I bet money it launches next year, one sku anyhow just to hit that 25th anniversary
Thinking similar. Probably a more formal reveal at the TGAs in December, maybe something at CES, a focus on it at the next Showcase, then launch in the Fall.
If it were a 2027 thing they probably could've saved this video until sometime early next year. But I'm also assuming the partnership with AMD was formed a while ago and it's only been recently announced publicly. Unless someone has mentioned it already...I think
K
KeplerL2
did in a post?
One company will make the OS and a bunch of companies will make the hardware. Sounds familiar but can't quite place it.
3DO?
Software monopoly. If unironically t2/ea can't output enough nextgen; I can see msft strengthening its portfolio. Not counting tencent as msft considers it as the only rival. If they are on all platforms things could get interesting.
What we're seeing right now might be the upper limit of what MS's studios can manage in terms of development timelines, realistically. Keep in mind some studios showed off games in 2020 that are still MIA, like Everwild, Contraband and State of Decay 3. Purchasing Zenimax & ABK bolstered MS's portfolio sure, but COD still requires multiple ABK studios to support it on rotation basically all the time, and the only Zenimax studio that's been regularly putting out new games the past few years is Arkane Lyon. Tango was one of them too but, well, you know what happened there.
We're probably going to see every few years, there be a lot of MS-published games released because dev timelines happen to end at around the same time. But otherwise, you'll get the annual COD, the ESO updates, Sea of Thieves updates, and maybe a couple of smaller AA games here and there, and maybe a 3P game they publish along with a remaster. I think the rapid onslaught of PS5 ports they've been doing the past few quarters now is making people mistake their games output for being more than it actually is, as they're padding the release schedule with port releases on other platforms of games already available elsewhere.
And, hey, I'm not saying MS are the only ones guilty of that. We've been seeing SIE do it too, Take-Two to a small extent, some other pubs here and there. I'm just saying, MS have
also been doing that.
Also an aside but...
GHG
do you think one approach MS might take here is have two separate partitions (Xbox OS partition, Windows partition) to run respective games between the two? Because I've been thinking that's a way to get by the licensing headaches, and it'd be somewhat similar to what they did in providing DOS compatibility in the 9x Windows OSes like Windows '95 and '98.
Though, I don't know how seamless MS could make something like that between Xbox OS & Windows on something meant to be a console-like experience, let alone allow state-aware persistence between the two. Specifically, how to implement that without becoming a resource hog. That's why I floated the idea of having a separate slower DRAM cache which, ironically, SIE's been doing that since the PS4.