Which Playstation Portal 2 would you be interested in?

Which Playstation Portal 2 would you be interested in?


  • Total voters
    58
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Udde

Member
1) Expensive handheld device (~$600), with the need for Sony to create exclusive games for it / or downgraded ps5 ps6 games (even if not the ideal device to play AAA games, which are best enjoyed on big screens). A business model even Nintendo abandoned because of costs and structure requirements, and bet for a single hybrid console.

VS

2) Affordable handheld (~$250) with native play of digital ps1 and ps2 games with remote play with ps5 (ps4) and ps6 games: great visual quality for AAA games on occasional handheld play thanks to streaming, and possiblity to play retro PS games when no connection available (great to play on small screens).


Considering my needs, and also Sony's, IMO it's the number 2, hands down! It would be interesting to know what the community opines :)
 
I like the idea of Number 2.

Give the system enough power for native level PS1-PS4 emulation (and honor my past purchases) and also allow some indie or smaller games to be released on it. Give it a top-of-the-line WiFi chip for streaming PS5/6 games.
 
Number 2 is pretty much the same thing as the existing Portal, just with the ability to play PS2 games that doesn't add THAT much value. The hardware in the Portal 1 is easily capable of PS1 emulation. There's no real benefit to that product as a 'Portal 2'

Number 1 is much more compelling. Kinda weird you're trying to skew the thread from the OP
 
Neither of these are realistic.

You're not going to get native anything on a remote play device from Sony. There's no way they're going to do the work to get a second storefront operational just to sell old PS1 and PS2 games. Also the Sony PS2 emulator sucks and even the PS5 struggles to run PS2 games well, and they're not going to write a new PS2 emulator for this device.

An expensive device that plays weaker versions of PS5 games would be at least $800, not $600, and you're going to run into compatibility issues.

The PlayStation Portal 2 would just be a PS6 companion device like the original Portal with a better screen, similar battery life, a controller layout to match the PS6 and hopefully a WiFi 7 connection.
 
Expensive handheld that plays ALL PS5 games natively

Just call it PS5 Portable, be clear with the branding. It's a PS5, but in a form factor similar to PSP.
 
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The PlayStation Portal 2 would just be a PS6 companion device like the original Portal with a better screen, similar battery life, a controller layout to match the PS6 and hopefully a WiFi 7 connection.
This is what I'm looking for. Give me an oled screen and I'm happy. Love my portal, absolutely amazing device. The naysayers when this was announced are eating serious crow. The latency is barely noticeable in my house, nearly perfect. An oled 1440p screen would be lovely, maybe a portal 2 plus or something like that will offer that feature.

Going for the platinum in the original death stranding before jumping in to two and this makes it easier than ever to do some deliveries when I get some free time.

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1) Expensive handheld device (~$600), with the need for Sony to create exclusive games for it / or downgraded ps5 ps6 games (even if not the ideal device to play AAA games, which are best enjoyed on big screens). A business model even Nintendo abandoned because of costs and structure requirements, and bet for a single hybrid console.

VS

2) Affordable handheld (~$250) with native play of digital ps1 and ps2 games with remote play with ps5 (ps4) and ps6 games: great visual quality for AAA games on occasional handheld play thanks to streaming, and possiblity to play retro PS games when no connection available (great to play on small screens).


Considering my needs, and also Sony's, IMO it's the number 2, hands down! It would be interesting to know what the community opines :)
I'd say:
  • Released around a year or two after PS6 release
  • Most powerful handheld in the market
  • Runs natively PC SKU games of PS4, PS5, PS6 games via proton (like SteamDeck)
  • Runs natively PS1, PS2, PS3, PSP, PSVita Classics (emulated)
  • Android emulation to run Sony's mobile games there natively too
  • Would use the PC PSN store, which would have shared trophies, shared friendlist, full crossbuy, crosssave, crossplay with games also available in PS PSN store
  • Includes PS+ streaming and remote play
  • Best screen in a handheld: 1080p OLED, 120fps, proper VRR and HDR, super fast
  • Latest wifi version, LAN cable port in the tv dock
  • DualSense 2 as controller, splittable gamepad that can be attached to the sides of the PSP2 or any phone or tablet and can be used for PSVR3
  • You can smell there Eve's pheromones in Stellar Blade and Helldivers 2's farts
  • Price:
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Portal 2 would be completely unappealing to me.

