan of? This new era strategy from SEGA is their attempt to address that, most likely trying to create new fans for the brand who will be fans of the brand and securing at least cross game pollination where they would buy a new IP from SEGA which the current userbase doesnt in large numbers.
it's impossible to sell less than the Dreamcast
 
SEGA technically has the assets to launch a new system. There's enough Sonic fans out there to do it. Add Atlus, among others you could feasibly have enough of a userbase to have a strong launch. If SEGA had a proper management that would be able to utilise what they got. Maintaining it though and adding new users to buy the system after the launch year is the issue.

The problem with this type of debate is reality and people ignoring that reality because they have little to no understanding on what SEGA is today.

1. Its not up to SEGA whether they want a new system, its up to Sammy who actually OWNS SEGA.
Sammy management that runs SegaSammy have no interest in making home console systems. Believe it or not, this topic actually came up within five years into the SEGASammy era, when what was left of the old guard at SEGA lobbied Sammy to let them go back into the console business. This was when, thanks to the panchinko/pachislot money, Sammy was throwing their cash around which they invested into letting SEGA europe buy The Creative Assembly as well as SEGA of america make all its contract deals and buying expensive licenses like Marvel and Alien or the PG deal. The result was the old stalwarts left SEGA or were fired depending who you talk to after Sammy refused. The president of SEGA of america at the time got backlash from fans because he mentioned this in a interview as well as the fact Yu Suzuki was no longer at the company. As long as sammy is in control, as well as the stockholders there will not be a new SEGA system.

2. Many of the people who could have created a new system are not in SEGA.
When SEGA scrapped the DC, a lot of the factories that SEGA owned that mass produced the system, including previous systems and hardware, were mostly closed down. The ones that weren't were the ones involved in arcade manufacturing and they are no longer what they use to be either. Financially in order to produce a new system, SEGA not only has to spend on R+D but they have to invest in manufacturing and the staff needed to do it. Then on top of that, the main console designers aren't there anymore. None of the current staff have engineering experience and hasn't worked in a culture where hardware was prominent in SEGA. So even if they did return the system will not be as SEGA as people would want it to be.

3. The SEGA fanbase.
The SEGA fanbase is not what it was back in the 90s and half of it is SEGA's fault. SEGA does not have a united fanbase like Sony and Nintendo has. Even capcom. The issue SEGA has and what they are trying to fix, is that what SEGA has at the moment are fans of games they PUBLISH and not fans of th SEGA brand. A sony fan or nintendo fan is most likely going to buy any type of first party game they will put out. Even if the customer is not a fan of a game genre that these companies make, they would try it because they are fans of the brand and all that comes with it. Thats what makes or break a successful new IP launch for these companies. That use to be the same for SEGA when they were a console producer. But SEGA screwed it up. The first and continuing screw up is the fracturing between fanbases between people who were fans of SEGA's arcade games and people who were fans of SEGA game consoles. During the saturn era and earlier in the genesis era, SEGA started to keep certain games as arcade exclusives and not port them. This continued into the saturn era and the DC era and became a glaring hole in their current third party era. Without regular ports it kept SEGA from gaining new arcade fans while the arcade fanbase had little to no interest in buying a system for a game that SEGA was updating in the arcades regularly anyway. Especially when those games didnt have a port. So when you have a fractured fanbase divided by two platforms(added by other circumstances like what happened to the arcade market in the west) and your not doing anything to bring them together(by not porting the game people want) you leave money on the table to a degree.

