Sega needs to make a new console because there are a large number of nostalgic fans

2. The designers/hardware developers had nothing to do with SEGA's failures, that was more to do with SEGA management/executives who were mostly gone by 2008. Calling people like Hideki Sato and Masami Ishikawa, who created the consoles, losers just shows you have no idea about SEGA yet you want a new system.
Every console that flops, flops because it was poorly engineered, which is why an architect like Hideki Sato is directly responsible for Sega's near bankruptcy. This guy was the architect of the Sega Saturn no single man did more harm to Sega than he did.
 
Sega dremcast was the first console I got with my own money. Spent about $600+ that day for the consoles/games. Quit my job soon after. Sega should keep doing what they are doing. The large number of fans you talk about isn't large enough to make it worth brining in a new console.
 
If I may say so, it's worth it for Sega fans to protest in front of the company's headquarters to change this reality and draw the company's attention to our cause.
I've been here since October, OP.
It's not going well.
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Why would they do this? They would have to steal market share between Nintendo, Sony, and Xbox (including them for the lulz). They're doing just fine as a third-party publisher. They shouldn't risk bankruptcy for this. And they would be risking bankruptcy because the only way they could jump back into the console arena would be to hire the talent, and then to stun the masses with something highly innovative. There is way too much risk to entering the console wars, especially when multiple consoles are already heavily established.
The only way it would work is if they made an expensive "console" that was just a steamOS/Windows machine with sega branding to lure in the nostalgic folk who want a sega "console". Not to far off what Xbox might be doing after their downfall. It's not going to get a huge userbase and it would get no dev support otherwise. Its support needs to be auxiliary.
 
Every console that flops, flops because it was poorly engineered, which is why an architect like Hideki Sato is directly responsible for Sega's near bankruptcy. This guy was the architect of the Sega Saturn no single man did more harm to Sega than he did.

Dreamcast was very well engineered.

Sega as a brand just wasn't in a good place with the mass market at the time though unfortunately.
 
Dreamcast was very well engineered.

Sega as a brand just wasn't in a good place with the mass market at the time though unfortunately.
I don't think so. It was noisy, it looked like a toy, the controller is poorly designed, the VMU is superfluous and 128kb, the modem increases the price. There is a consensus among Sega fans that the VMU and modem could have been replaced with more RAM or more GPU power.
 
Back in 2023, there was some Japanese company who showed off their Sega Saturn FPGA project at some trade show. It wasn't official by Sega or anything. Makes me wonder why Sega couldn't get their own Saturn Mini... or a mini Dreamcast... Sega talked about those possibilities in the past, but they thought those mini systems would cost too much. Or would be sold at a higher price.


If Sega made new hardware... would it just be an ARM system? Tegra, or some kind of AMD solution? Maybe a custom solution from Japanese company ZUIKI? Who was the supplier for the Sega Genesis/ Mega Drive mini console chipsets. I think if they made a modest system that could play their mobile tier stuff at 4K? Put an FPGA in it for online service emulation? Purchase ROM's or pay an annual fee for streaming from arcade ROM's? I think if Sega made a new console. Could they put in a custom play store and just downl,oad special versions of their mobile APK files? It would be all online service.
 
I don't think so. It was noisy, it looked like a toy, the controller is poorly designed, the VMU is superfluous and 128kb, the modem increases the price. There is a consensus among Sega fans that the VMU and modem could have been replaced with more RAM or more GPU power.
First time I hear about this consensus lol.

The Dreamcast was superb, very well engineered. It had great hardware at a great price, and was pretty easy to develop for coming from PS1/Saturn/N64. VMUs were okay, and the modem as well. I actually used it back in the day to play Q3 and PSO (and going on the web) so it made sense for it to be included in my opinion. Chu Chu Rocket was offered to everyone (at least in France) and was an online game.

The controller was big, for sure. Could have been better. But it worked and the layout was fine. And the stick was very good + analog triggers. You could definitely play in very good conditions racing games and FPS with it, among other types of games.

We know that Capcom got the rights and the will to re-release many (arcade ports to) Dreamcast games in the Capcom Collection 2, so maybe this makes it possible to hope for a Dreamcast mini with the likes of Power Stone 2, Star Gladiator (not VGA compatible though) and Project Justice, in their console versions. Would be very cool !
 
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Not going to happen, (Sega coming back full force on the hardware scene) even one of the original founders David Rosen, said that the company should have always been a software publisher, the market is a lot different to what it was 25 years ago, they would have to out do Sony and Nintendo.. which is a tall order...
 
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I'm the demographic of the Sega fanbase you're talking about, and frankly, I would even give in to your argument that I would buy this hypothetical Dreamcast 2 or Neptune 2 at launch.

The most important fundamental thing you're forgetting is the capital for R&D, which is in the billions of US dollars. You don't get to sing kumbaya with Sony and MS, and suddenly Lisa Su is gonna give you a custom AMD soc for your new console.

