Inflation and increasing development costs? Just lower the price of games

Brakum

Member
This might seem like a paradoxical conclusion bu there are two other factors to take in to account. The first one is that the amount of people spending money on games has increased massively and it grows every year. The second one is that you can multiply games out of thin air essentially. You make the game which has a cost but then you can jist multiply it at virtually no cost, even physical copies we're talking about cents.

It doesnt really matter for how much you sell a game. It's not like a physical product where if you sell for less than the manufacturing cost, you'll lose money. You could sell a game for a dollar and make a profit if you sold enough copies. Selling 100M copies for a dollar is more profit than selling 1M for 70 or 80$.

I am ABSOLUTELY CONVINCED that for the vast majority of games, they would make significantelly more money by reducing the price to 50$, than they do by increasing it to 70$. There is no doubt in my mind about that. There are very few exceptions like GTA, because GTA is a game thry will eventually sell for 50$ to the people who wont spend more than 50$ because that game will stay in peoples wishlists indefinitelly. Most games dont. People forget about it and lose interest. The more time passes the worse it gets. I bet most people if they dont buy a game in the first 2 years, they'll move one. Maybe they'll end up buying it on a 90% sale later, but 50$ instead of 70$ after two years is no longer gonna cut it.

Some console exclusives work too because they have a more limited potential customer base.

Probably every microsoft game, ubisoft, EA (except FIFA) etc, would make significantelly more money if they were sold at 50$.

People will buy a 50$ game if they think it's kinda cool. Wouldn't call it an impulse buy but it might just be if we compare it to 70 or 80$ games. People will only buy a 70 or 80$ game if they are REALLY interested.

TL: DR Most games would make more money if they were 50$
 
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I want cheaper games with worse graphics and I'm not joking.

Cut corners in the realism department and ship games at 50$ or 60$.
 
Sales and deals cover that... I didn't buy 2042 until it was on sale for 5$ worth the price. Also it could be a strategy for GAAS games in some future, if someone pays 100$+ for one GAAS game they will be more inclined to spend time on the game to justify the price of admission... I've often wondered how much EA would appreciate my ideas and how much I would hate them upon execution.
 
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The more popular the game is the more than can charge without affecting sales.

That is why Nintendo is basing their game prices on what the game is rather than a hard and fast rule.

The key to retail is striking that balance between not hurting sales and not charging too little.

I think $50.00-$60.00 is a good price point for games that aren't selling millions of copies on day 1.

I think that Nintendo has done studies on this to try and find that balance AND that they have an internal classification system to determine which game should be sold at which price point. For example Mario Kart World Tour is roughly 80 dollars alone or roughly 50 dollars if you get the bundle. I don't want cheaper games with worse graphics. We have those. They are called Nioh 3. It will be legend but do you want all games to look like Nioh 3 or the Final Fantasy Tactics remake?
 
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10/20$ won't make me buy more games especially when I compare it to another hobby of mine, it's cheap. For the price of a game that I'll spend douzains of hours on, I get only 5-10 fucking plastic minis from Games Workshop
 
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And I honestly believe cheaper games do not sell more. That cheaper game has to be good in the first place, and if the developer thinks he has made a killer game GAMERS (aka gambler addicts without the will to go to Casino people) will pay anything to get and play that game.

A product just has to be good and people will pay 100$ to get early access. The DOOM situation where I believe half the people got fatigued on doom and the other are waiting for sale because of 80$ is exceptionally bizzare to me because 9/10 times gamers do not vote with their wallet IF they product is good.

I also want AA+ games that are innovative with good art design rather than 300M budget games that needs to sell 5M copies to break even.

I want cheaper games with worse graphics and I'm not joking.

Cut corners in the realism department and ship games at 50$ or 60$.
But then people get mad that 007 doesn't have ultra photorealistic graphics.
 
But then people get mad that 007 doesn't have ultra photorealistic graphics.
I say let them whine. Imo the chase for realistic graphics is the main reason games nowadays take so long and so much money to develop.
 
This is already what happens with deep discounts as games get older.

If you lower the launch price you're going to end up with less money, not more.
 
Or...

Keep games $60, stop spending $100M to develop a video game, and stop spending $100M to market it. The best video games ever didn't cost hundreds of millions to make and market back then, so they don't need to now.
 
I mean, the majority of games already do this. They just do it over time with discounts and sales. That way they get the full $70 for people who are willing to pay up, and they still get the $50 or $30 from the people who are only willing to spend that much on the game.

And while the first year sales are obviously the strongest, I don't agree with this notion that people just forget about the game and move on if they didn't buy it during the first year.
Look at Capcom games:
130525114518_0.jpg


Look at RE7 for example, it sold almost as many units between 2021-2025 than during its first 3 years.
 
This is already what happens with deep discounts as games get older.

