MH Wilds lost more than 98% of its userbase

It is way to easy to max out all you need, and you aren't pushed to make perfect builds because you don't really need them, I got around 60 hours and I did everything almost never dying.
 
They better not fuck up the endgame in the G-Rank DLC. And the difficulty, and the amount of content. Rise base was quite shallow but Sunbreak plus all title updates made it good. I'm hust tired of this dripfeed at cost of base content.
 
They give a shit because they sell a fuckton of DLC and later on Expansion Packs. The sale of these products hinges on the assumption that people enjoyed and are still playing the vanilla game. Also this might impact the sales of future MH games as fans may be more wary now of buying an MH game day 1.


I feel more and more that the real push back is visible in Steam user reviews. Youtube/Twitch feeds are so compromised by corporate interests and game journalists most likely don't play past the basic introductory story mode regardless.
The game made its money back and more in the 1st week, that's the joy of a game sold on retail to that of a subscription service
 
I've played Monster Hunter since PS2 era. It's one of my favorite series. So, its interesting to see the notion of how this game is being perceived vs the other in the series. Perhaps I'm still stuck in the past, or maybe this is a bunch of nothing that I see people talking about. Who knows? Here's my long winded opinion on the state of Monster Hunter.

For me, Monster Hunter started to lose its luster back in World. It was a great step forward with many of the things it introduced. A seamless world, improved visuals, a more fluid combat system, "tracking a monster" was a cool concept, various small additions like the slinger, etc. For once we had a proper tutorial and a way to ease a player in with a story instead of a block of text on your first quest with a Sword and shield that you know nothing about.
However for me what it lost was the quick get in-get out grindy nature the series was all about. While that can be argued that its better to not waste a dozen hours to get a single mantle/plate from a monster. The alternative of getting everything handed to you has severely diminished the rewarding sense you get after toppling your 15th Silver rath for a ruby or plate.
Along side that changes to the structure of the game has given it a more on rails feeling, especially Wilds with its 10 hour tutorial. Guild hall has been reduced to literally nothing. Use to be a split between story quests, and the "Real progression" of Monster Hunter with a difficulty bump. Gone are key quests, and a quest book of things to hunt. Instead I'm drip fed exactly what I need to progress in ranks, with very little deviation to fight monsters I don't NEED to fight, but absolutely can, instead I can just repeat the ones I already did. Its not until late game when the game opens up with a variety of random quests, and a "tempered" system to force this weird arbitrary "endgame GaaS" feeling grind to min-max my extremely limiting builds.

Rise came along and shifted things around and tried new things, for better or for worse. It also refined much of what world did in my opinion. We had large open maps in World that ultimately were quite expansive for the like 2-3 zones you'll be in during a fight, and well over half of them aren't used. Rise refined this, shrinking down the maps, introduced a pretty good movement system (Including the wirebug for recovery and launching yourself around), and mounts. The guild hall also had its proper return with 2 separate quest lines again. It felt like a merge of Classic Hunter and Modern Hunter. It didn't do everything right, but it was a cool entry none the less.
Much of Rise felt like small improvements of systems they made in the previous game. Which means Wilds should take these and run.
Instead we have probably the most unique entry in the series. They ran with the idea of large open spaces and introduced more to make all the spaces more useful and interesting. Combat is further refined. However we're playing on rails for 10 hours before we can actually get to the major part of the game everyone wants. As such after you hit end game, it's just you grinding the same 3 monsters over and over again for super small Min-Max upgrades. Endgame weapons are basically all just artian gear. Gems being limited to "Weapon and armor" only gems makes the already watered down skill system of the classic games, even more watered down and less interesting.

