The game made its money back and more in the 1st week, that's the joy of a game sold on retail to that of a subscription serviceThey give a shit because they sell a fuckton of DLC and later on Expansion Packs. The sale of these products hinges on the assumption that people enjoyed and are still playing the vanilla game. Also this might impact the sales of future MH games as fans may be more wary now of buying an MH game day 1.
I feel more and more that the real push back is visible in Steam user reviews. Youtube/Twitch feeds are so compromised by corporate interests and game journalists most likely don't play past the basic introductory story mode regardless.
Fully agree especially about the skills and bring back old format. I want a quest list sectioned by stars(difficulty) and old skills system, not shit tied to weapons and armor seperately.I've played Monster Hunter since PS2 era. It's one of my favorite series. So, its interesting to see the notion of how this game is being perceived vs the other in the series. Perhaps I'm still stuck in the past, or maybe this is a bunch of nothing that I see people talking about. Who knows? Here's my long winded opinion on the state of Monster Hunter.
For me, Monster Hunter started to lose its luster back in World. It was a great step forward with many of the things it introduced. A seamless world, improved visuals, a more fluid combat system, "tracking a monster" was a cool concept, various small additions like the slinger, etc. For once we had a proper tutorial and a way to ease a player in with a story instead of a block of text on your first quest with a Sword and shield that you know nothing about.
However for me what it lost was the quick get in-get out grindy nature the series was all about. While that can be argued that its better to not waste a dozen hours to get a single mantle/plate from a monster. The alternative of getting everything handed to you has severely diminished the rewarding sense you get after toppling your 15th Silver rath for a ruby or plate.
Along side that changes to the structure of the game has given it a more on rails feeling, especially Wilds with its 10 hour tutorial. Guild hall has been reduced to literally nothing. Use to be a split between story quests, and the "Real progression" of Monster Hunter with a difficulty bump. Gone are key quests, and a quest book of things to hunt. Instead I'm drip fed exactly what I need to progress in ranks, with very little deviation to fight monsters I don't NEED to fight, but absolutely can, instead I can just repeat the ones I already did. Its not until late game when the game opens up with a variety of random quests, and a "tempered" system to force this weird arbitrary "endgame GaaS" feeling grind to min-max my extremely limiting builds.
Rise came along and shifted things around and tried new things, for better or for worse. It also refined much of what world did in my opinion. We had large open maps in World that ultimately were quite expansive for the like 2-3 zones you'll be in during a fight, and well over half of them aren't used. Rise refined this, shrinking down the maps, introduced a pretty good movement system (Including the wirebug for recovery and launching yourself around), and mounts. The guild hall also had its proper return with 2 separate quest lines again. It felt like a merge of Classic Hunter and Modern Hunter. It didn't do everything right, but it was a cool entry none the less.
Much of Rise felt like small improvements of systems they made in the previous game. Which means Wilds should take these and run.
Instead we have probably the most unique entry in the series. They ran with the idea of large open spaces and introduced more to make all the spaces more useful and interesting. Combat is further refined. However we're playing on rails for 10 hours before we can actually get to the major part of the game everyone wants. As such after you hit end game, it's just you grinding the same 3 monsters over and over again for super small Min-Max upgrades. Endgame weapons are basically all just artian gear. Gems being limited to "Weapon and armor" only gems makes the already watered down skill system of the classic games, even more watered down and less interesting.
Now when it comes to these games longevities these games since World has been a focus on making the "forever game". Pushing more arbitrary grinding for small mirco-numbered, min-max improvements instead of pushing for optimizing your gear and builds (Which has tanked in variety and depth severely since the prior games). The fan base as also built a weird Meta around the series as due to the nature. These never feel like they belong in Monster Hunter. Its a series about unique builds and fighting big monsters to make gear from them. Rinse, repeat. Once you basically killed everything the games are done. Maybe you'll go after long term goals such as unlocking monsters (A system also abandoned in the newer games), but otherwise once you've done it all, the game is done. No need for this "For ever game" mentality.
