PS6 Might Not Support PS5 Pro Games Due to Different AI Upscaling Architecture?!

This thread confuses me. I do not believe the PS6 will run a PS5 Pro game because they do not exist. I believe it will run a pS5 game enhanced with whatever version of upscaling the PS6 uses. If anything, the PS5 Pro was a way for Sony to get experience with PSSR working with PS5 games. Why would they not be able to take that knowledge and use it on the newer version of PSSR?
These are just choices they have to make and some of them comes with trades that exceeds the usual performance gains from newer architectures.
 
Better than ignoring what's right in front of your face.

But to be fair, that's pretty much a prerequisite for people of your ilk these days so it's very much on-brand.
Awww, that's cute. I love how you think of me like that.

But please do elaborate - "people of your ilk"? Are you referring to my skincolor, my country of origin or are you gonna start pretending that you didn't know I'm black?
 
Last edited:
So unless RDNA5 WMMA h/w will drop support for these math types (highly unlikely) I don't see how it wouldn't be able to run PSSR1.
Data types aren't a problem, but Pro introduced specific SIMD extensions for matrix math that aren't in 'standard' RDNA shader ISA.
Kepler was likely referencing this may be absent(it certainly won't be in standard RDNA5).

Flipside is of course that PS4Pro had similar custom instructions and flags that don't exist in other GPUs , and so did 1X and both were brought forward into their successors.
Likewise I expect Magnus to inherit Series X custom ops(assuming MS doesn't pull the plug).
Could the PS5 pro be an exception to that trend? Sure, but really no way of knowing until ps6 chips come out.
 
Last edited:
Awww, that's cute. I love how you think of me like that.

But please do elaborate - "people of your ilk"? Are you referring to my skincolor, my country of origin or are you gonna start pretending that you didn't know I'm black?

The Office Reaction GIF
 
Awww, that's cute. I love how you think of me like that.

But please do elaborate - "people of your ilk"? Are you referring to my skincolor, my country of origin or are you gonna start pretending that you didn't know I'm black?
Is it acceptable that I felt the majority of this forum are Black?
 
Data types aren't a problem, but Pro introduced specific SIMD extensions for matrix math that aren't in 'standard' RDNA shader ISA.
Kepler was likely referencing this may be absent(it certainly won't be in standard RDNA5).

Flipside is of course that PS4Pro had similar custom instructions and flags that don't exist in other GPUs , and so did 1X and both were brought forward into their successors.
Likewise I expect Magnus to inherit Series X custom ops(assuming MS doesn't pull the plug).
Could the PS5 pro be an exception to that trend? Sure, but really no way of knowing until ps6 chips come out.
They did include ID Buffer hardware on PS5 which allowed easy BC of all PS4 Pro games using it. But will they include the INT8 matrix instructions on PS6? Cerny implied in his interview that they were not doing anymore custom hardware for Playstation.

For Magnus Kepler already told us that the GPU part was 100% RDNA5. But they could include custom ops on the CPU chip I guess. EDIT: Ha I just read Kepler that the xbox custom ops are going to be integrated into standard RDNA5 so making them available for Magnus. Smart. But Playstation may want to get rid of those to save die space for their GPU.
 
Last edited:
Top Bottom