Now when it comes to these games longevities these games since World has been a focus on making the "forever game". Pushing more arbitrary grinding for small mirco-numbered, min-max improvements instead of pushing for optimizing your gear and builds (Which has tanked in variety and depth severely since the prior games). The fan base as also built a weird Meta around the series as due to the nature. These never feel like they belong in Monster Hunter. Its a series about unique builds and fighting big monsters to make gear from them. Rinse, repeat. Once you basically killed everything the games are done. Maybe you'll go after long term goals such as unlocking monsters (A system also abandoned in the newer games), but otherwise once you've done it all, the game is done. No need for this "For ever game" mentality.

My perfect Monster hunter would be to have the entire roster from the past games available. Bring in Frontier monsters too. Bring the old quest system back, using the Wild's open world. Bring back the old skill and decoration systems (I want gems that give you negative stats again. Made builds way more interesting). New combat system is fine, but bump up monster's health and damage they deal. I want things to hurt and force me to optimize my playstyle. Stop handing out everything to the player on a silver platter. I want my rewards to feel like rewards. Not handed out.

-I still prefer Classic Hunter games over modern. Newer games get things right in a few areas, only to undo them in the next title or break other ideas and concepts.
-Games went GaaS focusing on Min Max grinds instead of having the player need to optimize and diversify their builds
-Less monsters in the series over time with many forgotten to time in place of repeatedly rereleasing monsters as "dlc". Such as Mizutsune who was in Rise, but made a DLC monster in Wilds.
-As such Weapons, armor and skills have taken a hit, with Skills taking arguably the biggest hit by being bland, and focused around Meta play instead of interesting and deeper systems it use to be.
-Bring back the original format of play. No more on rails questing. Give me quest lists with key quests, and a Village Quest and Guild Quest tree to bring original Guild halls back.
 
I'll tell you why, it's actually quite simple:

Prison It Sucks GIF by WE tv
 
I've played Monster Hunter since PS2 era. It's one of my favorite series. So, its interesting to see the notion of how this game is being perceived vs the other in the series. Perhaps I'm still stuck in the past, or maybe this is a bunch of nothing that I see people talking about. Who knows? Here's my long winded opinion on the state of Monster Hunter.

For me, Monster Hunter started to lose its luster back in World. It was a great step forward with many of the things it introduced. A seamless world, improved visuals, a more fluid combat system, "tracking a monster" was a cool concept, various small additions like the slinger, etc. For once we had a proper tutorial and a way to ease a player in with a story instead of a block of text on your first quest with a Sword and shield that you know nothing about.
However for me what it lost was the quick get in-get out grindy nature the series was all about. While that can be argued that its better to not waste a dozen hours to get a single mantle/plate from a monster. The alternative of getting everything handed to you has severely diminished the rewarding sense you get after toppling your 15th Silver rath for a ruby or plate.
Along side that changes to the structure of the game has given it a more on rails feeling, especially Wilds with its 10 hour tutorial. Guild hall has been reduced to literally nothing. Use to be a split between story quests, and the "Real progression" of Monster Hunter with a difficulty bump. Gone are key quests, and a quest book of things to hunt. Instead I'm drip fed exactly what I need to progress in ranks, with very little deviation to fight monsters I don't NEED to fight, but absolutely can, instead I can just repeat the ones I already did. Its not until late game when the game opens up with a variety of random quests, and a "tempered" system to force this weird arbitrary "endgame GaaS" feeling grind to min-max my extremely limiting builds.

Rise came along and shifted things around and tried new things, for better or for worse. It also refined much of what world did in my opinion. We had large open maps in World that ultimately were quite expansive for the like 2-3 zones you'll be in during a fight, and well over half of them aren't used. Rise refined this, shrinking down the maps, introduced a pretty good movement system (Including the wirebug for recovery and launching yourself around), and mounts. The guild hall also had its proper return with 2 separate quest lines again. It felt like a merge of Classic Hunter and Modern Hunter. It didn't do everything right, but it was a cool entry none the less.
Much of Rise felt like small improvements of systems they made in the previous game. Which means Wilds should take these and run.
Instead we have probably the most unique entry in the series. They ran with the idea of large open spaces and introduced more to make all the spaces more useful and interesting. Combat is further refined. However we're playing on rails for 10 hours before we can actually get to the major part of the game everyone wants. As such after you hit end game, it's just you grinding the same 3 monsters over and over again for super small Min-Max upgrades. Endgame weapons are basically all just artian gear. Gems being limited to "Weapon and armor" only gems makes the already watered down skill system of the classic games, even more watered down and less interesting.