My perfect Monster hunter would be to have the entire roster from the past games available. Bring in Frontier monsters too. Bring the old quest system back, using the Wild's open world. Bring back the old skill and decoration systems (I want gems that give you negative stats again. Made builds way more interesting). New combat system is fine, but bump up monster's health and damage they deal. I want things to hurt and force me to optimize my playstyle. Stop handing out everything to the player on a silver platter. I want my rewards to feel like rewards. Not handed out.
-I still prefer Classic Hunter games over modern. Newer games get things right in a few areas, only to undo them in the next title or break other ideas and concepts.
-Games went GaaS focusing on Min Max grinds instead of having the player need to optimize and diversify their builds
-Less monsters in the series over time with many forgotten to time in place of repeatedly rereleasing monsters as "dlc". Such as Mizutsune who was in Rise, but made a DLC monster in Wilds.
-As such Weapons, armor and skills have taken a hit, with Skills taking arguably the biggest hit by being bland, and focused around Meta play instead of interesting and deeper systems it use to be.
-Bring back the original format of play. No more on rails questing. Give me quest lists with key quests, and a Village Quest and Guild Quest tree to bring original Guild halls back.
Nah. PC version can look fantastic (outside of bugs that are also on PS5 Pro) with the right settings.I know how is not what pcmr wants to hear but overall the ps5 pro is the best version to play this game
They really need to revamp the rating system. It serves the publisher much more than it serves the player by lacking transparency.great reviews on PSN ; )
i guess runs great on console really helps the review ehThey really need to revamp the rating system. It serves the publisher much more than it serves the player by lacking transparency.
Yeah, I think World hit the perfect balance of streamlining while retaining the depth, Rise went a bit too far with the streamlining but still at least delivered some great content, Wilds takes the streamlining even further to the extent that it outright hits the content available as well.Not surprised, as it's easily the weakest MH title to be released yet.
It doesn't run "great" on consoles and a huge complaint has been the lack of content, the game being too easy and too short.i guess runs great on console really helps the review eh
nope, runs great on my PS5 PRO : D.It doesn't run "great" on consoles and a huge complaint has been the lack of content, the game being too easy and too short.
This is something you'd want console gamers to be able to express.
I thought I was mistaken for a second, because I recalled the same thing in the OT, people just blindly defending this game when it was clear there was significant issues with it.are the fanboys on this forum finally willing to admit that this game is and was total shit yet?
the OT was wild, so many people defending this poorly optimized mtx packed trash
Capcom is a fucking joke
That's what they get for wasting Capcom's time instead of another Resident Evil release this year, could have gotten a Remake of a Resident Evil game.
I didnt say it hit all time Overwhelmingly Negative reviewsAlso it's "Mixed", overwhelmingly negative is just the recent reviews, if you wanna pretend you discovered something and came to tell us at least steal it right.
Some people have to maintain the stance that japanese devs are the saviours of gaming and they can't do no wrong.are the Capcom/MH fanboys on this forum finally willing to admit that this game is and was total shit yet?
the OT was wild, so many people defending this poorly optimized mtx packed trash
Capcom is a fucking joke
So in 10 years you could write an equally worthwhile thread that "MHWilds hits Overwhelmingly Positive on Steam" if there's 1 recent review (or however many it takes to show the split) that's the complete opposite of the total, kay, great point, you totally saved it.I didnt say it hit all time Overwhelmingly Negative reviews
And it's all thanks to it's amazing story-telling...Too late, the game is already their most successful mh ever or some shit.
kaySo in 10 years you could write an equally worthwhile thread that "MHWilds hits Overwhelmingly Positive on Steam" if there's 1 recent review (or however many it takes to show the split) that's the complete opposite of the total, kay, great point, you totally saved it.
Nathaniel character of the year.And it's all thanks to it's amazing story-telling...
