UE5 again? Come on, you'd think these stylised games would not need any of the advanced features of the engine that kill performance. It certainly doesn't scream: "realistic lighting".
Tried it as I still have gamepass. Visually stunning but gameplay lol, this is a walking simulator (and sailing). Not criticizing but not really what I expected after Double Fine's excellent Psychonauts 2. It's super super easy, definitely targeted towards kids/extreme casual gamers.
Also you need insanely high specs to run this, runs quite bad on a RTX 4070 Mobile. I mean I get it, it's not a high end GPU but the min. requirement is a GTX1070, it's way powerful than that. Honestly, thankful for gamepass as I would not have bought this but then again, I did not really enjoy it.
Not a game, should have been a movie or something. Idk. Vanity project, a mash a ideas in UE5.
Edit: (finished it in ~5 hours, final hour is an insane slog)
Check out the first 24 minutes of Keeper captured on PC. From Lee Petty and Double Fine Productions, Keeper is a story told without words, in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding. Available now on PC and Xbox Series X/S.
I've finished the game. A gorgeous imaginative beautifull game, excelent art, simple yet entertaining and very quick to finish... Similar sensations to South of Midnight, which I really enjoyed very much also.
The perfect kind of game to complete a diverse catalog and that you'll want to play from time to time.
DF will surely be happy because they were able to launch a project of this type, first, and and general reception received, in second place.
Only special minds at Special Studios could come up with a game where the story is trougth a bird and a lighthouse with legs
The lighthouse is reduced down to just the light. It is a wheel basically and you roll around through half open tube things (not sure what to call them). It is a big maze and you have to find your way through it and destroy the same dark material as before. There a few sections like this and they repeat for no apparent reason. Feels like filler to pump another hour or two into the game. So the charm of lighthouse and the sea bird is no longer there. Just this wheel game. Thankfully it doesn't end that way
2 hour in and I'm really working my bird. From egg to bird ghost.
I'm liking it so far. The music is is varied throughout. The visuals are very other worldly.
A walking lighthouse and a four-legged bird are just the beginning of the wonders that await in Double Fine's jaw-dropping new game. Get our thoughts after finishing the game.
I actually planned to buy this, however its not on PS5, and while I have the PC specs I planned to play it in my living room on my couch, since I traded in by Xbox series X thats a shame.
I hope given the poor sales this aint a death stance for double fine, but I cant see it any other way.
Think I'm getting close to the end. Game's a 10/10 for me. Just keeps improving. I can't believe its this good, and that they were able to pull this off. My eyes are in disbelief while playing and there is enough content for me to feel satisfied.
Reminds me of Exo One, but 50x better. And that game's really good.
What a fever dream. I mean, I did expect to play as a lighthouse.
But how do you even describe what happens here?
OK, so you are a walking, self-repairing dilapidated lighthouse that gets summoned to the top of a mountain by the Eye of Sauron. Along the way you will travel through time, discover an ancient civilization of cogwork people and mechanical animals, get high on fluffy pink spores to acquire the power to jump and float, and turn into a boat. Oh, and the climax of the game is the most unnecessarily long homage to Metroid Prime ever seen.
And you know what? Apart from the final gameplay segments, which were a real chore and dragged on for way too long... this... uh... game was a nice distraction for a Sunday afternoon. Increasing the price of the Game Pass subscription will probably mean I won't get to experience this kind of production, that I would absolutely never pay full price for. And probably never even want to try when it's on sale, because this is simply not something you just blindly jump into, and even if you do have a faint idea of what it is, it takes some real curiosity and interest in this hobby to want to try this. The art and creativity on display is simply crazy, but how do you convince people to buy this when there's so many "more gamey" games for the same price or less?
Same. A Sunday afternoon single-sitting game that you better breeze through, so you don't dilute the dream-like feeling of the first discovery. Details will get forgotten quickly, and only a vague idea of the game will remain in my memory while the overall feel of an otherwordly experience will endure for years.
What a fever dream. I mean, I did expect to play as a lighthouse.
But how do you even describe what happens here?
OK, so you are a walking, self-repairing dilapidated lighthouse that gets summoned to the top of a mountain by the Eye of Sauron. Along the way you will travel through time, discover an ancient civilization of cogwork people and mechanical animals, get high on fluffy pink spores to acquire the power to jump and float, and turn into a boat. Oh, and the climax of the game is the most unnecessarily long homage to Metroid Prime ever seen.
And you know what? Apart from the final gameplay segments, which were a real chore and dragged on for way too long... this... uh... game was a nice distraction for a Sunday afternoon. Increasing the price of the Game Pass subscription will probably mean I won't get to experience this kind of production, that I would absolutely never pay full price for. And probably never even want to try when it's on sale, because this is simply not something you just blindly jump into, and even if you do have a faint idea of what it is, it takes some real curiosity and interest in this hobby to want to try this. The art and creativity on display is simply crazy, but how do you convince people to buy this when there's so many "more gamey" games for the same price or less?
I think there's hope for games like this. Its super niche and weird, but it is also not much different from classic animation stuff like Fantasia or even some old Pixar stuff. People just have to want something new and have some imagination. Even kids could jump into this and probably be more open minded than the adults these days. $25 would have been the sweet spot on pricing.
I got all the achievements and actually went ahead and bought it. Did the same thing with Hellblade 2. I loved it and want more from these guys. Bottom line is Double Fine is now on the motherfucking map in terms of top tier visual studios now. I can't imagine what Schaffer comes up with next.
Ok, never in my life did I ever think I'd see a game where you play a walking lighthouse. Mad props for that alone. My biggest gripe at the moment is the music. My poor ears.
Ok, never in my life did I ever think I'd see a game where you play a walking lighthouse. Mad props for that alone. My biggest gripe at the moment is the music. My poor ears.
I'm stuck,
There is a part where I have to get 2 lights on a big vine and I'm the third. I see where I need to focus one on one of the lights but it's not doing anything when I shine on it. Either the game is broken here or I'm missing something. I did not want to have to look up a walkthrough. But I'm stuck.
I'm stuck,
There is a part where I have to get 2 lights on a big vine and I'm the third. I see where I need to focus one on one of the lights but it's not doing anything when I shine on it. Either the game is broken here or I'm missing something. I did not want to have to look up a walkthrough. But I'm stuck.
If you look to the left, you'll see another light. That needs one of those ball things to work. There is another section that is underneath and behind the area you are talking about (to the right, I believe). There should be some of stuff you have to clear out back in there, I believe. Sorry.....going from memory. Took me a bit to figure that one out as well. It isn't glitched though.