Xbox has announced a multi-year agreement with AMD to co-engineer new silicon chips for the next-generation of Xbox consoles

What power level do you think it will have ?

9060xt feels a bit low for a 999 system.

It will be a custom APU so no way to tell what it will be comparable to at this point. Also makes it nearly impossible to price out using current PC parts.
 
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These are retail prices.

MS wont be paying retail prices. Also it will be APU and simplified system.

I think it will be close. Maybe with some adjustments like 16 gb ram instead of 32 (total is still 32) and 9070 instead of xt variant it can definitely hit $999.
Just temper your expectations if you actually want this thing. They'll want to make a buck or two with this thing.
 
The console won't be a pc but I do think there will be XBOX branded pcs running a windows lite for gaming. I think that's going be the real surprise that gamers can get behind. I have pcs that are solely gaming pcs. no spread sheets or internet browsing. Just turn it on and game. this new rumored " gaming mode " sounds like it's finally what we PC gamers are looking for.
 
Xbox games from Xbox store, PC games from Steam.
Are there some Xbox games that aren't available on Steam? My understanding was that almost (if not) all Xbox games also release on Steam as well?

Edit: What I'm saying is if the console supports both stores and Steam often has the games cheaper and with free online, why would you choose...say, Gears on Xbox store over Gears on Steam?
 
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No, Microsoft will be charging retail prices and I guarantee you Microsoft is going to add more markup than the cheapo parts I selected.
They may charge retail prices, but on the BoM side they should be able to save money by integrating everything together.
 
Are there some Xbox games that aren't available on Steam? My understanding was that almost (if not) all Xbox games also release on Steam as well?

Edit: What I'm saying is if the console supports both stores and Steam often has the games cheaper and with free online, why would you choose...say, Gears on Xbox store over Gears on Steam?
Reward points, achievements, cloud. Pick whatever store you want. Steam is meaningless to me. I'll use all the stores. I already have an Epic library just claiming shit on my phone.

Devs get more money on MS store and Epic also.
 
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Just me wondering aloud
Sure Jan GIF
 
I saw that today as well and he aint wrong

I didn't want to post it and add to my Xbox fanboy legacy but could have been used to up my shitpost count

Love how simple the pitch is for Xbox, but the question is whether or not Microsoft is able to deliver something as simple as what he is describing. But it is a pretty good summation of where things are otherwise.
 
Love how simple the pitch is for Xbox, but the question is whether or not Microsoft is able to deliver something as simple as what he is describing. But it is a pretty good summation of where things are otherwise.
The people at Xbox always thought they were the smartest people in the industry and felt they were always one step ahead and this may be the Xbot talking in me but they may actually be onto something THIS time

I 100% trust they will shoot themselves in the foot though.

Their 25th anniversary is next year, so there's a strong chance it releases in 2026 (this new Xbox system).

Some earlier rumors, and IIRC even an earlier leak from the FTC court hearing, had slides mentioning 2026 as well.

I bet money it launches next year, one sku anyhow just to hit that 25th anniversary
 
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you know what, make the console modular
gpu/cpu/cooling/etc
base console comes pre-built with all the "standard" parts

new parts snap in/out of the chassis
so easy a caveman could do it

could charge hefty premiums for each piece
could revise the same piece multiple times and people would buy it multiple times
people would upgrade just for one game
 
Not at all. Selling MacOS copies separate from Windows copies was standard for a long time. Linux is an open platform with sub-percentile adoption. It's only recently gained steam - no pun intended. If publishers didn't complain when Valve did it with their console-like Steam Deck, they won't complain when Microsoft does it with their console-like Xbox. You're inventing a problem that literally no one thinks exists.

Nope, it's not at all. Just flat out incorrect.


The first collection of Mac titles will demonstrate "Steam Play," which allows customers to purchase a game once and play it on all Steam supported platforms.

Current games list:


This is something that has been around since 2010, you're well out of the loop here.

As for why games publishers will view Proton/wine differently (wine has been around since 2005 BTW, and that is what Proton is based upon), please read on.

What?

I never said it was simple. I said Microsoft - the creator of the Windows and Xbox APIs - would create a translation layer to enable Windows API games to work on the Xbox APIs. In terms of complexity, I'd imagine it's extremely complex, given how low-level some developers - such as Rockstar - go.

Not really. They'll be looking at it like a normal person would be looking at it: what gets the best gaming devices for the budget on to the market? Trying to ship pre-built Windows PCs for under USD$1000.00 than can compete performance wise with the latest next-gen technology is a laughable proposition. Literally laughable. There's a lot more to a console than just the OS. So, making a bespoke piece of kit is the way to go - and that demands bespoke software. Running a stripped down Windows kernel - which Xbox already does - and running a translation between Windows PC games and the bespoke hardware keeps everything running nice and fast and keeps the cost down. Unless you think Nintendo and Sony should also just ship Windows PCs instead of creating gaming hardware for running games?