Powerful enough to play ps5 games at 720p would be good. Expecting a very lengthy cross gen period, so will fit nicely in their lineup.
 
One that acts either as a second PS5(still needs connection to the original PS5) or a classics emulator.
Any other case I have 0% interest or desire for Portal.
 
I'm a content person so I prefer The PS Portable to compete directly with The Switch 2. Alienating ROG Xbox Ally will give positive results for sure, otherwise, they're playing a dangerous game with MS.
 
This is what I'm looking for. Give me an oled screen and I'm happy. Love my portal, absolutely amazing device. The naysayers when this was announced are eating serious crow. The latency is barely noticeable in my house, nearly perfect. An oled 1440p screen would be lovely, maybe a portal 2 plus or something like that will offer that feature.

Going for the platinum in the original death stranding before jumping in to two and this makes it easier than ever to do some deliveries when I get some free time.

gYRwk5PBs9n9csCv.jpeg

Ll4Oo8b9LY4jxRrr.jpeg
Are you me? Been playing ds all week and was playing it on the portal in bed last night.

I love my portal. I don't see any latency issues. At 1st I was playing tactical rpgs and balataro on my portal out of caution for latency but things been a champ. Bought a switch 2 at launch and barely played it cause I like my portal much more
 
Ps
Portal

$199

Ps
Portable

$399

(Native ps1-4 + ps5 direct game streaming if you own game with ps plus similar to ps5 now + access to the ps store)

Or the ps6 situation which follows a series S approach and is a handheld, with ps6 being a glorified ps5 pro in 2027 and the handheld being an underpowered ps5 in specs.
 
No PS Portal 2, because I don't want a streaming device, even if that would be only one of the functions.

PS Portable 2 or Vita 2, now that could be interesting.
 
I have never wanted a portable device with console capabilities. The type of games I want to play on a handheld are of a particular archetype (more stylized, dip-in & dip-out approach to gameplay, etc.).

Keep it inexpensive with excellent QOL as a point of emphasis (great battery, excellent display, etc.) but capable of playing games natively from your existing PSN library. For anything it can't run on its own, Remote Play is the primary option (or cloud streaming). Keep the price in the $300-$400 territory and you got me.
 
Change the audio output on the new portal.

Hate that they made exclusive PS ear buds that are the only Bluetooth headphones that work. Have 2 pair of Sony wf1000 xm5s that won't work which is insane.
 
None, I have no interest on system can play (streams) games I can already play on my PS5.

I buy any system, portable or console based on games.
 
IMHO, they should stick to the formula, but improve it wherever possible for an extra 50 bucks
(better display, browser, direct connection to PS6, optional PS One emulator etc).
 
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The second option, with ps3 +psp +vita emulation added so if you have this + a ps5 you can play any ps game ever with a HDMI output. I know, there is like absolute no chance for this for many reasons.
 
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Affordable, that way, when it's flops hard Vita style, it doesn't drag down the whole company and doesn't waste much of the resources that would have been better to spent in a traditional system (y)
 
Nintendo Switch 2 (most expensive and powerful mass-market handheld console yet) is not THAT expensive.
It doesn't matter. The Switch 2 is running games made for Switch 2, because it's less than a quarter of the raw power of the PS5.

If you want a device that runs PS5 game code without a specific per game patch, you're gonna need something very close to a PS5 running that game. You could skimp a bit on GPU if you built in some kind of forced resolution reduction and used the newest version of PSSR to make up the difference, but you can't skimp on the CPU at all. There are already CPU bottlenecked games like Dragon's Dogma 2 out there. If you drop CPU, the game would basically be unplayable.

If you're gonna shove something close to a PS5 into a handheld, it's going to be at least $800, and that's being very, VERY generous. Also you would need like a gigantic battery to get 2 hours of battery life.
 
1) Expensive handheld device (~$600), with the need for Sony to create exclusive games for it / or downgraded ps5 ps6 games (even if not the ideal device to play AAA games, which are best enjoyed on big screens). A business model even Nintendo abandoned because of costs and structure requirements, and bet for a single hybrid console.