The second mistake was SEGA's failure to maintain and grow its console userbase after the Dreamcast. When SEGA went third party not all of their fanbase went with them. Half of them quit since they couldnt fathom playing a SEGA game on a non SEGA system. To them including myself, we believed SEGA had the best hardware, SEGA been making consoles as far as many of us could remember. And now SEGA is dropping hardware and making games for companies that tried to put it out of business? There was no way any of those guys were going to buy a nintendo system to play SEGA games. EVER. The PS2 situation was that many SEGA fans blamed sony for the DC's demise and the news that VIRTUA FIGHTER 4 would be a PS2 exclusive was the straw that broke the camel's back. Add to the fact that the DC was a great system with great games and which had won many SEGA fans back to the company after the western Saturn fiasco and their experience in gaming up to that point was whoever had the best games usually had success. But that didn't happen this time. To them it was no longer a gamers world it had become dominated by casuals who thought sony created video games. So they either quit gaming altogether, some migrated to PC gaming, some went to what was left of the arcades. The fans that did stay behind went with the Xbox because they thought SEGA would be strongly supporting it. When they didn't, that was it. While SEGA had success on PS2 and gamecube, it wasn't driven by actual SEGA fans but by people who never played or had limited experience with SEGA. Because a lot of the SEGA dev studios were allowed to pick and choose which system they wanted to make games for, and not follow an all platform for key game franchises that companies like capcom sometimes favoured, they lost a lot of fans who were into the SEGA brand.

This leads to the current situation. A lot of the people buying SEGA games today are not SEGA fans but are fans of certain games that SEGA publishes. There is little to no cross over as these fans only buy these games they are a fan of from SEGA. They wouldn't buy a brand new title from them. Which is why (partially) games like Binary Domain flopped and most other attempts to launch new IP has stalled. Sonic fans are only interested in Sonic. Most of the sonic fanbase today were nintendo gamers who brought Sonic when it first appeared on gamecube the GBA and then the Wii and NDS. The SEGA acquired Total War and Football Manager titles and the fanbase they have will only buy those titles and less likely would buy a SEGA game (for various reasons). Like A Dragon may be different but from i've seen a lot of the newer fans that joined in are just in for that series. Atlus doesnt have this problem because they have managed to maintain and grow their userbase where you can see the growth of their franchises, some of which were never million unit sellers, now reach that point or launch a successful launch of a new IP. Where SEGA failed was to ensure that any game, new and old was collectilvy branded under the SEGA brand and fully integrated especially the fanbases that these games have. A complete opposite on what tookplace during the Genesis era where games not even made by SEGA are still remembered as being SEGA.

As for the nostalgia SEGA fans or claim to be one, the reality is there's not enough of you around. We haven't been sustaining the company during the SEGAsammy era. The idea that SEGA is making a return to satisfy us, is delusional. They not. They trying to get new customers into the brand. Thats why JSR and Crazy Taxi will be GAAS style titles. That's why VF has been rebranded and going in the direction they going in. That's why they haven't bothered to return Phantasy Star to what it was in the 90s. The difference is, they not marketing these upcoming games as their own thing but under the banner of SEGA.

So even if SEGA launched a SEGA system, how many of these fans today would buy it and not just stick with the company hardware producer they really are a fan of? This new era strategy from SEGA is their attempt to address that, most likely trying to create new fans for the brand who will be fans of the brand and securing at least cross game pollination where they would buy a new IP from SEGA which the current userbase doesnt in large numbers.

terminator GIF
 
Ain't going to happen. Especially with OG gamers being the only ones who remember their consoles. We will soon be considered old and outside the market (they live by their advertising demos, unfortunately )

Also how would they even take market share away?
 
I agree

weak argument, the old Sega had an owner, CSK

Whoever cares about these losers, never forget that they are directly responsible for Sega's failure and near bankruptcy. They should have all been fired by 2002 at the latest.

Again, who cares about these losers

You don't know all the Sega employees to say they've never worked with hardware.

because Sega doesn't have a console

I disagree, the current userbase is larger than that of the Dreamcast era

I disagree

it's impossible to sell less than the Dreamcast
1. Your reply shows that you have little understanding about business. CSK owned SEGA. Sammy owns SEGA but is INTERGRATED with Sega, aka the holding company called SEGASAMMY which is run by the satomis who are in charge of both Sammy and SEGA. CSK's business wasn't solely reliant on SEGA, SEGAsammy's business IS, since most of the companies that collectively comes under that company and helped it in existence were all from SEGA. Thats why i said the sammy management who are in control of the holding company and the individual companies of sega and sammy are NOT interested in SEGA entering the console business again. They have been on record several times, stating they not interested. Neither are most of the big shareholders who are more interested in segasammy pursuing casino and resorts side of the business than they are in them investing in making new game systems.