Now when it comes to these games longevities these games since World has been a focus on making the "forever game". Pushing more arbitrary grinding for small mirco-numbered, min-max improvements instead of pushing for optimizing your gear and builds (Which has tanked in variety and depth severely since the prior games). The fan base as also built a weird Meta around the series as due to the nature. These never feel like they belong in Monster Hunter. Its a series about unique builds and fighting big monsters to make gear from them. Rinse, repeat. Once you basically killed everything the games are done. Maybe you'll go after long term goals such as unlocking monsters (A system also abandoned in the newer games), but otherwise once you've done it all, the game is done. No need for this "For ever game" mentality.

My perfect Monster hunter would be to have the entire roster from the past games available. Bring in Frontier monsters too. Bring the old quest system back, using the Wild's open world. Bring back the old skill and decoration systems (I want gems that give you negative stats again. Made builds way more interesting). New combat system is fine, but bump up monster's health and damage they deal. I want things to hurt and force me to optimize my playstyle. Stop handing out everything to the player on a silver platter. I want my rewards to feel like rewards. Not handed out.

-I still prefer Classic Hunter games over modern. Newer games get things right in a few areas, only to undo them in the next title or break other ideas and concepts.
-Games went GaaS focusing on Min Max grinds instead of having the player need to optimize and diversify their builds
-Less monsters in the series over time with many forgotten to time in place of repeatedly rereleasing monsters as "dlc". Such as Mizutsune who was in Rise, but made a DLC monster in Wilds.
-As such Weapons, armor and skills have taken a hit, with Skills taking arguably the biggest hit by being bland, and focused around Meta play instead of interesting and deeper systems it use to be.
-Bring back the original format of play. No more on rails questing. Give me quest lists with key quests, and a Village Quest and Guild Quest tree to bring original Guild halls back.
Fully agree especially about the skills and bring back old format. I want a quest list sectioned by stars(difficulty) and old skills system, not shit tied to weapons and armor seperately.

To change the skill system because you can switch weapons, which I bet not many ppl do, is ridiculous. The quests are so short I never have a reaso to switch from weapon, you can easily fast travel to camp to change wpn anyway, this was the old flow that worked perfectly.
 
I know how is not what pcmr wants to hear but overall the ps5 pro is the best version to play this game
Nah. PC version can look fantastic (outside of bugs that are also on PS5 Pro) with the right settings.

I have a 4070S and 14700kf. I only use DLSS for DLAA, I set everything to its highest setting, and turn on frame gen and I get around 80fps (but I lock it to 60) and it looks very sharp and clean and I run it at 4K.

The problem with the PC version is if you use DLSS, plus TAA, plus frame gen, it kills the image quality; but eliminating TAA by using DLAA and losing the massive frame boost DLSS gives past the 100s is definitely worth it for an extremely clean image and it's still 60fps locked.

Dont get me wrong, the game still looks worse than it should on all systems given its spec requirements, but I am not gonna pretend the Pro version is the best version because it just isn't.
 
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I would say it is a shame, but Wilds is such a dramatic step down from past MH games, with every single thing that made MH unique sanded down in the name of mainstream appeal. Then on top of that you have the piss poor optimization, lack of endgame, poor updates, and yeah...

I don't understand how Monster Hunter could make such a big misstep.
 
Gaf -> Internet -> Gaf
Also it's "Mixed", overwhelmingly negative is just the recent reviews, if you wanna pretend you discovered something and came to tell us at least steal it right.

Edit: this is referring to some noob's duplicate thread, now merged.
 