VS

2) Affordable handheld (~$250) with native play of digital ps1 and ps2 games with remote play with ps5 (ps4) and ps6 games: great visual quality for AAA games on occasional handheld play thanks to streaming, and possiblity to play retro PS games when no connection available (great to play on small screens).
Not 1 - either it's entire library or there's really no point, that ship has sailed.

2 - would be interesting with one caveat - make it an actual retro-powered console, ie. any games written 'for' said handheld are subject to similar restrictions as PS2 (make it a PS2 Pro spec or there abouts - ie. 32MB graphic chip, bumped up clocks and fix a few hardware bugs), maybe with some system input quirk like the playdate.
Basically - a true console spec that isn't just PC in a box, and power limited to an extent so developing for it is a few orders of magnitude more affordable than the rest of consoles on the market.
 
It doesn't matter. The Switch 2 is running games made for Switch 2, because it's less than a quarter of the raw power of the PS5.

If you want a device that runs PS5 game code without a specific per game patch, you're gonna need something very close to a PS5 running that game. You could skimp a bit on GPU if you built in some kind of forced resolution reduction and used the newest version of PSSR to make up the difference, but you can't skimp on the CPU at all. There are already CPU bottlenecked games like Dragon's Dogma 2 out there. If you drop CPU, the game would basically be unplayable.

If you're gonna shove something close to a PS5 into a handheld, it's going to be at least $800, and that's being very, VERY generous. Also you would need like a gigantic battery to get 2 hours of battery life.
It's not exactly like that, the whole point of the low power mode is to offer a low spec configuration for the games in a developer-level basis, which essentially makes the thing a completely different console rather than a PS5 crammed into a mobile form-factor (which WOULD be >$800 expensive). It's a extremely hard solution, but it's definitely not THE solution for the handheld as a whole, because you can't use PSSR on such mode (as it's only supported on PS5 Pro).
The entire point isn't for it to play PS5 games, but rather, PS6 games, which would be directly developed for handheld in mind from the beginning with current tech solutions like PSSR, as opposed to trying to turn old PS5 code into a completely different spec level it was never intended to run at.
 
Voted affordable because expensive is exactly what everyone else is doing right now. Obviously it wouldn't have the horsepower of the competitions offerings, but man would it stand out if a brand as big as PlayStation had a new handeld coming out that was even cheaper than Nintendos console. Would really turn things upside down.
 
Native for PS1 and PS2 only is lame AF.

What the hell is up with option 1? An expensive handheld, but with the monkey paw curse being that Sony has to make exclusive games for it, plus it hamstrings PS6 games?! Why?
 
An entire new "PSP" platform that has a device for everyone at each level:

A new 'PlayStation Portable' at $449 which retains the Portal form factor + an 8" 1088p OLED, but bulked up with a big, advanced battery and silicon based on a drastically cut down version of the PS6 chip IP with inherent HW-level BC and architectural efficiencies, on a cutting edge node to play base PS5 and PS4 Pro games locally. Along with PS2, PS1, PSP & PS Vita. In addition to all of the above + PS3 via the cloud. And PS6 Remote Play/Portal functionality too.

A 'PlayStation Pocket' at $299 which has a Vita-like form factor + a 5.5" 816p OLED, for a proper portable/pocketable console. This would effectively be the same as the above, but only run base PS4 games at maximum, still doing PS2, PS1, PSP & PS Vita both locally and via the cloud.

A new, revised 'PlayStation Portal' at $149, slightly refined along with an OLED (shared with the Portable) that works just like the current one, only remote playing PS5 + PS6.

Rather than making a new platform games have to be made for, as you release your new gen console (PS6) you essentially migrate your last gen (PS5) to a large handheld, your last last gen (PS4) to a small handheld, and then once again use the Portal to extend the new console into the portable space in a limited manner. It's effectively a rolling approach. When PS7 comes along, the big handheld can be bumped to PS6 and the little one to PS5 etc. Though in the case of the PS6 and given diminishing returns on nodes that may continue, they'd need to think ahead and have a low power/handheld contingency built into the PS6 SDK from day one so that a future full on PS6 handheld OS would have the means to hook into games and dynamically alter various basic aspects to meet performance requirements.
 