To answer "what" - it's pretty clear what I've said there. If you seem to think that publishers won't have an issue with this theorised "translation layer" when going from PC to Xbox Console then the same should also ring true when going from Xbox Console to PC.

But we already know that is not the case based on what K KeplerL2 has said multiple times now and that is the main thing preventing them from simply allowing people's entire Xbox libraries to be playable on upcoming hardware like the Xbox edition of the ROG Ally.

I'm sorry to say it, but you're bonkers of you think that publishers are just going to stand by and let Microsoft convert PC versions of their games to Xbox console ones when they sell the very same games as separate licenses on Xbox consoles. And here (in italics) lies the key difference between what valve is doing with Proton, and what you suggest Microsoft should do.

Honestly, all of these posts of yours on this subject read like someone who has zero/minimal knowledge on what's currently going on in the PC OS space regarding gaming licenses and why there are key differentiators between the licenses for games on platforms like steam and those that exist on consoles.

And this isn't even getting in to the subject of why Microsoft would even bother to pour resources in to something like that when they don't even need to muddy the waters as far as licensing goes and can simply allow windows versions of games to run on... Windows.

Beyond that, your faith in them to even execute on such an endeavour to a competent level is misplaced. This is a division that on paper have had the most powerful console for the entire generation but have failed to provide both their own and their 3rd party partners with the necessary tools to be able to extract that performance:


but the number one reason we've heard from developers concerns the nature of Sony's development environment. More than one key triple-A developer tells us that the PlayStation GPU compiler is significantly more efficient than the Microsoft alternative, meaning that there's better utilisation of the graphics hardware. In general, we understand that the lower level API access afforded to PlayStation development means game makers get more from the hardware.


Then there's also this:

Screenshot-20250531-043735.jpg


They have a lot of work to do on windows with their own in-house native software, never mind messing around with some mythical translation layer to get native Windows games working to a decent standard on the Xbox console OS.

Like I said, it's far easier for them to just focus on windows, and Sarah Bond is even telling you this in the video in the OP.
 
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The people at Xbox always thought they were the smartest people in the industry and felt they were always one step ahead and this may be the Xbot talking in me but they may actually be onto something THIS time

I 100% trust they will shoot themselves in the foot though.
If they do shoot themselves, I feel that it is not going to be hardware related. It's going to be some license related issue that they work around, but end up confusing the hell out of customers.

images
 
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The people at Xbox always thought they were the smartest people in the industry and felt they were always one step ahead and this may be the Xbot talking in me but they may actually be onto something THIS time

I 100% trust they will shoot themselves in the foot though.

I genuinely hope they are onto something. I prefer PlayStation when they have real competition. A healthy Xbox is good for everyone. Not a popular thing to say as a PS guy, but I firmly believe that to be true.
 
But if they do another OS and if the console isn't a console-like PC but a traditional console. Then publishers could object since they never chose to publish the games for another OS .

ZehDon ZehDon seems to think differently.

Maybe he needs to also hear it from people that aren't me.
 
The people at Xbox always thought they were the smartest people in the industry and felt they were always one step ahead and this may be the Xbot talking in me but they may actually be onto something THIS time

I don't know I just don't see it. I remember this guy talking about Twitter\X and people wanting an alternative. He said the main issue is that you can't just release a product that can do exactly what Twitter/X can do because then no one will care. That when you want to take over another product you not only have to offer the exact same things they get over on X/twitter but you have to give them something new that entices them to switch over.

With this new device I don't see what's new. More game stores? Is anyone really going to care about that? We already know the vast majority of gamers only buy 1 or 2 games. Are they going to care that you've added 4 more stores? Especially during these times where frankly the market is flooded with things to play.
 
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The people at Xbox always thought they were the smartest people in the industry and felt they were always one step ahead and this may be the Xbot talking in me but they may actually be onto something THIS time
You are absolutely right about this. (not the xbot part of it tho). When Colin interviewed Jez Corden he said that MS is a "futurist company"; always ahead of the curve. This mentality explains A LOT (and also explains jez´s way of thinking).

Regarding whether they're onto something this time, I'm just gonna say: if Xbox/Windows were really on a positive trend or trajectory, one that puts them "ahead of the curve" and actually intersects with the present, we should've seen signs of that since like 2016
 
So now with MS horrible messaging.. will people be disappointed when the new CONSOLE doesn't play pc games? Could be big backfire.
 
So now with MS horrible messaging.. will people be disappointed when the new CONSOLE doesn't play pc games? Could be big backfire.

I mean, I'm expecting a traditional console with full support for current libraries at this point. If it's also a quote unquote PC, that's an additive bonus in my eyes.
 