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Not surprised, as it's easily the weakest MH title to be released yet.
Yeah, I think World hit the perfect balance of streamlining while retaining the depth, Rise went a bit too far with the streamlining but still at least delivered some great content, Wilds takes the streamlining even further to the extent that it outright hits the content available as well.

I don't know what Capcom was thinking.
 
i guess runs great on console really helps the review eh
It doesn't run "great" on consoles and a huge complaint has been the lack of content, the game being too easy and too short.

This is something you'd want console gamers to be able to express.
 
are the Capcom/MH fanboys on this forum finally willing to admit that this game is and was total shit yet?

the OT was wild, so many people defending this poorly optimized mtx packed trash

Capcom is a fucking joke
 
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It doesn't run "great" on consoles and a huge complaint has been the lack of content, the game being too easy and too short.

This is something you'd want console gamers to be able to express.
nope, runs great on my PS5 PRO : D.
I'll jump back in once TU2 arrive.
 
are the fanboys on this forum finally willing to admit that this game is and was total shit yet?

the OT was wild, so many people defending this poorly optimized mtx packed trash

Capcom is a fucking joke
I thought I was mistaken for a second, because I recalled the same thing in the OT, people just blindly defending this game when it was clear there was significant issues with it.
 
That's what they get for wasting Capcom's time instead of another Resident Evil release this year, could have gotten a Remake of a Resident Evil game.
Question Mark What GIF by MOODMAN


What are multiple specialised teams?
The MH team has never worked on other franchises, they are there to build MH and them building MH has no impact on the other teams that build RE or SF or etc.
 
I didnt say it hit all time Overwhelmingly Negative reviews
So in 10 years you could write an equally worthwhile thread that "MHWilds hits Overwhelmingly Positive on Steam" if there's 1 recent review (or however many it takes to show the split) that's the complete opposite of the total, kay, great point, you totally saved it.

Edit: this is referring to this noob's duplicate thread, now merged.
 
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So in 10 years you could write an equally worthwhile thread that "MHWilds hits Overwhelmingly Positive on Steam" if there's 1 recent review (or however many it takes to show the split) that's the complete opposite of the total, kay, great point, you totally saved it.
That wouldn't be equivalent as this situation isn't the "complete opposite of the total", as the total is mixed, but I see what you're saying.

You're oddly defensive of this game though. I think OP was just trying to give news on the most recent reception of the game, no reason to get mad at him about it I'd think. If you like the game, that's cool man, no one's saying you shouldn't, but that doesn't make OP's thread wrong, necessarily, it just means it's not telling the whole story, which is immediately told upon landing on the Steam page and looking at reviews, (not to mention OP put a screenshot showing the mixed for all time reviews right in his OP), so it's not as though OP is trying to carry some agenda against the game forward, from what I can tell at least, just seems like a basic news thread to me.

I don't play these games at all, so no dog in this race, just my two cents.
 
Weird how both Dragon's Dogma 2 and MH Wilds seemed to make a great first impression, then like a month later everyone decided they were shit.

Are we witnessing the return of Crapcom?
 
If you now "don't know" why spew random stuff based on nothing you've read about what I said of the game claiming I defend it... But I'm the weird one xD

Seems like you're the one rushing to defend someone like you're their alt without even knowing anything about anything.

Post/thread (ya I'm using that as a verb) better people, whether hating or liking something or arguing about it.

Anyway, someone call a mod to merge this with the original thread or delete it or whatever.

Edit:
poodaddy said:
You do it.
Didn't have to it's done, poor you :)
 
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Weird how both Dragon's Dogma 2 and MH Wilds seemed to make a great first impression, then like a month later everyone decided they were shit.

Are we witnessing the return of Crapcom?
Nope. I would argue this is blind fanboy hype delusional fucks subject themselves to.

Initial reviews for DD2 even stated the shit performance, and people blindly ignored it. Within 20 minutes of playing you could see this game was doo doo just by looking up at the "clouds" they never even bothered to place in the game. No clouds in an open world game in 2024/25. Wild.

