The Outer Worlds 2 Exclusive Gameplay — Paradise Island (First Biome)

Soooo i know this game will get called woke by the usual suspects but oh boi. Embargo ends on Thursday , so i can say more soon but just… wow. This thing is just dark, i was expecting the sequel to go into wacky territory (that live marketing video with Ben Schwartz doesnt do the game favours), but the tone and setup of the sequel is great. There's a lot of ways to achieve objectives. Not done with the game yet

Also yeah the sneak attack is lame, but eh i can live with it
It's not woke?
 
Embargo ends on Thursday , so i can say more soon but just… wow. This thing is just dark,

I thought Outer Worlds was supposed to be light and 'humorous' in tone?

If you feel free to comment, can you clarify your remark? I'm not asking for story specifics, but when you say "This thing is just dark," are you referring to the overall story or to the use of 'dark humor'?
 
In a lot of previews they have mentioned they moved away from one note capitalism jibes in sequal.

Hopefully there is some interesting narrative themes here.

They do have try hard - funny dialogue going on. If its bothersome remains to be seen.

Latest trailer looked good, close to release - final type of visuals.
 
Shame it feels like the hype for this is nonexistent, it looks genuinely fantastic


el-risitas-happy.gif
 
Nice to see they have a third person option. Hoping you get to see more of your character in certain cut scenes too.

Has ADA or a similar character been confirmed to return for this ?
 
So all their marketing is cringe as hell, and now they're going to try to convince us that actually the game is really dark and serious?

Sounds like the Dragon Age Veilguard marketing strategy. Let's see how it works for them.
 
Avowed was a ton of fun and I'm expecting something similar.

Only real question for me is the story. OW1 was a bit of a bore so if they went much darker this should be fantastic.
I thought the first wasn't great if I'm honest but I really liked Avowed. As for being darker not seen much of that in the promotional material but hopefully he's right.
 
I thought the first wasn't great if I'm honest but I really liked Avowed. As for being darker not seen much of that in the promotional material but hopefully he's right.
Agreed. Avowed is much, much better than OW1.

OW2 will likely have almost the same gameplay as Avowed, solid guns, solid UE5 graphics. Really just hoping they get a decent story and I'll enjoy it.
 
Agreed. Avowed is much, much better than OW1.

OW2 will likely have almost the same gameplay as Avowed, solid guns, solid UE5 graphics. Really just hoping they get a decent story and I'll enjoy it.
It has better combat, story and characters are pretty crap, not as in your face political but still pretty bad.

Nobody is ever, and i mean ever gonna list one of avowed characters or plot in a topic about great videogame characters and plots except some crazy xbots, probably same people who pretend to like the dogshit, neutered characters of starfield :lollipop_grinning_sweat:

And we saw the gun combat in a recent video of ow2 and it looked bad, much worse than gun fighting in avowed where you at least had that exagerated ragdoll that made the combat fun to look at.

If you find any footage of good gun fighting, let me know.
 
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I dont need to watch footage. Playing it in 2 weeks. Sounds like you should just skip it.
If combat is as decent as avowedi i could play down the line when it has an hard discount but from what i've seen, combat look worse and there is probably nothing to salvage other than that if the first game and the marketing for the sequel is anything to go by.
 
Nobody is ever, and i mean ever gonna list one of avowed characters or plot in a topic about great videogame characters and plots except some crazy xbots, probably same people who pretend to like the dogshit, neutered characters of starfield :lollipop_grinning_sweat:
The plot in Avowed is badass. I take it you didn't finish it?

Its focused in last third.

It sets up future conflicts in franchise.
 
The plot in Avowed is badass. I take it you didn't finish it?

Its focused in last third.

It sets up future conflicts in franchise.
Yeah i bailed out after a couple of hours in the last zones, probably played more than 30 hours to reach that point so sorry but if the precedent hours were generic ass crap i find extremely hard to believe that the plot got immensely better in the final hours, i can already imagine what they were doing because the whole setup is the same as countless of other generic rpgs with just pillars nomenclature to make everything harder to follow if you weren't familiar with the brand.

Something like tainted grail was light years more interesting than anything inside avowed.
 
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Yeah i bailed out after a couple of hours in the last zones, probably played more than 30 hours to reach that point so sorry but if the precedent hours were generic ass crap i find extremely hard to believe that the plot got immensely better in the final hours, i can already imagine what they were doing because the whole setup is the same as countless of other generic rpgs with just pillars nomenclature to make everything harder to follow if you weren't familiar with the brand.

Something like tainted grail was light years more interesting than anything inside avowed.
I did not find it to be story driven title. If you are playing it to find next interesting story bit or twist, its not setup to be that interesting.

I suspect same could be true for Outer Worlds 2. Its quite a bit gear / loot / build focused from what I have seen.

As for Avowed story, it gets interesting once Woedica involvement gets clear. After that it sets up a lot of lore, conflicts, nature of the sickness. Yeah, all of it is revealed in final area.
 
Soooo i know this game will get called woke by the usual suspects but oh boi. Embargo ends on Thursday , so i can say more soon but just… wow. This thing is just dark, i was expecting the sequel to go into wacky territory (that live marketing video with Ben Schwartz doesnt do the game favours), but the tone and setup of the sequel is great. There's a lot of ways to achieve objectives. Not done with the game yet

Also yeah the sneak attack is lame, but eh i can live with it
How deep is it in terms of rpg mechanics? Do you think it's getting closer to become "fallout in spance" or it's just something like Avowed, and ok game that's nothing special?
 
