Resident Evil Requiem handheld Switch 2 footage surfaces, Capcom "surprised" at how smooth the porting process was

Honestly the game looks quite fantastic for being on Switch 2
Honestly when I read about the specs of the console, I was like "okay this is definitly way more powerful than expected (+ DLSS) and should get pretty much all 3 party games.

It sure has less raw power than the PS5/Pro and Series X/S but we saw already with PS5 vs Pro that raw power doesn't do much of a difference nowadays. And that the early ports (Hogwarts Legacy, Cyberpunk) were mostly ports that were made to benefit from the launch window.
 
Because the shtick is old.

I for one am glad he wasn't. Like his opinion and enthusiasm or hate it, he's allowed to have it. Just ignore him if you don't like it.
Oh i will do just that because i am an adult (But hey, i am a Nintenbro too now because i bought a Switch OLED for a tenner!) but there is no doubt that name will be on the list in the shortterm. It always happens to the confident, thinking their words are more valued than others and thus they cannot be banned.

Until they do.

share jericho GIF
 
If Resident Evil: Requiem costs $70,00 Dollars then it's already $20,00 Dollars more than Hades II - Nintendo Switch 2 Edition ;)
Hades II is $30 digital and $50 physical, so they are passing on the cart cost to the consumer. Capcom could do that too if they wanted.

Edit: Please correct me if I'm wrong, but from what I can tell you're logic is "if a game with a small budget can be profitable at a low price, then a game with a much bigger budget should be profitable too"
 
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Hades II is $30 digital and $50 physical, so they are passing on the cart cost to the consumer. Capcom could do that too if they wanted.

Edit: Please correct me if I'm wrong, but from what I can tell you're logic is "if a game with a small budget can be profitable at a low price, then a game with a much bigger budget should be profitable too"

What I actually wanted in the End to say was that a big Publisher like Capcom should consider to make a $17,00 Dollars loss on each Game sold at $70,00 Dollars in order to prevent selling their Video Games on Game Key Cards.

The Developers of Cyberpunk 2077 did this too and it turned out that it was the best selling 3rd Party Physical Release on the Nintendo Switch 2 because the Game wasn't on Game Key Cards.

Nintendo Gamers including myself still highly care about Physical Games and therefore Publishers should not release their Video Games on Game Key Cards even if this means that they've to take a loss of $17,00 Dollars on each sold Video Game.

Edit: Physical Games is still a really big Market on Nintendo Consoles which Publishers should care about if they want to reach the highest possible Audience for their Video Games!!!
 
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What I actually wanted in the End to say was that a big Publisher like Capcom should consider to make a $17,00 Dollars loss on each Game sold at $70,00 Dollars in order to prevent selling their Video Games on Game Key Cards.

The Developers of Cyberpunk 2077 did this too and it turned out that it was the best selling 3rd Party Physical Release on the Nintendo Switch 2 because the Game wasn't on Game Key Cards.

Nintendo Gamers including myself still highly care about Physical Games and therefore Publishers should not release their Video Games on Game Key Cards even if this means that they've to take a loss of $17,00 Dollars on each sold Video Game.

Edit: Physical Games is still a really big Market on Nintendo Consoles which Publishers should care about if they want to reach the highest possible Audience for their Video Games!!!
Which makes sense. Cyberpunk is a much better example than Hades, because Hadds didn't take the $17 loss.
 
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