Plus DD1 was a mid over hyped niche product like God Hand. Fanboys screamed for a sequel and you got one but they were never going to invest large dollars on a maybe. The lack of support after release also shows they don't believe in the franchise or this entry.

For MH we all had a demo to see. We all played on release mentioning how dumb the game is and the story, but hardcore MH fans kept egging everyone on that the endgame is where the game is. Guess what? Once again for the 10th time or some shit there is no end game. Fans once again delusional and fucked in the head are telling others well you gotta wait for the expansion. That's just how it is.

I had 0 issues with MH rise on launch on PC and that's before the expansion.

—-

If fans are good with slop then Capcom will deliver you slop.

Us RE fans expect peak so they will deliver unto us peak.

Also, for onimusha fans like myself expect it to satisfy Oni fans but mass consumer will find it shit.
 
At least nightreign is playable with average PC build and still looks kinda decent.
The weird thing with Wilds is that it can get to look really good at times. I saw some gameplay of the Yian Kut Ku fight and it takes place in a setting with lots of colors and plenty of sunlight, making the game shine.

Meanwhile the game can also look like utter dogshit when fighting in a cave or during a desert storm. Game art direction should could have had some more work put into it, since imo it's not so much a problem of the engine but how they used it here.
 
Well deserved.

And my opinion has nothing to do with the game's performance as it ran fine on my PC.

The story was crap, the cutscenes between hunts were too long, and the companions, especially the kid, were annoying as hell.
 
Weird how both Dragon's Dogma 2 and MH Wilds seemed to make a great first impression, then like a month later everyone decided they were shit.

Are we witnessing the return of Crapcom?
Many were hyped for DD2 since it was 12 years since the first game came out...and it's objectively worse then the first game. And now that DDON is getting more exposure it makes DD2 look like a joke.

Like DD2 should of built on the foundations of both DD1/DDDA and DDON, Monster Hunter should also have built on the foundations laid with World(even if 4G is the best MH game) and instead they chose to streamline and oversimplify.

On top of that the poor performance of using a linear engine for a nonlinear game and doing it TWICE is a massive oversight.

I find that both DD2 and MH Wilds are just ok but not great. And simply do not live up to the standard of quality that should have been met.

But hey when you make streamlined games that have big initial sellthrough based off of hype you don't have much incentive to put out a great product. Just convince the audience that it IS a great product.
 
Weird how both Dragon's Dogma 2 and MH Wilds seemed to make a great first impression, then like a month later everyone decided they were shit.

Are we witnessing the return of Crapcom?

Nope. I would argue this is blind fanboy hype delusional fucks subject themselves to.

Initial reviews for DD2 even stated the shit performance, and people blindly ignored it. Within 20 minutes of playing you could see this game was doo doo just by looking up at the "clouds" they never even bothered to place in the game. No clouds in an open world game in 2024/25. Wild.

Plus DD1 was a mid over hyped niche product like God Hand. Fanboys screamed for a sequel and you got one but they were never going to invest large dollars on a maybe. The lack of support after release also shows they don't believe in the franchise or this entry.

For MH we all had a demo to see. We all played on release mentioning how dumb the game is and the story, but hardcore MH fans kept egging everyone on that the endgame is where the game is. Guess what? Once again for the 10th time or some shit there is no end game. Fans once again delusional and fucked in the head are telling others well you gotta wait for the expansion. That's just how it is.

I had 0 issues with MH rise on launch on PC and that's before the expansion.

—-

If fans are good with slop then Capcom will deliver you slop.

Us RE fans expect peak so they will deliver unto us peak.

Also, for onimusha fans like myself expect it to satisfy Oni fans but mass consumer will find it shit.
Yup
 
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I pointed out that the trailer didn't do much for me, and the demo didn't either. Most people just laugh so whatever. My turn to laugh I guess. haha.
 
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