It takes more half a decade of time, resources, extremely talented hw and sw engineers, and a mammoth budget, especially in 2025, to plan and release a console. Let alone it's accessories, even as basic as a controller.

Sega Sammy Holdings currently has a market cap of USD 4 billion dollars and 1.5 billion in available cash (+ debt of around 1 billion).

They currently are barely making it in the games business, but are on the right track with old ports, remasters and new software like the new 4 IP revival (Shinobi, Virtua Fighter, Crazy Taxi and Altered Beast) and the future looks bright from that standpoint. Other businesses like gacha, pachinko, merchandise etc add up as a cherry on top to their yearly gross.

There is no reality where the brand is lucrative for an entire console as a separate business, in 2025, when most of us who are aware of the brand, are pushing 40 or in our 40's and 50's, and the younger generation (zoomers and gen alpha) haven't even heard of the name Sega, apart from those 3 Sonic movies that came out recently.

The only 3RD party publisher that was financially secure enough to launch a new console, was Activision, and MS bought them. Not even Take-Two can afford to build a console ecosystem, take care of R&D, logistics and maintanence of digital/retail supply chains, as well as an online storefront and playing infrastructure, when they can just pay these platforms 30%, and call it a day. It's the easier, risk averse route, of "what could happen?" if the console fails against 30+ (20+ for Xbox) year loyal installed bases of the current big 3.

Not happening anytime soon, most likely, never.
 
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The best we can hope for is another mini console. Seems like Dreamcast Mini isn't happening, so what's left? Saturn Mini would be nice for sure.
 
I'm the demographic of the Sega fanbase you're talking about, and frankly, I would even give in to your argument that I would buy this hypothetical Dreamcast 2 or Neptune 2 at launch.

The most important fundamental thing you're forgetting is the capital for R&D, which is in the billions of US dollars. You don't get to sing kumbaya with Sony and MS, and suddenly Lisa Su is gonna give you a custom AMD soc for your new console.

It takes more half a decade of time, resources, extremely talented hw and sw engineers, and a mammoth budget, especially in 2025, to plan and release a console. Let alone it's accessories, even as basic as a controller.

Sega Sammy Holdings currently has a market cap of USD 4 billion dollars and 1.5 billion in available cash (+ debt of around 1 billion).

They currently are barely making it in the games business, but are on the right track with old ports, remasters and new software like the new 4 IP revival (Shinobi, Virtua Fighter, Crazy Taxi and Altered Beast) and the future looks bright from that standpoint. Other businesses like gacha, pachinko, merchandise etc add up as a cherry on top to their yearly gross.

There is no reality where the brand is lucrative for an entire console as a separate business, in 2025, when most of us who are aware of the brand, are pushing 40 or in our 40's and 50's, and the younger generation (zoomers and gen alpha) haven't even heard of the name Sega, apart from those 3 Sonic movies that came out recently.

The only 3RD party publisher that was financially secure enough to launch a new console, was Activision, and MS bought them. Not even Take-Two can afford to build a console ecosystem, take care of R&D, logistics and maintanence of digital/retail supply chains, as well as an online storefront and playing infrastructure, when they can just pay these platforms 30%, and call it a day. It's the easier, risk averse route, of "what could happen?" if the console fails against 30+ (20+ for Xbox) year loyal installed bases of the current big 3.

Not happening anytime soon, most likely, never.
we are entering the second half of the year, wait for the year to end before being so pessimistic :messenger_confused:
 
I would settle for software compilations of Saturn and DC games for modern consoles. The world does not need to see Sega flounder with their version of the Ouya
 
I don't think so. It was noisy, it looked like a toy, the controller is poorly designed, the VMU is superfluous and 128kb, the modem increases the price. There is a consensus among Sega fans that the VMU and modem could have been replaced with more RAM or more GPU power.

My response to this post is the second time I've ever been moderated...
 
How could the VMU have been replaced with more RAM if the VMU did not even come in the box and therefore did not contribute to the cost of the system? It's like saying PS1 memory cards could have been removed to add more RAM. How did SEGA fans arrive at such a "consensus"?

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Every console that flops, flops because it was poorly engineered, which is why an architect like Hideki Sato is directly responsible for Sega's near bankruptcy. This guy was the architect of the Sega Saturn no single man did more harm to Sega than he did.
You didn't even KNOW who he was until I brought him up. The same guy also designed Genesis and DC. So your stance against the main engineer of consoles at SEGA shows you were clearly not around at the time when these systems were out, and do not know what actually went down during that period. Stop wasting my time. The fact you brought up the saturn design when it was the management that messed things up, which any longterm fan KNOWS, shows you don't know what you are talking about. Your argument is troll like. You want SEGA to make a new system which indicates that you are a fan of SEGA hardware design. Yet you call the guy who created the majority of these systems a loser. Therefore you cannot possibly be a fan of SEGA consoles which therefore contradicts you wanting a new system. This thread let alone your comments on this topic smells of attention seeking. Now stop wasting my time. I won't be reading or responding from a person who has no clue on the topic at hand. But I'm sure the gullible and your fragile ego to save face will require you to get the last word on an argument I'm no longer participating in.
 
