What exactly were you missing in the 2d department?Yeah I think about that sometimes, we missed one hell of a generation dumping 2D that fast. All the experience, tools and pipelines that could have culminated in a wall of masterpieces just went poof in the blink of an eye.
What exactly were you missing in the 2d department?
I hindsight, I think the gaming industry would have regressed badly. It is easy to look back at that generation with rose tinted glasses and just say that 2D would have been better... but back then, after coming off of multiple console generations... consumers were definitely looking for something new.
The idea of: "here's the same thing you had last generation, but with better looking graphics" would have not cut it at all. The Playstation 1 was a huge break out machine, because it was the first time (Saturn came kind of close) when larger consumer bases saw 3D as a viable option.
Even Nintendo jumped 100% on board the 3D wagon with the N64 for better or worse. They completely abandoned 2D gaming for that console generation, and mostly regulated 2D games to their handhelds.
Outside of some exceptions, 2D games were seen as boring to the mass public. Because we just went through the Atari generation, 8-bit generation, and 16-bit generation. By 1996 2D was a hard sell to a mass consumer base.
But we kept getting matured 2d games like Oddworld or Doom. At the same time the Saturn wasn't able to surpass the Neo Geo, so we could have ended up with tons of nice looking but constrained titles. Forget about Gran Turismo or Pro Evolution Soccer - 2d graphics just don't fit for many genres regardless of hardware.IDK, just SotN: the Gen? Where every game was made like that? Think getting 3D games "fully matured" from PS1 during PS3, but then never getting PS4/5 because we had the next paradigm shift instead (like brain VR). What'd we miss in the 3D department?
Exactly, the experience and lessons learned from 5th Gen allowed the 6th Gen to be GOATed.It seems like the underlying assumption of your post is that maybe we would have got more and better 2D games, but 5th gen 3D games walked so 6th gen could run.
Yeah it could have been glorious. What a wasteYeah I think about that sometimes, we missed one hell of a generation dumping 2D that fast. All the experience, tools and pipelines that could have culminated in a wall of masterpieces just went poof in the blink of an eye.
Yeah it could have been glorious. What a waste![]()
What do you mean? Like only 2D, with no 3D capabilities? Like the Neo-Geo?
Because otherwise they were pretty capable of decent 2D graphics. Certainly more capable than the previous gen.
For the Saturn, this. Sega did SO much wrong during the Saturn that even if everyone stuck with 2D, it wouldn't have helped.Nothing too different. Sega management and the relationship between JAP and US were soo bad that Saturn failure was bound to happen..
I hate to sound like a pessimist, but str fox 2 never RUN on a snes. Givne it's performance, I can only say it 'walked' on snesFor the Saturn, this. Sega did SO much wrong during the Saturn that even if everyone stuck with 2D, it wouldn't have helped.
However, 3D would've been happening regardless if the main focus was 2D. The SNES was already getting full 3D games. Hell, Star Fox 2 was damned impressive, kind of wish they did release that game.
But think about it, they got Star Fox 2 to run on the SNES. If they stuck with 2D as the main focus, Nintendo's Ultra Nintendo would've contained a more powerful version of the FX chip built into it. It would've mainly been used for sprite rotation and manipulation, additional background/foreground layers, it would've also been used to make 3D games the like the SNES and it's FX chip wouldn't have been able to do.
If we're discussing purely rasterizing polygons - I fail to see the 'opposite'. PS1 renders all polygons as flat-surfaces using UV mapping - there is absolutely no '3d' capabilities in its rasterizer at all.The Saturn is a true 2D machine that can render rasterized rectangular or square sprites. The machine uses quadrilateral polygons that are just 2D sprites being manipulated in 3D with vertices applied to all four corners. 2D models are basically just constricted out of bill boarded sprites.
The Playstation is the complete opposite of the Saturn and is designed entirely around triangle based rendering.
Software was driving that evolution already - even if machines were more limited in 3d, it wouldn't stop developers from trying.Curious what your thoughts are how things would have gone had everyone stuck with 2D for the 5th generation and simply waited for the 6th generation to go all out with 3D systems.
And the gen after we've had basically 'unlimited' 2d power in something like PS2, to the point where it hw constraints were no longer a thing if you wanted to make 2d. As I say above - it's not like 2d went anywhere, we still have thousands of 2d games made every year.Because otherwise they were pretty capable of decent 2D graphics. Certainly more capable than the previous gen.