Keeper [OT] Keep Calm, It's Double Fine

Done in 4 hours.
Done. Good game. Didn't care for the last few sections. I want whatever Double Fine is smoking though

Damn man, you guys are fast.

And to think I was called as rushing through games for beating Cronos in 12 hours :messenger_grinning_sweat:


Love the burst of watercolor style art.



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UE5 again? Come on, you'd think these stylised games would not need any of the advanced features of the engine that kill performance. It certainly doesn't scream: "realistic lighting".
 
Tried it as I still have gamepass. Visually stunning but gameplay lol, this is a walking simulator (and sailing). Not criticizing but not really what I expected after Double Fine's excellent Psychonauts 2. It's super super easy, definitely targeted towards kids/extreme casual gamers.

Also you need insanely high specs to run this, runs quite bad on a RTX 4070 Mobile. I mean I get it, it's not a high end GPU but the min. requirement is a GTX1070, it's way powerful than that. Honestly, thankful for gamepass as I would not have bought this but then again, I did not really enjoy it.

Not a game, should have been a movie or something. Idk. Vanity project, a mash a ideas in UE5.

Edit: (finished it in ~5 hours, final hour is an insane slog)
 
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Check out the first 24 minutes of Keeper captured on PC. From Lee Petty and Double Fine Productions, Keeper is a story told without words, in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding. Available now on PC and Xbox Series X/S.
 
I've finished the game. A gorgeous imaginative beautifull game, excelent art, simple yet entertaining and very quick to finish... Similar sensations to South of Midnight, which I really enjoyed very much also.
The perfect kind of game to complete a diverse catalog and that you'll want to play from time to time.

DF will surely be happy because they were able to launch a project of this type, first, and and general reception received, in second place.
Only special minds at Special Studios could come up with a game where the story is trougth a bird and a lighthouse with legs 😅
 
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Can I get a spoiler marked hint as to the end section?

The lighthouse is reduced down to just the light. It is a wheel basically and you roll around through half open tube things (not sure what to call them). It is a big maze and you have to find your way through it and destroy the same dark material as before. There a few sections like this and they repeat for no apparent reason. Feels like filler to pump another hour or two into the game. So the charm of lighthouse and the sea bird is no longer there. Just this wheel game. Thankfully it doesn't end that way
 
Played a bit.

Very strong PS3 era Sony vibes. Audiovisual presentation is a treat.

Puzzles are getting a bit more interesting after a slow start.

I would've definitely bought it day 1 if it wasn't on gamepass. Price is same as 1 month of gpu where i live.
 
I actually planned to buy this, however its not on PS5, and while I have the PC specs I planned to play it in my living room on my couch, since I traded in by Xbox series X thats a shame.

I hope given the poor sales this aint a death stance for double fine, but I cant see it any other way.
 
Think I'm getting close to the end. Game's a 10/10 for me. Just keeps improving. I can't believe its this good, and that they were able to pull this off. My eyes are in disbelief while playing and there is enough content for me to feel satisfied.

Reminds me of Exo One, but 50x better. And that game's really good.
 
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Finished it last night, around 6~ hours per the xbox app.

One of those 'experience' type games and I'm glad to have played it.

The visuals get really trippy near the end. Definitely Double Fine's most technically ambitious game.

Now I feel like downloading Psychonauts 2 again.
 
OK. What in the everliving fuck did I just play?

What a fever dream. I mean, I did expect to play as a lighthouse.
But how do you even describe what happens here?

OK, so you are a walking, self-repairing dilapidated lighthouse that gets summoned to the top of a mountain by the Eye of Sauron. Along the way you will travel through time, discover an ancient civilization of cogwork people and mechanical animals, get high on fluffy pink spores to acquire the power to jump and float, and turn into a boat. Oh, and the climax of the game is the most unnecessarily long homage to Metroid Prime ever seen.

And you know what? Apart from the final gameplay segments, which were a real chore and dragged on for way too long... this... uh... game was a nice distraction for a Sunday afternoon. Increasing the price of the Game Pass subscription will probably mean I won't get to experience this kind of production, that I would absolutely never pay full price for. And probably never even want to try when it's on sale, because this is simply not something you just blindly jump into, and even if you do have a faint idea of what it is, it takes some real curiosity and interest in this hobby to want to try this. The art and creativity on display is simply crazy, but how do you convince people to buy this when there's so many "more gamey" games for the same price or less?
 
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