How could the VMU have been replaced with more RAM if the VMU did not even come in the box and therefore did not contribute to the cost of the system?
These are decisions made in the early stages. "Should we use more RAM?" "No, let's make a memory card with a small screen."
How did SEGA fans arrive at such a "consensus"?
They think about these things seriously. There are a lot of them in the comments of videos related to the Dreamcast architecture.
Sega Lord X Let's Save the Sega Dreamcast etc
 
These are decisions made in the early stages. "Should we use more RAM?" "No, let's make a memory card with a small screen."

You cannot show how these are correlated in any way shape or form. For example, maybe Nintendo would decide to use a smaller SSD so they can add more RAM. Thought process: "they can always add a SD card, so let's lock in the RAM using that same money without changing the price".

What is the thought process here? How did that trade off work? At this time, you needed a way to save games. The industry wide solution was memory cards. I don't remember the price of a PS1 card, but the N64 card was 19.99 and it didn't do anything. The DC memory card was also 19.99, but added a screen and buttons. It was the same tech as a Tamagotchi which cost about the same amount, only this allowed you to send games to the VMU or have a screen in the controller.

If they had removed the VMU, how would that translate to any cost savings that resulted in additional RAM? Well, it wouldn't.


They think about these things seriously. There are a lot of them in the comments of videos related to the Dreamcast architecture.
Sega Lord X Let's Save the Sega Dreamcast etc

Show me.
 
The reality is, SegaSammy had the chance to release a system decades ago. Xbox is not a big hitter in japan and they could have easily let SEGA create a new hardware system for home markets to replace it as the third gunner in japan or the rest of asia. Guess what...they didn't. Any hardware creation was done for the arcades and now thats been minimised. Severely. All the sammy management are interested in is content creation. Any hardware they heavily invested in is on the pachislot/panchinko/ slot machines aka fruit machines side of the business which their latest acquisition in GAN reaffirms that. Everything on the SEGA side is for licensing and cross promotion platform purposes. As long as SegaSammy era of SEGA continues, there wont be a new SEGA system. And since SEGA sems to be moving away from console to digital content and distribution, the era of game systems as well kow it probably wont be around in 20 years time.
 
The reality is, SegaSammy had the chance to release a system decades ago. Xbox is not a big hitter in japan and they could have easily let SEGA create a new hardware system for home markets to replace it as the third gunner in japan or the rest of asia. Guess what...they didn't. Any hardware creation was done for the arcades and now thats been minimised. Severely. All the sammy management are interested in is content creation. Any hardware they heavily invested in is on the pachislot/panchinko/ slot machines aka fruit machines side of the business which their latest acquisition in GAN reaffirms that. Everything on the SEGA side is for licensing and cross promotion platform purposes. As long as SegaSammy era of SEGA continues, there wont be a new SEGA system. And since SEGA sems to be moving away from console to digital content and distribution, the era of game systems as well kow it probably wont be around in 20 years time.
Well yeah I mean let's not forget the Sega brand is lucky to be alive today, Sammy was the one to keep it alive, otherwise Sega could quite easily have ended up like 3DO, Commodore, Atari...
 
Unlike Atari, which made its return to consoles in 1993 after spending half a generation away from it, Sega has not yet made its return and many generations have passed.

However, Sega has something that Atari from 1993 never had, which is a legion of die-hard fans. Modern Sega also has dozens of tested franchises capable of sustaining its business (Valkyria Chronicles, Metaphor, Persona, LaD, Sonic, Bayonetta, Alien, Total War, PSO2, Border Break) something they didn't have before, the luck of a Sega console depended on Sonic, today if a Sonic is bad in sales there is Persona to cover.

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Arcade board Sega Alls (Amusement Linkage Live System) a good design for a Sega console would be the middle ground between this case and the Saturn.
vertical console has no Sega DNA.


I've been observing the direction of the industry for a while now and it's undeniable that fans of Sega consoles have become more active in remembering the company's past failures. Yes, a new console is needed, we are alive, Sega is making a profit, they cannot want us to play Sega Genesis until the end, that is not the attitude of a company towards its fans.

If I may say so, it's worth it for Sega fans to protest in front of the company's headquarters to change this reality and draw the company's attention to our cause.

Yes, Atari went bankrupt but we can't compare it to Sega which has the Pachinko market to cover a possible flop. But honestly I doubt it will flop, it's impossible to sell less than 5 million year by year.
Yes a legion of die-hard fans that did not buy their last console lol. Unless of course you mean legion as in 5000. ;)
 
how about just make some quality games. Make Sega Great Again.
Sega is at its peak in sales and game quality, the next Shinobi will be the best in the series, bro this is no longer that weak Sega that many of us know
the winds are different now.
 
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