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My Prediction

CPU AMD Zen 6, 12 cores, 4.5 GHz
GPU RDNA 5-based, ~24 TFLOPS
RAM 32 GB GDDR7 800+ GB/s bandwidth
Storage 2 TB NVMe Gen 5 SSD
AI Acceleration Custom AMD AI/NPU core (Ryzen AI / XDNA 2)
Ray Tracing Full hardware RT, Global Illumination, Path Tracing
Resolution Native 4K @ 60–120Hz
Cooling Advanced vapor chamber + smart fan control
Form Factor Design based on NASA's National Transonic Facility
Backwards Compatibility Full support for Xbox One / Series X/S
Cloud Integration Built-in xCloud streaming chip
VR/AR Compatibility with existing VR headsets (Rift, HTC Vive etc).


They'll probably call it Xbox Gen5, just to finally stop overthinking the naming game.
 
I bet money it launches next year, one sku anyhow just to hit that 25th anniversary

Thinking similar. Probably a more formal reveal at the TGAs in December, maybe something at CES, a focus on it at the next Showcase, then launch in the Fall.

If it were a 2027 thing they probably could've saved this video until sometime early next year. But I'm also assuming the partnership with AMD was formed a while ago and it's only been recently announced publicly. Unless someone has mentioned it already...I think K KeplerL2 did in a post?

One company will make the OS and a bunch of companies will make the hardware. Sounds familiar but can't quite place it.

3DO?

Software monopoly. If unironically t2/ea can't output enough nextgen; I can see msft strengthening its portfolio. Not counting tencent as msft considers it as the only rival. If they are on all platforms things could get interesting.

What we're seeing right now might be the upper limit of what MS's studios can manage in terms of development timelines, realistically. Keep in mind some studios showed off games in 2020 that are still MIA, like Everwild, Contraband and State of Decay 3. Purchasing Zenimax & ABK bolstered MS's portfolio sure, but COD still requires multiple ABK studios to support it on rotation basically all the time, and the only Zenimax studio that's been regularly putting out new games the past few years is Arkane Lyon. Tango was one of them too but, well, you know what happened there.

We're probably going to see every few years, there be a lot of MS-published games released because dev timelines happen to end at around the same time. But otherwise, you'll get the annual COD, the ESO updates, Sea of Thieves updates, and maybe a couple of smaller AA games here and there, and maybe a 3P game they publish along with a remaster. I think the rapid onslaught of PS5 ports they've been doing the past few quarters now is making people mistake their games output for being more than it actually is, as they're padding the release schedule with port releases on other platforms of games already available elsewhere.

And, hey, I'm not saying MS are the only ones guilty of that. We've been seeing SIE do it too, Take-Two to a small extent, some other pubs here and there. I'm just saying, MS have also been doing that.

Also an aside but... GHG GHG do you think one approach MS might take here is have two separate partitions (Xbox OS partition, Windows partition) to run respective games between the two? Because I've been thinking that's a way to get by the licensing headaches, and it'd be somewhat similar to what they did in providing DOS compatibility in the 9x Windows OSes like Windows '95 and '98.

Though, I don't know how seamless MS could make something like that between Xbox OS & Windows on something meant to be a console-like experience, let alone allow state-aware persistence between the two. Specifically, how to implement that without becoming a resource hog. That's why I floated the idea of having a separate slower DRAM cache which, ironically, SIE's been doing that since the PS4.
 
K KeplerL2 You've said Microsoft can't bring Xbox games to Windows for licensing/legal reasons. What about Valve? Do they have more freedom to bring the games on Steam to other platforms?
I'm not sure how the Steam license agreement works, but considering many games were previously Windows only but now work on Linux thanks to Proton I think they have flexibility to expand to more platforms.
 
Xbox has lost all competitive potential, they currently act as gatekeepers, neither entering nor letting anyone else in.
this xbox-pc was a mistake. Let's be honest, what makes a brand are its fans, but no one is a fan of third parties or commodities, this does not generate movements that catalyze the cultural feelings of consumers, Sega created this but Microsoft gave it up of their own free will.
 
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PS5 ports they've been doing the past few quarters now is making people mistake their games output for being more than it actually is, as they're padding the release schedule with port releases on other platforms of games already available elsewhere.
Yep. Two out of these five or six games that have been on the horizon for a while now (Fable and Project Dark) should be AAA+ gaming events. Clockwork Revolution could be a sleeper hit, but State of Decay 3, Everwild, and Contraband (if it hasn't been canceled) will be niche titles at best. With the exception of Clockwork, all of them have been reported to be dealing with development issues.


If we take games like Avowed, Hellblade II, and even the latest Forza (along with others like Ara: History Untold, Minecraft Legends ) Xbox's issue isn't the number of games they've released, but rather the complete inconsequential nature of those releases. It will be very funny to see, not in the distant future, reactions to their showcases with a lack of "First Party Games" or lack of exciting first-party announcements.
 
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