2. The designers/hardware developers had nothing to do with SEGA's failures, that was more to do with SEGA management/executives who were mostly gone by 2008. Calling people like Hideki Sato and Masami Ishikawa, who created the consoles, losers just shows you have no idea about SEGA yet you want a new system. But have no respect for the past which contradicts your whole stanch on wanting a new SEGA system.

3> I do. You clearly DON'T. The company culture has sadly changed. No one in any prominent position in SEGA has R/D hardware design and computer building experience like they did in the old days.

4. Nope its because SEGA didnt maintain their fanbase thats why. Capcom has maintained their userbase, so has other companies including Atlus who never had a console. Again lack of understanding you have on this topic.

5. The current userbase are fans of individual IPS that SEGA owns, half of which are from franchises SEGA acquired like Angry Birds. They not buying SEGA games outside of those titles. That's why there hasn't been a REAL successful new SEGA IP launch in decades because they don't have the fanbase to support it. This is a FACT. But lets look at it, Sakura Taisen reboot flopped, Valkyria Chronicles flopped, then the reboot flopped again, Binary Domain flopped, Judgement barely made even and the sequel didnt do much, Borderbreak port flopped, Rise of Nightmares flopped, Vanquish technically flopped and countless others. There's a reason why SEGA just stuck with five main franchises all this time rather then investing in brand new original games.

6: The SG 1000 has the lowest sales at 2 million. DC had 9.13 million. So you are wrong again.
 
Ain't going to happen. Especially with OG gamers being the only ones who remember their consoles. We will soon be considered old and outside the market (they live by their advertising demos, unfortunately )

Also how would they even take market share away?
We already considered old and outside the demographic. The CSK era SEGA fan(master system, genesis, DC) are not a consideration when it comes to AAA new type of games. Look at SOR4 and the upcoming SHINOBI: ART OF VENGEANCE. SEGA licensed the former while hiring the same small western studio to make the latter. Little investment to create a game that may appeal to fans of the original series and hopefully make a decent profit. The only titles for older gamers that get a lot of investment is Football Manager and Total War. Many of the SEGA revivals are just going to be 2D type of games and not full blown AAA style ones. In a way they at least making games semi aimed at us but I dont think its the type of update that some might be expecting.
 
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The most realistic scenario would be a PC in a Sega console shell with maybe a custom UI on top. That or a Dreamcast mini for those nostalgic. Would any of those be worth it? Probably not.
 
Even the juggernaut Microsoft is losing the console war despite its resources. I don't see how Dreamcast 2 would be in a better position.

The only way to succeed is to invent something special like Wii or Switch, which would take its own niche on the market.
 
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It'll never happen but I'd be happy with something akin to a cheap android type box with a custom OS, Sega store frontend and via their own dedicated emulation software, their entire first party library on it across all home consoles, handhelds and arcade games. How cool would that be? Click and buy Panzer Dragoon Saga from the Saturn section, save it to the box's hard drive, then a copy of Jet Set Radio Future and oooh, I have a fiver left over, think I'll treat myself to Scud Race :messenger_pensive:
Anbernic put out the RG ARC a year or two ago which is basically a Sega Saturn controller with a screen, but the compatibility with many Saturn games leaves something to be desired.

I have no idea why Sega can't cash-in with something similar that has official branding and plays the Genesis and Saturn library with a nice custom UI. They can put maybe 30 games on it and keep an SD slot available as a wink to the retro community to do what they know they're going to do with it.
 
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