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Monster Hunter Wilds' Breakout Success Is Because Of Its Story, Producer Claims
Monster Hunter series producer Ryozo Tsujimoto believes Monster Hunter Wilds' story played a big part in its success.www.gamespot.com
I'm so happy they gave us Metroid Other M 2 and great characters like NATA CHANCE and AUTHORIZATION ALMA.And it's all thanks to it's amazing story-telling...
That wouldn't be equivalent as this situation isn't the "complete opposite of the total", as the total is mixed, but I see what you're saying.So in 10 years you could write an equally worthwhile thread that "MHWilds hits Overwhelmingly Positive on Steam" if there's 1 recent review (or however many it takes to show the split) that's the complete opposite of the total, kay, great point, you totally saved it.
Wtf lol, click the link in my first post.You're oddly defensive of this game though.
I don't know man, just going off of how you went after ole boy, maybe you hate the game, like I said, I don't care about the games at all, just thought the hostility towards OP seemed a little odd is all.Wtf lol, click the link in my first post.
Didn't have to it's done, poor youpoodaddy said:You do it.
"Single player game" and it's monster hunter.People finished single player game and mvoed on?!
NO FUCKING WAY
But, both games are different enough to live together, don't they? Didn't play MHW yet...Elden Ring Nightreign is eating their lunch.
Especially now with the new weekly bosses that play very much like monster hunter bosses.
Nope. I would argue this is blind fanboy hype delusional fucks subject themselves to.Weird how both Dragon's Dogma 2 and MH Wilds seemed to make a great first impression, then like a month later everyone decided they were shit.
Are we witnessing the return of Crapcom?
The weird thing with Wilds is that it can get to look really good at times. I saw some gameplay of the Yian Kut Ku fight and it takes place in a setting with lots of colors and plenty of sunlight, making the game shine.At least nightreign is playable with average PC build and still looks kinda decent.
Many were hyped for DD2 since it was 12 years since the first game came out...and it's objectively worse then the first game. And now that DDON is getting more exposure it makes DD2 look like a joke.Weird how both Dragon's Dogma 2 and MH Wilds seemed to make a great first impression, then like a month later everyone decided they were shit.
Are we witnessing the return of Crapcom?
Weird how both Dragon's Dogma 2 and MH Wilds seemed to make a great first impression, then like a month later everyone decided they were shit.
Are we witnessing the return of Crapcom?
YupNope. I would argue this is blind fanboy hype delusional fucks subject themselves to.
Initial reviews for DD2 even stated the shit performance, and people blindly ignored it. Within 20 minutes of playing you could see this game was doo doo just by looking up at the "clouds" they never even bothered to place in the game. No clouds in an open world game in 2024/25. Wild.
Plus DD1 was a mid over hyped niche product like God Hand. Fanboys screamed for a sequel and you got one but they were never going to invest large dollars on a maybe. The lack of support after release also shows they don't believe in the franchise or this entry.
For MH we all had a demo to see. We all played on release mentioning how dumb the game is and the story, but hardcore MH fans kept egging everyone on that the endgame is where the game is. Guess what? Once again for the 10th time or some shit there is no end game. Fans once again delusional and fucked in the head are telling others well you gotta wait for the expansion. That's just how it is.
I had 0 issues with MH rise on launch on PC and that's before the expansion.
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If fans are good with slop then Capcom will deliver you slop.
Us RE fans expect peak so they will deliver unto us peak.
Also, for onimusha fans like myself expect it to satisfy Oni fans but mass consumer will find it shit.
Good luck man. If I were a RE fan I would be praying for the game to not release just before the end of the japanese fiscal year.Us RE fans expect peak so they will deliver unto us peak.
I've still not played it... I bought it on ps5 pro."Single player game" and it's monster hunter.
Also, not normal for a single player game to suddenly crater in reviews after people are done playing it. Something went horribly wrong