If you lower the launch price you're going to end up with less money, not more.
I explained why i dont think that is the case. Anecdotal but myself and everyone i know talks occasionally about having to clean ip their wishlist. There are a ton of games i would have bought at 50$ that im not gonna buy at 20 because eventually i removed it from my wishlost because i didnt care anymore.
 
without question $50 for me is approaching... impulse.. especially if it's got HYPE behind it (Example: I got Expedition 33 at launch)

$70-$80 is an automatic no unless it is GTA6 or Dark Souls remake something
 
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If the PS1 was $199 and the games were $50 then a $499 PS5 can have $125 games.

Smaller titles or less popular genres need the breathing room with the way labor costs have skyrocketed over the last few years.

Smaller titles could afford to be cheaper - like $85.

They'd have to sell fewer than half as many games to make the same profit.

Rockstar should spearhead this with GTA VI.
 
The more popular the game is the more than can charge without affecting sales.

That is why Nintendo is basing their game prices on what the game is rather than a hard and fast rule.

The key to retail is striking that balance between not hurting sales and not charging too little.

I think $50.00-$60.00 is a good price point for games that aren't selling millions of copies on day 1.

I think that Nintendo has done studies on this to try and find that balance AND that they have an internal classification system to determine which game should be sold at which price point. For example Mario Kart World Tour is roughly 80 dollars alone or roughly 50 dollars if you get the bundle. I don't want cheaper games with worse graphics. We have those. They are called Nioh 3. It will be legend but do you want all games to look like Nioh 3 or the Final Fantasy Tactics remake?
proceeds to buy Mario Kart World for U$80

Ha Ha Smile GIF by The Tonight Show Starring Jimmy Fallon
 
Or... maybe games don't need to all be 60+ hours? I'd be perfectly content with multiple ~20 hour games releasing more regularly at $50 or less.
 
$50 is kind of a sweet spot I think, but if you go too low you cheapen the perceived value of the game while leaving money on the table. Selling a mario game at $1 for example would make people think it's not as good, or closer to a Flappy Bird than a AAA title.
 
You realize every publisher and decent size company has an economist on staff to gather data, build a set of models and predict the best strategy for selling their games, right? This isn't random guesswork based on what someone feels in their tummy. Figuring out how to price products appropriately and modify their prices at just the right times to maximize sales is part of running a media business.

As several people have mentioned, they can just lower the price over time and get sales from each group of customers who are willing to pay _x_ dollars for a product. This is what Steam sales were all about, and they were so successful with it that everyone else copied their homework.

They don't need to launch games at $50. They can launch them higher and put them on sale in a few months. People like me who don't mind waiting months or years will pick them up when they feel comfortable spending a given amount.
 
$50 is kind of a sweet spot I think, but if you go too low you cheapen the perceived value of the game while leaving money on the table. Selling a mario game at $1 for example would make people think it's not as good, or closer to a Flappy Bird than a AAA title.

Go Crazy Wtf GIF
 
games are now cheaper than ever.
70$ games are 90$ in Poland.... so I look at you 80$ games with envy lol.
But be it 70 or 80, that's nothing compared to games being the same price 30 years ago.

We should look at it differently. How many hours do you have to work to afford a new game vs 10-20-30 years ago? SIMPLE METRIC
 
I want cheaper games with worse graphics and I'm not joking.

Cut corners in the realism department and ship games at 50$ or 60$.
I agree with this. I don't care about 4K/60 with RT. I've been playing a bunch of 360/PS3 era games both on console and on Steam and some of them still look great.

Art direction and art style go way further then graphical fidelity and if devs spent less time/money on making a fucking bush look realistic for when digital foundry zooms in at 400% and takes a screenshot then we could get cheaper games and get them more often.
 
Yeah, Nah.

Not even Sony or MS are doing deep discount anymore. More than 90% of Sony first party/2nd party games still have their original MSRP.

Even Nintendo has $70/80 games now
 
without question $50 for me is approaching... impulse.. especially if it's got HYPE behind it (Example: I got Expedition 33 at launch)

$70-$80 is an automatic no unless it is GTA6 or Dark Souls remake something
When i saw oblivion was $50 I was thrilled. Nintendo is the only one that I'm still getting physical games for and unfortunately they rarely go on sale.
 
You realize every publisher and decent size company has an economist on staff to gather data, build a set of models and predict the best strategy for selling their games, right? This isn't random guesswork based on what someone feels in their tummy. Figuring out how to price products appropriately and modify their prices at just the right times to maximize sales is part of running a media business.

As several people have mentioned, they can just lower the price over time and get sales from each group of customers who are willing to pay _x_ dollars for a product. This is what Steam sales were all about, and they were so successful with it that everyone else copied their homework.

They don't need to launch games at $50. They can launch them higher and put them on sale in a few months. People like me who don't mind waiting months or years will pick them up when they feel comfortable spending a given amount.
Sure they have all those experts and their games keep underperforming. And then someone else makes something they thought wouldnt work and goes viral while those spevialists make shocked pikachu faces.
 
games are now cheaper than ever.
70$ games are 90$ in Poland.... so I look at you 80$ games with envy lol.
But be it 70 or 80, that's nothing compared to games being the same price 30 years ago.