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I did not find it to be story driven title. If you are playing it to find next interesting story bit or twist, its not setup to be that interesting.

I suspect same could be true for Outer Worlds 2. Its quite a bit gear / loot / build focused from what I have seen.

As for Avowed story, it gets interesting once Woedica involvement gets clear. After that it sets up a lot of lore, conflicts, nature of the sickness. Yeah, all of it is revealed in final area.
Avowed story was cool. It's kind of like a dark Final Fantasy story more than your typical WRPG. Tracking down the origins of a mysterious god. Most of the characters had a decent backstory. They weren't all the best story, but most were fine. Combat was among the best ever in a 1st person WRPG. Graphics were inconsistent but many parts looked great. Easy title to like, and I intend to replay it someday for other builds.
 
So all their marketing is cringe as hell, and now they're going to try to convince us that actually the game is really dark and serious?

Sounds like the Dragon Age Veilguard marketing strategy. Let's see how it works for them.

To be fair, the marketers or developers have not said it was "dark" -- that was D Danteyke223 on the last page. He apparently has a review copy of the game, and that's his take.

My suspicion is that the game probably touches on some dark themes/topics, but it isn't actually dark in any real or pervasive sense. A truly "dark" Outer Worlds would be a complete 180 and not make a lot of sense. But we'll see.
 
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Man, speaking of Obsidian, any word at all on Avowed being ported to PS5?

I haven't seen any announcements yet. I expect it will come to PS5 eventually, but nothing official yet. Even if a port is underway, Obsidian wouldn't want to talk about it now. They'd want to get Outer Worlds 2 out of the gate first.
 
I can't wait for the game, not even joking. I'm surprised to say that because i don't think much of current Obsidian.

I'm playing Tainted Grail right now, the game is alright but who's going to make 3D "open world" games in real time with genuinely good narrative design, quest design and freedom of choices if not Obsidian ? I can't see anyone else, especially in a setting that's not another heroic or dark fantasy.

To me the first game delivered. Avowed was far more predictable in its structure and the world was too big for what it had to offer. But i'm confident TOW 2 will be entertaining contrary to Avowed just like the first game was.
 
I can't wait for the game, not even joking. I'm surprised to say that because i don't think much of current Obsidian.

I'm playing Tainted Grail right now, the game is alright but who's going to make 3D "open world" games in real time with genuinely good narrative design, quest design and freedom of choices if not Obsidian ? I can't see anyone else, especially in a setting that's not another heroic or dark fantasy.

To me the first game delivered. Avowed was far more predictable in its structure and the world was too big for what it had to offer. But i'm confident TOW 2 will be entertaining contrary to Avowed just like the first game was.

The answer we were looking for was Warhorse Studio.
 
The answer we were looking for was Warhorse Studio.
completely forgot about them, that's a valid answer i think but not on the same level, still too much story driven and not as free and roleplay when it comes to the quests

plus that's probably personal but i loved KCD 1 then got bored to death on KCD 2 because the sim aspect and the open world are again too important to my taste (but also the political intrigues are pretty lame), whereas i'm confident TOW 2 will be far more condensed
 
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From someone who liked the 1st game, the more they show the more i am put off the TOW 2 and and they want 70 quid for it to buy, i don't think it's going to sell well!.
 
KCD and KCD2 wipes the floor with every Obsidian game released after New Vegas
I played them all
well, as i said, not in the way dialogues are branching and how the game let you have actual freedom that doesn't feel scripted in the quests

the choices in KCD are more akin to something like The Witcher 3, at some point you can chose to do this or this, and that's it, a built-in choice in a heavily guided quest

KCD feels very RPG in some areas but not always when it matters the most like in the main quest

Otherwise yes those are far bigger games than the last Obsidian games and they're doing way better on many levels, but if i want that New Vegas flavor i prefer TOW (even though it's still far below New Vegas obviously)
 
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well, as i said, not in the way dialogues are branching and how the game let you have actual freedom that doesn't feel scripted in the quests
I disagree, many, if not most quests have multiple possible solutions, often solutions that are not telegraphed by the game also work.
An example, from KCD2

In one quest, Henry and Hans are tasked with accompanying the local bailiff/whatever and a squad of soldiers as they ride out to find and arrest a purported traitor hiding in a small fortress. The owner of the fortress is reluctant to give up the location of the traitor, as they are related. The bailiff insists. As Henry, you can either try to calm the affair down, or agree with a side. I agreed with the bailiff, saying they have to give the traitor over. The owner refused and a fight ensues between his soldiers and our group. All well and good, we win the fight and yada yada. But now the bailiff has worked up a bloodlust, ordering us to torch the fort and find the traitor using whatever means possible, considering everyone in the fortress complicit.

I was like "hold on a sec-" and then chaos ensues. I see one of our guys drowning a stable boy, another one strangling a girl. So I take out my crossbow and shoot the bailiff in the head. The game accounts for that too, and now our former compatriots turn hostile. After killing them, we're then tasked with how the fuck to cover our tracks. And on it goes. In fact, when then telling the local lord who gave us the mission what we did, you can opt to tell the truth. I tried it, and the lord commended my bravery and honesty before proceeding to hang me in a cutscene, game over :D

Not every quest is as expansive and involving as many characters as this, obviously, but nearly all of them have several ways to be resolved. Not just "do I stealth or attack" BS but depending on who you talk to and what you say, in what order you do things, events will develop differently. It was a very complicated game to design, script and test.
 
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