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They can do a $649 ps6 and a $449 ps portable….. in 2027. Something half a gen more powerful than the switch 2 at the 450-550 price point isn't that out there considering switch 2 specs were finalized in 2024. Just make it run ps6 games at 1080p, and ps6 games run 4K+. Like I said glorified ps5 pro (with a better cpu ofc) and a ps5 lite handheld.
 
An entire new "PSP" platform that has a device for everyone at each level:

A new 'PlayStation Portable' at $449 which retains the Portal form factor + an 8" 1088p OLED, but bulked up with a big, advanced battery and silicon based on a drastically cut down version of the PS6 chip IP with inherent HW-level BC and architectural efficiencies, on a cutting edge node to play base PS5 and PS4 Pro games locally. Along with PS2, PS1, PSP & PS Vita. In addition to all of the above + PS3 via the cloud. And PS6 Remote Play/Portal functionality too.

A 'PlayStation Pocket' at $299 which has a Vita-like form factor + a 5.5" 816p OLED, for a proper portable/pocketable console. This would effectively be the same as the above, but only run base PS4 games at maximum, still doing PS2, PS1, PSP & PS Vita both locally and via the cloud.

A new, revised 'PlayStation Portal' at $149, slightly refined along with an OLED (shared with the Portable) that works just like the current one, only remote playing PS5 + PS6.

Rather than making a new platform games have to be made for, as you release your new gen console (PS6) you essentially migrate your last gen (PS5) to a large handheld, your last last gen (PS4) to a small handheld, and then once again use the Portal to extend the new console into the portable space in a limited manner. It's effectively a rolling approach. When PS7 comes along, the big handheld can be bumped to PS6 and the little one to PS5 etc. Though in the case of the PS6 and given diminishing returns on nodes that may continue, they'd need to think ahead and have a low power/handheld contingency built into the PS6 SDK from day one so that a future full on PS6 handheld OS would have the means to hook into games and dynamically alter various basic aspects to meet performance requirements.
With inflation and tarrifs there is no way a new portal would be $149, it would likely shoot up to $299 or $249 tbh. And a portable ps4 at $299 would be a little underpriced considering switch 2 is giving portable ps4 pro. Idk about a middle ground handheld. Just do a ps6 with a ps6 portable. Series S (but a handheld) and Series X equivalent. Most devs in 2026-7 are likely to be focused on NS2-PS5 specs anyway.
 
I have never wanted a portable device with console capabilities. The type of games I want to play on a handheld are of a particular archetype (more stylized, dip-in & dip-out approach to gameplay, etc.).

Keep it inexpensive with excellent QOL as a point of emphasis (great battery, excellent display, etc.) but capable of playing games natively from your existing PSN library. For anything it can't run on its own, Remote Play is the primary option (or cloud streaming). Keep the price in the $300-$400 territory and you got me.

I'd be on board with this. it should be affordable, and also compact like the PSP and PS Vita. Maybe slightly larger (about 10%to 15%), so that it could contain a bigger screen and battery. it should be able to run downloadable versions of PS1, PS2, PSP and PS Vita games, honoring cross-buy from your previous PSN purchases, of course. Include TV output and the ability to connect one or more DualSense controllers.
 
I'd say:
  • Released around a year or two after PS6 release
  • Most powerful handheld in the market
  • Runs natively PC SKU games of PS4, PS5, PS6 games via proton (like SteamDeck)
  • Runs natively PS1, PS2, PS3, PSP, PSVita Classics (emulated)
  • Android emulation to run Sony's mobile games there natively too
  • Would use the PC PSN store, which would have shared trophies, shared friendlist, full crossbuy, crosssave, crossplay with games also available in PS PSN store
  • Includes PS+ streaming and remote play
  • Best screen in a handheld: 1080p OLED, 120fps, proper VRR and HDR, super fast
  • Latest wifi version, LAN cable port in the tv dock
  • DualSense 2 as controller, splittable gamepad that can be attached to the sides of the PSP2 or any phone or tablet and can be used for PSVR3
  • You can smell there Eve's pheromones in Stellar Blade and Helldivers 2's farts
  • Price:
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