We should look at it differently. How many hours do you have to work to afford a new game vs 10-20-30 years ago? SIMPLE METRIC
I m happy that you make 10x more than u did 5 years ago, but not everyone has the same "Luck", as you know i m from Brazil and here an average Joe has to work at least 5 days to be able to buy a game day one ( 7 days for Nintendo game ), saying that game is cheaper than ever when you live on a developed country is easy as fuck, over here and most LATAM gaming has never been more expensive.
 
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I mean, the majority of games already do this. They just do it over time with discounts and sales. That way they get the full $70 for people who are willing to pay up, and they still get the $50 or $30 from the people who are only willing to spend that much on the game.

And while the first year sales are obviously the strongest, I don't agree with this notion that people just forget about the game and move on if they didn't buy it during the first year.
Look at Capcom games:
130525114518_0.jpg


Look at RE7 for example, it sold almost as many units between 2021-2025 than during its first 3 years.
Those games have deep sales. Sure, people will buy a game later when it's 70 or 80% on sale, regardless of when. I'll do it too. But 2 or 3 years after release im not gonna still spend 50$ on your game. So you could have gotten 50$ from me but you got 5-15 instead, impulse buy at that point. I bought RE7 years ago for 7 bucks.
 
I m happy that you make 10x more than u did 5 years ago, but not everyone has the same "Luck", as you know i m from Brazil and here an average Joe has to work at least 5 days to be able to buy a game day one ( 7 days for Nintendo game ), saying that game is cheaper than ever when you live on a devoloped country is easy as fuck, over here and most LATAM gaming has never been this expensive.
sure, you have to work 5 days for 1 game but ... why should nintendo care?
you might have to work 5 days for this, someone from US will work 5 hours for this.
 
So make them $40 and they will sell even more? $30? It's far easier to put a high price and discount after the initial craze than sell it cheap and hope it doesn't slow down.
 
sure, you have to work 5 days for 1 game but ... why should nintendo care?
you might have to work 5 days for this, someone from US will work 5 hours for this.
yeah i know, thats why saying "game has never been this cheaper" its jut not true, at least not for a lot of ppl, it can be cheap for you or ppl in full developed countries, but again, that doesnt make cheaper for everyone, also Nintendo never cared and thats why they are the most pirated gaming company in LATAM, its hard to understand but poor ppl want to have fun too, if they made some kind of price localization i m 100% sure that piracy of their game would be down by at least 90%.
 
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I was more comfortable paying $60 for games in 2006 during the 7th gen than I am paying that much in 2025, regardless of the inflation argument. My buying power is worse now than 20 years ago. Now if my groceries weren't 3x the fucking price in 2025 than sure, lay an $80 title on me( I'll still wait for a deal, but it's a price I could more easily swallow if we weren't being butt-raped lube-free by everything else in life nowadays). It's either I'm gonna buy like 2-3 titles at full price, or I can wait a few years and grab 7-8 titles for the same amount of money via discounts. Not a hard choice.
 
Gamers, please: Just take every release as its own value proposition. A lot of people are getting bent out of shape about stuff that might potentially happen in the future. I can't think of a title released yet that was really fucked over by its price.
 
I want cheaper games with worse graphics and I'm not joking.

Cut corners in the realism department and ship games at 50$ or 60$.
I'm right there with you. I feel like I haven't been genuinely wow'd by graphics in a long while anyway. Chill with the RTX nonsense and fancy reflections and lighting if it's gonna lower the price point, lol.
 
Backwards compatibility and deep digital sales means everyone has a backlog now. You simply can't sell as many copies at full price like you used to. Final Fantasy, Doom, big IP's are now struggling to beat 3 million copies sold.
 
I m happy that you make 10x more than u did 5 years ago, but not everyone has the same "Luck", as you know i m from Brazil and here an average Joe has to work at least 5 days to be able to buy a game day one ( 7 days for Nintendo game ), saying that game is cheaper than ever when you live on a developed country is easy as fuck, over here and most LATAM gaming has never been more expensive.

Even in developed countries alot of people can't afford 70 to 80 dollar games. I know that i personally can't afford to spend that much when i have other bills/priorities to address. I always look for discounts on physical games and i rarely if ever buy anything for 70 dollars anymore. Gaming prices r getting out of hand and they're going to start pricing people out of the hobby.
 
When i saw oblivion was $50 I was thrilled. Nintendo is the only one that I'm still getting physical games for and unfortunately they rarely go on sale.
Yep. They're the only publisher that basically NEVER discounts games. If so it's 10% lol 😂 they USED to discount them. Not anymore.
 
At the end of the day people are going to pay what something is worth to them. Some people will pay $70+ for nearly everything that releases because they always want to play the newest and latest games. Some people wait for lower prices.

There's a reason why the prices start high and drop over time. I do think that lowering prices would lead to more day 1 and early unit sales, but it would certainly cannibalize the revenue from the people with day 1 fomo and reduce the long tail sales when prices start to fall.

If $50 is your threshold just learn to wait for a sale or a price drop. That's what I do, anyway.
 
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